Working on: MP007_15.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-イド:-{br}-ハハハ・・・-{\\}-その様子だと、メギルはあっさりと狩ることが-{\\}-できたようだね・・・ Ido:Hahahahaha...From the looks of it, it looks like Megill was able to hunt easily... Ido: Hahaha... By the looks of it, Megil was able to hunt easily... Ido: Hahaha, by the looks of it, Megil was easy to hunt! イド:ハハハ・・・その様子だと、メギルはあっさりと狩ることができたようだね・・・
-{b2}-ガリィ:-{br}-えぇっ?そんなことないよ!-{\\}-結構大変だったんだから! Gally:I'm sorry? No, it's not! It was pretty hard work! Gally: What? No, it's not! It was pretty hard work! Gally: What? That's not true! It was a lot of work! ガリィ:えぇっ?そんなことないよ!結構大変だったんだから!
-{b2}-ガリィ:-{br}-メギルは、ワーウルフピルを使って・・・-{\\}-狼男に変身しちゃってたし・・・ Gally:Megill used the werewolf pill to turn herself into a werewolf... Gally: Megil used a werewolf pill to transform into a werewolf... Gally: Megil used a werewolf pill to turn himself into a werewolf. ガリィ:メギルは、ワーウルフピルを使って・・・狼男に変身しちゃってたし・・・
-{WS2503}--{b3}-イド:-{br}-なんだってッ!?・・・ワーウルフピル!?-{@@}--{b3}-イド:-{br}-・・・そうか・・・-{\\}-メギルはそんなとんでもない奥の手を-{\\}-隠し持っていたのか・・・ Ido:What the hell? ...werewolf pill? Ido:Well...so...Megill's got one hell of a backdoor trick up his sleeve. Ido: What? The werewolf pill! Ido: ...well... Megil has a hell of a lot of tricks up his sleeve. Ido: What the hell! A werewolf pill! Ido: So Megil had such a ridiculous backdoor trick up his sleeve? イド:なんだってッ!?・・・ワーウルフピル!?イド:・・・そうか・・・メギルはそんなとんでもない奥の手を隠し持っていたのか・・・
-{WS2503}--{b3}-イド:-{br}-それじゃあ結局ガリィは、ワーウルフを相手に-{\\}-することになったってわけか・・・ Ido:So in the end, Gally has to deal with the warwolf. Ido: So Gally ended up having to deal with a warwolf after all... Ido: So Gally is going to have to deal with a werewolf after all! イド:それじゃあ結局ガリィは、ワーウルフを相手にすることになったってわけか・・・
-{WS2503}--{b3}-イド:-{br}-それは大変だったね・・・-{\\}-でもお手柄だよ!ガリィ! Ido:That's a lot of work...but good job! Gully! Ido: That's a tough one...but kudos to you, Gally! Ido: That's a tough one, but well done, Gally! イド:それは大変だったね・・・でもお手柄だよ!ガリィ!
-{b2}-ガリィ:-{br}-それでね!イド!-{\\}-メギルを倒した廃工場の屋上でね・・・ Gally:So, that's it! Ido! I took down Megill on the roof of an abandoned factory... And so, Ido, on the roof of the abandoned factory where we beat Megil... On the roof of the abandoned factory where I defeated Megil. ガリィ:それでね!イド!メギルを倒した廃工場の屋上でね・・・
-{WS2503}--{b3}-イド:-{br}-屋上で・・・どうかしたのかい? Ido:On the roof...What's wrong with you? Ido: On the rooftop... what's going on? Ido: What's wrong with the rooftop? イド:屋上で・・・どうかしたのかい?
-{b2}-ガリィ:-{br}-う・・・ううん!何でもない・・・-{\\}-あそこってザレムがとってもよく見えるんだ。-{@@}-・・・ねえイド!-{\\}-ザレムって・・・いったいどんなところなのかなぁ? Gally:Um...No! It's nothing...I have a great view of Salem there. Hey, Id! What kind of place is Salem? Gally: Umm...nah! Nothing....just a great view of the Tiphares. What is Tiphares all about, anyway? Gally: Oh no! I can see Tiphares very clearly from there, where there's nothing. Hey Ido, what is Tiphares like? ガリィ:う・・・ううん!何でもない・・・あそこってザレムがとってもよく見えるんだ。・・・ねえイド!ザレムって・・・いったいどんなところなのかなぁ?
