Working on: MP236_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b2}-フォギア:-{br}-おぬしが、バージャックとやらの-{\\}-ボスかいッ!? Figure Four:So you're the boss of this Bar-Jack guy? Figure Four: You're the boss of Barjack, aren't you? Figure Four: You're the boss of Barjack? フォギア:おぬしが、バージャックとやらのボスかいッ!?
-{WS2503}--{b3}-ボッズル:-{br}-フフ・・・俺はボッズル大佐・・・この連隊-{\\}-を預かる、一将校に過ぎん・・・ Bozzle:I'm Colonel Bodzil, and I'm just one of the officers in charge of this regiment. Bozzle: Huh.... I'm Colonel Bozzle... an officer in charge of this regiment, that's all. Bozzle: My name is Colonel Bozzle, and I'm just an officer in charge of this regiment. ボッズル:フフ・・・俺はボッズル大佐・・・この連隊を預かる、一将校に過ぎん・・・
-{b2}-フォギア:-{br}-ガリィに一体何をしたんじゃ!? Figure Four:What the hell did you do to Gally? Figure Four: What the hell did you do to Gally? Figure Four: What the hell did you do to Gally? フォギア:ガリィに一体何をしたんじゃ!?
-{WS2503}--{b3}-ボッズル:-{br}-何・・・運動機能をマヒさせてあるだけだ。-{\\}-殺してはおらん・・・いろいろ訊かなければならぬ-{\\}-こともあるのでな・・・ Bozzle:What...it's just paralyzed motor function. I didn't kill him. I have a lot of questions I have to ask him. Bozzle: What... it's just paralyzing its motor functions. I didn't kill it... but I have a lot of questions to ask. Bozzle: It's just a paralysis of motor functions. I didn't kill him because I have a lot of questions I need to ask him. ボッズル:何・・・運動機能をマヒさせてあるだけだ。殺してはおらん・・・いろいろ訊かなければならぬこともあるのでな・・・
-{b2}-フォギア:-{br}-ガリィちゃん!!しっかりせいッ!! Figure Four:Gally! Come on, come on! Figure Four: Gally-chan! Come on! Figure Four: Gally! Get a grip! フォギア:ガリィちゃん!!しっかりせいッ!!
-{WS2503}--{b3}-ボッズル:-{br}-それにしても、こいつには手こずったぞ・・-{\\}-・ Bozzle:Well, this one was a bit of a pain in the ass... Bozzle: That's why this one was so difficult to work with... Bozzle: I'm having a hard time with this one. ボッズル:それにしても、こいつには手こずったぞ・・・
-{WS2503}--{b3}-ボッズル:-{br}-あやうく我が部隊まで・・・全滅させられる-{\\}-ところであったわ・・・ Bozzle:I'm afraid my troops could have been wiped out... Bozzle: My unit was nearly wiped out. Bozzle: I almost got my unit wiped out! ボッズル:あやうく我が部隊まで・・・全滅させられるところであったわ・・・
-{WS2503}--{b3}-ボッズル:-{br}-死の天使の戦闘能力をあなどっておったよう-{\\}-だ・・・俺もあわや斬られるかというところまで-{\\}-追いつめられたが・・・ Bozzle:I seem to have underestimated the Angel of Death's fighting ability......and I was almost cut down, too... Bozzle: It seems he underestimated the Angel of Death's ability to fight... Bozzle: It seems that I underestimated the fighting ability of the Angel of Death, even though I was nearly cut down myself. ボッズル:死の天使の戦闘能力をあなどっておったようだ・・・俺もあわや斬られるかというところまで追いつめられたが・・・
-{WS2503}--{b3}-ボッズル:-{br}-ようやく捕らえることができた・・・旧友の-{\\}-協力もあってな・・・ Bozzle:We finally caught him...with the help of an old friend. Bozzle: Finally got it... with the help of an old friend. Bozzle: I finally managed to catch him, with the help of an old friend. ボッズル:ようやく捕らえることができた・・・旧友の協力もあってな・・・
