Working on: MP055_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-ハンター:-{br}-見かけからは想像つかねェ強さだ・・・ Hunter:You can't imagine how strong he is on the outside... Hunter: I can't imagine what it must look like to be so strong... Hunter: You can't imagine how strong he is from the outside! ハンター:見かけからは想像つかねェ強さだ・・・
-{WS2503}--{b2}-ガリィ:-{br}-そうか?おまえたちが弱すぎるんじゃ-{\\}-ないのか? Gally:Oh, yeah? Aren't you guys too weak? Gally: Really? Are you guys too weak? Gally: Really? I thought you guys were too weak. ガリィ:そうか?おまえたちが弱すぎるんじゃないのか?
-{WS2503}--{b2}-ガリィ:-{br}-この程度の腕でハンター・ウォリアーとして-{\\}-やっていけるんなら、この辺りの賞金首も、たかが-{\\}-しれてるな。 Gally:If you can make a living as a hunter warrior with this level of skill, then the bounty leaders around here are pretty good too. Gally: If you can make it as a hunter-warrior with this level of skill, the bounty around here is a lot of money. Gally: If you can make it as a hunter-warrior with this level of skill, then the bounty around here is probably pretty low. ガリィ:この程度の腕でハンター・ウォリアーとしてやっていけるんなら、この辺りの賞金首も、たかがしれてるな。
-{WS2503}--{b3}-ハンター:-{br}-いくら強くたってなァ! Hunter:I don't care how strong you are! Hunter: No matter how strong you are! Hunter: No matter how strong you are! ハンター:いくら強くたってなァ!
-{WS2503}--{b3}-ハンター:-{br}-ハンター・ウォリアーの大部分を敵に-{\\}-まわして、この町でやっていけると思ってンのか!?-{\\}-おい! Hunter:You think you can make it in this town with the majority of the Hunter Warriors against you? Hey! Hunter: Do you think you can make it in this town with most of the Hunter Warriors against you? Hey! Hunter: You think you can make it in this town with most of the Hunter Warriors as your enemies? Hey! ハンター:ハンター・ウォリアーの大部分を敵にまわして、この町でやっていけると思ってンのか!?おい!
-{WS2503}--{b3}-ハンター:-{br}-おいザパン!しっかりしろ!大丈夫か? Hunter:Hey, Zapan! Come on! You okay? Hunter: Hey Zapan, get a grip! You okay? Hunter: Hey Zapan, get a grip! Are you okay? ハンター:おいザパン!しっかりしろ!大丈夫か?
-{b2}-ガリィ:-{br}-礼儀ってものを教えてくれるんじゃなかった-{\\}-のか? Gally:Aren't you supposed to teach us all a lesson in politeness? Gally: I thought you were going to teach me a lesson in politeness? Gally: I thought you were going to teach me some manners? ガリィ:礼儀ってものを教えてくれるんじゃなかったのか?
-{b2}-ガリィ:-{br}-お前らがマカクとやり合うのをイヤがってた-{\\}-気持ちは良く解ったよ! Gally:I understand how you guys didn't want to play with the macaques! Gally: I can understand why you guys didn't want to play Makaku! Gally: I understand why you guys didn't want to go at it with Makaku! ガリィ:お前らがマカクとやり合うのをイヤがってた気持ちは良く解ったよ!
-{b2}-ガリィ:-{br}-この弱さじゃ、到底マカクの相手にならない-{\\}-もんな! Gally:This weakness is no match for the macaques, is it not? Gally: With this weakness, you can't possibly compete with Makaku! Gally: With this weakness, he's no match for Makaku! ガリィ:この弱さじゃ、到底マカクの相手にならないもんな!
-{b5}-ザパン:-{br}-こ・・・このアマァ・・・今度会ったらタダ-{\\}-じゃおかねェからな! Zapan:I'll give you a free ride next time I see you, you bitch! Zapan: You...bitch...next time I see you, you will not be free! Zapan: If I ever see you again, you'll be free! ザパン:こ・・・このアマァ・・・今度会ったらタダじゃおかねェからな!
-{b2}-ガリィ:-{br}-お前達には、もう2度と会えないと思ってたよ-{\\}-・・・ Gally:I never thought I'd see you guys again... Gally: I thought I'd never see you guys again... Gally: I thought I'd never see you guys again! ガリィ:お前達には、もう2度と会えないと思ってたよ・・・
-{b2}-ガリィ:-{br}-このままクズ鉄町から、尻尾を巻いて逃げ出す-{\\}-んじゃないのか? Gally:Isn't she going to run away from the scum iron town with her tail between her legs? Gally: Aren't you going to run away from the Scrapyard with your tail between your legs? Gally: You're going to run away from the Scrapyard with your tail between your legs, aren't you? ガリィ:このままクズ鉄町から、尻尾を巻いて逃げ出すんじゃないのか?
-{b5}-ザパン:-{br}-こいつッ!・・・言わせておけばァ! Zapan:Son of a bitch! Well, let's just say... Zapan : This guy! Let me tell you... Zapan: This guy! Just let him say it! ザパン:こいつッ!・・・言わせておけばァ!
-{b2}-ガリィ:-{br}-元気あるな。まだ続ける余裕があるのか!? Gally:Good to see you. Can you still afford to continue! Gally: You're in good spirits. You can still afford to continue! Gally: You're doing well. You can still afford to keep going! ガリィ:元気あるな。まだ続ける余裕があるのか!?
-{b3}-ハンター:-{br}-きっ・・・奇妙な技に異常な力・・・タダ者-{\\}-じゃねェな! Hunter:Weird...strange moves, unusual powers...you're not just an ordinary guy! Hunter: Strange skills, unusual powers....you're not just a guy! Hunter: Strange skills, unusual powers... you're no slouch! ハンター:きっ・・・奇妙な技に異常な力・・・タダ者じゃねェな!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.