Working on: MP047_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-ユーゴ:-{br}-ザレム・・・!!-{@@}-やっと・・・会えたな-{@@}-俺は・・・お前に狂って何もかもなくしちまった-{\\}-愚か者だ!-{@@}-でも・・・ウフフ・・・アハハ・・・-{@@}-お前に比べりゃ人間なんてノミ以下だよな! Yugo:Zarem...! At long last...I'm the one...you're the one who went crazy and lost everything! But...ahhhhh...people are fleas compared to you! Hugo: Tiphares...! I'm... happy to see... the fool who lost everything to you, you crazy bastard! But... uh-uh-uh... people are like fleas compared to you! Hugo: Tiphares! Nice to finally meet you, I'm the fool who lost everything because I went crazy for you! I'm a fool who lost everything because I went crazy for you! But compared to you, I'm no better than a flea! ユーゴ:ザレム・・・!!やっと・・・会えたな俺は・・・お前に狂って何もかもなくしちまった愚か者だ!でも・・・ウフフ・・・アハハ・・・お前に比べりゃ人間なんてノミ以下だよな!
-{b2}-ガリィ:-{br}-さァ!-{@@}-街へ帰ろ・・・? Gally:Come on! Let's go back to the city...? Gally: Come on! Back to the city...? Gally: Come on! Let's go back to the city. ガリィ:さァ!街へ帰ろ・・・?
-{b3}-ユーゴ:-{br}-街?-{@@}-いやだッ!!あんなウス汚くて恐ろしい街には-{\\}-戻りたくない!-{@@}-俺はずっとザレムのそばにいるんだ! Yugo:The city? No, no, no! I don't want to go back to that filthy, horrible city! I'm going to be with Zarem the whole time! Hugo: The city? No! I don't want to go back to that filthy, horrible city! I'll be there for Tiphares all the way through! Hugo: City? No!!! I'm not going back to that filthy, horrible city! I'm staying with Tiphares! ユーゴ:街?いやだッ!!あんなウス汚くて恐ろしい街には戻りたくない!俺はずっとザレムのそばにいるんだ!
-{b2}-ガリィ:-{br}-だめだよ!-{@@}-そんな事・・・私が許さないわ! Gally:You can't do that! That's not...I won't allow it! Gally: No! I won't let you do this! Gally: No! I can't let you do that! ガリィ:だめだよ!そんな事・・・私が許さないわ!
-{b3}-ユーゴ:-{br}-さっきチューブを登りながら考えていた・・・-{@@}-そして・・・はっきりとわかった・・・-{@@}-俺がこの世に生まれて来たのは何かの間違いだったって-{\\}-ね・・・-{@@}-世界にとって俺は全然不必要な人間なんだ! Yugo:As I climbed up the tube earlier I was thinking ...and it became clear ...that I'd made a mistake coming into the world ...that I wasn't needed in the world at all! Hugo: As I was climbing the tube I was thinking...and...it dawned on me...there's something wrong with the way I came into this world...I don't need the world to know what I am! Hugo: I was thinking earlier as I was climbing up the tube, and it became clear to me that it was a mistake for me to come into this world, that I'm totally unnecessary to the world! ユーゴ:さっきチューブを登りながら考えていた・・・そして・・・はっきりとわかった・・・俺がこの世に生まれて来たのは何かの間違いだったってね・・・世界にとって俺は全然不必要な人間なんだ!
-{b2}-ガリィ:-{br}-弱虫!-{@@}-クズ鉄町とザレムだけが世界ではないわ!! Gally:Wimp! Kuzu Iron Town and Zarem aren't the only things in the world! Gally: Wimp! the Scrapyard and Tiphares aren't the only things in the world! Gally: wimp, the Scrapyard and Tiphareth aren't the only things in the world! ガリィ:弱虫!クズ鉄町とザレムだけが世界ではないわ!!
いっしょに捜そ・・・-{@@}-生きる道はきっとあるよ! We'll look for it together...and we'll find a way to live! Come with me... there's a way to live! Let's find out together, there's always a way to live! いっしょに捜そ・・・生きる道はきっとあるよ!
-{s3}--{t7}--{a1}--{n1}-勝った!-{@@}--{s3}--{t7}--{a1}--{n1}-ユーゴの心をザレムの誘惑から取り戻したわ!!-{@@}--{s3}--{t7}--{a1}--{n1}-ユーゴは私のものよ!あんたなんかに渡すもんか!! We won! I've got Yugo's heart back from the temptation of Zarem! Yugo is mine! I'm not giving it to you! I won, I won Hugo's heart back from the lure of Tiphares! Hugo is mine! I'm not giving it to you! I've won Hugo's heart back from the temptation of the Tiphareth! Hugo is mine! He's mine, and I'm not giving him to you! 勝った!ユーゴの心をザレムの誘惑から取り戻したわ!!ユーゴは私のものよ!あんたなんかに渡すもんか!!
-{b3}-ユーゴ:-{br}-最後に君と話せてよかった・・・ Yugo:It's been nice talking to you for the last time... Hugo: It was nice talking to you at the end... Hugo: It's nice to finally talk to you! ユーゴ:最後に君と話せてよかった・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.