-{WS2503}--{b3}-ボッズル:-{br}-俺に斬りかかって来た死の天使が、ブレード-{\\}-を振り下ろそうとしたその瞬間・・・ヨルグが、俺と-{\\}-死の天使との間に割って入ってくれたのだ・・・ Bozzle:The Angel of Death that came at me, just as I was about to swing my blade down ...Jorg came between me and the Angel of Death ... Bozzle: The Angel of Death comes at me, and just as I'm about to swing the blade down...Yolg gets in between me and the Angel of Death... Bozzle: The Angel of Death was slashing at me, and just as I was about to swing my blade down, Yolg stepped in between me and the Angel of Death! ボッズル:俺に斬りかかって来た死の天使が、ブレードを振り下ろそうとしたその瞬間・・・ヨルグが、俺と死の天使との間に割って入ってくれたのだ・・・
-{b3}-ボッスル:-{br}-フフ・・・死の天使といえども、ヨルグまで-{\\}-一緒に斬ることは出来なかったようだな・・・-{@@}-一瞬とまどったそのスキを突いて、どうにか-{\\}-取り押さえることができたのだ。 Bozzle:This is because of the fact that a lot of people are not able to do the same thing. Bossle: Huh... I guess even the Angel of Death couldn't cut it down to Yolg together... I managed to seize the momentarily stunned skittishness and seize it. Bossle: It seems that even the Angel of Death couldn't slay Yolg with him. ボッスル:フフ・・・死の天使といえども、ヨルグまで一緒に斬ることは出来なかったようだな・・・一瞬とまどったそのスキを突いて、どうにか取り押さえることができたのだ。
-{b3}-ヨルグ:-{br}-オ、俺は何も悪くねェんだぜ・・・オ、俺は-{\\}-ただ、安心できる方へついただけだ・・・ Yolg:Oh, I didn't do anything wrong. I just...Oh, I just wanted to make sure you were safe... Yolg: I didn't do anything wrong....I'm just following the path of peace of mind... Yolg: Oh, I didn't do anything wrong, I just went where I felt safe. ヨルグ:オ、俺は何も悪くねェんだぜ・・・オ、俺はただ、安心できる方へついただけだ・・・
-{b3}-ヨルグ:-{br}-オ、俺のこと・・・卑怯者のいくじなしだと、-{\\}-オ、思っているだろ・・・ Yolg:Oh, I'm a...you think I'm a coward and an unscrupulous... You think I'm a... cowardly bastard, don't you? Yolg: Oh, you think I'm a coward and a cowardess, don't you? ヨルグ:オ、俺のこと・・・卑怯者のいくじなしだと、オ、思っているだろ・・・
-{b3}-ヨルグ:-{br}-が、ガリィやフォギアは、いいよなァ・・・-{\\}-ツ、強えし・・・ユ、勇気だってあるしよォ・・・ Yolg:But Gally and Figure Four are good, aren't they? Yolg: But Gally and the Figure Four are great... they're strong... and they're brave... Yolg: But Gally and Figure Four are good, they're strong, they're brave... ヨルグ:が、ガリィやフォギアは、いいよなァ・・・ツ、強えし・・・ユ、勇気だってあるしよォ・・・
-{b3}-ヨルグ:-{br}-ダ、だけど、俺みてェな弱え奴は・・・ド、-{\\}-どうすりゃいいんだよ、どうすりゃあ・・・ Yolg:But, you know, a weak guy like me...I don't know what to do, I don't know what to do... Yolg: Duh, but a weak guy like me... D... what are we gonna do, what are we gonna do, what are we gonna... Yolg: Da, but what should a weak guy like me do? ヨルグ:ダ、だけど、俺みてェな弱え奴は・・・ド、どうすりゃいいんだよ、どうすりゃあ・・・
-{b3}-ヨルグ:-{br}-ジ、<自由>なんて・・・強い奴だけの特権-{\\}-なんだ! Yolg:Freedom...is a privilege only for the strong! Yolg: Ji, freedom is a privilege... only for the strong! Yolg: Ji, "freedom" is a privilege only for the strong! ヨルグ:ジ、<自由>なんて・・・強い奴だけの特権なんだ!
-{b3}-ヨルグ:-{br}-オ、俺は<自由>より、<犬の首輪>が-{\\}-ほしいンだよォ~ッ!! Yolg:No, I don't want freedom, I want a dog collar! Yolg: I don't want freedom, I want a dog collar! Yolg: Oh, I want a dog collar more than I want freedom! ヨルグ:オ、俺は<自由>より、<犬の首輪>がほしいンだよォ~ッ!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.