Working on: MP055_9.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-市民:-{br}-なンでも、クライヴ・李が賞金首追跡中に殺られ-{\\}-ちまったってハナシだな? Citizen:Anyway, we're talking about how Clive Lee was killed while chasing his bounty hunter, right? Citizen: Hey, Clive Lee got killed in a bounty chase, right? Citizen: But, Clive Lee was killed during a bounty chase, right? 市民:なンでも、クライヴ・李が賞金首追跡中に殺られちまったってハナシだな?
-{WS2503}--{b3}-市民:-{br}-あのスゴ腕ハンターが、簡単にヤラれっちまう-{\\}-なンて・・・まさか、あの脊椎強盗のガキの仕業じゃ-{\\}-あるめェし・・・ Citizen:I can't believe that great hunter could get laid so easily...no way it was that spine robbery kid... Citizen: It can't be that good hunter that easily gets laid... it's not that kid with the spinal cord injury... Citizen: It's not like the kid who robbed the spine was the one who got the best hunter easily beaten. 市民:あのスゴ腕ハンターが、簡単にヤラれっちまうなンて・・・まさか、あの脊椎強盗のガキの仕業じゃあるめェし・・・
-{WS2503}--{b3}-市民:-{br}-そういや廃工場近くで、ザパンを見かけたってェ-{\\}-ハナシもある・・・ひょっとして、ザパンが-{\\}-クライヴ・李を・・・? Citizen:Oh, and there's also a rumor that she saw Zapan near the abandoned factory...maybe Zapan killed Klaiv Lee? Citizen: By the way, some people say they saw Zapan near the abandoned factory.......could it be that Zapan was Clive Lee? Citizen: Well, there's a story that you saw Zapan near an abandoned factory. 市民:そういや廃工場近くで、ザパンを見かけたってェハナシもある・・・ひょっとして、ザパンがクライヴ・李を・・・?
-{WS2503}--{b3}-市民:-{br}-ザパンも、あれからまた行方知れずのよォだな-{\\}-・・・ Citizen:I guess Zapan has been missing since then. Citizen:Zapan has been lost again since then... Citizen: Looks like Zapan's been missing again since then. 市民:ザパンも、あれからまた行方知れずのよォだな・・・
-{WS2503}--{b3}-市民:-{br}-メギルに続いて、脊椎強盗犯もアンタが-{\\}-狩っちまったンだってな? Citizen:You're the one who hunted Megill and the spine robbers, aren't you? Citizen : You're the one who hunted the spine robbers after Megil, right? Citizen: I heard that after Megil, you also hunted down the spinal robbers? 市民:メギルに続いて、脊椎強盗犯もアンタが狩っちまったンだってな?
-{WS2503}--{b3}-市民:-{br}-ところでよォ・・・脊椎強盗犯の首は、-{\\}-ファクトリーで換金しねェで埋葬しちまったらしい-{\\}-じゃねェか? Citizen:By the way...the spine robber's head was buried in the factory without being cashed in, wasn't it? Citizen: By the way... the spine robber's head was buried because he didn't cash it in at the factory, right? Citizen: By the way, I heard that the heads of the spine robbers were buried without being cashed in at the factory. 市民:ところでよォ・・・脊椎強盗犯の首は、ファクトリーで換金しねェで埋葬しちまったらしいじゃねェか?
-{WS2503}--{b3}-市民:-{br}-まァ確かにヤツの賞金額は、たかだか-{\\}-3000チップだったらしいからな・・・-{@@}-アンタにとっちゃ、惜しくもなんともないン-{\\}-だろォが・・・ Citizen:Well, it's true that his prize money was only 3,000 chips...so it's not too shabby for you... Citizen: Well, I heard that his reward money was only 3,000 chips.......not too shabby for you.... Citizen: Well, it's true that his reward money was only 3,000 chips, so I guess it's not too bad for you. 市民:まァ確かにヤツの賞金額は、たかだか3000チップだったらしいからな・・・アンタにとっちゃ、惜しくもなんともないンだろォが・・・
-{WS2503}--{b3}-市民:-{br}-せっかく狩った賞金首をチップに替えねェなんて-{\\}-・・・ちょっともったいねェよな・・・ Citizen:To exchange the bounty hunter for chips...It's a bit of a waste, isn't it? Citizen: It's a shame not to chip in the bounty that we hunted so hard... Citizen: It would be a shame not to convert the bounty you've hunted into chips, wouldn't it? 市民:せっかく狩った賞金首をチップに替えねェなんて・・・ちょっともったいねェよな・・・
-{b3}-市民:-{br}-頭に包帯を巻いた、サイボーグの小僧? Citizen:A cyborg kid with a bandage on his head? Citizen : A cyborg boy with a bandage on his head? Citizen: A cyborg kid with a bandage on his head? 市民:頭に包帯を巻いた、サイボーグの小僧?
-{b3}-市民:-{br}-さァなぁ・・・このあたりには来なかったと思う-{\\}-ぜ? Citizen:You know...I don't think they're around here, right? Citizen: Hey, man... I don't think we've been here before, have we? Citizen: Hey, I don't think you've been around here before, have you? 市民:さァなぁ・・・このあたりには来なかったと思うぜ?
-{b3}-市民:-{br}-また、次の賞金首を追ってるのか?シゴト熱心だ-{\\}-なァ・・・アンタ。 Citizen:Again, you're chasing the next bounty hunter. You're a hard worker, aren't you? Citizen: are you chasing the next bounty again? You're a dedicated worker... Citizen: You're chasing the next bounty again, aren't you? You're so dedicated to your job, aren't you? 市民:また、次の賞金首を追ってるのか?シゴト熱心だなァ・・・アンタ。
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.