Working on: MP010_15.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ザパン:フフフ・・・しばらくだなァ・・・ガリィ!
Zapan:Well, it′s been a while...Alita!
-{WS2503}--{b3}-ザパン:-{br}-フフフ・・・しばらくだなァ・・・ガリィ! Zapan:Well, it's been a while...Gully! Zapan?唏mmm...it's been a while...Gally! Zapan: It's been a while, Gally! ザパン:フフフ・・・しばらくだなァ・・・ガリィ!
-{WS2503}--{b3}-ザパン:-{br}-ま、いろいろあったが、昔のことは水に流して-{\\}-だなァ・・・同じハンター・ウォリア-同士・・・-{\\}-仲良くやっていこうじゃねェか!なァ! Zapan:Well, it's been a long time coming, but let's let bygones be bygones...hunter-warriors...and let's be bygones! Dude! Zapan: Well, a lot of things have happened, but let's let bygones be bygones....fellow Hunter Warriors....let's get along with each other! Hey! Zapan: Well, we've been through a lot, but let's let bygones be bygones and let's get along as Hunter Warriors! Hey! ザパン:ま、いろいろあったが、昔のことは水に流してだなァ・・・同じハンター・ウォリア-同士・・・仲良くやっていこうじゃねェか!なァ!
-{b2}-ガリィ:-{br}-・・・-{@@}-・・・おまえ・・・-{@@}-・・・誰だっけ? Gally:You......you......who is it? Gally: ... you... who are you? Gally: Who the hell are you? ガリィ:・・・・・・おまえ・・・・・・誰だっけ?
-{WS2503}--{b3}-ザパン:-{br}-このザパン様を忘れたってか!?-{\\}-カンサスで人のことをボコボコにしやがったくせに! Zapan:Have you forgotten this Master Zapan? You're the one who beat the shit out of people in Kansas! Zapan: You forgot this Master Zapan! You beat the crap out of people in Kansas! Zapan: You forgot this Zapan-sama! You're the one who beat people up in Kansas! ザパン:このザパン様を忘れたってか!?カンサスで人のことをボコボコにしやがったくせに!
-{b2}-ガリィ:-{br}-カンサスで?ああ・・・-{\\}-あのときのハンター・ウォリア-? Gally:In Kansas? Uh...Hunter-warrior? Gally: In Kansas? Oh... that Hunter Warrior? Gally: In Kansas? Oh, that Hunter Warrior? ガリィ:カンサスで?ああ・・・あのときのハンター・ウォリア-?
-{WS2503}--{b3}-ザパン:-{br}-そうだ!思い出したか!? Zapan:That's right! Do you remember that! Zapan: Yes! Now you remember! Zapan: Yes! You remembered! ザパン:そうだ!思い出したか!?
-{b2}-ガリィ:-{br}-あれ?-{\\}-そーいえば、何でおまえがこんなところにいるんだ? Gally:Huh? Come to think of it, what the hell are you doing here? Gally: Huh? Speaking of which, what the hell are you doing here? Gally: Huh? I was wondering, why are you here? ガリィ:あれ?そーいえば、何でおまえがこんなところにいるんだ?
-{b2}-ガリィ:-{br}-クズ鉄町から、尻尾を巻いて逃げ出したはず-{\\}-じゃなかったのか? Gally:Wasn't he supposed to run away from Kuzu Tekmachi with his tail around his neck? Gally: Weren't you supposed to have run away from the Scrapyard with your tail between your legs? Gally: weren't you supposed to run away from the Scrapyard with your tail between your legs? ガリィ:クズ鉄町から、尻尾を巻いて逃げ出したはずじゃなかったのか?
-{b2}-ガリィ:-{br}-わかった!-{\\}-マカクがいなくなったことを聞いて戻って来たんだ! Gally:I got it! I came back when I heard that Makaku was gone! Gally: Okay, I heard about Makaku's disappearance and I came back! Gally: Okay, I heard Makaku was gone, so I came back! ガリィ:わかった!マカクがいなくなったことを聞いて戻って来たんだ!
-{WS2503}--{b3}-ザパン:-{br}-こ・・・こいつ・・・!-{\\}-どこまでも人をコケにしやがって・・・ Zapan:This...this...! You know how far you've come to take advantage of people. Zapan: This... this... this...! How long you keep mocking me. Zapan: Here I am! You're always making fun of people. ザパン:こ・・・こいつ・・・!どこまでも人をコケにしやがって・・・
-{WS2503}--{b3}-ザパン:-{br}-・・・グッ!・・・ま・・・まあいい・・・-{\\}-今回はてめーとケンカをしに来たわけじゃねェ・・・ Zapan:...goo! I didn't come here to pick a fight with you this time. Zapan: ... Guh! Well, I'll just... never mind... I'm not here to fight with you, OK? Zapan: Guh! I'm not here to pick a fight with you this time. ザパン:・・・グッ!・・・ま・・・まあいい・・・今回はてめーとケンカをしに来たわけじゃねェ・・・
-{WS2503}--{b3}-ザパン:-{br}-今、この整備処から出ていった小僧・・・-{\\}-お前の知り合いのようだな? Zapan:The kid who just walked out of this workshop...he looks like someone you know? Zapan: The boy who just walked out of this maintenance area... looks like you know him, doesn't he? Zapan: The kid who just left this maintenance place, he looks like someone you know, doesn't he? ザパン:今、この整備処から出ていった小僧・・・お前の知り合いのようだな?
