Working on: MP011_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ユーゴの話し声が聞こえる・・・
I can hear Hugo talking...
-{s3}--{t7}--{a1}--{n1}-ユーゴの話し声が聞こえる・・・ I can hear Hugo talking... I hear Hugo talking... I can hear Hugo talking. ユーゴの話し声が聞こえる・・・
-{b3}-ベクター:-{br}-おう。じゃあこれな・・・-{\\}-代金の10万チップだ! Vector:Oh. Here's...a 100,000 chip for the price! Vector : Oh. Well, here it is... 100,000 in cash! Vector: Oh. Here's the money for the 100,000 chips! ベクター:おう。じゃあこれな・・・代金の10万チップだ!
-{b3}-ベクター:-{br}-それにしても、ここんとこ・・・-{\\}-やたら、はりきってるじゃねーか!ユーゴ! Vector:By the way, these days...you're very determined! Yugo! Vector: You've been really pushing yourself lately, Hugo! Vector: You've been on a roll lately, Hugo! ベクター:それにしても、ここんとこ・・・やたら、はりきってるじゃねーか!ユーゴ!
-{b3}-ベクター:-{br}-これからもその調子で、どんどん納品して-{\\}-くれりゃ、こっちとしても実にありがてェんだがな! Vector:If you keep up the good work and keep delivering more and more, we'll be very grateful! Vector : If you keep up the good work, we'd be very grateful to you! Vector: If you keep up the good work and keep delivering, we'll be very grateful! ベクター:これからもその調子で、どんどん納品してくれりゃ、こっちとしても実にありがてェんだがな!
-{b3}-ユーゴ:-{br}-じゃあまた、近いうちに来ますんで!-{\\}-ヨロシク・・・ Yugo:Well, I'll see you soon! Thank you... Hugo: Well, I'll be back soon! Thanks.... Hugo: Well, I'll be back soon! I'll see you soon! ユーゴ:じゃあまた、近いうちに来ますんで!ヨロシク・・・
-{b3}-ベクター:-{br}-実は今日は、お前に大事な話があったんだ!-{\\}-忘れるところだったぜ! Vector:Actually, I've got something important to tell you today! I almost forgot! Vector: actually, I had something important to say to you today! I almost forgot! Vector: I actually had something important to tell you today! I almost forgot! ベクター:実は今日は、お前に大事な話があったんだ!忘れるところだったぜ!
-{b3}-ベクター:-{br}-ウム・・・だが・・・-{\\}-ここじゃちょっとな・・・ Vector:Mmm, but...not here. Vector : Um... but... but not here... Vector: Um, but not here. ベクター:ウム・・・だが・・・ここじゃちょっとな・・・
-{b3}-ベクター:-{br}-場所を変えるか。-{\\}-お前のヤサにでも行って、話すことにしよう。 Vector:Change the location. I'm going to go to your place and we'll talk. Vector: Let's change places. Let's go to your yasa and talk. Vector: Let's change places. Let's go to your yasa and talk. ベクター:場所を変えるか。お前のヤサにでも行って、話すことにしよう。
-{b3}-ユーゴ:-{br}-なッ!なんだ?ドっ・・・どーして・・・-{\\}-おめーがここにッ!? Yugo:Huh! What is it? What the fuck...? You're in here! Hugo: Nah! What is it? How did you... how did you... you get here? Hugo: Hey! What the hell? What the hell are you doing here? ユーゴ:なッ!なんだ?ドっ・・・どーして・・・おめーがここにッ!?
-{b2}-ガリィ:-{br}-その・・・ユーゴのことを捜してたら、ここに-{\\}-着いちゃって・・・ Gally:Well...I was looking for Yugo, and I ended up here, and... Gally: Well... I was looking for Hugo and I ended up here... Gally: I was looking for this Hugo guy and ended up here. ガリィ:その・・・ユーゴのことを捜してたら、ここに着いちゃって・・・
-{b3}-ベクター:-{br}-ユーゴ!何者だ?-{\\}-その娘・・・お前の、彼女か何かか? Vector:Yugo! Who are you? That girl...Is she your girlfriend or something? Vector: Hugo! That girl.... your girlfriend or something? Vector: Hugo! Is that your girlfriend or something? ベクター:ユーゴ!何者だ?その娘・・・お前の、彼女か何かか?
