Working on: MP201_1.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
まるで・・・まるで、悪夢でも見ているようだ・・・
It′s like...It′s like a nightmare...
-{s3}--{t0}--{a1}--{n1}-まるで・・・まるで、悪夢でも見ているようだ・・・ It's like...It's like a nightmare... It's like... it's like a nightmare. It's as if I'm having a nightmare. まるで・・・まるで、悪夢でも見ているようだ・・・
-{s3}--{t0}--{a1}--{n1}-こんなデク人形に、私の機甲術がッ・・・ I don't know what I'm talking about... This Deku doll has my armor... This Deku doll has my armor! こんなデク人形に、私の機甲術がッ・・・
-{s3}--{t0}--{a1}--{n1}-認めたく・・・ないッ!!-{\\}-私の放浪の10年間が・・・ I don't want to admit it...no! Ten years of my wandering... I don't want to... admit it! My ten years of wandering... I hate to admit it! I don't want to admit that my ten years of wandering 認めたく・・・ないッ!!私の放浪の10年間が・・・
-{s3}--{t0}--{a1}--{n1}-こんな戦闘マシーンのためにあったなんてッ・・・!! I can't believe it was for a fighting machine like this...! I didn't know they were made for a fighting machine like this! I can't believe it was for a fighting machine like this! こんな戦闘マシーンのためにあったなんてッ・・・!!
2020-07-05 18:25:07 Gil : -{WS4002}--{BL1016}--{s3}--{t0}--{a1}--{n1}-I′m...Already tired...
I′m...Already tired...
Entry 6:
もう戦いは・・・イヤだョ・・・
I ′m tired of fighting...
-{s3}--{t0}--{a1}--{n1}-もう戦いは・・・イヤだョ・・・ I don't want to fight anymore. I don't want to... I don't want to fight anymore. I don't want to fight anymore! もう戦いは・・・イヤだョ・・・
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-かろうじてレプリカを倒せたようだな?-{\\}-G-1・・・ Bigott:You can barely beat a replica, can you? Bigott: Looks like you barely beat the replicas, G-1... Bigott: Looks like you barely beat the replicas, G-1. ビゴット:かろうじてレプリカを倒せたようだな?G-1・・・
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-テストは終了した・・・-{\\}-ノヴァ逮捕の任務を継続せよ! Bigott:The test is over...Continue your mission to apprehend Nova! Bigott: The test is over... continue the mission to arrest Nova! Bigott: Test is over, continue mission to capture Nova! ビゴット:テストは終了した・・・ノヴァ逮捕の任務を継続せよ!
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-どうした!?立て!! Bigott:What's the matter with you? Get up! Bigott: What's up! Get up! Bigott: What's up! Get up! ビゴット:どうした!?立て!!
-{b2}-ガリィ:-{br}-何もかも奪い取って・・・いい気分だろ?-{\\}-局長・・・ Gally:I mean, you can take everything away...It feels good, doesn't it? Sir, I... Gally: Take it all away... it feels good, doesn't it? Mr. Director... Gally: it feels good to take everything, doesn't it? Director. ガリィ:何もかも奪い取って・・・いい気分だろ?局長・・・
-{b2}-ガリィ:-{br}-私は、もうこんなの・・・たくさんだ・・・ Gally:I've had enough of this...I've had enough... Gally: I've had enough of this... enough... Gally: I've had enough of this! ガリィ:私は、もうこんなの・・・たくさんだ・・・
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-何を言っているG-1!! Bigott:What are you talking about, G-1! Bigott: What are you talking about, G-1! Bigott: What are you talking about, G-1! ビゴット:何を言っているG-1!!
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-あと少しでノヴァ教授を捕らえることが-{\\}-できるというのに・・・! Bigott:We're so close to catching Professor Nova...! Bigott: We're so close to catching Professor Nova...! Bigott: We were so close to catching Professor Nova! ビゴット:あと少しでノヴァ教授を捕らえることができるというのに・・・!
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-現時点においての総合的な戦闘力は、おまえ-{\\}-の方が上だということがテストによって分かった。 Bigott:The tests show that your overall fighting power is better than yours at this point in time. Bigott: Tests have shown that you are the better overall fighter at the moment. Bigott: The test has shown that you are the better overall fighter at this point. ビゴット:現時点においての総合的な戦闘力は、おまえの方が上だということがテストによって分かった。
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-命令に従え!以後の指揮は私が直接執る! Bigott:You have your orders! I'll take direct command from now on! Bigott: Obey orders! From now on, I'll be in charge personally! Bigott: Obey my orders! I'll take direct command from here on out! ビゴット:命令に従え!以後の指揮は私が直接執る!
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-彼女は反逆罪の疑いで連行されていった・・-{\\}-・それ以後どうなるかは私も知らん・・・ Bigott:She was taken away on suspicion of treason ...and I don't know what happens after that ... Bigott: She was taken in on suspicion of treason... I don't know what happened to her after that... Bigott: She was taken away on suspicion of treason, and I don't know what happened to her after that. ビゴット:彼女は反逆罪の疑いで連行されていった・・・それ以後どうなるかは私も知らん・・・
Historical edits:
2020-07-11 18:03:08 Gil : -{WS4002}--{BL1016}--{b2}-Gally:-{br}-Treason?
Gally:Treason?
Entry 22:
・・・私のせいだ・・・ルウ・・・ 私なんかのために・・・?
It′s my fault...Lou...because of me?
-{s3}--{t0}--{a1}--{n1}-・・・私のせいだ・・・ルウ・・・-{\\}-私なんかのために・・・? It's my fault...Lou...because of me? ...for me... Lou... for me to...? It's my fault Lou. ・・・私のせいだ・・・ルウ・・・私なんかのために・・・?
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-これが最後の任務だ!G-1!! Bigott:This is your last mission, G-1! Bigott: This is your last mission, G-1! Bigott: This is your last mission, G-1! ビゴット:これが最後の任務だ!G-1!!
-{BKC333}--{FRC1}--{b3}-ビゴット:-{br}-これを無事遂行したあかつきには、-{\\}-TUNEDから解任し引退させてやろう! Bigott:When we've done this successfully, you'll be relieved of your position at TUNED and you'll be retired! Bigott: The moment we successfully carry this out, we'll dismiss him from TUNED and retire him! Bigott: Upon successful completion of this, I will dismiss you from TUNED and retire you! ビゴット:これを無事遂行したあかつきには、TUNEDから解任し引退させてやろう!
2020-07-11 18:07:26 Gil : -{WS4002}--{BL1016}--{b2}-Gally:-{br}-Free...to...?
Gally:Free...to...?
Entry 26:
そうだ・・・! フォギアとの約束があったんだ・・・!!
Yes...! I had a promise with Figure Four...!
-{s3}--{t0}--{a1}--{n1}-そうだ・・・!-{\\}-フォギアとの約束があったんだ・・・!! Yes...! I had a promise to Figure Four...! Oh yeah... I had an appointment with Figure Four...! Yes, I had a promise to Figure Four! そうだ・・・!フォギアとの約束があったんだ・・・!!
2020-07-11 18:10:05 Gil : -{WS4002}--{BL1016}--{s3}--{t0}--{a1}--{n1}-Fight!
Fight!
Total execution time in seconds: 2.1785578727722
WP-xxx-yyy / WP+xxx+yyy
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.