Working on: MP110_4.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
懐かしい・・・焼けたオイルの臭い・・・
The good old days...the smell of burnt oil.
-{s3}--{t0}--{a1}--{n1}-懐かしい・・・焼けたオイルの臭い・・・ Good old days...the smell of burnt oil. Nostalgic...the smell of burnt oil The Nostalgic Smell of Burnt Oil 懐かしい・・・焼けたオイルの臭い・・・
-{b2}-ガリィ:-{br}-あ・・・あんた死んだはずじゃ・・・ Gally:Uh...You're supposed to be dead. You're supposed to be dead. Gally: You're not supposed to be dead! ガリィ:あ・・・あんた死んだはずじゃ・・・
-{b5}-ジャシュガン:-{br}-この12年でどれだけ成長したか・・・ Jashugan:How much we've grown in the last 12 years... Jashugan: How much I've grown in the past 12 years... Jashugan: How much have you grown in the last 12 years? ジャシュガン:この12年でどれだけ成長したか・・・
-{b2}-ガリィ:-{br}-えッ!?・・・あ・・・あれッ!? Gally:What? Uh...Uh...What the hell? Gally: What? ...Oh... Huh? Gally: What? What the hell is that? ガリィ:えッ!?・・・あ・・・あれッ!?
-{s3}--{t0}--{a1}--{n1}-で・・・でも!一体・・・これはッ・・・!? And...but! What the...What is this? And... but! What the hell is this? But! What the hell is this? で・・・でも!一体・・・これはッ・・・!?
-{s3}--{t0}--{a1}--{n1}-これは・・・幻なんかじゃ・・・ないッ!! This is not a phantom. This is not a phantom! This... is not an illusion! This is not an illusion! これは・・・幻なんかじゃ・・・ないッ!!
-{s3}--{t0}--{a1}--{n1}-最強の男・・・本物のグランド・チャンプ-{\\}-・・・ジャシュガンだ!! The greatest man...the real Grand Champ...Jashogun! The best man...the real Grand Champ...Jashugan! The strongest man in the world, the real Grand Champ, Jashugan! 最強の男・・・本物のグランド・チャンプ・・・ジャシュガンだ!!
-{b5}-ジャシュガン:-{br}-どうした!?<機>が甘いぞ! Jashugan:What's the matter with you? ?弋hat's not a good plane! Jashugan: What's up! ?弸ou're a sweetheart. Jashugan: What's the matter? What's wrong with the machine? ジャシュガン:どうした!?<機>が甘いぞ!
-{b2}-ガリィ:-{br}-またこうして、再び会える時が-{\\}-来るなんて・・・ Gally:I can't believe we're going to see each other again. Gally : I never thought I would see you again... Gally: I never thought I'd see you again like this. ガリィ:またこうして、再び会える時が来るなんて・・・
-{b2}-ガリィ:-{br}-思ってもみなかった・・・本当に嬉しいよ! Gally:I never thought I'd...I'm so happy for you! Gally: I never thought I'd... I'm so glad I did! Gally: I never thought I'd say this, but I'm so glad I did! ガリィ:思ってもみなかった・・・本当に嬉しいよ!
-{b2}-ガリィ:-{br}-なんで・・・なんで死んじゃったんだ!? Gally:How...How did he die? How did he die? Gally: Why... why did you die? Gally: why why why why did you die! ガリィ:なんで・・・なんで死んじゃったんだ!?
-{b2}-ガリィ:-{br}-あんたには、もっと教えてほしいことが・・・-{\\}-たくさんあったのにッ・・・!! Gally:There's so much more you could've taught me...! There's so much more I could've taught you...! Gally: You had so much more to teach me! ガリィ:あんたには、もっと教えてほしいことが・・・たくさんあったのにッ・・・!!
-{b5}-ジャシュガン:-{br}-フフフ・・・今度は時間はたっぷり-{\\}-ある! Jashugan:Humph...Now there's plenty of time! Jashugan: Huh... There's plenty of time this time! Jashugan: Huh, plenty of time this time! ジャシュガン:フフフ・・・今度は時間はたっぷりある!
-{b5}-ジャシュガン:-{br}-存分にかかって来い!! Jashugan:Go ahead and try it! Jashugan: Come and get your fill! Jashugan: Come at me with all your might! ジャシュガン:存分にかかって来い!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.