Working on: MP034_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-市民:-{br}-うるッさいワねェッ!!何よッ? Citizen:Shut the fuck up! What the hell? Citizen : Shut up! What? Citizen: Shut up, you bastard! What? 市民:うるッさいワねェッ!!何よッ?
-{b3}-市民:-{br}-ジャマすンじゃないワよッ!これは全部、ワタシ-{\\}-のモンだからねッ! Citizen:Stay out of my way! It's all mine, after all! Citizen: You're in my way! This is all mine! Citizen: Don't mess with me! This is all my property! 市民:ジャマすンじゃないワよッ!これは全部、ワタシのモンだからねッ!
-{b3}-市民:-{br}-横取りしよォッたって、そうはいかないンだから-{\\}-ッ!! Citizen:Even if you try to take it away from me, that's not going to happen! Citizen: Even if you try to take it from me, that's not going to happen! Citizen: Even if you try to take it away from me, it's not going to happen! 市民:横取りしよォッたって、そうはいかないンだからッ!!
-{b3}-市民:-{br}-ああッ?何だァてめェッ?ジャマしてンじゃねェ-{\\}-よォッ! Citizen:Huh? What the fuck are you doing? Don't get in my way! Citizen : Huh? What the fuck? Stay out of my way! Citizen: Ah? What the hell is wrong with you? Get out of my way! 市民:ああッ?何だァてめェッ?ジャマしてンじゃねェよォッ!
-{b3}-市民:-{br}-ヒヒッ!このチップは、全部オレ様がいただいた-{\\}-ァッ!! Citizen:Hee hee! I'm the one who got all these chips! Citizen : Hee hee! I got all these chips! Citizen: Hee-hee! I'm the one who got all these chips! 市民:ヒヒッ!このチップは、全部オレ様がいただいたァッ!!
-{b3}-市民:-{br}-さわンじゃねェぞォ!ブッ殺されてェか、この-{\\}-アマぁッ!! Citizen:Don't you dare! You're going to get killed, you bitch! Citizen: Don't wave! You're gonna get us killed, bitch! Citizen: Don't you dare touch me! Do you want to get killed, you bitch? 市民:さわンじゃねェぞォ!ブッ殺されてェか、このアマぁッ!!
-{b3}-市民:-{br}-なな・・・何だよォっ!こ・・・このチップは、-{\\}-もう俺のモンだぞ! Citizen:What the...what the fuck? This chip is now mine! Citizen: Wha... what? The chip is mine now! Citizen: What the hell! I already own the chip here! 市民:なな・・・何だよォっ!こ・・・このチップは、もう俺のモンだぞ!
-{b3}-市民:-{br}-ぜ・・・絶対におまえなンかに、渡さねェからな-{\\}-ッ!! Citizen:I won't let you have it! Citizen: Yeah, I won't let you take it from me! Citizen: I'll never give this to you! 市民:ぜ・・・絶対におまえなンかに、渡さねェからなッ!!
-{b3}-市民:-{br}-え?そンなつもりはナイって?なんだ・・・-{\\}-おどかすなよ・・・ Citizen:What? You don't mean that? What the...You scared the shit out of me. Citizen : Huh? You don't mean that? Jesus.... You scared the shit out of me, man. Citizen: What? You don't mean that? Don't scare me. 市民:え?そンなつもりはナイって?なんだ・・・おどかすなよ・・・
-{b3}-市民:-{br}-チップが降って来てンのさ!空からな! Citizen:The chips are coming down on us! From the air! Citizen: The chips are falling! From the air! Citizen: It's raining chips! From the sky! 市民:チップが降って来てンのさ!空からな!
-{b3}-市民:-{br}-チップが、空から降って来てンのさ! Citizen:The chips are coming down from the sky! Citizen: Chips are falling from the sky! Citizen: Chips are falling from the sky! 市民:チップが、空から降って来てンのさ!
-{b2}-ガリィ:-{br}-・・・空からチップが降って来るって・・・-{\\}-一体どういうことだろ? Gally:...the chips falling from the sky...what the hell does that mean? Gally: ...What do you mean by chips falling from the sky? Gally: What the hell does it mean when chips are falling from the sky? ガリィ:・・・空からチップが降って来るって・・・一体どういうことだろ?
-{b2}-ガリィ:-{br}-ホントだ・・・チップが降ってきた・・・-{\\}-しかもこれ・・・10万単位のチップ・・・ Gally:It's true, the chips are coming down...and these...chips in the 100,000s. Gally: It's true... The chips are falling... and they're in the 100,000s... Gally: It's true, it's raining chips, and these are 100,000s of chips! ガリィ:ホントだ・・・チップが降ってきた・・・しかもこれ・・・10万単位のチップ・・・
-{b2}-ガリィ:-{br}-・・・ファクトリーの屋上には、ザレムへと-{\\}-伸びるチューブが係留されているはず・・・ Gally:...On the roof of the factory, a tube leading to Salem is moored... Gally: ... there should be a tube moored on the roof of the factory that extends to Tiphares... Gally: There should be a tube moored on the roof of the factory that goes to Tiphareth. ガリィ:・・・ファクトリーの屋上には、ザレムへと伸びるチューブが係留されているはず・・・
-{b2}-ガリィ:-{br}-・・・まさか!このチップ・・・ユーゴがッ? Gally:No, no, no! This chip...Hugo? Gally: ... No way! This chip... Hugo? Gally: No way! This chip is Hugo? ガリィ:・・・まさか!このチップ・・・ユーゴがッ?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.