Working on: MP273_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ガリィ:・・・ここが・・・イドの診療所か・・・
Alita:So, this is...Ido′s clinic.
-{b2}-ガリィ:-{br}-・・・ここが・・・イドの診療所か・・・ Gally:So, this is...Ido's clinic. This is the Ido's Clinic... Gally: So this is Ido's clinic. ガリィ:・・・ここが・・・イドの診療所か・・・
-{b3}-看護婦:-{br}-こんな所で、なにしてはるのん? Nurse:What the hell are you doing here? Nurse: What are you doing here? Nurse: What are you doing in a place like this? 看護婦:こんな所で、なにしてはるのん?
-{b2}-ガリィ:-{br}-あ・・・あの・・・-{\\}-ここって、イドの診療所・・・? Gally:Uh, is this...is this Ido's clinic? Gally: Oh... um... this is Ido's clinic...? Gally: Oh, is this Ido's clinic? ガリィ:あ・・・あの・・・ここって、イドの診療所・・・?
-{b3}-看護婦:-{br}-そうやけど・・・あなた患者さん? Nurse:Yes, but...Are you a patient? Nurse: Yes, but...are you a patient? Nurse: Yes, but are you a patient? 看護婦:そうやけど・・・あなた患者さん?
-{b2}-ガリィ:-{br}-ち・・・違うの。-{\\}-私・・・イドに会いに来ただけなの・・・ Gally:I...no. I'm...I'm just here to see id... Gally :...no. I... I just came to see Ido. Gally: No, I'm not. I just came to see Ido. ガリィ:ち・・・違うの。私・・・イドに会いに来ただけなの・・・
-{b3}-看護婦:-{br}-なぁんだ。イド先生の、昔の知り合いネ! Nurse:Oh, my God. We used to know Dr. Ido. Nurse: Hey, Ido-sensei, an old acquaintance of mine! Nurse: I see, I used to know Dr. Ido! 看護婦:なぁんだ。イド先生の、昔の知り合いネ!
-{b3}-看護婦:-{br}-ウチ、イド先生の助手をやってるケイナと-{\\}-いいますネ!よろしゅー! Nurse:My name is Keina, and I'm Dr. Ido's assistant. Nice! Nurse: My name is Kayna, I'm Dr. Ido's assistant! Thank you! Nurse: My name is Kayna, and I'm Dr. Ido's assistant! Nice to meet you! 看護婦:ウチ、イド先生の助手をやってるケイナといいますネ!よろしゅー!
-{b2}-ガリィ:-{br}-よ、よろしく・・・私はガリィ・・・-{@@}--{b2}-ガリィ:-{br}-イドは、診療所の中・・・かな? Gally:Hi, I'm Gally...Gally...Ido's in the infirmary, right? Gally: Yo, nice to meet you... I'm Gally... Gally: Ido is in the clinic...? Gally: Yo, nice to meet you I'm GallyGally: Ido you think it's in the infirmary? ガリィ:よ、よろしく・・・私はガリィ・・・ガリィ:イドは、診療所の中・・・かな?
-{b3}-ケイナ:-{br}-ガリィはん、ひょっとして・・・-{\\}-わざわざクズ鉄町から来はったん? Kayna:Gally, did you, by any chance...come all the way from the scum iron town? Kayna: Gally, did you come all the way from the Scrapyard? Kayna: Gally, did you come all the way from the Scrapyard by any chance? ケイナ:ガリィはん、ひょっとして・・・わざわざクズ鉄町から来はったん?
-{b3}-ケイナ:-{br}-それは遠いトコ、たいへんでしたなあ・・・ Kayna:That's a long way off. It's been hard... Kayna: It was a long way from here, it was very difficult. Kayna: That's a long way from home, that was a lot of work! ケイナ:それは遠いトコ、たいへんでしたなあ・・・
-{b3}-ケイナ:-{br}-このファーム21は、クズ鉄町から-{\\}-いちばん離れてるファームやもんね・・・-{@@}-さぞかし、帰りの長い道のりも結構な行程に-{\\}-なるンやろなあ・・・ Kayna:Farm 21 is the farthest farm from Kuzutetsu Town...I'm sure it's going to be a long way back home... Kayna: This Farm 21 is the farthest away from the Scrapyard.... Kayna: This farm 21 is the farthest farm from the Scrapyard, so it must be a long way to go back! ケイナ:このファーム21は、クズ鉄町からいちばん離れてるファームやもんね・・・さぞかし、帰りの長い道のりも結構な行程になるンやろなあ・・・
-{b3}-ケイナ:-{br}-・・・たいへんお疲れのところ、-{\\}-申し訳ないンやけど・・・ Kayna:I'm sorry you're so tired, but... Kayna : ...I'm sorry to hear that you are so tired, but... Kayna: I'm sorry to tell you this, but I'm really tired. ケイナ:・・・たいへんお疲れのところ、申し訳ないンやけど・・・
-{b3}-ケイナ:-{br}-このままクズ鉄町まで、お引きとり-{\\}-願えンやろか? Kayna:Can you please take me back to the iron town? Kayna: Could you take me back to the Scrapyard, please? Kayna: Can you please take this to the Scrapyard? ケイナ:このままクズ鉄町まで、お引きとり願えンやろか?
-{b3}-ケイナ:-{br}-どーしてもや・・・なーんも聞かんと、-{\\}-村から出てってくれんと困るンや・・・ Kayna:I don't care what you do...I don't want you to leave the village if you don't ask me anything. Kayna: I need you to leave the village.... Kayna: If you don't listen to me, I'm going to have to ask you to leave the village! ケイナ:どーしてもや・・・なーんも聞かんと、村から出てってくれんと困るンや・・・
-{b2}-ガリィ:-{br}-・・・ここを通せ!-{\\}-・・・私はイドに会いたいんだ! Gally:...through here! I want to see my id! Gally: ... let me through here! ...I want to see Ido! Gally: Get me through here! I want to see Ido! ガリィ:・・・ここを通せ!・・・私はイドに会いたいんだ!
-{b3}-ケイナ:-{br}-やれやれ・・・どーあっても引き取って-{\\}-もらえんようやな・・・-{@@}-まあ、気持ちはワカランでもないけどネ・・・ Kayna:Oh, dear. I guess they won't take him anyway. Well, I don't know what to think. Kayna: Oh dear... Anyway, he wouldn't take you in anyway... Well, I don't know how I feel... Kayna: Oh dear, it looks like they won't take me back no matter what, though I can't help but feel sorry for them! ケイナ:やれやれ・・・どーあっても引き取ってもらえんようやな・・・まあ、気持ちはワカランでもないけどネ・・・
-{b3}-ケイナ:-{br}-せやけど・・・昔に係わりのあるお方を、-{\\}-イド先生に会わせるわけにはいかんのや! Kayna:But...I can't let anyone from the past see Dr. Ido! Kayna?咤ut...I can't let someone I used to be associated with meet Mr. Ido! Kayna: But I can't let you see Dr. Ido if you're related to him from the past! ケイナ:せやけど・・・昔に係わりのあるお方を、イド先生に会わせるわけにはいかんのや!
-{b5}-ケイナ:-{br}-しゃーない!力ずくで阻止するしかないか! Kayna:Shove it! We'll have to stop them by force! Kayna: Oh well! We'll have to stop them by force! Kayna: I can't help it! We'll just have to stop them by force! ケイナ:しゃーない!力ずくで阻止するしかないか!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.