Working on: MP666_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ガリィ:・・・こんなところにデッキマンが・・・
Alita:...here′s Deckman...
-{b2}-ガリィ:-{br}-・・・こんなところにデッキマンが・・・ Gally:...and here's Deckman... Gally: ...here's Deckman... Gally: Here comes Deckman! ガリィ:・・・こんなところにデッキマンが・・・
-{b2}-ガリィ:-{br}-・・・反応がないな・・・-{\\}-とりあえず、蹴とばしてみるか? Gally:He's not responding...Maybe we should just kick it. Gally: ... no response... let's kick it anyway, shall we? Gally: I don't see any response, so why don't we just kick it over? ガリィ:・・・反応がないな・・・とりあえず、蹴とばしてみるか?
-{WS2503}--{b3}-デッキマン:-{br}-初対面の相手を、いきなり蹴飛ばそうと-{\\}-するとは何事だぢゅ? Deckman:How dare you kick someone you don't even know, when you don't even know them? Deckman: What is the point of trying to kick away a person you've never met before? Deckman: How dare you try to kick someone you've never met before? デッキマン:初対面の相手を、いきなり蹴飛ばそうとするとは何事だぢゅ?
-{b2}-ガリィ:-{br}-反応が無いから、死んでるのかと-{\\}-思ったよ・・・ Gally:When you didn't respond, I thought you were dead... Gally: I thought you were dead because you weren't responding... Gally: I thought you were dead because you didn't respond! ガリィ:反応が無いから、死んでるのかと思ったよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-死んでたワケじゃないぢゅ・・・-{\\}-仮死モードに入っていたから、起動に時間を-{\\}-要しただけだぢゅ・・・ Deckman:He wasn't dead...he was in paralysis mode and it just took him a while to boot up. Deckman: I wasn't dead...I was in suspended animation mode, so it just took a while to boot up... Deckman: It's not that I was dead, it's just that I was in suspended animation mode and it took a while to boot up! デッキマン:死んでたワケじゃないぢゅ・・・仮死モードに入っていたから、起動に時間を要しただけだぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-それで?・・・一体何の用だぢゅ? Deckman:So what? What the hell do you want? Deckman: So? What... what do you want? Deckman: So? What the hell do you want? デッキマン:それで?・・・一体何の用だぢゅ?
-{b2}-ガリィ:-{br}-ああ。ちょっとバックアップを-{\\}-お願いしようかなと思ったんだけど・・・ Gally:Oh, yeah. I was going to ask for a little backup... Gally: Yeah. I was going to ask you for a little backup... Gally: Oh. I was just wondering if I could ask for some backup. ガリィ:ああ。ちょっとバックアップをお願いしようかなと思ったんだけど・・・
-{b2}-ガリィ:-{br}-ところでお前・・・-{\\}-どうしてこんな所にいるんだ? Gally:And you, by the way...how the hell are you here? Gally : By the way, you... why are you here? Gally: By the way, what the hell are you doing here? ガリィ:ところでお前・・・どうしてこんな所にいるんだ?
-{WS2503}--{b3}-デッキマン:-{br}-やむを得ず・・・だぢゅ・・・ Deckman:We have no choice but to... Deckman: It's unavoidable... Deckman: It's unavoidable. デッキマン:やむを得ず・・・だぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-LADDER協定によって、-{\\}-レヴァイアサン1の放棄が決定された際・・・-{@@}-このプラットフォームで作業していた技術者達は、全員-{\\}-イェールへと引き揚げることとなったぢゅ・・・ Deckman:When the Ladder Accord decided to abandon Leviathan One, all of the engineers working on this platform were to be sent back to Ketheres. Deckman: When the LADDER Accords decided to abandon Leviathan 1...the engineers working on this platform were all sent back to Ketheres... Deckman: According to the LADDER Accords, when the decision was made to abandon Leviathan 1, all of the technicians working on this platform were repatriated to Ketheres. デッキマン:LADDER協定によって、レヴァイアサン1の放棄が決定された際・・・このプラットフォームで作業していた技術者達は、全員イェールへと引き揚げることとなったぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-私はその時、不覚にも・・・-{\\}-置いてけぼりを喰ったんだぢゅ・・・ Deckman:I had no idea at the time that I'd been left behind. Deckman: I got left behind... Deckman: I was unceremoniously left behind at that time. デッキマン:私はその時、不覚にも・・・置いてけぼりを喰ったんだぢゅ・・・
-{b2}-ガリィ:-{br}-それじゃ・・・お前・・・-{\\}-200年もの間、ここに居続けてるのか!? Gally:So...you've been here for 200 years? Gally: So... you... you've been here for 200 years! Gally: So you've been here for 200 years! ガリィ:それじゃ・・・お前・・・200年もの間、ここに居続けてるのか!?