-{b3}-ユーゴ:-{br}-い・・・いや、違いますよッ!-{\\}-そんなんじゃないんです! Yugo:I-No, you're not! It's not like that! Hugo: No, no, no! It's not like that! Hugo: No, you're not! It's not like that! ユーゴ:い・・・いや、違いますよッ!そんなんじゃないんです!
-{b3}-ユーゴ:-{br}-その・・・ちょっとした、知り合いで・・・ Yugo:I mean, we're just...we're just... Hugo: So... it's just an acquaintance... Hugo: Its a bit of an acquaintance. ユーゴ:その・・・ちょっとした、知り合いで・・・
-{b3}-ベクター:-{br}-今までの話・・・-{\\}-まさか、立ち聞きされてたんじゃねェだろうな? Vector:So far....you're not gonna overhear us, are you? Vector: What you've been saying so far... you're not going to be overheard, are you? Vector: I hope you haven't been eavesdropping on me all this time. ベクター:今までの話・・・まさか、立ち聞きされてたんじゃねェだろうな?
-{b3}-ユーゴ:-{br}-だっ・・・大丈夫ですよ・・・-{\\}-こいつには多分意味が分からないはずですから・・・ Yugo:It's okay...he probably doesn't know what I mean. Hugo?啗ell...it's okay...he probably doesn't know what it means... Hugo: Don't worry, he probably doesn't know what that means. ユーゴ:だっ・・・大丈夫ですよ・・・こいつには多分意味が分からないはずですから・・・
-{b3}-ユーゴ:-{br}-おい・・・-{\\}-こんなところまで、追いかけて来ンなよ・・・-{@@}-話があンなら、また今度聞くからよ・・・ Yugo:Hey ...Don't follow me here ...If you want to talk, I'll ask you again ... Hugo: Hey... don't follow me around here... if you want to talk about it, I'll ask you another time... Hugo: Hey, don't follow me here, if you want to talk, I'll ask you another time! ユーゴ:おい・・・こんなところまで、追いかけて来ンなよ・・・話があンなら、また今度聞くからよ・・・
-{b2}-ガリィ:-{br}-聞いた話じゃ、闇ブローカーを-{\\}-やってるらしいけど・・・ Gally:I've heard that you're a black market broker. Gally: From what I've heard, you're a black market broker... Gally: I heard you're a black market broker. ガリィ:聞いた話じゃ、闇ブローカーをやってるらしいけど・・・
-{b2}-ガリィ:-{br}-もし、ユーゴをそんな悪い世界に-{\\}-引きずり込んだりしたら・・・ Gally:If I dragged Hugo into such a bad world... Gally: If you drag Hugo into such a bad world... Gally: If you drag Hugo into such a bad world... ガリィ:もし、ユーゴをそんな悪い世界に引きずり込んだりしたら・・・
-{b2}-ガリィ:-{br}-神様が許しても、このガリィが-{\\}-許さないからねッ!! Gally:Even if God allowed it, this garii wouldn't allow it! Gally: God may forgive me, but this Gally won't! Gally: God may forgive me, but Gally will not! ガリィ:神様が許しても、このガリィが許さないからねッ!!
-{s3}--{t7}--{a1}--{n1}-なによ!ユーゴったら・・・-{\\}-そりゃ、私はユーゴの彼女でも何でもないけど・・・-{@@}--{s3}--{t7}--{a1}--{n1}-あんなに強く否定することないじゃない! What the fuck! Hugo...Well, I'm not his girlfriend or anything, but...You could never deny it so strongly! Hugo...I'm not Hugo's girlfriend or anything...but you didn't have to deny it so strongly! Hugo, well, I'm not his girlfriend or anything, but you can't deny it that strongly! なによ!ユーゴったら・・・そりゃ、私はユーゴの彼女でも何でもないけど・・・あんなに強く否定することないじゃない!
-{s3}--{t7}--{a1}--{n1}-それにしても・・・なんか心配だなぁ・・・-{@@}--{s3}--{t7}--{a1}--{n1}-なんでユーゴはあんな闇ブローカーなんかと関係を-{\\}-持ってるんだろう? But I'm worried...why would Hugo have a relationship with such a black marketeer? I'm still... worried about this... How could Hugo be involved with such a dark broker? I'm worried about Hugo... why is he in a relationship with a black market broker like that? それにしても・・・なんか心配だなぁ・・・なんでユーゴはあんな闇ブローカーなんかと関係を持ってるんだろう?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.