Working on: MP045_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-イド:-{br}-危険だ・・・早く手当しないと・・・ Ido:He's dangerous. If you don't treat him soon... It's not safe... Ido: You're in danger, we need to get you medical attention fast. イド:危険だ・・・早く手当しないと・・・
-{b3}-イド:-{br}-それにしても・・・無茶をする。-{@@}-このボディは、戦闘用にデザインされていないのに、-{\\}-いきなりこんな化け物と・・・ Ido:And yet...he's reckless. This body wasn't designed for combat, yet all of a sudden we have a monster like this... Ido: And yet... it's reckless. This body wasn't designed for combat, and now you're suddenly dealing with a monster like this... Ido: And yet it is reckless. This body wasn't designed for combat, and suddenly it's such a monster and イド:それにしても・・・無茶をする。このボディは、戦闘用にデザインされていないのに、いきなりこんな化け物と・・・
-{b3}-イド:-{br}-あれだけのダメージを受けて・・・-{\\}-まさか立ち上がって来るとは・・・ Ido:I didn't think you'd get back up after all that damage. Ido: After all that damage... I didn't think you'd be able to get back up. Ido: I didn't expect you to get back up after taking so much damage! イド:あれだけのダメージを受けて・・・まさか立ち上がって来るとは・・・
-{b3}-イド:-{br}-こっ、こいつは・・・-{\\}-ただのサイボーグじゃない・・・!? Ido:That's more than just a cyborg...? Ido: Hey, this is... not just a cyborg...! Ido: Hey, this guy's not just a cyborg! イド:こっ、こいつは・・・ただのサイボーグじゃない・・・!?
-{b5}-マカク:-{br}-このマカク様の息の根を止めることは-{\\}-できねェ! Makaku:We can't stop this Makaku-sama from breathing! Makaku: You can't stop this Mr. Makaku! Makaku: You can't stop this Makaku-sama from breathing! マカク:このマカク様の息の根を止めることはできねェ!
-{b5}-マカク:-{br}-できねェんだよォォ!!グアハハア!! Makaku:I can't do it! Guahahahaha! Makaku: I can't do it! Guahahaha! Makaku: I can't do it! Gua-ha-ha! マカク:できねェんだよォォ!!グアハハア!!
-{b5}-マカク:-{br}-いッ痛でえ・・・のっ・・・脳ミソだッ! Makaku:Ouch! Ouch! Ouch! Ouch! Makaku: Ouch... ouch... it's a brain! Makaku: It's a pain in the brain! マカク:いッ痛でえ・・・のっ・・・脳ミソだッ!
-{b5}-マカク:-{br}-エ・・・エンドルフィンが・・・-{\\}-エンドルフィンが足んねえーッ!! Makaku:E....endorphins...endorphins missing! Makaku?哘... Endorphins... Endorphins are not enough! Makaku: Eendorphins are not enough endorphins! マカク:エ・・・エンドルフィンが・・・エンドルフィンが足んねえーッ!!
-{b5}-マカク:-{br}-グゥルルー・・・今日のところは、-{\\}-見逃してやろォ・・・だがなァーッ!! Makaku:Grrrrrr...we'll let you off the hook for now, but...but...! Makaku: Gulu... I'll let you off the hook for today... but... Makaku: Gulu, I'll let you off the hook for today, though! マカク:グゥルルー・・・今日のところは、見逃してやろォ・・・だがなァーッ!!
-{b5}-マカク:-{br}-貴様とその娘の顔、しっかり-{\\}-この眼(マナコ)に焼きつけたァ!! Makaku:I have burned you and your daughter's faces firmly into my eyes! Makaku: I've burned the face of you and your daughter into my eyes! Makaku: I've got you and your daughter's faces burned into my eyes! マカク:貴様とその娘の顔、しっかりこの眼(マナコ)に焼きつけたァ!!
-{b5}-マカク:-{br}-必ず貴様らの脳ミソ、ペロペロすすりなめて-{\\}-やるぜー!! Makaku:I'm going to slurp your brains out! Makaku: I'm going to slurp your brains out! Makaku: I'm going to slurp and lick your brains! マカク:必ず貴様らの脳ミソ、ペロペロすすりなめてやるぜー!!
-{b3}-イド:-{br}-・・・ウワサには聞いていたが・・・-{@@}-長年、賞金首リストにのりながらハンターの誰もが-{\\}-手を出すのをためらうという・・・ Ido:...I'd heard rumors that for years he'd been on the bounty list, but that none of the hunters were willing to touch him... Ido: ...I've heard the rumors...that over the years, while on the bounty list, every hunter has been reluctant to get their hands on it... Ido: I've heard rumors about this one, but it's been on the bounty list for years, and all the hunters are hesitant to touch it. イド:・・・ウワサには聞いていたが・・・長年、賞金首リストにのりながらハンターの誰もが手を出すのをためらうという・・・
-{b3}-イド:-{br}-は・・・初仕事にしちゃでかすぎる獲物に-{\\}-当たっちゃったね・・・ Ido:Well, I guess I hit a little too big a target for my first job. Ido: Hahaha... That's a pretty big catch for a first job... Ido: You've hit a big one for your first job! イド:は・・・初仕事にしちゃでかすぎる獲物に当たっちゃったね・・・
-{b3}-イド:-{br}-ハハ・・・運が悪かったかな・・・ Ido:Haha...Maybe I'm just out of luck. Ido: Haha... I guess I'm out of luck... Ido: Haha bad luck I guess! イド:ハハ・・・運が悪かったかな・・・
-{b3}-イド:-{br}-ガリィ・・・君を・・・こんなところで-{\\}-朽ちさせはしないッ!! Ido:Gully...I'm not gonna let you rot out here! Ido: Gally... I won't let you... rot here! Ido: I won't let you rot in here, Gally! イド:ガリィ・・・君を・・・こんなところで朽ちさせはしないッ!!
-{b3}-イド:-{br}-君を・・・あんな化け物のエサになどさせんッ! Ido:I will not feed you to that monster! Ido: I won't let him feed you to that monster! Ido: I won't let you become bait for those monsters! イド:君を・・・あんな化け物のエサになどさせんッ!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.