-{b2}-ガリィ:-{br}-よくエネルギーが持つなぁ・・・ Gally:How can you have so much energy? Gally: I don't know how the energy lasts... Gally: How do you have so much energy? ガリィ:よくエネルギーが持つなぁ・・・
-{WS2503}--{b3}-デッキマン:-{br}-仮死モードに入って・・・-{\\}-エネルギーの消費を、最小限に抑えていた-{\\}-おかげだぢゅ。 Deckman:It was thanks to going into suspended animation mode...and minimizing my energy consumption. Deckman: I went into suspended animation mode...and kept my energy consumption to a minimum. Deckman: I went into suspended animation mode to minimize my energy consumption. デッキマン:仮死モードに入って・・・エネルギーの消費を、最小限に抑えていたおかげだぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-用件を聞くぢゅ! Deckman:Well, without further ado...Baby! We've got something to do. Deckman: Well, aside from that... Baby! I'll take care of it. Deckman: Well, that's all right, baby! Let's hear what you want! デッキマン:ま、それはさておき・・・ベイビー!用件を聞くぢゅ!
-{WP-072+040}--{WS0904}--{t0}--{[0 }-データセーブ-{\\}--{[5 }-ボディの整備-{\\}--{[3 }-アイテム購入-{\\}--{[7 }-特にないよ・・・-{i010}- I don't need to buy any maintenance items for the data saving body... I don't have any special items to purchase for the maintenance of my data-save body... Buying Data Saving Body Maintenance Items - Nothing special. データセーブボディの整備アイテム購入特にないよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ? Deckman:Are you going to save the record of your activities so far? Deckman: Are you going to save the record of your activities until now? Deckman: Are you going to save the record of your past activities? デッキマン:今までの活動記録をセーブするのかぢゅ?
Historical edits:
Entry 23:
ガリィ: データセーブをお願いするよ! やっぱりいいや・・・
Alita: Save the data, please! It′s good...
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}- Gally:Save the data, please! It's good... Gally: Data save, please! I don't want to... Gally: I'm gonna need a data save! I knew it! ガリィ:データセーブをお願いするよ!やっぱりいいや・・・
Historical edits:
Entry 24:
デッキマン:ベイビーの生き様・・・ しかと記録したぢゅ!
Deckman:I have documented the life of baby!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの生き様・・・-{\\}-しかと記録したぢゅ! Deckman:I have documented the life of a baby! Deckman: Baby's Way of Life...and I've Documented It! Deckman: I've got a record of your life, baby! デッキマン:ベイビーの生き様・・・しかと記録したぢゅ!
Historical edits:
Entry 25:
デッキマン:アイテムを購入するのかぢゅ?
Deckman:Do you want to buy items?
-{WS2503}--{b3}-デッキマン:-{br}-アイテムを購入するのかぢゅ? Deckman:Do you want to buy items? Deckman: You want to buy an item? Deckman: Will you buy the item? デッキマン:アイテムを購入するのかぢゅ?
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-リストを表示してもらえる?-{\\}--{[1 }-今のところ間に合ってるよ・・・-{i010}- Gally:Can you show me the list, please? So far, I've made it... Gally: Can you show me the list? We're on time for the moment... Gally: Can you show me the list? It's just in time for now. ガリィ:リストを表示してもらえる?今のところ間に合ってるよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-ボディのチューンナップや回復を-{\\}-おこなうかぢゅ? Deckman:Do you want to do a body tune-up or recovery? Deckman: Do you want to do a body tune-up and recovery? Deckman: Do you do body tune-ups and recoveries? デッキマン:ボディのチューンナップや回復をおこなうかぢゅ?
Historical edits:
Entry 28:
ガリィ: お願いするよ! 大丈夫・・・必要ないよ!
Alita: Yes, please! It′s okay... I don′t need it!
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-お願いするよ!-{\\}--{[1 }-大丈夫・・・必要ないよ!-{i010}- Gally:Please, please! It's okay...I don't need it! Gally: Please! I don't... I don't need it! Gally: I'm begging you! Don't worry, you don't have to! ガリィ:お願いするよ!大丈夫・・・必要ないよ!
Historical edits:
Entry 29:
デッキマン:他に用があるかぢゅ?
Deckman:Is there anything else I can do for you?
