Working on: MP056_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
マスター:ファクトリー33で、クライヴ・李に会った んだってな?
Master:You met Clive Lee at Factory 33?
-{WS2503}--{b3}-マスター:-{br}-ファクトリー33で、クライヴ・李に会った-{\\}-んだってな? Master:You met Clive Lee at Factory 33? Master : I heard you met Clive Lee at Factory 33? Master: I heard you met Clive Lee at Factory 33? マスター:ファクトリー33で、クライヴ・李に会ったんだってな?
-{WS2503}--{b3}-マスター:-{br}-クライヴ・李と言えば・・・ずっと以前から-{\\}-このクズ鉄町で賞金首を追い続けている、超ベテランの-{\\}-賞金稼ぎだ。お前の大先輩だぞ、ガリィ! Master:Speaking of Clive Lee...he's a super veteran bounty hunter who has been chasing bounty leaders in this scum iron town for a long time now. He's your senior, Gally! Master: Speaking of Clive Lee... he's a veteran reward money maker who's been chasing bounty for a long time now with the Scrapyard. He's your mentor, Gally! Master: Clive Lee is a very experienced reward money earner who has been chasing bounty here at the Scrapyard for a long time. He's your senior, Gally! マスター:クライヴ・李と言えば・・・ずっと以前からこのクズ鉄町で賞金首を追い続けている、超ベテランの賞金稼ぎだ。お前の大先輩だぞ、ガリィ!
-{WS2503}--{b3}-マスター:-{br}-ごくたまにだが・・・このカンサスに来る-{\\}-こともあるが、無愛想なヤツだよな・・・ Master:Every once in a while, he comes to this Kansas, and he's a brusque guy... Master : Every once in a while, I come to Kansas and he's not very friendly. Master: He comes to Kansas very occasionally, but he's not very sociable, is he? マスター:ごくたまにだが・・・このカンサスに来ることもあるが、無愛想なヤツだよな・・・
-{WS2503}--{b3}-マスター:-{br}-ヤツには、白熱掌(はくねつしょう)って-{\\}-いう、必殺技があってな・・・ Master:He's got a special move called White Hot Palm... Master : He has a special move called the White Heat Palm... Master: He has a special move called the "White Heat Palm". マスター:ヤツには、白熱掌(はくねつしょう)っていう、必殺技があってな・・・
-{WS2503}--{b3}-マスター:-{br}-掌(てのひら)を白熱化させることで、相手-{\\}-に致命的なダメージを与えることができるらしい。-{\\}-ウワサじゃ、鋼鉄までも溶かしきってしまうってよ! Master:It is said that the palm of the hand can be incandescent to deal deadly damage to an opponent. Rumor has it you'll melt all the steel in your body! Master: It is said that by turning the palm of your hand into an incandescent flame, you can deal fatal damage to your opponent. Rumor has it that it can even melt steel! Master: It is said that by turning your palm incandescent, you can inflict fatal damage on your opponent. Rumor has it that it can even melt through steel! マスター:掌(てのひら)を白熱化させることで、相手に致命的なダメージを与えることができるらしい。ウワサじゃ、鋼鉄までも溶かしきってしまうってよ!
-{WS2503}--{b3}-マスター:-{br}-その掌で、今までに数え切れない程の賞金首-{\\}-を、一瞬にして血祭りにあげてきたって話だ。 Master:It's a story about how he's been able to make countless bounty hunters bleed in an instant with his hands. Master: I'm talking about how you've bled countless bounty in your hands in an instant. Master: I'm talking about the countless bounty I've bled in an instant with that palm. マスター:その掌で、今までに数え切れない程の賞金首を、一瞬にして血祭りにあげてきたって話だ。
-{WS2503}--{b3}-マスター:-{br}-お前もハンターなんだから、クライヴ・李の-{\\}-名前くらいは覚えといた方がいいぞ? Master:You're a hunter, too, so you'd better at least remember the name of Clive Li, right? Master: You're a hunter too, so you should at least remember Clive Lee's name. Master: Since you're a hunter, you should at least remember Clive Lee's name, right? マスター:お前もハンターなんだから、クライヴ・李の名前くらいは覚えといた方がいいぞ?
-{WS2503}--{b3}-ゴンズ:-{br}-いやあ、このバーカンサスの店内補修工事完了-{\\}-と営業再開を祝してな・・・お祝いに駆けつけたの-{\\}-よォ!ワシもここの常連だからなァ! Gonzu:Well, to celebrate the completion of repairs and the reopening of this Barkansas store...we came out to celebrate! I'm a regular here, too, you know! Gonzu: Well, we came to celebrate the completion of the renovation and reopening of Bar Kansas...! I'm a regular customer here. Gonzu: Well, I'm here to congratulate Bar Kansas on the completion of repairs and the reopening of their bar! I'm a regular here too! ゴンズ:いやあ、このバーカンサスの店内補修工事完了と営業再開を祝してな・・・お祝いに駆けつけたのよォ!ワシもここの常連だからなァ!
-{WS2503}--{b3}-ゴンズ:-{br}-それにしても、無事に営業が再開出来て-{\\}-よかったよなァ!床に大穴が開いてるのを見た時には、-{\\}-どうなることかと思ったが・・・なァ!マスター! Gonzu:Anyway, it's a good thing we're back in business, isn't it! When I saw the huge hole in the floor, I thought, what's going to happen...huh! Master! Gonzu: I'm glad you're back in business, though! When I saw the big hole in the floor, I wondered what was going to happen... Naah, Master! Gonzu: I'm glad you're back in business, then! When I saw the big hole in the floor, I was wondering what was going to happen! ゴンズ:それにしても、無事に営業が再開出来てよかったよなァ!床に大穴が開いてるのを見た時には、どうなることかと思ったが・・・なァ!マスター!
-{WS2503}--{b3}-ゴンズ:-{br}-ところでガリィちゃん、狩りに出かけたと聞い-{\\}-たが・・・こんなところでどうしたね? Gonzu:By the way, Gally, I heard you were out hunting...What are you doing in this place? Gonzu: By the way, Gally, I heard you were out hunting...what are you doing here? Gonzu: By the way, Gally, I heard you were out hunting, what brings you here? ゴンズ:ところでガリィちゃん、狩りに出かけたと聞いたが・・・こんなところでどうしたね?
-{b3}-ハンター:-{br}-俺もハンター・ウォリア-のはしくれだから-{\\}-クライヴ・李の名前ぐらいは知ってるぜ? Hunter:I'm a hunter warrior myself, so I know the name of Klaive Lee, right? Hunter: I'm part of Hunter Warrior, so I know Clive Lee's name. Hunter: I'm a Hunter Warrior myself, so I at least know the name Clive Lee. ハンター:俺もハンター・ウォリア-のはしくれだからクライヴ・李の名前ぐらいは知ってるぜ?
-{b3}-ハンター:-{br}-ところであんた、メギルを追ってるのかい? Hunter:So you're chasing Megill, are you? Hunter: You're after Megil, by the way? Hunter: By the way, are you following Megil? ハンター:ところであんた、メギルを追ってるのかい?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.