Working on: MP036_14.LDP
Translated and Edited. Quality check. Final in-game test.
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Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
デッキマン:この1番シリンダーでは、データのセーブ をおこなってるぢゅ!
Deckman:At cylinder 1 you can save your data!
-{WS2503}--{b3}-デッキマン:-{br}-この1番シリンダーでは、データのセーブ-{\\}-をおこなってるぢゅ! Deckman:In this first cylinder, we've got a data save! Deckman: This first cylinder is used to save data. Deckman: In this first cylinder, we're saving the data! デッキマン:この1番シリンダーでは、データのセーブをおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーのハンター・ウォリア-としての-{\\}-足跡は、この私がつづって行くことになるぢゅ。以後-{\\}-よろしくたのむぢゅ。 Deckman:Baby's footsteps as a hunter-warrior will be followed by my own. I'm looking forward to it from now on. Deckman: I'll be following in the footsteps of Baby's Hunter Warrior. Please keep in touch. Deckman: I'll be following in Baby's footsteps as Hunter Warrior. Thank you for your continued support. デッキマン:ベイビーのハンター・ウォリア-としての足跡は、この私がつづって行くことになるぢゅ。以後よろしくたのむぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-さて、早速今までの活動記録をセーブする-{\\}-かぢゅ? Deckman:Now, let's save the record of our activities so far, shall we? Deckman: Now, let's start saving the record of our activities, shall we? Deckman: Okay, let's start saving our activities so far, shall we? デッキマン:さて、早速今までの活動記録をセーブするかぢゅ?
Historical edits:
Entry 4:
ガリィ: データセーブをお願いするよ! やっぱりいいや・・・
Alita: Save the data, please! I don′t want to...
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}- Gally:Save the data, please! It's good... Gally: Data save, please! I don't want to... Gally: I'm gonna need a data save! I knew it! ガリィ:データセーブをお願いするよ!やっぱりいいや・・・
Historical edits:
Entry 5:
デッキマン:ベイビーの生き様・・・しかと記録した ぢゅ!
Deckman:I have documented the life of baby!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの生き様・・・しかと記録した-{\\}-ぢゅ! Deckman:I have documented the life of a baby! Deckman: Baby's Way of Life...and I've Documented It! Deckman: I've got a record of your life, baby! デッキマン:ベイビーの生き様・・・しかと記録したぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ところで・・・親愛なるベイビーに、-{\\}-ひとつ忠告があるぢゅ。 Deckman:By the way, I have one piece of advice for you, dear baby. Deckman: By the way........dear baby, I have a word of advice for you. Deckman: By the way, dear baby, I have a piece of advice for you. デッキマン:ところで・・・親愛なるベイビーに、ひとつ忠告があるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーも既に登録を済ませた、一人前の-{\\}-ハンター・ウォリア-である以上・・・これから-{\\}-どんどんバトルの機会が増えてくると思うぢゅ。 Deckman:Baby has already registered as a full-fledged hunter-warrior...I'm sure there will be more and more opportunities to battle from now on. Deckman: Baby has already registered as a full-fledged Hunter Warrior...I'm sure there will be more and more opportunities to battle in the future. Deckman: Baby has already registered, and as a full-fledged Hunter Warrior, I'm sure he'll have more and more opportunities to battle. デッキマン:ベイビーも既に登録を済ませた、一人前のハンター・ウォリア-である以上・・・これからどんどんバトルの機会が増えてくると思うぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-そうなると・・・いつなんどき死の危険に-{\\}-さらされるやもしれないぢゅ。 Deckman:Then...you could be in danger of dying at any moment. Deckman: Then you are in danger of dying at any moment. Deckman: If that's the case, you may be in danger of death at any moment. デッキマン:そうなると・・・いつなんどき死の危険にさらされるやもしれないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-・・・ああ、あそこでちゃんとセーブを-{\\}-おこなっておけばよかった・・・-{@@}-と、悔やみながら死んでいったハンター・ウォリア-も-{\\}-大勢いると聞くぢゅ。 