Working on: MP006_8.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WP-112+024}--{WS1403}--{t0}--{b2}-アリタ:-{br}--{\\}--{[0 }-屋上に行ってみようかな?-{\\}--{[DD1 }-やっぱりやめておこう・・・-{i010}- Alita:Let's go to the rooftop, shall we? I don't think we should... Alita: Shall we go to the rooftop? I don't think we should... Alita: Shall we go to the roof? I still think we should not. アリタ:屋上に行ってみようかな?やっぱりやめておこう・・・
-{WP-072+008}--{WS0906}--{t0}-何階に行こうかな?-{w+02}--{[DD1 }-4階-{\\}--{w+02}--{[2 }-3階-{\\}--{w+02}--{[3 }-2階-{\\}--{w+02}--{[4 }-1階-{\\}--{w+02}--{[5 }-地下-{i010}- What floor should we go to? 4, 3, 2, 1, basement. Which floor do you want to go to, the 4th floor, the 3rd floor, the 2nd floor, the 1st floor, the basement? What floor shall we go to, the fourth, the third, the second, the first, the basement? 何階に行こうかな?4階3階2階1階地下
-{b3}-市民:-{br}-最近どうも肩の調子がおかしいんだよなァ・・・ Citizen:Lately, I've been feeling a little sick in my shoulder... Citizen : My shoulder has been feeling funny lately... Citizen: I've been feeling a little off lately with my shoulder. 市民:最近どうも肩の調子がおかしいんだよなァ・・・
-{b3}-市民:-{br}-イド先生にパーツを交換してもらおうと思って-{\\}-来たんだけど・・・-{@@}-でもイド先生、忙しそうだなあ・・・ Citizen:I was going to ask Dr. Ido to replace the parts, but...but he seems to be busy... Citizen : Ido-sensei has been trying to get me to change some parts... but Ido-sensei seems to be very busy... Citizen: I came here to have Dr. Ido replace some parts for me, but he seems to be busy! 市民:イド先生にパーツを交換してもらおうと思って来たんだけど・・・でもイド先生、忙しそうだなあ・・・
-{b3}-市民:-{br}-・・・もしノヴァ教授に診察されることに-{\\}-なったら、どうしよう・・・ Citizen:What if I have to be examined by Professor Nova... Citizen : ...What to do if I have to be examined by Professor Nova Citizen: What would I do if I had to be examined by Professor Nova? 市民:・・・もしノヴァ教授に診察されることになったら、どうしよう・・・
-{b3}-市民:-{br}-修理のついでに、とんでもない改造をされるってウワサだからなあ・・・ Citizen:There's a rumor that you're going to get some serious modifications while you're fixing it... Citizen : It's rumored that you'll get a tremendous amount of modification while you're repairing your car... Citizen: It's rumored that they're going to make some crazy modifications to the car while it's being repaired. 市民:修理のついでに、とんでもない改造をされるってウワサだからなあ・・・
-{b3}-市民:-{br}-ああ。黒猫なら、エレベーターで下へ降りて-{\\}-行ったみたいだよ? Citizen:Oh, yeah. If it was a black cat, it would have taken the elevator downstairs, wouldn't it? Citizen: Yeah. A black cat would have gone down in an elevator, right? Citizen: Yeah. If it's a black cat, it looks like it went down in the elevator, okay? 市民:ああ。黒猫なら、エレベーターで下へ降りて行ったみたいだよ?
-{b3}-市民:-{br}-すごいよね・・・あの猫・・・ Citizen:It's amazing. That cat... Citizen : Isn't it amazing... that cat... Citizen: Isn't that cat amazing? 市民:すごいよね・・・あの猫・・・
-{b3}-市民:-{br}-一体どうやって、エレベーターを操作してるん-{\\}-だろ・・・ Citizen:How the hell do you operate an elevator... Citizen : How the hell does he operate the elevator... Citizen: How the hell do they operate the elevator? 市民:一体どうやって、エレベーターを操作してるんだろ・・・
-{b3}-市民:-{br}-とにかく、タダの猫じゃないことだけは確か-{\\}-だね! Citizen:Anyway, you can be sure it's not just a free cat! Citizen: Anyway, it's not a free cat, that's for sure! Citizen: Anyway, you're not just a free cat, that's for sure! 市民:とにかく、タダの猫じゃないことだけは確かだね!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.