Working on: MP007_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-イド:-{br}-それにしても、君をスクラップ置場で偶然見つけ-{\\}-たときは本当におどろいたよ。 Ido:Anyway, I was really surprised when I stumbled upon you at the scrap yard. Ido: You know, you really scared me when I found you in the scrap yard. Ido: I was really surprised when I stumbled upon you in the scrap yard. イド:それにしても、君をスクラップ置場で偶然見つけたときは本当におどろいたよ。
-{b3}-イド:-{br}-僕はたまに、リサイクル可能なサイボーグパーツ-{\\}-を探しにスクラップ置場まで足を運ぶんだけど・・・-{@@}-君みたいに生きている脳を見つけたのは初めてのこと-{\\}-だったんでね。 Ido:Every once in a while, I make a trip to the scrap yard for recyclable cyborg parts ...it's the first time I've ever found a living brain like yours. Ido: I make the occasional trip to the scrap yard in search of recyclable cyborg parts... it's the first time I've ever found a living brain like yours. Ido: I sometimes go to the scrap yard to look for recyclable cyborg parts, but this is the first time I've found a living brain like yours. イド:僕はたまに、リサイクル可能なサイボーグパーツを探しにスクラップ置場まで足を運ぶんだけど・・・君みたいに生きている脳を見つけたのは初めてのことだったんでね。
-{b3}-イド:-{br}-しかし、あの状態で脳が保存されていたのは、-{\\}-奇跡と言っていいよ。 Ido:But the fact that the brain was preserved in that state is nothing short of a miracle. Ido: But it's a miracle that the brain was preserved in that state. Ido: But it's a miracle that the brain was preserved in that state. イド:しかし、あの状態で脳が保存されていたのは、奇跡と言っていいよ。
-{b3}-イド:-{br}-パーツを分析してみたけど、どうやら君は2~-{\\}-300年もの間、ずっと眠り続けていたみたいだね。 Ido:I've analyzed the parts, and it looks like you've been asleep for a couple of hundred years. Ido: I've analyzed the parts and apparently you've been asleep for a couple of hundred years. Ido: I've analyzed the parts, and it looks like you've been asleep for a couple of hundred years. イド:パーツを分析してみたけど、どうやら君は2~300年もの間、ずっと眠り続けていたみたいだね。
-{b3}-イド:-{br}-それだけ長い間眠っていたんだから、記憶を-{\\}-失ってしまったのも無理はないさ。 Ido:You've been asleep for so long, it's no wonder you've lost your memory. Ido : I've been asleep for so long, it's no wonder I've lost my memory. Ido: It's no wonder you lost your memory, you've been asleep for so long. イド:それだけ長い間眠っていたんだから、記憶を失ってしまったのも無理はないさ。
-{b3}-イド:-{br}-でも、君にも本当の名前や家族や故郷があった-{\\}-はずなんだ。 Ido:But you must have had a real name, a family, a hometown, too. Ido: But you must have had a real name, a family, a hometown. Ido: But you must have had a real name, a real family, a real home. イド:でも、君にも本当の名前や家族や故郷があったはずなんだ。
-{b3}-イド:-{br}-あせることはないと思うけど・・・いつか本当の-{\\}-記憶を思い出せるといいね。 Ido:I'm sure it's nothing to be nervous about...hopefully one day you'll have a real memory. Ido: I don't think there's any rush... I hope someday I can remember my real memories. Ido: I don't think there's anything to worry about, but hopefully one day I'll be able to remember what I really remember. イド:あせることはないと思うけど・・・いつか本当の記憶を思い出せるといいね。
-{b3}-イド:-{br}-失われた君の本当の記憶・・・心配しないでも、-{\\}-そのうちきっと思い出せるさ! Ido:The real memories of you that were lost...don't worry, they'll come back! Ido: Your true memory is lost... Don't worry, it will come back to you! Ido: Don't worry about your lost true memories, you'll remember them soon enough! イド:失われた君の本当の記憶・・・心配しないでも、そのうちきっと思い出せるさ!
-{WS2503}--{b3}-ゴンズ:-{br}-パーツの調子はどうだね?悪くないだろう? Gonzu:How are the parts coming along? Not bad, huh? Gonzu: How are the parts? Not bad, right? Gonzu: How are the parts? It's not bad, is it? ゴンズ:パーツの調子はどうだね?悪くないだろう?
-{WS2503}--{b3}-ゴンズ:-{br}-イドはサイバネ医師の中でも特に腕がいいから-{\\}-な。 Gonzu:Ido is one of the better doctors in Cybane, after all. Gonzu: Ido is one of the best cyberphysicians out there. Gonzu: Ido is one of the best cyberphysicians out there. ゴンズ:イドはサイバネ医師の中でも特に腕がいいからな。
-{WS2503}--{b3}-ゴンズ:-{br}-サイバネ医師ってのは、生身の人間に-{\\}-サイボーグ改造をしたり、サイボーグボディの修理や-{\\}-整備をおこなう職業でな。-{@@}-生身の体とサイボーグボディのそれぞれの知識が-{\\}-ないとできないんだ。 Gonzu:Dr. Cybane is an occupation that modifies cyborgs on flesh and blood humans, and repairs and maintains cyborg bodies. You can't do that without knowledge of each of the flesh-and-blood and cyborg bodies. Gonzu: A cyberphysician is a cyborg mechanic who performs cyborg modifications on flesh and blood, and repairs and repairs cyborg bodies. It requires knowledge of both a real body and a cyborg body. Gonzu: A cyberphysician is a person who performs cyborg modifications on living people, as well as repairs and maintenance on cyborg bodies. You need to have knowledge of both the living body and the cyborg body to do this. ゴンズ:サイバネ医師ってのは、生身の人間にサイボーグ改造をしたり、サイボーグボディの修理や整備をおこなう職業でな。生身の体とサイボーグボディのそれぞれの知識がないとできないんだ。
-{WS2503}--{b3}-ゴンズ:-{br}-もう引退して長いが、ワシも昔は腕のいい-{\\}-サイバネ医師として有名だったもんさ。 Gonzu:I'm long retired, but I used to be known as a good cybernetic doctor. Gonzu: I've been retired for a long time, but I used to be known as a skilled cyberphysician. Gonzu: I've been retired for a long time now, but I used to be known as a good cyberphysician. ゴンズ:もう引退して長いが、ワシも昔は腕のいいサイバネ医師として有名だったもんさ。
-{WS2503}--{b3}-ゴンズ:-{br}-もっとも、人間相手の医師じゃなくて・・・-{\\}-獣医としてだけどな。 Gonzu:But not as a human doctor...but as a veterinarian. Gonzu: Well, not as a human doctor... but as a vet. Gonzu: Mostly as a veterinarian, not as a human doctor. ゴンズ:もっとも、人間相手の医師じゃなくて・・・獣医としてだけどな。
-{b3}-ゴンズ:-{br}-自由に動けるようになって良かったな。 Gonzu:It's a good thing you're able to move freely. Gonzu: It's good to be able to move freely. Gonzu: It's good to be able to move freely. ゴンズ:自由に動けるようになって良かったな。
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.