Deckman:I've heard that there are many Hunter Warriors who have died with regret, thinking, "Oh, I should have saved that one right there... Deckman: ...I've heard that many Hunter Warriors have died regretting that they shouldn't have made the save right there... Deckman: I heard that many Hunter Warriors have died regretting that they should have saved there. デッキマン:・・・ああ、あそこでちゃんとセーブをおこなっておけばよかった・・・と、悔やみながら死んでいったハンター・ウォリア-も大勢いると聞くぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-だから、余計なお節介かも知れないが-{\\}-・・・セーブはなるべくマメにおこなうことを、-{\\}-おすすめするぢゅ。 Deckman:So, it may be an unnecessary meddling, but it is recommended that you save as often as possible. Deckman: So, this may be too much for me to say, but.... Deckman : So, I know this is a bit unnecessary, but I'd recommend saving as often as possible. デッキマン:だから、余計なお節介かも知れないが・・・セーブはなるべくマメにおこなうことを、おすすめするぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-じゃあハンター・ウォリア-の仕事、-{\\}-がんばるぢゅ。 Deckman:Well then, I'm going to do my job as a Hunter Warrior. Deckman: Good luck with your Hunter Warrior work. Deckman: I'll work hard on Hunter Warrior then. デッキマン:じゃあハンター・ウォリア-の仕事、がんばるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-また用があれば、いつでも呼んで欲しい-{\\}-ぢゅ! Deckman:If you ever need me again, I'd love to have you! Deckman: If you need me again, please let me know! Deckman: If you need me again, I'm always here! デッキマン:また用があれば、いつでも呼んで欲しいぢゅ!
Historical edits:
Entry 13:
デッキマン:1番シリンダーでは、データのセーブを おこなってるぢゅ!
Deckman:On cylinder 1 you can save your data!
-{WS2503}--{b3}-デッキマン:-{br}-1番シリンダーでは、データのセーブを-{\\}-おこなってるぢゅ! Deckman:On all cylinders, we've got a data save! Deckman: In the first cylinder, they save the data. Deckman: In cylinder 1, we're saving data! デッキマン:1番シリンダーでは、データのセーブをおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ? Deckman:Are you going to save the record of your activities so far? Deckman: Are you going to save the record of your activities until now? Deckman: Are you going to save the record of your past activities? デッキマン:今までの活動記録をセーブするのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-この2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ! Deckman:With this second cylinder, we're cashing in on the bounty hunter! Deckman: We're redeeming the bounty on this 2nd cylinder! Deckman: This second cylinder is where we exchange bounty for cash! デッキマン:この2番シリンダーでは、賞金首の換金をおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-すでに説明を受けていると思うが・・・-{@@}-ハンター・ウォリア-は、賞金首リストにアップされて-{\\}-いる犯罪者を狩った後、私のところまで申告しに来る-{\\}-ことによって、リストに記載されている額のチップを-{@@}-受け取ることができるぢゅ。 Deckman:As I'm sure you've already been briefed...Hunter Warriors can receive tips in the amount listed on the list by coming to me after hunting criminals who are on the bounty list and declaring them. Deckman: As I'm sure it's been explained to you already... Hunter Warriors who hunt criminals on the bounty list and then come to me to declare themselves as bounty hunters will receive the amount on the list. Deckman: As I'm sure it's already been explained to you, Hunter Warriors can receive a tip of the amount on the list by coming to me after hunting criminals on the bounty list. デッキマン:すでに説明を受けていると思うが・・・ハンター・ウォリア-は、賞金首リストにアップされている犯罪者を狩った後、私のところまで申告しに来ることによって、リストに記載されている額のチップを受け取ることができるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-逆に言えば、いくら賞金首を倒したところ-{\\}-で・・・-{@@}-私に申告をしなければ、いつまでたっても賞金を受け-{\\}-取ることが出来ないので、注意が必要ということ-{\\}-だぢゅ! Deckman:To put it another way, no matter how many bounty hunters you beat...if you don't report to me, you won't be able to receive the prize money for any length of time, so you need to be careful! Deckman: To put it another way, no matter how much you beat the bounty... if you don't file a report to me, you won't get your reward money forever. Deckman: On the contrary, no matter how much bounty you beat, if you don't report it to me, you'll never receive any reward money, so be careful! デッキマン:逆に言えば、いくら賞金首を倒したところで・・・私に申告をしなければ、いつまでたっても賞金を受け取ることが出来ないので、注意が必要ということだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ただし、賞金首を一人倒すたびに、私の-{\\}-ところに来なければ賞金を受け取れないというわけでは-{\\}-ないぢゅ。 