Working on: MP242_1.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
フォギア:やれやれ・・・かなり手間取ったわい・・・
Figure Four:Well, that took a lot of work...
-{b2}-フォギア:-{br}-やれやれ・・・かなり手間取ったわい・・・ Figure Four:Thank God it took so long... Figure Four : My God... It took me so long. Figure Four: Well, that took a lot of work. フォギア:やれやれ・・・かなり手間取ったわい・・・
-{b2}-フォギア:-{br}-ガリィが連れ去られたのは・・・この先か・-{\\}-・・ Figure Four:I don't know if it's down here that Gally was taken. Figure Four: When did Gally get taken... or was it just ahead of us? Figure Four: Is this where Gally was taken? フォギア:ガリィが連れ去られたのは・・・この先か・・・
-{b2}-フォギア:-{br}-まだ、それほど遠くには行っとらんと-{\\}-思うんじゃが・・・ Figure Four:I don't think we're that far away yet, but... Figure Four: I don't think we're very far from here... Figure Four: I don't think we've gotten very far yet. フォギア:まだ、それほど遠くには行っとらんと思うんじゃが・・・
-{b2}-フォギア:-{br}-それにしても・・・-{\\}-あのナックルとかいうサイバー者・・・-{@@}-一体どういうつもりがあって、ガリィを連れ去ったんか-{\\}-のう・・・? Figure Four:By the way...that cyberbully called Knuckle...what the hell did he want to do and take Gally away...? Figure Four: That knuckle-dragging cyberman... what does he have in mind for taking Gally? Figure Four: So what was the plan of that cyber guy Knuckle to take Gally away? フォギア:それにしても・・・あのナックルとかいうサイバー者・・・一体どういうつもりがあって、ガリィを連れ去ったんかのう・・・?
-{b2}-フォギア:-{br}-と・・・そんなことは、とりあえずどうでも-{\\}-いいわい。-{@@}-とにかく、ナックルに追いつかんことには・・・ Figure Four:I don't care about that for now. Anyway, if you can't keep up with Knuckle... Figure Four: And... it doesn't matter anyway, I just need to catch up with my knuckles. Anyway, if we don't catch up with the knuckles... Figure Four: I don't care about that for now. Anyway, I've got to catch up with Knuckle. フォギア:と・・・そんなことは、とりあえずどうでもいいわい。とにかく、ナックルに追いつかんことには・・・
-{b3}-ボッズル:-{br}-まだまだ!あれしきのことでは、この俺は-{\\}-倒せんぞ! Bozzle:Not yet! You're not going to beat me over something like this! Bozzle: not yet! That's not going to beat me, you know! Bozzle: Not yet! You can't defeat me like that! ボッズル:まだまだ!あれしきのことでは、この俺は倒せんぞ!
-{b3}-ボッズル:-{br}-我らの理想達成を妨害する者は、たとえ-{\\}-虫一匹でも容赦なくこれをたたき潰す!! Bozzle:Anyone who interferes with the achievement of our ideals, even a single insect, will be crushed with impunity! Bozzle: Those who stand in the way of our ideals will crush it without mercy, even if it's just a single insect! Bozzle: Anyone who stands in the way of achieving our ideals, even a single insect, will be crushed without mercy! ボッズル:我らの理想達成を妨害する者は、たとえ虫一匹でも容赦なくこれをたたき潰す!!
-{b3}-ボッズル:-{br}-ヨルグッ!貴様までもが裏切ると-{\\}-いうのかッ!? Bozzle:Jorggud! Are you going to betray me too? Bozzle: Yolg! Do you think that you are the one who would betray me? Bozzle: Yolg! You're going to betray me too? ボッズル:ヨルグッ!貴様までもが裏切るというのかッ!?
-{b3}-ボッズル:-{br}-愚かなッ!なぜ分からぬ!! Bozzle:Stupid! Why don't you understand? Bozzle: Stupid! I don't understand! Bozzle: You fool! Why don't you understand! ボッズル:愚かなッ!なぜ分からぬ!!
-{b3}-ボッズル:-{br}-ファクトリーを・・・ザレムを倒さねば・・・ Bozzle:The factory...we have to take out Zarem... Bozzle: Factory... You have to defeat the Tiphares... Bozzle: The Factory Must Defeat the Tiphares ボッズル:ファクトリーを・・・ザレムを倒さねば・・・
-{b3}-ボッズル:-{br}-地上に真の自由と平等は実現できぬと-{\\}-言うのにッ!! Bozzle:True freedom and equality on earth will never be realized! Bozzle: There can be no true freedom and equality on earth! Bozzle: True freedom and equality cannot be achieved on earth! ボッズル:地上に真の自由と平等は実現できぬと言うのにッ!!
-{b3}-ヨルグ:-{br}-オ、俺って、ダメな奴だよなァ・・・ Yolg:I'm such an asshole, aren't I? Yolg: Oh, I'm such a bad ass... Yolg: Oh, I'm such a bad person, aren't I? ヨルグ:オ、俺って、ダメな奴だよなァ・・・
-{b3}-ヨルグ:-{br}-デ、でも、こんなザマじゃ女房にも会わす・・-{\\}-・カ、顔がねェ・・・しよォ・・・ダ、だから・・・ Yolg:But in this situation, I'm going to see my wife again. I can't see her face. I don't want to, so... Yolg: D-Do you want to meet my wife? I can't... I can't... I can't... I can't... I can't face her... so... Yolg: But I don't have the face to even let my wife see me like this, so... ヨルグ:デ、でも、こんなザマじゃ女房にも会わす・・・カ、顔がねェ・・・しよォ・・・ダ、だから・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.