-{WS2503}--{b3}-イド:-{br}-さてね・・・-{\\}-それよりも・・・メギルの賞金首の換金は、もう-{\\}-ファクトリーで済ませてるのかい? Ido:Well...anyways...have you cashed in on Megill's bounty at the factory yet? Ido: Well... more importantly... have you redeemed Megil's bounty at the Factory yet? Ido: Now that you mention it, have you cashed in Megil's bounty at the factory yet? イド:さてね・・・それよりも・・・メギルの賞金首の換金は、もうファクトリーで済ませてるのかい?
-{WS2503}--{b3}-イド:-{br}-倒した賞金首の記録は、いくらでも持てるわけ-{\\}-ではないからね・・・-{\\}-換金はこまめにおこなっておいたほうがいいよ。 Ido:You can't always keep a record of every bounty hunter you beat. Ido : You can't keep track of all the bounty you've defeated... so you'd better redeem them often. Ido: You can't keep track of all the bounty you've defeated, so it's best to cash in often. イド:倒した賞金首の記録は、いくらでも持てるわけではないからね・・・換金はこまめにおこなっておいたほうがいいよ。
-{s3}--{t7}--{a1}--{n1}-やだ!なんで私・・・ユーゴに会ったこと、イドに-{\\}-話さなかったんだろう・・・-{@@}--{s3}--{t7}--{a1}--{n1}-なんにもハズかしくないのに! No! I don't know why I didn't tell Ido that I'd met Hugo...when there was nothing wrong with him! No! Why didn't I... tell Ido that I met Hugo... when I didn't have anything going for me! Oh no! Why didn't I tell Ido about my meeting with Hugo when there was nothing wrong with it! やだ!なんで私・・・ユーゴに会ったこと、イドに話さなかったんだろう・・・なんにもハズかしくないのに!
-{s3}--{t7}--{a1}--{n1}-それにしても・・・イドがザレムの話をするときって-{\\}-・・・どことなく寂しそうなんだよなぁ・・・-{@@}--{s3}--{t7}--{a1}--{n1}-どうしてなんだろ? And yet when Ido talks about Zarem, he seems kind of sad...why is that? When Ido talks about Tiphares, he seems to be a bit sad... why is that? Whenever Ido talks about Tiphares, he seems to be lonely... why is that? それにしても・・・イドがザレムの話をするときって・・・どことなく寂しそうなんだよなぁ・・・どうしてなんだろ?
-{WS2503}--{b3}-イド:-{br}-メギルの賞金首の換金は、もうファクトリーで-{\\}-済ませたかい? Ido:Have you cashed in on Megill's bounty leader at the Factory yet? Ido: Have you redeemed Megil's bounty at the factory yet? Ido: Have you redeemed Megil's bounty at the factory yet? イド:メギルの賞金首の換金は、もうファクトリーで済ませたかい?
-{WS2503}--{b3}-市民:-{br}-ハンター・ウォリア-をやってるってだけでも-{\\}-驚くのに、しかもこれほどのスゴ腕だとはなァ・・・-{\\}-つくづく、人は見かけによらんよなァ・・・ Citizen:I'm surprised you're a hunter warrior, but I never thought you'd be this good...You know, looks can be deceiving, you know? Citizen: I'm surprised that you play Hunter Warrior, and yet you're such an amazing player.... Citizen: Just the fact that you're playing Hunter Warrior is amazing, but to think that you're so good at it... well, I guess looks can be deceiving. 市民:ハンター・ウォリア-をやってるってだけでも驚くのに、しかもこれほどのスゴ腕だとはなァ・・・つくづく、人は見かけによらんよなァ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.