Working on: MP036_23.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-デッキマン:-{br}-クズ鉄町のありさまを見てないのかぢゅ? Deckman:You haven't seen what's going on in Kuzu Tekmachi? Deckman: Have you not seen the Scrapyard in action? Deckman: Haven't you seen what the Scrapyard has become? デッキマン:クズ鉄町のありさまを見てないのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-・・・どうせやるだけムダだぢゅ・・・-{@@}-どうせあとしばらくで、ベイビーの活動記録もこの-{\\}-ファクトリー33と共に、消えてなくなるんだ-{\\}-ぢゅ・・・ Deckman:It's a waste of time......In a little while, baby's record will be gone along with Factory 33... Deckman: ...It's useless to do it anyway....The record of our activities will be gone along with this Factory 33 in a little while anyway... Deckman: It's a waste of time anyway, in a little while, Baby's activity record will disappear along with this Factory 33! デッキマン:・・・どうせやるだけムダだぢゅ・・・どうせあとしばらくで、ベイビーの活動記録もこのファクトリー33と共に、消えてなくなるんだぢゅ・・・
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}- Gally:Save the data, please! It's good... Gally: Data save, please! I don't want to... Gally: I'm gonna need a data save! I knew it! ガリィ:データセーブをお願いするよ!やっぱりいいや・・・
Historical edits:
Entry 6:
デッキマン:一応記録したぢゅ・・・
Deckman:I recorded it just in case.
-{WS2503}--{b3}-デッキマン:-{br}-一応記録したぢゅ・・・ Deckman:I recorded it just in case. Deckman: I just recorded it. Deckman: I've recorded it. デッキマン:一応記録したぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-今さらデータのセーブだなんて・・・-{\\}-空しい作業だぢゅ・・・ Deckman:Saving data now...it's a hollow task. Deckman: Saving data after all this time...such an empty task. Deckman: Saving data after all this time is an empty task デッキマン:今さらデータのセーブだなんて・・・空しい作業だぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-・・・あの魔人の前では、賞金首なんて-{\\}-ちっぽけな問題だぢゅ・・・ Deckman:Bounty hunters are such a trivial matter in front of that genie... Deckman: ...in front of that demon, the bounty is a minor issue... Deckman: In front of that demon, bounty is a small matter デッキマン:・・・あの魔人の前では、賞金首なんてちっぽけな問題だぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-こんな状況で、チップを手に入れても-{\\}-仕方ないぢゅ? Deckman:Under the circumstances, what's the point of getting the chip? Deckman: What's the use of getting a chip in this situation? Deckman: In a situation like this, what's the point of getting a chip? デッキマン:こんな状況で、チップを手に入れても仕方ないぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-じゃあいいよ・・・-{i010}- Gally:Thank you for the cash! It's okay... Gally: I need to redeem my money! Okay. Gally: I'm going to ask you to redeem it! Okay then. ガリィ:換金をお願いするよ!じゃあいいよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-このままファクトリーが崩壊すれば・・・-{\\}-チップなんて、ただの石コロに過ぎないぢゅ・・・ Deckman:If the factory continues to collapse, the chip will be nothing more than a stone... Deckman: If the Factory collapses like this... chips are just rocks... Deckman: If the factory collapses like this, chips will be nothing more than rocks! デッキマン:このままファクトリーが崩壊すれば・・・チップなんて、ただの石コロに過ぎないぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-・・・ベイビー・・・無事だったのか-{\\}-ぢゅ? Deckman:Oh, baby, are you okay? Deckman: ...Baby... are you okay? Deckman: Baby, are you okay? デッキマン:・・・ベイビー・・・無事だったのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-例の魔人は・・・今、どんな様子だぢゅ?-{\\}-今のところ、おとなしくしてるのかぢゅ? Deckman:That demon...how is he now? So far, you've been quiet? Deckman: What's that demon doing now? Have you been quiet so far? Deckman: How's that demon of yours doing now? Is he behaving himself for the moment? デッキマン:例の魔人は・・・今、どんな様子だぢゅ?今のところ、おとなしくしてるのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-そうか・・・だが、いつまた暴れ出すやも-{\\}-知れないぢゅ!