Deckman:However, it doesn't mean that every time you defeat a bounty leader, you have to come to me to receive your prize. Deckman: However, it doesn't mean that you have to come to me every time you kill a bounty to get the reward money. Deckman: However, it doesn't mean that you have to come to me every time you defeat a bounty to receive the reward money. デッキマン:ただし、賞金首を一人倒すたびに、私のところに来なければ賞金を受け取れないというわけではないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-賞金首を倒したという事実は、ベイビーの-{\\}-脳にデータとしてストックされていくので、ある程度の-{\\}-数を倒してから来てもらっても一向にかまわないぢゅ。 Deckman:The fact that you've defeated a bounty leader will be stored in your baby's brain as data, so it doesn't matter if you've defeated a certain number of them before they come. Deckman: The fact that you killed the bounty is stored in your brain as data, so I don't mind if you come back after you've killed a certain number of them. Deckman: The fact that you've defeated a bounty will be stored as data in the baby's brain, so it doesn't matter if you come back after you've defeated a certain number. デッキマン:賞金首を倒したという事実は、ベイビーの脳にデータとしてストックされていくので、ある程度の数を倒してから来てもらっても一向にかまわないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-その場合、倒した賞金首の合計額が、一気-{\\}-に支払われることになるぢゅ。 Deckman:In this case, the total amount of the bounty leader that was defeated would be paid out at once. Deckman: In that case, the total amount of the bounty you beat will be paid at once. Deckman: In that case, the total amount of bounty you defeated will be paid at once. デッキマン:その場合、倒した賞金首の合計額が、一気に支払われることになるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-さて・・・ベイビーは、もう賞金首を-{\\}-狩って来てるのかぢゅ? Deckman:Now...Baby, have you gone hunting for your bounty hunter yet? Deckman: Well...is baby already hunting the bounty? Deckman: Well baby, have you hunted down the bounty yet? デッキマン:さて・・・ベイビーは、もう賞金首を狩って来てるのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-さっそく、賞金首の換金をおこなうか-{\\}-ぢゅ? Deckman:Shall we start cashing in on the prize head immediately? Deckman: Let's get started on the bounty conversion. Deckman: Let's get started on the bounty exchange, shall we? デッキマン:さっそく、賞金首の換金をおこなうかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだ狩ってきてないよ・・・-{i010}- Gally:Thank you for the cash! I haven't been hunting... Gally: I need to redeem my money! I haven't gone hunting. Gally: redemption please! I haven't hunted it down yet. ガリィ:換金をお願いするよ!まだ狩ってきてないよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-繰り返すが・・・賞金首を狩ったら、-{\\}-ちゃんとここに来てチップを受け取るのを忘れないよう-{\\}-にするぢゅ! Deckman:I repeat...when you hunt a bounty hunter, don't forget to come back here to get your chips! Deckman: I repeat...when you hunt a bounty, make sure you come back here to get your tip! Deckman: I repeat, if you hunt bounty, remember to come here and collect your tip! デッキマン:繰り返すが・・・賞金首を狩ったら、ちゃんとここに来てチップを受け取るのを忘れないようにするぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-さもないと・・・自分のボディのメンテ-{\\}-ナンスも出来ないほどの、ビンボ-暮らしをしなければ-{\\}-ならないことになるぢゅ。 Deckman:Otherwise...you'll have to live a bimbo life to the point where you can't even maintain your own body. Deckman: Or you'll have to live a life of bimbo that you can't even maintain your own body. Deckman: Or else you'll have to live in a bimbo, unable to maintain your own body. デッキマン:さもないと・・・自分のボディのメンテナンスも出来ないほどの、ビンボ-暮らしをしなければならないことになるぢゅ。
Historical edits:
Entry 27:
デッキマン:さて。それじゃ、どんどん賞金首を狩って 来るぢゅ!
