Working on: MP006_3.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WP-112+024}--{WS1403}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-屋上に行ってみようかな?-{\\}--{[DD1 }-やっぱりやめておこう・・・-{i010}- Gally:Let's go to the rooftop, shall we? I don't think we should... Gally: Let's go to the rooftop, shall we? I don't think we should... Gally: Shall we go to the roof? I think I'd better not. ガリィ:屋上に行ってみようかな?やっぱりやめておこう・・・
-{WP-072+008}--{WS0906}--{t0}-何階に行こうかな?-{w+02}--{[DD1 }-4階-{\\}--{w+02}--{[2 }-3階-{\\}--{w+02}--{[3 }-2階-{\\}--{w+02}--{[4 }-1階-{\\}--{w+02}--{[5 }-地下-{i010}- What floor should we go to? 4, 3, 2, 1, basement. Which floor do you want to go to, the 4th floor, the 3rd floor, the 2nd floor, the 1st floor, the basement? What floor shall we go to, the fourth, the third, the second, the first, the basement? 何階に行こうかな?4階3階2階1階地下
-{WS2503}--{b3}-市民:-{br}-やあ、お嬢ちゃん。ストリートの方に行って-{\\}-くるんだって? Citizen:Hey, little girl. I hear you're going up the street. Citizen: Hey, sweetie. I hear you're going to the streets? Citizen: Hey there, little girl. I heard you're going to the streets? 市民:やあ、お嬢ちゃん。ストリートの方に行ってくるんだって?
-{WS2503}--{b3}-市民:-{br}-お嬢ちゃんはクズ鉄町にやってきて、まだ日が-{\\}-浅いんだよね?じゃあ少し面食らうかもしれない-{\\}-なあ。なんせ、ガラの悪い連中が多いから・・・ Citizen:Your daughter has only been in Kuzu Tekmachi for a few days, right? Then I might be a little bemused. You know, there's a lot of bad people out there, so... Citizen : You're new to the Scrapyard, aren't you? This is going to be a bit confusing, then. You know, a lot of them are notoriously bad people. Citizen: You've only been with the Scrapyard for a short while, right? Citizen: You're new to the Scrapyard, right? After all, there's a lot of bad people here. 市民:お嬢ちゃんはクズ鉄町にやってきて、まだ日が浅いんだよね?じゃあ少し面食らうかもしれないなあ。なんせ、ガラの悪い連中が多いから・・・
-{WS2503}--{b3}-市民:-{br}-でも、ストリートに行くっていうのはいい経験-{\\}-かもね。あそこをみれば、このクズ鉄町がどういう所-{\\}-なのか、よく分かると思うよ。 Citizen:But it's a good experience to go to the streets. If you look at that place, you'll understand what kind of a place this junk iron town is. Citizen : But it's a good experience to go to the street. I think you can understand what kind of place the Scrapyard is when you see it. Citizen: But it's a good experience to go to the street. I think you can get a good idea of what the Scrapyard is like by looking there. 市民:でも、ストリートに行くっていうのはいい経験かもね。あそこをみれば、このクズ鉄町がどういう所なのか、よく分かると思うよ。
-{WS2503}--{b3}-市民:-{br}-ストリートから細い路地に入って行くときなどは-{\\}-特に気を付けるようにしなよ。路地裏には犯罪者も大勢-{\\}-ひそんでいたりするからね。 Citizen:Be especially careful when going into a narrow alley from the street. There are many criminals in the alleyways. Citizen: You should be especially careful when you go from the street to a narrow alleyway, because there are many criminals in the back alleys. Because many criminals are hiding in the back alleys. Citizen: Be careful when you go off the street into a narrow alley. There can be a lot of criminals lurking in the back alleys. 市民:ストリートから細い路地に入って行くときなどは特に気を付けるようにしなよ。路地裏には犯罪者も大勢ひそんでいたりするからね。
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.