Working on: MP042_8.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-マードック:-{br}-観念せい!この・・・ゴキブリめがッ!! Murdock:It's okay! You...cockroaches! Murdock: Contemplation! You cockroach! Murdock: Give it up! You cockroach! マードック:観念せい!この・・・ゴキブリめがッ!!
-{b2}-ガリィ:-{br}-わかってる・・・ただ、少しだけ時間を-{\\}-もらうよ・・・ Gally:I know. I just need a minute of your time. Gally: I know... I just need a little time... Gally: I know, I know, I just need a minute. ガリィ:わかってる・・・ただ、少しだけ時間をもらうよ・・・
-{b2}-ガリィ:-{br}-・・・恨みを・・・はらしたいか? Gally:You want to...get it out? Gally: You want to... tear it off? Gally: You want to get rid of a grudge? ガリィ:・・・恨みを・・・はらしたいか?
-{b5}-ザパン:-{br}-貴様ァァァ・・・貴様のせいで-{\\}-俺はァァァッ!! Zapan:You son of a bitch...you made me sick! Zapan: You... you... it's your fault I'm aaaaah! Zapan: You're the reason I'm here! ザパン:貴様ァァァ・・・貴様のせいで俺はァァァッ!!
-{b2}-ガリィ:-{br}-・・・お前に、最後のチャンスをあげるよ・・-{\\}-・ Gally:I'm going to give you one last chance to... Gally: ...I'm giving you one last chance... Gally: I'm giving you one last chance. ガリィ:・・・お前に、最後のチャンスをあげるよ・・・
-{b2}-ガリィ:-{br}-私は、しばらくこのままでじっとしている・・-{\\}-・ Gally:I'm going to stay put for a while... Gally: I'm just going to stay put for a while... Gally: I'm going to stay put like this for a while ガリィ:私は、しばらくこのままでじっとしている・・・
-{b2}-ガリィ:-{br}-・・・そのあいだ、お前の好きにするがいい・-{\\}-・・ Gally:In the meantime, you can do what you want... In the meantime, you can do what you want... Gally: In the meantime, you can do as you please ガリィ:・・・そのあいだ、お前の好きにするがいい・・・
-{b3}-マードック:-{br}-バカな・・・みすみす殺されるつもり-{\\}-かッ!? Murdock:Don't you dare...you're gonna get yourself killed! Murdock: Stupid... You're going to get yourself killed! Murdock: You're going to get yourself killed, you idiot! マードック:バカな・・・みすみす殺されるつもりかッ!?
-{b5}-ザパン:-{br}-ハァ・・・ハァ・・・ハァ・・・ハァッ・・・ Zapan:Ha, ha, ha, ha, ha, ha, ha... Zapan: Hah... hah... hah... hah... hah... Zapan: hah hah hah hah! ザパン:ハァ・・・ハァ・・・ハァ・・・ハァッ・・・
-{b3}-マードック:-{br}-これで・・・ようやくサラも・・・-{\\}-安らかな眠りに就けるだろう・・・ Murdock:And now, at last, Sarah will be able to go to sleep in peace. Murdock: This... will allow Sarah to finally... go to sleep... in peace. Murdock: Now Sarah can finally rest in peace マードック:これで・・・ようやくサラも・・・安らかな眠りに就けるだろう・・・
-{b2}-ガリィ:-{br}-涙を流す奴なんていないさ・・・ Gally:No one's going to shed a tear... Gally: No one's gonna shed a tear... Gally: No One Shed a Tear ガリィ:涙を流す奴なんていないさ・・・
-{b3}-巨漢:-{br}-だ・・・旦那様の・・・じ・・・実験材料に・・-{\\}-・ Big guy:It's your husband's... Giant: That's your husband's... Giant: The Master's Experimental Material 巨漢:だ・・・旦那様の・・・じ・・・実験材料に・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.