Working on: MP038_16.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b3}-市民:-{br}-フン・・・頭に包帯を巻いた、サイボーグの-{\\}-少年? Citizen:Hmmm...a cyborg boy with a bandage on his head? Citizen : Hun....a cyborg boy with a bandage on his head? Citizen : A cyborg boy with a bandage on his pooch head? 市民:フン・・・頭に包帯を巻いた、サイボーグの少年?
-{b3}-市民:-{br}-あァ、ついさっきベクタービルの方に向かって、-{\\}-走って行ったようだが・・・ Citizen:Yeah, it looks like he just ran towards the vector building... Citizen : Oh, he just ran towards the Vector building... Citizen: Oh, it looks like he ran towards the Vector building a while ago. 市民:あァ、ついさっきベクタービルの方に向かって、走って行ったようだが・・・
-{b3}-市民:-{br}-しかし、おまえさんも大忙しだな? Citizen:But you've got a lot on your plate, don't you? Citizen : But you've been busy, haven't you? Citizen: But you've been very busy, haven't you? 市民:しかし、おまえさんも大忙しだな?
-{b3}-市民:-{br}-脊椎強盗事件も一段落ついたばかりだと言うのに-{\\}-・・・ひょっとして・・・-{@@}-もう次の賞金首か何かを追ってるのか? Citizen:You just got done with the spine robbery and now you're chasing the next bounty hunter or something, by any chance? Citizen: The spinal robbery case just ended...are they chasing the next bounty or something already? Citizen: The spinal robbery case has just been settled, and you're already after the next bounty or something? 市民:脊椎強盗事件も一段落ついたばかりだと言うのに・・・ひょっとして・・・もう次の賞金首か何かを追ってるのか?
-{b3}-市民:-{br}-あァ、さっき突っ走ってった、サイボーグの小僧-{\\}-のことかァ? Citizen:Oh, you mean that cyborg kid who ran in there earlier? Citizen: Ah, you mean the little cyborg boy who just ran into the ground? Citizen: Oh, you mean that little cyborg kid who just ran at me? 市民:あァ、さっき突っ走ってった、サイボーグの小僧のことかァ?
-{b3}-市民:-{br}-ケッ!どこに行ったかなんて、オレッチが知る-{\\}-ワケねェだろォが! Citizen:Keh! I don't know where they went. Citizen : Keh! How was I supposed to know where she was going? Citizen: Damn it! How the hell am I supposed to know where you went? 市民:ケッ!どこに行ったかなんて、オレッチが知るワケねェだろォが!
-{b3}-市民:-{br}-方角的には、ベクタービルの方だったがなァ! Citizen:The direction was towards the Vector Building, though! Citizen : In terms of direction, it was towards the Vector building! Citizen: It was in the direction of the Vector building, though! 市民:方角的には、ベクタービルの方だったがなァ!
-{WS2503}--{b3}-市民:-{br}-例の注油屋、結局はハンターに狩られちまった-{\\}-よォだなァ? Citizen:That lubricator got hunted by the hunters after all, didn't he? Citizen : The oiler got hunted by hunters after all, didn't he? Citizen: That oiler was hunted by hunters in the end, wasn't he? 市民:例の注油屋、結局はハンターに狩られちまったよォだなァ?
-{WS2503}--{b3}-市民:-{br}-それにしても・・・小僧を狩ったハンター・-{\\}-ウォリア-は・・・ヤツの首をファクトリーで換金-{\\}-しねェで埋葬しちまったってェ話だが・・・-{@@}-なンでそんなもったいねェことしたンだろォなァ? Citizen:But then again...the hunter-warrior who hunted the boy...didn't bury his head in the factory for cash...so why would he do such a wasteful thing, huh? The Hunter Warrior who hunted the kid, the one who didn't bury his head in the factory...why would he do such a wasteful thing? Citizen: So the story goes that the hunter-warrior who hunted the kid buried his head instead of cashing it in at the factory, but why such a waste? 市民:それにしても・・・小僧を狩ったハンター・ウォリア-は・・・ヤツの首をファクトリーで換金しねェで埋葬しちまったってェ話だが・・・なンでそんなもったいねェことしたンだろォなァ?
-{WS2503}--{b3}-市民:-{br}-頭に包帯を巻いたサイボーグのガキなら、-{\\}-ベクタービルの方にすっ飛んで行ったが・・・ Citizen:A cyborg kid with a bandage on his head would have swept off towards Vectorville, but... Citizen: A cyborg kid with a bandage on his head would have flown right into the Vector building, but... Citizen: A cyborg kid with a bandage on his head would have flown towards the Vector building. 市民:頭に包帯を巻いたサイボーグのガキなら、ベクタービルの方にすっ飛んで行ったが・・・
-{WS2503}--{b3}-市民:-{br}-それにしても・・・あのガキ・・・ Citizen:And yet...that kid... Citizen : But then... that kid... Citizen: And then there's that kid. 市民:それにしても・・・あのガキ・・・
-{WS2503}--{b3}-市民:-{br}-いや・・・まさかなァ。ユーゴは、-{\\}-ハンター・ウォリア-に狩られちまって、もう賞金首-{\\}-リストからも抹消されちまってるンだ。 Citizen:No...no way. Yugo has been hunted by the Hunter Warriors and is no longer on the bounty list. Hugo's been hunted by Hunter Warrior, he's already been deleted from the bounty list. Citizen: No way, Hugo was hunted by the Hunter Warrior and has been removed from the bounty list. 市民:いや・・・まさかなァ。ユーゴは、ハンター・ウォリア-に狩られちまって、もう賞金首リストからも抹消されちまってるンだ。
-{WS2503}--{b3}-市民:-{br}-こんなところを、のこのこ走っているワケがねェ-{\\}-・・・ Citizen:There's no reason for us to be running around like this... Citizen : No wonder I'm running all over the place. Citizen: There's no way I'm running around here! 市民:こんなところを、のこのこ走っているワケがねェ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.