Working on: MP061_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ガリィ:キバ公!
Alita:Duke Fang!
-{b2}-ガリィ:-{br}-キバ公! Gally:Kiva! Gally: Duke Fang! Gally: Duke Fang! ガリィ:キバ公!
-{b2}-ガリィ:-{br}-よし、じゃあコヨミちゃんを頼んだよ!キバ公-{\\}-・・・無事に地上まで送り届けてあげて! Gally:Okay, you've got Koyomi! Lord Kiva...Get him back to the ground safely! Gally: Alright, you take care of Koyomi, Duke Fang...get her back to earth safely! Gally: Alright, I'll take care of Koyomi, Duke Fang, make sure she gets to the ground safely! ガリィ:よし、じゃあコヨミちゃんを頼んだよ!キバ公・・・無事に地上まで送り届けてあげて!
-{b2}-ガリィ:-{br}-故郷・・・ってなんの事だ!? Gally:Home...what the hell are you talking about? Gally: Hometown... what do you mean by that! Gally: what's home? ガリィ:故郷・・・ってなんの事だ!?
-{b5}-マカク:-{br}-グゥルル・・・まわりの景色をようく見ろ! Makaku:Grrrrr...Look around you! Makaku: Gulel... look at your surroundings. Makaku: Gululu, look around you! マカク:グゥルル・・・まわりの景色をようく見ろ!
-{b5}-マカク:-{br}-俺は、ここで生まれ育ったのだ!! Makaku:I was born and raised here! Makaku: I was born and raised here! Makaku: I was born and raised here! マカク:俺は、ここで生まれ育ったのだ!!
-{b5}-マカク:-{br}-気づいたか?ここは遺跡だ!地にうずもれた-{\\}-大昔の大都市なのだ! Makaku:Did you notice? This is a ruin! It's a great old metropolis huddled in the ground! Makaku: Did you notice? This place is a relic! It's a big old city that's buried in the ground! Makaku: Did you notice? These are ruins! It's a great city from long ago, buried in the earth! マカク:気づいたか?ここは遺跡だ!地にうずもれた大昔の大都市なのだ!
-{b5}-マカク:-{br}-天空のザレムのゴミはクズ鉄町に!クズ鉄町の-{\\}-汚水は、さらにここに流れ込む。 Makaku:Zarem's trash in the sky is in the scum iron town! The cesspool of the Kuzu Iron Town will flow further here. Makaku: Tiphares garbage in the sky goes into the Scrapyard! Makaku: The trash from the Tiphares in the sky goes to the Scrapyard! The sewage from the Scrapyard further flows here. マカク:天空のザレムのゴミはクズ鉄町に!クズ鉄町の汚水は、さらにここに流れ込む。
-{b5}-マカク:-{br}-地上のあらゆる腐敗のエキスを喰らって俺は-{\\}-生きのびたのだァ!! Makaku:I have eaten the extracts of every corruption on earth and I have lived! Makaku: I survived by eating the essence of all the corruption on earth! Makaku: I survived by eating the extracts of all the corruption on earth! マカク:地上のあらゆる腐敗のエキスを喰らって俺は生きのびたのだァ!!
-{b5}-マカク:-{br}-俺の母親は便所で俺を生みクソと一緒にここへ-{\\}-流した。 Makaku:My mother made me in the latrine and flushed me down here with her shit. Makaku: My mother gave birth to me in the latrine and flushed me here with her shit. Makaku: My mother gave birth to me in the toilet and flushed me down here with the shit. マカク:俺の母親は便所で俺を生みクソと一緒にここへ流した。
-{b5}-マカク:-{br}-他人のガキを命がけで-{\\}-助けに来るとはなァーッ! Makaku:Risking your life to save a stranger's kid... Makaku: Risking your life to save another kid! Makaku: How dare you risk your life to save someone else's kid! マカク:他人のガキを命がけで助けに来るとはなァーッ!
-{b5}-マカク:-{br}-まず、そのガキから切り刻んでやるぜェッ! Makaku:First, I'm going to cut you up out of that kid! Makaku : I'm going to chop up the kid first! Makaku: I'm gonna start by cutting up that kid! マカク:まず、そのガキから切り刻んでやるぜェッ!
-{b2}-ガリィ:-{br}-赤ん坊と犬には手を出すな! Gally:Leave the babies and dogs alone! Gally: Don't mess with the baby and the dog! Gally: leave the baby and the dog alone! ガリィ:赤ん坊と犬には手を出すな!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.