Working on: MP252_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b2}-ガリィ:-{br}-脳がチップだと知ったからって・・・-{\\}-気が狂うほどのものかな!? Gally:Now that I know my brain is a chip...is it going to drive me crazy! Gally: Just because I found out that my brain is a chip... it's enough to drive me crazy! Gally: I don't know if it's enough to make me crazy to know that my brain is a chip! ガリィ:脳がチップだと知ったからって・・・気が狂うほどのものかな!?
-{b2}-ガリィ:-{br}-大切なもの、全部捨てなきゃならないほどの-{\\}-ものかなッ!? Gally:Is it so important that I have to get rid of everything? Gally: I wonder if it's so important that I have to throw it all away! Gally: What's so important that I have to throw it all away! ガリィ:大切なもの、全部捨てなきゃならないほどのものかなッ!?
-{b2}-ガリィ:-{br}-私にとって、イドはイド・・・代わりになる-{\\}-人はいないのにッ・・・なんで・・・? Gally:To me, Ido is Ido...and there is no one to replace him...why? Gally: For me, an Ido is an Ido...and there's no one to replace it...and yet...why? Gally: To me, there is no one who can take the place of Ido, so why not? ガリィ:私にとって、イドはイド・・・代わりになる人はいないのにッ・・・なんで・・・?
-{WS2503}--{b3}-ケイオス:-{br}-どんなに君が、イドを愛していたと-{\\}-しても・・・ Kaos:No matter how much you love your id... Kaos: No matter how much you love Ido... Kaos: No matter how much you love Ido ケイオス:どんなに君が、イドを愛していたとしても・・・
-{WS2503}--{b3}-ケイオス:-{br}-彼の心を全て知ることも・・・苦しみを-{\\}-全て理解することもできないんだ・・・ Kaos:I can't know all of his mind ...or understand all of his suffering ... Kaos: I can't know everything about his mind... and I can't understand all his pain... Kaos: I can't know all of his heart or understand all of his suffering. ケイオス:彼の心を全て知ることも・・・苦しみを全て理解することもできないんだ・・・
-{b2}-ガリィ:-{br}-ケイオスも・・・-{\\}-たまには、いいこと言うナ・・・ Gally:Chieos...Sometimes you just have to say the right thing. Gally: Kaos... Sometimes, it's good to hear a good word... Gally: Kaos has a good point once in a while! ガリィ:ケイオスも・・・たまには、いいこと言うナ・・・
-{WS2503}--{b3}-ケイオス:-{br}-フッ!-{\\}-人間の弱さに関しては、エキスパートだからね! Kaos:Poof! I'm an expert when it comes to human weakness! Kaos: Phew! When it comes to human weakness, I'm an expert! Kaos: Huh! You're the expert when it comes to human weakness! ケイオス:フッ!人間の弱さに関しては、エキスパートだからね!
-{WS2503}--{b3}-ケイオス:-{br}-・・・と!こうしている場合じゃない! Kaos:...and! This isn't the time! Kaos: ...and! It's not time for this! Kaos: and! This is no time to be like this! ケイオス:・・・と!こうしている場合じゃない!
-{WS2503}--{b3}-ケイオス:-{br}-僕は、サイコメトリーによって・・・-{\\}-このグラナイト・インの構造を完全に把握している! Kaos:I have a complete grasp of the structure of this Granite Inn...through psychometry! Kaos: I have a complete grasp of the structure of this Granite Inn... by psychometry! Kaos: I have a complete grasp of the structure of this Granite Inn through psychometry! ケイオス:僕は、サイコメトリーによって・・・このグラナイト・インの構造を完全に把握している!
-{WS2503}--{b3}-ケイオス:-{br}-今、抜け道は全て通れないように細工して-{\\}-おいた・・・すなわち父は、袋のネズミだ! Kaos:Now, I've trimmed all the loopholes ...which means my father is a bag of rats! Kaos: Now, I've rigged all the loopholes to be impassable... I mean, my father is a sack rat! Kaos: Now, I've rigged all the loopholes to be impassable, i.e. my father is a bag rat! ケイオス:今、抜け道は全て通れないように細工しておいた・・・すなわち父は、袋のネズミだ!
-{WS2503}--{b3}-ケイオス:-{br}-僕はこのコンソールで父の居場所を捜す! Kaos:I'm going to take this console and I'm going to find out where my father is! Kaos: I'll use this console to find my father's whereabouts! Kaos: I'm going to use this console to find out where my father is! ケイオス:僕はこのコンソールで父の居場所を捜す!
-{WS2503}--{b3}-ケイオス:-{br}-ガリィ!・・・君は、別のルートを使って-{\\}-父を追いつめてくれ!僕がここからTUNED回線を-{\\}-使って、君に父の向かった先を知らせる! Kaos:Gully! You're going to have to take another route to track my father down! I'll use the TUNED line from here to let you know where my father is headed! Kaos: Gally!... you need to use another route to catch up with my father! I'll use the TUNED line from here to let you know where my father is headed! Kaos: Gally, you're going to have to take a different route to catch up with my father! I'll use the TUNED line from here to let you know where he's headed! ケイオス:ガリィ!・・・君は、別のルートを使って父を追いつめてくれ!僕がここからTUNED回線を使って、君に父の向かった先を知らせる!
-{WS2503}--{b3}-ケイオス:-{br}-父・・・いや、ディスティ・ノヴァを、-{\\}-ここで逃がすわけにはいかない!! Kaos:My father...No, I can't let Distie Nova get away with this! Kaos: I can't let my father... no, I can't let Desty Nova get away with it here! Kaos: Father, no, Desty Nova, we can't let you get away with this! ケイオス:父・・・いや、ディスティ・ノヴァを、ここで逃がすわけにはいかない!!
-{WS2503}--{b3}-ケイオス:-{br}-のんびりしてるヒマはないぞ!? Kaos:We don't have time to take it easy! Kaos: I don't have time to relax! Kaos: There's no time to relax! ケイオス:のんびりしてるヒマはないぞ!?
-{WS2503}--{b3}-ケイオス:-{br}-僕はこのコンソールを使って、父の向かった-{\\}-先を捜し出す! Kaos:I'm going to use this console to find out where my father is headed! Kaos: I will use this console to find out where my father is headed! Kaos: I'm going to use this console to find out where my father was headed! ケイオス:僕はこのコンソールを使って、父の向かった先を捜し出す!
-{WS2503}--{b3}-ケイオス:-{br}-その情報はTUNED回線を使って、君に-{\\}-知らせる・・・だからガリィは、その指示に従って-{\\}-父を追いつめて行ってくれ! Kaos:That information will be communicated to you via a TUNED line, so Gally, you're going to track my father down and do what I tell you to do! Kaos: That information will be given to you over the TUNED line ... so Gally, follow those instructions and go hunt down my father! Kaos: I'll get that information to you over the TUNED line, so Gally, follow those instructions and go track down my father! ケイオス:その情報はTUNED回線を使って、君に知らせる・・・だからガリィは、その指示に従って父を追いつめて行ってくれ!
-{WS2503}--{b3}-ケイオス:-{br}-父・・・いや・・・ディスティ・ノヴァを、-{\\}-ここで逃がすわけにはいかない!! Kaos:My father...No, no, no...I can't let Distie Nova get away with this! Kaos: I can't let my father... no... I can't let Desty Nova get away with it here! Kaos: Father, no, Desty Nova, we can't let you get away with this! ケイオス:父・・・いや・・・ディスティ・ノヴァを、ここで逃がすわけにはいかない!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.