Working on: MP735_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
謎の男:これは、リメイラ様・・・
Mysterious man:It′s Lady Limeira...
-{b3}-謎の男:-{br}-これは、リメイラ様・・・ The mystery man:This is Master Limeira... Mysterious Man: It's Lady Limeira... Mystery Man: This is Limeira! 謎の男:これは、リメイラ様・・・
-{b3}-謎の男:-{br}-このような夜中に・・・地下処理場に、何の用ですかな・・・フフフ。 The mystery man:In the middle of the night like this ...what do you want at the underground treatment plant ...pfft. Mysterious Man: This late at night... in an underground processing plant, what do you want... hmmm. Mystery Man: What brings you to an underground processing plant in the middle of the night like this? 謎の男:このような夜中に・・・地下処理場に、何の用ですかな・・・フフフ。
-{b3}-謎の男:-{br}-その構え・・・お前は・・・!? The mystery man:In that position...are you...? The Mysterious Man: That stance... you are...! Mysterious Man: What's with the stance? 謎の男:その構え・・・お前は・・・!?
-{b3}-謎の男:-{br}-例の、イェールから来た親善大使だな?・・・たしか、ガリィとかいう・・・ The mystery man:You're the ambassador of goodwill from Ketheres, right? I think it's called Gally... Mysterious Man: You're the Goodwill Ambassador from Ketheres, aren't you? Uh, something called Gally. Mystery Man: You're the goodwill ambassador from Ketheres, right? I think it's called Gally. 謎の男:例の、イェールから来た親善大使だな?・・・たしか、ガリィとかいう・・・
-{b3}-謎の男:-{br}-フフ・・・どうやら、リメイラ様のお遊びに-{\\}-付き合わされているようだな・・・ The mystery man:I think I'm playing along with Master Limeira... Mysterious Man: Huh... It appears that you're playing with Lady Reimaira... Mysterious Man: Looks like you've been playing along with Limeira-sama. 謎の男:フフ・・・どうやら、リメイラ様のお遊びに付き合わされているようだな・・・
-{b3}-謎の男:-{br}-だが、ここより先は・・・たとえ王女様で-{\\}-あっても、通すわけにはいかぬのだ。-{@@}-鬼ごっこなら、別の場所でするがよい・・・ The mystery man:But from here on out ...even a princess can't let you through. If you want to play tag, you can do it somewhere else... Mysterious Man: But beyond this point, I can't let you through, even if you are a princess. If you want to play tag, you can do it somewhere else. Mysterious Man: But even if you are a princess, you can't pass through here. If you want to play tag, you can do it somewhere else. 謎の男:だが、ここより先は・・・たとえ王女様であっても、通すわけにはいかぬのだ。鬼ごっこなら、別の場所でするがよい・・・
-{s3}--{t0}--{a1}--{n1}-この男・・・マントとターバンでボディを隠してはいるが・・・ This man...although his cape and turban conceal his body... This guy.... has a cape and a turban covering his body, but... This guy has a cape and turban covering his body. この男・・・マントとターバンでボディを隠してはいるが・・・
-{s3}--{t0}--{a1}--{n1}-間違いない!・・・この威圧感・・・ There's no doubt about it! This intimidation... Definitely! I don't want to be intimidated. No doubt about it! This intimidating feeling 間違いない!・・・この威圧感・・・
-{s3}--{t0}--{a1}--{n1}-ガルエデを倒した・・・あの機甲術使いか!? The tactician who took out Galede? That armored wizard who defeated Garuede? You're that armored jutsu user who defeated Garuede! ガルエデを倒した・・・あの機甲術使いか!?
-{b3}-謎の男:-{br}-ところで・・・昼間の御前試合で、お前の古式機甲術・・・拝見させてもらった。 The mystery man:By the way...at the daytime game, I got to see your old-fashioned armor... Mysterious Man: By the way, in the daytime game, I got to see your ancient armor technique... Mysterious Man: By the way, I got to see your old-fashioned armor technique in the daytime game. 謎の男:ところで・・・昼間の御前試合で、お前の古式機甲術・・・拝見させてもらった。
-{b3}-謎の男:-{br}-フフフ・・・なかなかの腕前のようだな・・・ The mystery man:I'm sure you've got some skills... Man of mystery: Huh... you're pretty good at that... Mysterious Man: Looks like you're pretty good at it. 謎の男:フフフ・・・なかなかの腕前のようだな・・・
-{b3}-ズオウ:-{br}-マリネリス渓谷内の、オフィア・チャスマ村の領主を任されている者だ・・・ Zuo:I'm the man in charge of the village of Ophir Chasma in the Marineris Valley. I am the lord of Ofia Chasma, a village in the Zuoh Marineris Valley... I am the Lord of the village of Ophir Chasma in the Marineris Valley of Zuoh. ズオウ:マリネリス渓谷内の、オフィア・チャスマ村の領主を任されている者だ・・・
-{b3}-ズオウ:-{br}-お前と同じく・・・絶滅したと言われている、機甲術を操る者だ・・・ Zuo:Like you.... ..the supposedly extinct operator of the armor... Zuoh, just like you... a wielder of the extinct armor... Zuoh, like you, is said to be extinct, a wielder of the armored arts. ズオウ:お前と同じく・・・絶滅したと言われている、機甲術を操る者だ・・・
-{b3}-ズオウ:-{br}-お前とは・・・日を改めて、ゆっくり話がしてみたい・・・ Zuo:I'd like to talk to you another day... Zuoh, I want to talk to you... on another day. Zuoh, I'd like to talk to you at some other time. ズオウ:お前とは・・・日を改めて、ゆっくり話がしてみたい・・・
-{b3}-ズオウ:-{br}-気が向いたら・・・オフィア・チャスマ村に-{\\}-ある、我が屋敷まで来るがよい・・・ Zuo:If you feel up to it, you can come to my house in the village of Ophir Chasma. Zuoh, if you are so inclined, come to my house in the village of Ophia Chasma, and I will show you... ZuohIf you feel like it, come to my house in the village of Ophir Chasma. ズオウ:気が向いたら・・・オフィア・チャスマ村にある、我が屋敷まで来るがよい・・・
-{s3}--{t0}--{a1}--{n1}-まるで・・・ヘビに睨まれたカエルのように・・・! Like...like a frog being stared at by a snake...! Just like... the snake staring at me, Ka Ketheres...! Like the Ketheres stared at by a snake! まるで・・・ヘビに睨まれたカエルのように・・・!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.