Working on: MP038_15.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
市民:フン・・・ まだユーゴを発見出来ていないのか?
Citizen:Hmm...you haven′t found Hugo yet?
-{WS2503}--{b3}-市民:-{br}-フン・・・-{\\}-まだユーゴを発見出来ていないのか? Citizen:Hmm...you haven't found Hugo yet? Citizen : Hmm... haven't you found Hugo yet? Citizen: Haven't you discovered Hugo yet? 市民:フン・・・まだユーゴを発見出来ていないのか?
-{WS2503}--{b3}-市民:-{br}-そうだな・・・-{\\}-潜伏先として考えられるのは、-{\\}-とにかく人目につかない場所・・・ Citizen:Well, that's a good place to hide out...out of sight. Citizen: Well... the only possible place to hide is in a secluded area anyway... Citizen: Well, the only place I can think of to hide is in a secluded place. 市民:そうだな・・・潜伏先として考えられるのは、とにかく人目につかない場所・・・
-{WS2503}--{b3}-市民:-{br}-おそらく、廃工場あたりじゃないのかい? Citizen:Maybe it's an abandoned factory? Citizen: Probably around the abandoned factory? Citizen: Probably in an abandoned factory, isn't it? 市民:おそらく、廃工場あたりじゃないのかい?
-{WS2503}--{b3}-市民:-{br}-ところで、繰り返すようだが・・・-{\\}-あくまで賞金首としてユーゴを追ってるんだろうな?-{@@}-さもなくば・・・-{\\}-ファクトリー反逆罪だということを-{\\}-忘れないことだ・・・ Citizen:By the way, again...you're after Hugo as a bounty hunter, aren't you? Or else ...you'd better remember that it's factory treason ... Citizen : By the way, I'm going to repeat myself, but... you're just following Hugo as a bounty, right? Or else... don't forget it's Factory treason... Citizen: By the way, I know I'm repeating myself, but you're going after Hugo as a bounty, right? Otherwise it's factory treason, remember. 市民:ところで、繰り返すようだが・・・あくまで賞金首としてユーゴを追ってるんだろうな?さもなくば・・・ファクトリー反逆罪だということを忘れないことだ・・・
-{WS2503}--{b3}-市民:-{br}-ユーゴのヤロォ・・・-{\\}-まァだ狩られてねェみてェだな? Citizen:Yugo, you look like you haven't been hunted yet, huh? Citizen : Hugo's Yello....looks like he's not being hunted yet, right? Citizen: Looks like Hugo's still not hunted, huh? 市民:ユーゴのヤロォ・・・まァだ狩られてねェみてェだな?
-{WS2503}--{b3}-市民:-{br}-何人ものハンターが、ヤツの首を狙ってあちこち-{\\}-捜してるよォだが・・・ Citizen:I've got a bunch of hunters looking for his head all over the place. Citizen : There are hunters out there looking for his head. Citizen: Several hunters are searching everywhere for his head... 市民:何人ものハンターが、ヤツの首を狙ってあちこち捜してるよォだが・・・
-{WS2503}--{b3}-市民:-{br}-ヤツらの目はフシ穴だな・・・-{\\}-オレは廃工場あたりがアヤしいとにらんでンだが・・・ Citizen:They're looking for a barbed hole. I'm just trying to get a good look at the old factory. Citizen: They're blind.......I'm thinking more like an abandoned factory... Citizen: Their eyes are faulty, and I'm looking at an abandoned factory as a possible place. 市民:ヤツらの目はフシ穴だな・・・オレは廃工場あたりがアヤしいとにらんでンだが・・・
-{WS2503}--{b3}-市民:-{br}-あの注油屋、まだ狩られてないよォだなァ・・・ Citizen:That oiler hasn't been hunted yet... Citizen : That oiler hasn't been hunted yet... Citizen: That oiler hasn't been hunted yet, has he? 市民:あの注油屋、まだ狩られてないよォだなァ・・・
-{WS2503}--{b3}-市民:-{br}-だが、もう時間の問題だろォなァ・・・ Citizen:But I guess it's just a matter of time. Citizen : But it's only a matter of time... Citizen: But it's only a matter of time... 市民:だが、もう時間の問題だろォなァ・・・
-{WS2503}--{b3}-市民:-{br}-この町の賞金稼ぎの追跡を、どこまで-{\\}-振り切れンのかみものではあるがな・・・ Citizen:I'm not sure how far we can go in tracking the bounty hunters in this town. Citizen: How much longer do we have to keep track of this town's reward money? Citizen: I wonder how far I can shake off this town's pursuit of reward money... 市民:この町の賞金稼ぎの追跡を、どこまで振り切れンのかみものではあるがな・・・
-{WS2503}--{b3}-市民:-{br}-ユーゴの野郎、廃工場でザレムを見上げるのが-{\\}-シュミだとか、ワケわかンねェこと言ってたからなァ。 Citizen:Hugo's been saying some nonsense about how it's shumi to look up at Salem in an abandoned factory. Citizen : Hugo's bastard said something about looking up at Tiphares in an abandoned factory and I don't know what he was talking about. Citizen: Hugo said something about looking up at Tiphares in an abandoned factory as a simulation. 市民:ユーゴの野郎、廃工場でザレムを見上げるのがシュミだとか、ワケわかンねェこと言ってたからなァ。
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.