Deckman:Well. Keep on hunting down the criminals!
-{WS2503}--{b3}-デッキマン:-{br}-さて。それじゃ、どんどん賞金首を狩って-{\\}-来るぢゅ! Deckman:Well. I'm going to hunt down the bounty hunter! Deckman: Well, I'm going to go hunting for bounty. I'm going to go hunting for bounty then! Deckman: Well. Let's go hunt some more bounty! デッキマン:さて。それじゃ、どんどん賞金首を狩って来るぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの活躍と幸運を期待するぢゅ! Deckman:Wishing you all the best and good luck, baby! Deckman: Wishing you good luck and good luck! Deckman: Good luck and good luck to you baby! デッキマン:ベイビーの活躍と幸運を期待するぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ! Deckman:In cylinder number two, we're cashing in on the bounty hunter! Deckman: We're redeeming the bounty at the second cylinder! Deckman: In cylinder 2, we're redeeming bounty! デッキマン:2番シリンダーでは、賞金首の換金をおこなってるぢゅ!
Historical edits:
Entry 30:
デッキマン:賞金首の換金をおこなうかぢゅ?
Deckman:Do you want to cash in your bounty?
-{WS2503}--{b3}-デッキマン:-{br}-賞金首の換金をおこなうかぢゅ? Deckman:Do you want to cash in on the bounty leader? Deckman: Do you want to redeem the bounty? Deckman: Do you want to redeem your bounty? デッキマン:賞金首の換金をおこなうかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだいいよ・・・-{i010}- Gally:Thank you for the cash! I'm not... Gally: I need to redeem my money! I'm not done. Gally: I'm going to need a cash advance! Still good. ガリィ:換金をお願いするよ!まだいいよ・・・
Historical edits:
Entry 32:
デッキマン:やあベイビー!やァっと来てくれたぢゅ!
Deckman:Hey baby! You′re here at last!
-{WS2503}--{b3}-デッキマン:-{br}-やあベイビー!やァっと来てくれたぢゅ! Deckman:Hey baby! You're here at last! Deckman: Hey baby! All of a sudden, you're here Deckman: Hey, baby! You're here at last! デッキマン:やあベイビー!やァっと来てくれたぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーが来るのを、ずっと心待ちに-{\\}-してたぢゅ!というのも、ベリベリホットなニュースが-{\\}-あるからだぢゅ! Deckman:We've been waiting so long for baby to come! Because we have some very hot news for you! Deckman: I've been looking forward to seeing you, baby! Because there's some very hot news! Deckman: I've been looking forward to your arrival, baby! Because I have some very, very hot news! デッキマン:ベイビーが来るのを、ずっと心待ちにしてたぢゅ!というのも、ベリベリホットなニュースがあるからだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-なんとついに、脊椎強盗犯の身元が判明-{\\}-したんだぢゅ! Deckman:We finally found out the identity of the spine robbers! Deckman: The identity of the spine robber has finally been found! Deckman: Finally, the identity of the spinal robber has been found! デッキマン:なんとついに、脊椎強盗犯の身元が判明したんだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-つい先程、ザパンというハンター・ウォリ-{\\}-ア-が現場を目撃したと、ネットマンに通報があった-{\\}-ようだぢゅ! Deckman:Just a short while ago, a netizen reported that a hunter warrior named Zapan witnessed the scene! Deckman: Just a few minutes ago, a hunter-warrior by the name of Zapan was reported to Netman as a witness to the scene. Deckman: It seems that a hunter-warrior named Zapan has just reported to Netman that he saw the scene! デッキマン:つい先程、ザパンというハンター・ウォリア-が現場を目撃したと、ネットマンに通報があったようだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-心なしか、顔色が悪いようにも見えるが-{\\}-・・・大丈夫かぢゅ? Deckman:You look a little pale...Are you okay? Deckman: You look pale and pale somehow... Are you okay? Deckman: You look a little pale, are you okay? デッキマン:心なしか、顔色が悪いようにも見えるが・・・大丈夫かぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-今までの戦果を確認するかぢゅ? Deckman:Well, without further ado...Baby! Let's see what we've got so far. Deckman: Well, aside from that...baby! Want to see what we've done so far? Deckman: Well, that's it, baby! Let's go over the results of the battle so far, shall we? デッキマン:ま、それはさておき・・・ベイビー!今までの戦果を確認するかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-別にいいよ・・・-{\\}--{[1 }-一応確認しとこうかな?-{i010}- Gally:It's okay. I...I'm just gonna check it out, okay? Gally: No, it's fine... I'll just make sure it's okay. Gally: I don't mind, I just want to make sure. ガリィ:別にいいよ・・・一応確認しとこうかな?