我々が置かれている状況に変化はない-{\\}-ぢゅ・・・ Deckman:I see...but they could be out of control again at any moment! There is no change in the situation we are in. Deckman: Yeah...but it could go off again at any moment! Our situation has not changed... Deckman: I see, but we could be on the verge of another rampage at any moment! There's no change in the situation we're in. デッキマン:そうか・・・だが、いつまた暴れ出すやも知れないぢゅ!我々が置かれている状況に変化はないぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-あの魔人には、ファクトリーが所有する-{\\}-銃火器もまったく歯が立たないぢゅ・・・ Deckman:The Factory's firearms are no match for that genie... Deckman: Factory-owned firearms are no match for that demon ... Deckman: Even the factory's firearms are no match for that demon! デッキマン:あの魔人には、ファクトリーが所有する銃火器もまったく歯が立たないぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-まさか、あんな怪物が攻撃してくるとは・-{\\}-・・ファクトリーも予想だにしてなかったぢゅ・・・ Deckman:We didn't expect a monster like that to attack us...and the factory didn't expect that. Deckman: We didn't expect a monster like that to attack us...Factory didn't expect it either. Deckman: The Factory didn't expect such a monster to attack us! デッキマン:まさか、あんな怪物が攻撃してくるとは・・・ファクトリーも予想だにしてなかったぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-もはや我々に打つ手は残されてないぢゅ・-{\\}-・・ Deckman:There's nothing left for us to do. Deckman: There's nothing left for us to do. Deckman: There's nothing left for us to do デッキマン:もはや我々に打つ手は残されてないぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-このままでは・・・このファクトリー33-{\\}-が破壊されてしまうのも、時間の問題だぢゅ・・・ Deckman:At this rate...it's only a matter of time before Factory 33 is destroyed... Deckman: At this rate... it's only a matter of time before the Factory 33 is destroyed. Deckman: If this keeps up, it's only a matter of time before this Factory 33 is destroyed! デッキマン:このままでは・・・このファクトリー33が破壊されてしまうのも、時間の問題だぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-今までの戦果を確認するかぢゅ? Deckman:Well, without further ado...Baby! Let's see what we've got so far. Deckman: Well, aside from that...baby! Want to see what we've done so far? Deckman: Well, that's it, baby! Let's go over the results of the battle so far, shall we? デッキマン:ま、それはさておき・・・ベイビー!今までの戦果を確認するかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-別にいいよ・・・-{\\}--{[1 }-一応確認しとこうかな?-{i010}- Gally:It's okay. I...I'm just gonna check it out, okay? Gally: No problem... I'll check it out just in case. Gally: It's okay, I'll just check it out. ガリィ:別にいいよ・・・一応確認しとこうかな?
-{WS2503}--{b3}-デッキマン:-{br}-あの魔人は、おそらく全てを破壊し尽くす-{\\}-つもりだぢゅ・・・ Deckman:That genie is probably going to destroy everything... Deckman: That demon is probably going to destroy everything ... Deckman: That demon is probably going to destroy everything! デッキマン:あの魔人は、おそらく全てを破壊し尽くすつもりだぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-それが・・・避けようのない我々の運命-{\\}-なのかぢゅ・・・? Deckman:Is this our inevitable destiny? Deckman: Is it...our inevitable fate? Deckman: Is this our inevitable fate? デッキマン:それが・・・避けようのない我々の運命なのかぢゅ・・・?
-{WS2503}--{b3}-デッキマン:-{br}-・・・ベイビー・・・まだ何か用かぢゅ? Deckman:Baby, what more do you want? Deckman: ...Baby...you want something else? Deckman: Baby, do you still want something? デッキマン:・・・ベイビー・・・まだ何か用かぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-これから、みんなあの魔人に殺されると-{\\}-いうのに・・・これ以上の悪あがきは無意味だぢゅ・・-{\\}-・ Deckman:From now on, we're all going to be killed by that genie...There's no point in making any more of an effort... Deckman: From now on, that demon is going to kill us all...there's no point in trying to make it worse... Deckman: It's pointless to make any more attempts when we're all about to be killed by that demon! デッキマン:これから、みんなあの魔人に殺されるというのに・・・これ以上の悪あがきは無意味だぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーも結構、往生際が悪いぢゅ・・・ Deckman:Baby, you can't be too bad yourself. Deckman: Baby doesn't get along very well... Deckman: Baby's got a bad temper, too! デッキマン:ベイビーも結構、往生際が悪いぢゅ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.