Working on: MP006_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WP-112+024}--{WS1403}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-屋上に行ってみようかな?-{\\}--{[DD1 }-やっぱりやめておこう・・・-{i010}- Gally:Let's go to the rooftop, shall we? I don't think we should... Gally: Let's go to the rooftop, shall we? I don't think we should... Gally: Shall we go to the roof? I think I'd better not. ガリィ:屋上に行ってみようかな?やっぱりやめておこう・・・
-{WP-072+008}--{WS0906}--{t0}-何階に行こうかな?-{w+02}--{[DD1 }-4階-{\\}--{w+02}--{[2 }-3階-{\\}--{w+02}--{[3 }-2階-{\\}--{w+02}--{[4 }-1階-{\\}--{w+02}--{[5 }-地下-{i010}- What floor should we go to? 4, 3, 2, 1, basement. Which floor do you want to go to, the 4th floor, the 3rd floor, the 2nd floor, the 1st floor, the basement? What floor shall we go to, the fourth, the third, the second, the first, the basement? 何階に行こうかな?4階3階2階1階地下
-{b3}-市民:-{br}-最近どうも肩の調子がおかしいんだよなァ・・・ Citizen:Lately, I've been feeling a little sick in my shoulder... Citizen : My shoulder has been feeling funny lately... Citizen: I've been feeling a little off lately with my shoulder. 市民:最近どうも肩の調子がおかしいんだよなァ・・・
-{b3}-市民:-{br}-どうも金属疲労が原因のようだから、イド先生-{\\}-にパーツを交換してもらおうと思ってね。 Citizen:It seems to be due to metal fatigue, so I thought I'd ask Dr. Ido to replace the parts. Citizen: It seems to be caused by metal fatigue, so I thought I'd get Dr. Ido to replace the part. Citizen: It looks like metal fatigue is the cause, so I thought I'd ask Dr. Ido to replace the parts. 市民:どうも金属疲労が原因のようだから、イド先生にパーツを交換してもらおうと思ってね。
-{b3}-市民:-{br}-このへんがサイボーグボディのいいところだよ-{\\}-なァ! Citizen:This is one of the good things about the cyborg body, isn't it! Citizen : This is the best part of the cyborg body! Citizen: This is what I like about cyborg bodies! 市民:このへんがサイボーグボディのいいところだよなァ!
-{b3}-市民:-{br}-脳を破壊されて絶対死になりさえしなければ、-{\\}-どんな大ケガをしても・・・-{@@}-イド先生のようなサイバネ医師に、パーツを交換して-{\\}-もらうだけで治っちゃうんだからね。 Citizen:As long as you don't die from the destruction of your brain, no matter what kind of serious injury you get...you can be cured just by having a cybernetic doctor like Dr. Ido replace the parts. Citizen: As long as you don't get absolutely killed by brain destruction, no matter what kind of serious injury you have...you can be healed just by having a cyberphysician like Dr. Ido replace the parts. Citizen: As long as your brain isn't destroyed and you don't die absolutely, any serious injury can be cured by simply having a cyberphysician like Dr. Ido replace the parts. 市民:脳を破壊されて絶対死になりさえしなければ、どんな大ケガをしても・・・イド先生のようなサイバネ医師に、パーツを交換してもらうだけで治っちゃうんだからね。
-{b3}-市民:-{br}-おかげで、クズ鉄町じゃ生身の人間より-{\\}-サイボーグの方が多いくらいだもんな。 Citizen:Thanks to that, there are more cyborgs than flesh-and-blood people in Kuzu Tekmachi. Citizen: Thanks to that, there are even more cyborgs than flesh-and-blood humans in the Scrapyard. Citizen: Thanks to you, there are more cyborgs than flesh and blood in the Scrapyard. 市民:おかげで、クズ鉄町じゃ生身の人間よりサイボーグの方が多いくらいだもんな。
-{b3}-市民:-{br}-お嬢ちゃんだって、見たところ脳以外は全て-{\\}-機械の完全サイボーグじゃないか? Citizen:Isn't your daughter a complete mechanical cyborg with everything but her brain? Citizen: Even the little girl is a full blown cyborg with everything but her brain, right? Citizen: Isn't the little girl a complete cyborg with everything but her brain a machine by the looks of it? 市民:お嬢ちゃんだって、見たところ脳以外は全て機械の完全サイボーグじゃないか?
-{b3}-市民:-{br}-ところで、イド先生・・・俺のボディはまだ-{\\}-診てくれないのかなァ? Citizen:By the way, Dr. Ido...you still haven't taken a look at my body, have you? Citizen : By the way, Dr. Ido.......do you think you can take a look at my body yet? Citizen: By the way, Dr. Ido, are you going to examine my body yet? 市民:ところで、イド先生・・・俺のボディはまだ診てくれないのかなァ?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.