Working on: MP007_27.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-イド:-{br}-アリタ!クズ鉄町の暮らしにはもう慣れたかい? Ido:Alita! Are you getting used to living in a scum iron town yet? Have you gotten used to living in the Scrapyard? Ido: Alita! Have you gotten used to living in the Scrapyard yet? イド:アリタ!クズ鉄町の暮らしにはもう慣れたかい?
-{b3}-イド:-{br}-・・・早いもんだね・・・アリタが教授に拾われてから・・・もう3ヶ月が経つんだ・・・ Ido:It's been three months now since Alita was picked up by the professor. Ido: ...It's so fast...it's been 3 months since the professor picked up Alita... Ido: It's already been three months since Alita was picked up by the professor. イド:・・・早いもんだね・・・アリタが教授に拾われてから・・・もう3ヶ月が経つんだ・・・
-{b3}-ノヴァ:-{br}-ほう・・・この世界では・・・もうそれほどの月日が、過ぎ去りましたか・・・ Nova:Well...in this world...have those days gone by... Nova: Hmmm... in this world... so many months have already passed... Nova: So many years have already passed in this world? ノヴァ:ほう・・・この世界では・・・もうそれほどの月日が、過ぎ去りましたか・・・
-{b2}-アリタ:-{br}-私いつか・・・イドみたいな、お医者さんに-{\\}-なりたいの! Alita:I want to be a doctor like Ido one day! Alita: I want to be a doctor like Ido one day! Alita: I want to be a doctor like Ido someday! アリタ:私いつか・・・イドみたいな、お医者さんになりたいの!
-{b3}-イド:-{br}-でも、たまには運動もしないと・・・いくら機械の体でも関節が固まっちゃうぞー。 Ido:But you need to get some exercise once in a while...Even if your body is a machine, your joints will stiffen up. Ido?咤ut you have to exercise once in a while...no matter how much of a machine your body is, your joints will get stiff! Ido: But if you don't exercise once in a while, your joints will get stiff, no matter how mechanical your body is. イド:でも、たまには運動もしないと・・・いくら機械の体でも関節が固まっちゃうぞー。
-{b2}-アリタ:-{br}-そうだね・・・今日はお天気もいいみたいだし・・・ Alita:Well, it looks like it's going to be a nice day. Alita: Well... it looks like it's going to be a beautiful day... Alita: Well, it looks like it's a beautiful day. アリタ:そうだね・・・今日はお天気もいいみたいだし・・・
-{b2}-アリタ:-{br}-ちょっと散歩でもしてこようかなー? Alita:I'm going to go for a walk, aren't I? Alita: I think I'm going to go for a walk. Alita: I think I'll go for a walk. アリタ:ちょっと散歩でもしてこようかなー?
-{b3}-ノヴァ:-{br}-クックック・・・このおとなしい娘が、あの-{\\}-ガリィ君と同一人物とは・・・-{@@}-とても信じられませんねぇ・・・ Nova:I can't believe that this mild-mannered girl is the same person as Mr. Gally... Nova : Kukku Kukku... I can't believe that this gentle girl is the same person as that Gally.... Nova: I can't believe that this quiet girl is the same person as Gally! ノヴァ:クックック・・・このおとなしい娘が、あのガリィ君と同一人物とは・・・とても信じられませんねぇ・・・
-{b3}-イド:-{br}-え?教授・・・何か言いました? Ido:What? Professor...did you say something? Ido: Huh? Professor... did you say something? Ido: Huh? What did you say, Professor? イド:え?教授・・・何か言いました?
-{b3}-ノヴァ:-{br}-いえいえ。アリタがとてもおとなしい子に-{\\}-育ってくれているので、安心してたのですよ! Nova:No, no, no. I was relieved that Alita was growing up to be a very docile child! Nova: No, no, I was relieved to see that Alita has grown up to be a very docile child! Nova: No, no, I was just relieved that Alita is growing up to be so quiet! ノヴァ:いえいえ。アリタがとてもおとなしい子に育ってくれているので、安心してたのですよ!
-{b3}-イド:-{br}-・・・傷だらけだ!また、野良犬とケンカして-{\\}-きたのか・・・ Ido:You're bruised! You got into a fight with a stray dog again... Ido: ... Scratches all over the place! You've been fighting with stray dogs again. Ido: You're covered in scratches! You got into a fight with a stray dog again. イド:・・・傷だらけだ!また、野良犬とケンカしてきたのか・・・
-{b3}-ノヴァ:-{br}-・・・あ・・・相変わらず、まぎらわしい名前ですねッ!! Nova:As ever, that's a confusing name! Nova: ...Ah...as usual, a confusing name! Nova: As usual, you have a confusing name! ノヴァ:・・・あ・・・相変わらず、まぎらわしい名前ですねッ!!
-{b2}-アリタ:-{br}-ノヴァおじさん・・・猫がきらいなの? Alita:Uncle Nova...You don't like cats? Alita : Uncle Nova...don't you like cats? Alita: Uncle Nova, do you hate cats? アリタ:ノヴァおじさん・・・猫がきらいなの?
-{b3}-ノヴァ:-{br}-い・・・いや・・・ただ少しこの猫・・・-{\\}-ガリィとは、なじめないのですよ・・・ Nova:It's just a little hard to get along with this cat, Gally. Nova: No... no... it's just that this cat... this cat... doesn't really fit in with Gally... Nova: No, I just don't get along with this cat, Gally! ノヴァ:い・・・いや・・・ただ少しこの猫・・・ガリィとは、なじめないのですよ・・・
-{b3}-イド:-{br}-まったく・・・傷の手当もしないで・・・ Ido:I don't know...not even a scratch. Totally.... not even a wound... Ido: Don't treat the wound at all. イド:まったく・・・傷の手当もしないで・・・
-{b3}-イド:-{br}-それじゃあアリタ!すまないが、散歩の途中で-{\\}-ガリィを見つけたら・・・-{@@}-ついでに連れて帰ってくれないかな? Ido:Goodbye, Alita! I'm sorry, but if you find Gally on your walk...would you mind taking her home with you? Ido: So Alita, if you see Gally on your walk, will you take her home with you? Ido: So Alita! Sorry, but if you see Gally on your walk, could you take her home with you? イド:それじゃあアリタ!すまないが、散歩の途中でガリィを見つけたら・・・ついでに連れて帰ってくれないかな?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.