-{WS2503}--{b3}-ザパン:-{br}-ほう・・・あの小僧・・・-{\\}-ユーゴって名前なのか? Zapan:Well...that kid...is his name Yugo? Zapan: How... that little boy... is his name Hugo? Zapan: Hey, that kid's name is Hugo? ザパン:ほう・・・あの小僧・・・ユーゴって名前なのか?
-{WS2503}--{b3}-ザパン:-{br}-いーや。別に何でもねェぜ・・・ククッ・・・-{\\}-まあ、せいぜい仲良くしておくんだな! Zapan:Nope. I don't think so...well, keep him company, will you? Zapan: No, it's nothing. Zapan: Nope. It's nothing to worry about. ザパン:いーや。別に何でもねェぜ・・・ククッ・・・まあ、せいぜい仲良くしておくんだな!
-{WS2503}--{b3}-市民:-{br}-ストリートじゃ、いまだに脊椎強盗の犠牲者が-{\\}-出続けているようだな・・・ Citizen:There's still a lot of victims of spine robberies on the streets. Citizen: The streets still seem to be filled with victims of spinal robbery... Citizen: On the streets, it looks like the victims of spinal robbery are still coming in. 市民:ストリートじゃ、いまだに脊椎強盗の犠牲者が出続けているようだな・・・
-{WS2503}--{b3}-市民:-{br}-犯人の特定が出来てない以上、ファクトリーの方-{\\}-でも賞金首扱いにできねェんだろうが・・・いつまでも-{\\}-野放しにされちゃァ、安心できんよなァ・・・ Citizen:Since the culprit has not been identified, I guess the factory can't treat him as a bounty hunter either...but we can't be relieved if he's left out there forever... Citizen: The Factory can't treat it as a bounty because they haven't identified the culprit... but if they keep letting it go, they won't be able to relax... Citizen: As long as the culprit hasn't been identified, the factory can't treat it as a bounty, but we can't rest easy if it's left unchecked forever. 市民:犯人の特定が出来てない以上、ファクトリーの方でも賞金首扱いにできねェんだろうが・・・いつまでも野放しにされちゃァ、安心できんよなァ・・・
-{WS2503}--{b3}-市民:-{br}-こうなりゃ、お前さんが頼りだな! Citizen:In this case, you're the one I'm counting on! Citizen : You're the one I'm counting on in this situation. Citizen: I guess I'll have to rely on you in this situation! 市民:こうなりゃ、お前さんが頼りだな!
-{WS2503}--{b3}-市民:-{br}-なんとか脊椎強盗犯を、突き止めてもらえねェ-{\\}-か? Citizen:Is there any way you can identify the spine robbers? Citizen: Can you help us track down the spine robbers? Citizen: Can you somehow track down the spinal robbers? 市民:なんとか脊椎強盗犯を、突き止めてもらえねェか?
-{WS2503}--{b3}-市民:-{br}-ユーゴって・・・ホラ!さっき整備処に来てた、-{\\}-風車整備の少年のことだよね? Citizen:Hugo...Hola! You mean the windmill maintenance boy who was in the maintenance shop earlier? Citizen : Hugo is... Hola! You're talking about the windmill boy who was just in the workshop, right? Citizen: Hugo, you mean! You mean the boy who was at the maintenance place earlier, the one who works on the windmills? 市民:ユーゴって・・・ホラ!さっき整備処に来てた、風車整備の少年のことだよね?
-{WS2503}--{b3}-市民:-{br}-いやぁ、すっかり忘れちゃってたよ・・・もう-{\\}-何度も見かけてるのにね。 Citizen:Oh, I totally forgot...I've seen it so many times. Citizen: Oh no, I forgot all about it...I've seen it so many times already. Citizen: Oh no, I completely forgot about you, even though I've seen you many times already. 市民:いやぁ、すっかり忘れちゃってたよ・・・もう何度も見かけてるのにね。
-{WS2503}--{b3}-市民:-{br}-それにしても、彼ってすごく働き者だよね・・・-{\\}-ストリートのあちこちで見かけるけど、いつだって忙し-{\\}-そうに働いてるもんなァ・・・ Citizen:You see him all over the street, but he always seems to be busy working.... Citizen : He's such a hard worker....I see him all over the street and he's always busy working... Citizen: He's such a hard worker, I see him all over the street and he's always busy working. 市民:それにしても、彼ってすごく働き者だよね・・・ストリートのあちこちで見かけるけど、いつだって忙しそうに働いてるもんなァ・・・
-{WS2503}--{b3}-市民:-{br}-ユーゴって、たしかに働き者だけど、なぜあそこ-{\\}-まで必死に働く必要があるのかなあ? Citizen:Hugo is a hard worker, but why does he have to work so hard? Citizen : Hugo is a hard worker, but why does he need to work so hard? Citizen: Hugo is a hard worker, but why does he have to work so hard? 市民:ユーゴって、たしかに働き者だけど、なぜあそこまで必死に働く必要があるのかなあ?
-{WS2503}--{b3}-市民:-{br}-何か金のかかるシュミでも、持ってるのかなぁ? Citizen:I wonder if they have some kind of expensive schmis? Citizen: I wonder if they have some kind of money schmooze or something? Citizen: I wonder if he has some kind of expensive shmi? 市民:何か金のかかるシュミでも、持ってるのかなぁ?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.