-{WS2503}--{b3}-デッキマン:-{br}-賞金首リストを見てもらうと分かると思う-{\\}-が・・・脊椎強盗犯はユーゴという名の少年・・・-{@@}-特にサイボーグ手術も施してもいないようだから、-{\\}-狩られるのは時間の問題と思われるぢゅ! Deckman:If you look at the prize list, you'll see that the spine robber is a boy named Hugo...especially since he hasn't done any cyborg surgery, it's only a matter of time before he's hunted! Deckman: If you look at the bounty list, you'll see that the spinal robber is a boy named Hugo... and since he hasn't even had any cyborg surgery, it's only a matter of time before he's hunted! Deckman: As you can see from the bounty list, the spinal robber is a boy named Hugo, and it seems that he hasn't had any cyborg surgery, so it's only a matter of time before he's hunted! デッキマン:賞金首リストを見てもらうと分かると思うが・・・脊椎強盗犯はユーゴという名の少年・・・特にサイボーグ手術も施してもいないようだから、狩られるのは時間の問題と思われるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーも、他のハンター・ウォリア-に-{\\}-先を越されないように、急いで追跡を開始すること-{\\}-だぢゅ! Deckman:Baby, you'd better start the chase as fast as you can so that the other Hunter Warriors don't get ahead of you! Deckman: Baby, you better hurry up and start chasing after them so that the other Hunter Warriors can get to you first! Deckman: Baby, you'd better hurry up and start the chase so that the other Hunter Warriors don't get to you first! デッキマン:ベイビーも、他のハンター・ウォリア-に先を越されないように、急いで追跡を開始することだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ヘェイ!ベイビー!何か用だぢゅ? Deckman:Hey! Baby! What can I do for you? Deckman: Hey! Baby! What do you want? Deckman: Hey! Baby! What can I do for you? デッキマン:ヘェイ!ベイビー!何か用だぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-たびたび訪ねて来てくれるのはうれしいが-{\\}-脊椎強盗犯も確定したぢゅ! Deckman:It's nice to see you coming around so often, but we've got a confirmed spine robber! Deckman: It's a pleasure to have you visit us again and again, but the spinal cord robbery has been confirmed. Deckman: It's nice to have you visit us so often, but we've got a confirmed spinal robber too! デッキマン:たびたび訪ねて来てくれるのはうれしいが脊椎強盗犯も確定したぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-あとはベイビーに、一刻も早く-{\\}-賞金首ユーゴを狩って来て欲しいもんだぢゅ!! Deckman:Now all I want is for baby to go hunt down the prize leader, Hugo, as soon as possible! Deckman: Now I just want baby to go hunting for bountyHugo as soon as possible! Deckman: Now I just want Baby to go hunt down bountyHugo as soon as possible! デッキマン:あとはベイビーに、一刻も早く賞金首ユーゴを狩って来て欲しいもんだぢゅ!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.