-{WS2503}--{b3}-デッキマン:-{br}-他に用があるかぢゅ? Deckman:Is there anything else you need? Deckman: What else can I do for you, huh? Deckman: Is there anything else I can do for you? デッキマン:他に用があるかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-それじゃベイビー・・・-{\\}-私は再び仮死モードに入るぢゅ・・・ Deckman:Well, baby...I'm going to go into suspended animation again. Deckman: Okay, baby...I'm going into suspended animation mode again... Deckman: Well then baby I'm going into suspended animation mode again! デッキマン:それじゃベイビー・・・私は再び仮死モードに入るぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-でも、ベイビーに起こされたせいで・・・-{\\}-エネルギーをかなり消費してしまったぢゅ・・・ Deckman:But with all that baby waking me up...I've used up a lot of energy. Deckman: But being woken up by baby... consumed a lot of energy. Deckman: But I used up a lot of energy being woken up by Baby! デッキマン:でも、ベイビーに起こされたせいで・・・エネルギーをかなり消費してしまったぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-今度呼ばれても・・・-{\\}-目を覚ますことはないかもしれないぢゅ・・・ Deckman:The next time they call us, we may never wake up. Deckman: Next time you're called upon, you may never wake up. Deckman: You may not wake up the next time you're called デッキマン:今度呼ばれても・・・目を覚ますことはないかもしれないぢゅ・・・
-{b2}-ガリィ:-{br}-・・・とうとうエネルギーが-{\\}-尽きちゃったか・・・ Gally:Well, I guess I'm just running out of energy. Gally: ...I'm finally running out of energy... Gally: I think I'm finally running out of energy! ガリィ:・・・とうとうエネルギーが尽きちゃったか・・・
-{b2}-ガリィ:-{br}-デッキマンよ・・・安らかに眠れ・・・ Gally:Deckman...rest in peace. Gally: Deckman... Rest in peace... Gally: May Deckman Rest In Peace ガリィ:デッキマンよ・・・安らかに眠れ・・・
-{b2}-ガリィ:-{br}-でも、私のせいじゃないからね・・・ Gally:But it's not my fault, so... Gally: But it's not my fault... Gally: but it's not my fault! ガリィ:でも、私のせいじゃないからね・・・
-{WS2503}--{b3}-デッキマン:-{br}-勝手に殺さないで欲しいぢゅ! Deckman:I don't want you to kill me without my permission! Deckman: I don't want you to kill me without permission! Deckman: I hope you don't kill me on your own! デッキマン:勝手に殺さないで欲しいぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-またベイビーか・・・何か忘れ物かぢゅ? Deckman:Oh, baby, again...Have you left something behind? Deckman: Baby again...did you forget something? Deckman: Baby again or did you forget something? デッキマン:またベイビーか・・・何か忘れ物かぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-繰り返すが・・・-{\\}-私は仮死モードに入ってるんだぢゅ! Deckman:I repeat...I'm in suspended animation! Deckman: I repeat...I'm in suspended animation mode! Deckman: I repeat, I'm in suspended animation mode! デッキマン:繰り返すが・・・私は仮死モードに入ってるんだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-用件は一度で済ませて・・・-{\\}-何度も起こさないで欲しいぢゅ! Deckman:Just do what you have to do once and don't wake me up again! Deckman: Do this once and do it right...don't keep me up! Deckman: I want you to do your business once and not wake me up more than once! デッキマン:用件は一度で済ませて・・・何度も起こさないで欲しいぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-用件を聞くぢゅ! Deckman:Well, without further ado...Baby! We've got something to do. Deckman: Well, aside from that... Baby! I'll take care of it. Deckman: Well, that's all right, baby! Let's hear what you want! デッキマン:ま、それはさておき・・・ベイビー!用件を聞くぢゅ!
-{WP-072+024}--{WS0905}--{t0}--{[0 }-データセーブ-{\\}--{[1 }-報奨金受取-{\\}--{[5 }-ボディの整備-{\\}--{[3 }-アイテム購入-{\\}--{[7 }-特にないよ・・・-{i010}- Receive data save rewards, buy body maintenance items, nothing in particular... Purchase of maintenance items for the data-save bounty-receiving body, nothing in particular... Purchase of maintenance items for data save bounty receipt body, nothing special. データセーブ報奨金受取ボディの整備アイテム購入特にないよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ? Deckman:Are you going to save the record of your activities so far? Deckman: Are you going to save the record of your activities until now? Deckman: Are you going to save the record of your past activities? デッキマン:今までの活動記録をセーブするのかぢゅ?
Historical edits:
Entry 47:
ガリィ: データセーブをお願いするよ! やっぱりいいや・・・
Alita: Save the data, please! It′s good...
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}- Gally:Save the data, please! It's good... Gally: Data save, please! I don't want to... Gally: I'm gonna need a data save! I knew it! ガリィ:データセーブをお願いするよ!やっぱりいいや・・・
Historical edits:
Entry 48:
デッキマン:ベイビーの生き様・・・ しかと記録したぢゅ!
Deckman:I have documented the life of baby!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの生き様・・・-{\\}-しかと記録したぢゅ! Deckman:I have documented the life of a baby! Deckman: Baby's Way of Life...and I've Documented It! Deckman: I've got a record of your life, baby! デッキマン:ベイビーの生き様・・・しかと記録したぢゅ!
