Working on: MP280_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b2}-ガリィ:-{br}-ヨルグの奥さん・・・見つかった? Gally:Yolg's wife...Did you find her? Gally: Yolg's wife...did you find her? Gally: Have you found Yolg's wife? ガリィ:ヨルグの奥さん・・・見つかった?
-{b3}-フォギア:-{br}-ちびっこい、かわいいガキんちょもおった。 Figure Four:There was also a cute little brat. Figure Four : A cute little boy, too. Figure Four: There were some small, cute kids. フォギア:ちびっこい、かわいいガキんちょもおった。
-{b3}-フォギア:-{br}-バージャックと、勇敢に戦って死んだ、-{\\}-と・・・ Figure Four:He died bravely fighting Bar-Jack, and... Figure Four: He fought and died bravely against Barjack, and... Figure Four: Barjack, and died fighting bravely, and フォギア:バージャックと、勇敢に戦って死んだ、と・・・
-{b3}-フォギア:-{br}-・・・それじゃあワシは、ここから-{\\}-イナカに向かうとするかのう! Figure Four:Well, then, I guess I'll just go to Inaka from here! Figure Four: ... Well, I guess I'll head for Inaka from here! Figure Four: Well, I guess I'll be heading for Inaka from here! フォギア:・・・それじゃあワシは、ここからイナカに向かうとするかのう!
-{b3}-フォギア:-{br}-おぬしは、やっぱり一緒には来れんのか? Figure Four:You're not coming with us after all? Figure Four: Can't you come with me after all? Figure Four: You can't come with me after all, can you? フォギア:おぬしは、やっぱり一緒には来れんのか?
-{b2}-ガリィ:-{br}-私はどうしても、ノヴァ追跡という使命を-{\\}-達成しなければならないんだ・・・ Gally:I desperately need to complete my mission of tracking Nova... Gally: I desperately need to accomplish my mission of tracking Nova... Gally: I really need to accomplish my mission of Nova tracking! ガリィ:私はどうしても、ノヴァ追跡という使命を達成しなければならないんだ・・・
-{b3}-フォギア:-{br}-おぬしの言っておった、イドという恩人に-{\\}-会うためじゃな? Figure Four:To meet your benefactor, the Id, like you said, right? Figure Four: You said you were here to meet your benefactor, Ido. Figure Four: To meet the benefactor you mentioned, Ido? フォギア:おぬしの言っておった、イドという恩人に会うためじゃな?
-{b3}-フォギア:-{br}-・・・じゃが・・・-{@@}-そのノヴァとか言うヤツが、今どこにおるのかすら-{\\}-分かっとらん状況なんじゃろ? Figure Four:But we don't even know where this Nova thing is right now, do we? Figure Four: ...but we don't even know where this Nova guy is right now, do we? Figure Four: But you don't even know where this Nova guy is now, do you? フォギア:・・・じゃが・・・そのノヴァとか言うヤツが、今どこにおるのかすら分かっとらん状況なんじゃろ?
-{b2}-ガリィ:-{br}-ノヴァが、バージャックのバックにいるのは-{\\}-間違いない・・・-{@@}-バージャックを追って行けば、きっとノヴァの-{\\}-ところまでたどり着けるはずなんだ・・・ Gally:I'm pretty sure that Nova is the one behind Barjack ...if she follows Barjack, she'll be able to get to Nova ... Gally: I'm pretty sure Nova is behind Barjack... If we follow Barjack, we should be able to get to Nova... Gally: I'm pretty sure that Nova is behind Barjack, and if we follow Barjack, we'll get to Nova. ガリィ:ノヴァが、バージャックのバックにいるのは間違いない・・・バージャックを追って行けば、きっとノヴァのところまでたどり着けるはずなんだ・・・
-{b2}-ガリィ:-{br}-そのためにも、まずはTUNEDの支援を-{\\}-取り戻さなきゃならない!すべては、そこからさ! Gally:To do that, we have to win back TUNED's support first! That's where it all started! Gally: In order to do that, we have to get TUNED's support back first! It's all there! Gally: To do that, we have to get TUNED's support back first! That's where it all starts! ガリィ:そのためにも、まずはTUNEDの支援を取り戻さなきゃならない!すべては、そこからさ!
-{b3}-フォギア:-{br}-・・・仕方ないのう!ホレた弱みじゃ、-{\\}-おぬしの気の済むようにやらんかい! Figure Four:You have no choice! You're so weak, you can't make it easy on yourself! Figure Four: ... It can't be helped! Let's do as you please with your weaknesses! Figure Four: I can't help it! You've got a weakness for me, and I'm going to do whatever you want me to do! フォギア:・・・仕方ないのう!ホレた弱みじゃ、おぬしの気の済むようにやらんかい!
-{b3}-フォギア:-{br}-おぬしのその仕事が終わるまで、ワシは-{\\}-ずっとイナカで待っておるからな! Figure Four:I'll be waiting for you in Inaka until you've done your job! Figure Four: I'll be waiting for you at Inaka until your work is done! Figure Four: I'll be waiting for you at Inaka until your work is done! フォギア:おぬしのその仕事が終わるまで、ワシはずっとイナカで待っておるからな!
-{b3}-フォギア:-{br}-それじゃワシはそろそろ出発じゃ!-{\\}-ガリィ!ガンバルんじゃぞ! Figure Four:Well, I'm about to go! Gully! Let's go for it! Figure Four: It's time for me to go, Gally! Figure Four: It's time for me to go, Gally! フォギア:それじゃワシはそろそろ出発じゃ!ガリィ!ガンバルんじゃぞ!
-{b2}-ガリィ:-{br}-お前の方こそ・・・気を付けてな! Gally:You're the one...Be careful! Gally: You too... take care of yourself! Gally: You better watch out for yourself! ガリィ:お前の方こそ・・・気を付けてな!
-{b2}-ガリィ:-{br}-・・・さてと・・・まずは、何とかして-{\\}-ザレムと連絡を取らないとな・・・ Gally:Well, we need to get in touch with Zarem first. Gally: ...well...we've got to get in touch with Tiphares first, somehow... Gally: Well, first we need to get in touch with Tiphares somehow. ガリィ:・・・さてと・・・まずは、何とかしてザレムと連絡を取らないとな・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.