Working on: MP042_7.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ガリィ:ひさしぶりだな・・・ザパン・・・
Alita:Long time no see...Zapan...
-{b2}-ガリィ:-{br}-ひさしぶりだな・・・ザパン・・・ Gally:Long time no see...Zapan... Gally : Long time no see...Zapan... Gally: Long time no see, Zapan! ガリィ:ひさしぶりだな・・・ザパン・・・
-{b2}-ガリィ:-{br}-お前・・・まだ私にやられた事を・・・根に-{\\}-持っているのか? Gally:You...you're still upset about what I did to you, aren't you? Gally: You... are you still... upset about what I did to you? Gally: Are you still upset about what I did to you? ガリィ:お前・・・まだ私にやられた事を・・・根に持っているのか?
-{b5}-ザパン:-{br}-ああ・・・お・・・覚えているんだろーな?-{\\}-お前は・・・? Zapan:Oh, you remember me, don't you? What are you...? Zapan: Oh... oh... you remember that, don't you? What about you...? Zapan: Oh, you remember me, don't you? What about you? ザパン:ああ・・・お・・・覚えているんだろーな?お前は・・・?
-{b5}-ザパン:-{br}-この俺から何を奪ったのかを・・・覚えている-{\\}-んだろーな?・・・思い出してもらわねーと・・・ Zapan:You remember what you took from me...don't you? I need you to remember that. Zapan: You remember what you took from me here... right? I have to remind you. Zapan: You remember what you took from me, don't you? I need to be reminded. ザパン:この俺から何を奪ったのかを・・・覚えているんだろーな?・・・思い出してもらわねーと・・・
-{b5}-ザパン:-{br}-やりきれねーぜ!俺が味わってきた地獄を・・-{\\}-・お前にも分けてやらねーとな・・・ Zapan:You're killing me! The hell I've been through, I'm gonna have to share it with you. Zapan : Can't do it! All the hell I've been through I think you deserve a little piece of that, don't you? Zapan: I can't do this! I'm going to have to share the hell I've been through with you. ザパン:やりきれねーぜ!俺が味わってきた地獄を・・・お前にも分けてやらねーとな・・・
-{b2}-ガリィ:-{br}-ならばッ!・・・復讐に関係のないハンター達-{\\}-を、殺してまわってるのはどういう了見だッ?・・・ Gally:Well, then! What's the point of going around killing hunters who have nothing to do with revenge? I... Gally : Then! You're going around killing hunters who have nothing to do with revenge. I... Gally: Then! What is the point of you going around killing hunters who have nothing to do with revenge? ガリィ:ならばッ!・・・復讐に関係のないハンター達を、殺してまわってるのはどういう了見だッ?・・・
-{b2}-ガリィ:-{br}-私に復讐したいのならッ!・・・何故、私の-{\\}-ところに直接やって来ないッ!? Gally:If you want to get back at me! Why don't you come directly to me? Gally: If you want to get revenge on me! Why didn't he come to me directly? Gally: If you want revenge on me! Why don't you come directly to me? ガリィ:私に復讐したいのならッ!・・・何故、私のところに直接やって来ないッ!?
-{b2}-ガリィ:-{br}-・・・恐いのか?・・・私が・・・ Gally:Are you afraid? I'll...I'll... Gally: ...Are you afraid? I'll... I'll... Gally: are you afraid? Me. ガリィ:・・・恐いのか?・・・私が・・・
-{WS2503}--{b2}-ガリィ:-{br}-その臆病さが・・・お前に手を差し伸べ、-{\\}-救おうとしてくれたサラさんの命を、奪うことに-{\\}-なったんだなッ? Gally:That cowardice...that's why you took the life of Sarah-san, who reached out to you and tried to save you, didn't you? Gally: Your cowardice led you to take Sarah's life after she reached out to you and tried to save you, didn't it? Gally: Your cowardice cost you the life of Sarah, the woman who reached out to you and tried to save you, didn't it? ガリィ:その臆病さが・・・お前に手を差し伸べ、救おうとしてくれたサラさんの命を、奪うことになったんだなッ?
-{b2}-ガリィ:-{br}-私が今ここで・・・引導を渡してやるッ! Gally:I'm going to give you the lead right now! Gally: I'm going to hand over the reins here and now! Gally: I'll lead you out here and now! ガリィ:私が今ここで・・・引導を渡してやるッ!
-{b5}-ザパン:-{br}-あ・・・悪魔だァ・・・お前は・・・-{\\}-悪魔だァァァアッ!! Zapan:You ...are the devil! Zapan: Ah... the devil... you are... the devil! Zapan: You're the devil, you're the devil, you're the devil! ザパン:あ・・・悪魔だァ・・・お前は・・・悪魔だァァァアッ!!
-{b5}-ザパン:-{br}-殺してやるゥゥゥッ!!俺に悪魔を殺す力を-{\\}-与えてくれッ! Zapan:I'm gonna kill you! Give me the power to kill a demon! Zapan: I'll kill you! Give me the power to kill the devil! Zapan: I'll kill you, I'll kill you! Give me the power to kill demons! ザパン:殺してやるゥゥゥッ!!俺に悪魔を殺す力を与えてくれッ!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.