Historical edits:
Entry 49:
デッキマン:報奨金の受け取りをおこなうかぢゅ?
Deckman:Are you going to accept the reward money?
-{WS2503}--{b3}-デッキマン:-{br}-報奨金の受け取りをおこなうかぢゅ? Deckman:Do you accept the bounty? Deckman: Will you accept the bounty? Deckman: Do you accept bounties? デッキマン:報奨金の受け取りをおこなうかぢゅ?
Historical edits:
Entry 50:
ガリィ: ああ、受け取っておくよ! まだいいよ・・・
Alita: Yeah, I′ll take that! Not yet...
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-ああ、受け取っておくよ!-{\\}--{[1 }-まだいいよ・・・-{i010}- Gally:Yeah, I'll take it! I'm not... Gally: Yeah, I'll take it! I'm not done. Gally: Oh, I'll take that! Still good. ガリィ:ああ、受け取っておくよ!まだいいよ・・・
Historical edits:
Entry 51:
デッキマン:支払いを終了したぢゅ!
Deckman:I′ve finished paying you!
-{WS2503}--{b3}-デッキマン:-{br}-支払いを終了したぢゅ! Deckman:We're done paying! Deckman: I've finished paying you! Deckman: Payment has been closed! デッキマン:支払いを終了したぢゅ!
Historical edits:
Entry 52:
デッキマン:アイテムを購入するのかぢゅ?
Deckman:Do you want to buy items?
-{WS2503}--{b3}-デッキマン:-{br}-アイテムを購入するのかぢゅ? Deckman:Do you want to buy items? Deckman: You want to buy an item? Deckman: Will you buy the item? デッキマン:アイテムを購入するのかぢゅ?
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-リストを表示してもらえる?-{\\}--{[1 }-今のところ間に合ってるよ・・・-{i010}- Gally:Can you show me the list, please? So far, I've made it... Gally: Can you show me the list? We're on time for the moment... Gally: Can you show me the list? It's just in time for now. ガリィ:リストを表示してもらえる?今のところ間に合ってるよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-ボディのチューンナップや回復を-{\\}-おこなうかぢゅ? Deckman:Do you want to do a body tune-up or recovery? Deckman: Do you want to do a body tune-up or recovery? Deckman: Do you do body tune-ups and recoveries? デッキマン:ボディのチューンナップや回復をおこなうかぢゅ?
Historical edits:
Entry 55:
ガリィ: お願いするよ! 大丈夫・・・必要ないよ!
Alita: Yes, please! It′s okay... I don′t need it!
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-お願いするよ!-{\\}--{[1 }-大丈夫・・・必要ないよ!-{i010}- Gally:Please, please! It's okay...I don't need it! Gally: Please! I don't... I don't need it! Gally: I'm begging you! Don't worry, you don't have to! ガリィ:お願いするよ!大丈夫・・・必要ないよ!
Historical edits:
Entry 56:
デッキマン:他に用があるかぢゅ?
Deckman:Is there anything else I can do for you?
-{WS2503}--{b3}-デッキマン:-{br}-他に用があるかぢゅ? Deckman:Is there anything else you need? Deckman: What else can I do for you, huh? Deckman: Is there anything else I can do for you? デッキマン:他に用があるかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-もう忘れ物はないぢゅ? Deckman:You haven't left anything behind, have you? Deckman: No more lost items, huh? Deckman: Have you forgotten anything yet? デッキマン:もう忘れ物はないぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-それじゃベイビー・・・-{\\}-私は再び仮死モードに入るぢゅ・・・ Deckman:Well, baby...I'm going to go into suspended animation again. Deckman: Okay, baby...I'm going into suspended animation mode again... Deckman: Well then baby I'm going into suspended animation mode again! デッキマン:それじゃベイビー・・・私は再び仮死モードに入るぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-でも、ベイビーに起こされたせいで・・・-{\\}-エネルギーをかなり消費してしまったぢゅ・・・ Deckman:But with all that baby waking me up...I've used up a lot of energy. Deckman: But being woken up by baby...consumed a lot of energy. Deckman: But I used up a lot of energy being woken up by Baby! デッキマン:でも、ベイビーに起こされたせいで・・・エネルギーをかなり消費してしまったぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-今度呼ばれても・・・-{\\}-目を覚ますことはないかもしれないぢゅ・・・ Deckman:The next time they call us, we may never wake up. Deckman: Next time you're called upon, you may never wake up. Deckman: You may not wake up the next time you're called デッキマン:今度呼ばれても・・・目を覚ますことはないかもしれないぢゅ・・・
Historical edits:
Total execution time in seconds: 1.2663249969482
WP-xxx-yyy / WP+xxx+yyy
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.