Working on: MP583_1.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-アナウンサー:-{br}-これより1回戦をおこないます・・・-{\\}-が、その前に・・・ ANNOUNCER:We'll now play the first round...but before that... Announcer: The first round will now be played... but before that... Announcer: We will now start the first round, but before that アナウンサー:これより1回戦をおこないます・・・が、その前に・・・
-{WS2503}--{b3}-アナウンサー:-{br}-驚くべき情報が入りました! ANNOUNCER:Some amazing information has come in! Announcer: We have some amazing information! Announcer: I've got some amazing information! アナウンサー:驚くべき情報が入りました!
-{WS2503}--{b3}-アナウンサー:-{br}-予選で、きかんぼう山を破ったガリィ-{\\}-選手の華麗な技は・・・-{@@}-200年前に絶滅したと言われていた、幻の火星古武術-{\\}-<機甲術>だということです! ANNOUNCER:Gally, who defeated Mt. Kikanbo in the preliminary round...is said to have used the ancient martial arts of Mars, which were said to have become extinct 200 years ago! Announcer : Gally defeated Mt. Kikanbo in the preliminaries with his splendid technique... an ancient Martian martial art called "Kikojutsu" that was said to be extinct 200 years ago! Announcer: Gally defeated Mt. Kikanbou in the preliminary round, and his brilliant technique is said to be a fantastic Martian ancient martial art called "Kikoujutsu," which was said to be extinct 200 years ago! アナウンサー:予選で、きかんぼう山を破ったガリィ選手の華麗な技は・・・200年前に絶滅したと言われていた、幻の火星古武術<機甲術>だということです!
-{WS2503}--{b3}-アナウンサー:-{br}-かつての大戦で、宇宙中を震え上がら-{\\}-せた機甲術の使い手が・・・なぜ現代に蘇ったのか? ANNOUNCER:How did the master of armor that once sent the entire universe trembling in the Great War ...come back to life in the modern age? Announcer?啗hy has a master of armor that shook the universe during the Great War resurrected in the present day? Announcer : Why did an armored maneuverer who made the whole universe tremble in a former war come back to life in the present day? アナウンサー:かつての大戦で、宇宙中を震え上がらせた機甲術の使い手が・・・なぜ現代に蘇ったのか?
-{WS2503}--{b3}-アナウンサー:-{br}-また、なぜイェールの代表として出場-{\\}-しているのか!? ANNOUNCER:Also, why are you representing Ketheres in the competition! Announcer: Also, why are you representing Ketheres! Announcer : Also, why are you representing Ketheres in this competition! アナウンサー:また、なぜイェールの代表として出場しているのか!?
-{WS2503}--{b3}-アナウンサー:-{br}-謎が謎を呼ぶ、ガリィ選手の対戦相手は・・・ ANNOUNCER:The mystery of Gally's opponent is a mystery... Announcer?哂n enigma leads to a mystery, and Gally's opponent is... Announcer : Mystery after mystery, Gally's opponent is アナウンサー:謎が謎を呼ぶ、ガリィ選手の対戦相手は・・・
-{WS2503}--{b3}-アナウンサー:-{br}-月面代表!センチネル!! ANNOUNCER:Representative of the moon! Sentinels! Announcer?售entinel! Announcer: Representative of the Moon, Sentinel! アナウンサー:月面代表!センチネル!!
-{WS2503}--{b3}-アナウンサー:-{br}-センチネルは、月面の国民的英雄であり・・・また、機甲術が現れるまで最強と言われていた-{\\}-<ゼロG柔術>の使い手です!! ANNOUNCER:The Sentinel is a national hero on the moon...and was said to be the strongest user of Zero-G Jiu-Jitsu until the advent of the armoured arts! Announcer: Sentinel is a national hero of the moon...and a master of Zero-G Jiu-Jitsu, which was said to be the strongest in the world until the advent of armor! Announcer: Sentinel is a national hero of the Moon and a user of , which was said to be the strongest until the advent of armored technology! アナウンサー:センチネルは、月面の国民的英雄であり・・・また、機甲術が現れるまで最強と言われていた<ゼロG柔術>の使い手です!!
-{WS2503}--{b3}-アナウンサー:-{br}-そして、先の大戦では・・・月面は-{\\}-機甲術一派のテロ攻撃によって、大きな被害を被って-{\\}-います! ANNOUNCER:And in the last great war...the moon has been badly damaged by a terrorist attack by an armoured faction! Announcer : And in the last war... the moon has been severely damaged by a terrorist attack by an armored group! Announcer : And in the last war, the surface of the moon was heavily damaged by a terrorist attack by an armored art faction! アナウンサー:そして、先の大戦では・・・月面は機甲術一派のテロ攻撃によって、大きな被害を被っています!
-{WS2503}--{b3}-アナウンサー:-{br}-まさに!因縁の対決です!! ANNOUNCER:Exactly! It's a showdown of sorts! Announcer: Exactly! It's a showdown! Announcer :: Exactly! It's a showdown of fate! アナウンサー:まさに!因縁の対決です!!
-{b5}-センチネル:-{br}-200年以上も前の因縁など、我々の戦いには関係ない! Sentinels:A cause that is over two hundred years old is none of our business! Sentinel: a 200+ year old feud has nothing to do with our fight! Sentinel: 200+ year old fates have no place in our fight! センチネル:200年以上も前の因縁など、我々の戦いには関係ない!
-{b5}-センチネル:-{br}-正々堂々、戦おう!! Sentinels:Let's fight them fair and square! Sentinel: fight fair and square! Sentinel: Let's Fight Fair and square! センチネル:正々堂々、戦おう!!
-{WS2503}--{b3}-アナウンサー:-{br}-センチネル・・・まさかの一回戦敗退-{\\}-でーすッ!! ANNOUNCER:Sentinels...we have been eliminated in the first round! Announcer?售entinel..... Announcer?售entinel lost in the first round! アナウンサー:センチネル・・・まさかの一回戦敗退でーすッ!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.