Working on: MP038_12.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-市民:-{br}-・・・ザレムに行くために、1000万チップ-{\\}-貯めるだとォ? Citizen:...to save up a million chips to get to Salem? Citizen: ....save up 10 million chips to go to Tiphares? Citizen: Saving up 10 million chips to go to Tiphares? 市民:・・・ザレムに行くために、1000万チップ貯めるだとォ?
-{WS2503}--{b3}-市民:-{br}-まあ、何を始めようがあんたの勝手だが・・・-{\\}-それだけの大金を貯めるとなると、ザコを何人-{\\}-狩ったところでラチがあかんだろう・・・ Citizen:Well, it's up to you what you want to do, but if you're going to save up that much money, I don't know how many more of those bastards you're going to have to hunt... Well, it's up to you to decide what you want to do with your money, but when you save that kind of money, you can't hunt a bunch of zakos and expect to be out of luck... Citizen: Well, it's up to you to start whatever you want, but if you want to save up that much money, you're not going to be able to do it by hunting down a bunch of mooks. 市民:まあ、何を始めようがあんたの勝手だが・・・それだけの大金を貯めるとなると、ザコを何人狩ったところでラチがあかんだろう・・・
-{WS2503}--{b3}-市民:-{br}-賞金額の高い犯罪者だけに狙いを絞って、効率的-{\\}-に狩っていった方がいいんじゃないか? Citizen:Wouldn't it be better to target only criminals with high bounties and hunt them down more efficiently? Citizen?啗ouldn't it be better to focus on criminals with high reward money and hunt them efficiently? Citizen : Wouldn't it be better to focus only on criminals with high reward money and hunt them efficiently? 市民:賞金額の高い犯罪者だけに狙いを絞って、効率的に狩っていった方がいいんじゃないか?
-{WS2503}--{b3}-市民:-{br}-ザレムに行くって・・・-{\\}-一体どういう方法を使うんじゃね?-{@@}-まさか、空からザレムに近付いて行くつもりじゃ-{\\}-ないだろうな・・・? Citizen:We're going to Zarem...what the hell are we going to do about it? You're not going to approach Zarem from the air, are you? Citizen: Going to Tiphares... what kind of method do you think they use? You're not going to go up to Tiphares from the sky... are you? Citizen: How the hell are we supposed to get to Tiphareth? You're not going to approach Tiphares from the sky, are you? 市民:ザレムに行くって・・・一体どういう方法を使うんじゃね?まさか、空からザレムに近付いて行くつもりじゃないだろうな・・・?
-{WS2503}--{b3}-市民:-{br}-このクズ鉄町では、飛行装置の製造、所持は、-{\\}-ファクトリー法により禁止されてるから、発見され次第-{\\}-ネットマンに撃ち落とされることになるぞ・・・ Citizen:In this scum town, the manufacturing and possession of flight equipment is forbidden by the Factory Law, so if you're discovered, you'll be shot down by Netman... Citizen : In the Scrapyard, the manufacture and possession of flying machines is prohibited by Factory Law, so you'll be shot down by Netman as soon as you're discovered... Citizen: In the Scrapyard, the manufacture or possession of flying devices is prohibited by Factory Law, so Netman will shoot you down as soon as he finds you! 市民:このクズ鉄町では、飛行装置の製造、所持は、ファクトリー法により禁止されてるから、発見され次第ネットマンに撃ち落とされることになるぞ・・・
-{WS2503}--{b3}-市民:-{br}-まさか!-{\\}-ザレムになんぞ、行けるワケがねェだろが? Citizen:No way! How the hell are we going to get to Salem? Citizen : No way I'm going to Tiphares. Citizen: There's no way I'm going to Tiphares, is there? 市民:まさか!ザレムになんぞ、行けるワケがねェだろが?
-{WS2503}--{b3}-市民:-{br}-もう3年以上前のハナシになるが・・・-{\\}-ザレムの謎を解いてやるとか言って、せっせと気球を-{\\}-作ってたバカなヤツがいたらしいが・・・-{@@}-あっけなく失敗したらしいぜ?-{\\}-ハンター・ウォリア-の妨害にあってなァ・・・ Citizen:It's been over three years now...some idiot was building a balloon, hoping to solve the mystery of Salem...but he failed in a flash, didn't he? We were intercepted by Hunter Warrior. Citizens: It was more than three years ago... there was a fool who was busy building a balloon, saying he was going to solve the mystery of Zarem... but he failed just like that. The Hunter Warriors prevented us from getting a handle on it. Citizen: It's been more than three years since I last saw you, but I heard that some idiot was trying to solve the mystery of the Tiphares and was building a balloon, but it failed without a hitch because of the interference of the Hunter Warrior. 市民:もう3年以上前のハナシになるが・・・ザレムの謎を解いてやるとか言って、せっせと気球を作ってたバカなヤツがいたらしいが・・・あっけなく失敗したらしいぜ?ハンター・ウォリア-の妨害にあってなァ・・・
-{WS2503}--{b3}-市民:-{br}-そォ言えば犯罪者って・・・-{\\}-目撃証言等が無い以上、賞金首リストに-{\\}-アップされることが無いんでしょォ? Citizen:So, criminals...since there are no eyewitness accounts, they can't be on the bounty list, can they? Citizen : Criminals, as long as they don't have any witnesses, they can't be put on the bounty list, right? Citizen: Speaking of which, criminals are never put on the bounty list unless there are eyewitness testimonies, right? 市民:そォ言えば犯罪者って・・・目撃証言等が無い以上、賞金首リストにアップされることが無いんでしょォ?
-{WS2503}--{b3}-市民:-{br}-今回の脊椎強盗事件・・・-{\\}-未だに犠牲者が出続けているよォだけど・・・-{@@}-犯人は一体いつになったら-{\\}-リストに載ることになるのかしらねェ? Citizen:This spine robbery...and there are still more victims...when will the perpetrators be on the list? Citizen: The spine robbery case.......the victims are still coming in......when will the culprit be on the list? Citizen: This spinal robbery is still claiming victims, I wonder when the perpetrator will be on the list? 市民:今回の脊椎強盗事件・・・未だに犠牲者が出続けているよォだけど・・・犯人は一体いつになったらリストに載ることになるのかしらねェ?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.