Working on: MP051_7.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
クライヴ・李:ム・・・何か用か?娘・・・
Clive Lee:Hmmm...You wanted to see me? She...
-{WS2503}--{b3}-クライヴ・李:-{br}-ム・・・何か用か?娘・・・ Clive Lee:M...You wanted to see me? She... Clive Lee: M... What can I do for you? She.... Clive Lee: What can I do for you? Daughter. クライヴ・李:ム・・・何か用か?娘・・・
-{b2}-アリタ:-{br}-あのね、おじさん・・・この辺りで黒い猫を-{\\}-見かけなかった? Alita:You know, Mister...have you seen a black cat around here? Alita: You know, Uncle...have you seen a black cat around here? Alita: Hey, Uncle, have you seen a black cat around here? アリタ:あのね、おじさん・・・この辺りで黒い猫を見かけなかった?
-{WS2503}--{b3}-クライヴ・李:-{br}-ワシはおじさんではない・・・ Clive Lee:I'm not your uncle... Clive Lee: I'm not an uncle... Clive Lee: I'm Not My Uncle クライヴ・李:ワシはおじさんではない・・・
-{WS2503}--{b3}-クライヴ・李:-{br}-我が名はクライヴ・李・・・少しは-{\\}-名の知れたハンター・ウォリア-だ・・・-{\\}-覚えておくがいい・・・ Clive Lee:My name is Clive Lee, and I'm a bit of a known hunter-warrior, so remember that. Clive Lee: My name is Clive Lee... a little known hunter warrior... remember... Clive Lee: My name is Clive Lee, and I'm a little known hunter warrior. クライヴ・李:我が名はクライヴ・李・・・少しは名の知れたハンター・ウォリア-だ・・・覚えておくがいい・・・
-{WS2503}--{b3}-クライヴ・李:-{br}-まあよい・・・それで、猫がどうかしたのか? Clive Lee:Well...So, what's the matter with the cat? Clive Lee: Well, good... So, what's up with the cat? Clive Lee: Okay, so what's wrong with the cat? クライヴ・李:まあよい・・・それで、猫がどうかしたのか?
-{b2}-アリタ:-{br}-・・・あのね・・・その猫、ガリィって-{\\}-言うんだけど・・・-{@@}-ケガしてるくせに、キズの手当もしないで飛び出して-{\\}-行ったから・・・捜してるところなの・・・ Alita:I'm looking for that cat, her name is Gally...you know, she's hurt, but she ran out of here without taking care of it...so I'm looking for her. Alita: ...that cat...his name is Gally...he's hurt and ran off without any treatment...I'm looking for him... Alita: You know, that cat, Gally, is injured, but she ran off without taking care of her wound, so I'm looking for her. アリタ:・・・あのね・・・その猫、ガリィって言うんだけど・・・ケガしてるくせに、キズの手当もしないで飛び出して行ったから・・・捜してるところなの・・・
-{WS2503}--{b3}-クライヴ・李:-{br}-そうか・・・その猫は、鈴を付けて-{\\}-おるか? Clive Lee:So...does your cat wear a bell? Clive Lee?啗ell...does that cat wear a bell? Clive Lee: Well, does that cat have a bell on it? クライヴ・李:そうか・・・その猫は、鈴を付けておるか?
-{WS2503}--{b3}-クライヴ・李:-{br}-それなら・・・さっき見かけた猫が、-{\\}-お前の捜している猫に相違なかろう・・・-{\\}-この廃工場のさらに上へと登って行ったぞ? Clive Lee:Then the cat I saw earlier is no different than the one you're looking for...the one that climbed further up this abandoned factory? Clive Lee: Then I think that cat I saw earlier must be the one you're looking for... he's gone up to the top of this abandoned factory, don't you? Clive Lee: Then that cat you just saw must be the one you're looking for, because it just climbed further up this abandoned factory. クライヴ・李:それなら・・・さっき見かけた猫が、お前の捜している猫に相違なかろう・・・この廃工場のさらに上へと登って行ったぞ?
-{WS2503}--{b3}-クライヴ・李:-{br}-ウム・・・間違いない。この廃工場の-{\\}-屋上を、よく調べてみるがよかろう・・・ Clive Lee:Um...no doubt about it. I'll take a closer look at this abandoned factory roof... Um ... no doubt. Perhaps you'd like to take a closer look at the roof of this abandoned factory. Clive Lee: Um definitely. You might want to take a closer look at the roof of this abandoned factory. クライヴ・李:ウム・・・間違いない。この廃工場の屋上を、よく調べてみるがよかろう・・・
-{WS2503}--{b3}-クライヴ・李:-{br}-見つかるとよいな・・・ Clive Lee:I hope you find it... Clive Lee: Good luck with that... Clive Lee: Good luck finding it! クライヴ・李:見つかるとよいな・・・
-{WS2503}--{b3}-クライヴ・李:-{br}-成仏ではない・・・-{\\}-成物(じょうぶつ)だ! Clive Lee:It's not a product. It's a product! Clive Lee: It's not a Buddha... it's a completion! Clive Lee: I'm not a Buddha, I'm an object! クライヴ・李:成仏ではない・・・成物(じょうぶつ)だ!
-{WS2503}--{b3}-クライヴ・李:-{br}-じょうぶつとは、物に成る、と書く。 Clive Lee:It is written that it becomes a thing. Clive Lee: "Jobutsu" is written to become a thing. Clive Lee: "Joubutsu" means to become something. クライヴ・李:じょうぶつとは、物に成る、と書く。
-{WS2503}--{b3}-クライヴ・李:-{br}-生ある物は、すべからくこの世の-{\\}-わずらわしさを超えて物質に還るべし、という-{\\}-悟りの言葉よ・・・ Clive Lee:It is the word of enlightenment that says that all living things must pass through the annoyances of this world and return to matter.... Clive Lee : All living things must pass through the troubles of this world and return to the material. Clive Lee: It is a word of enlightenment that all living things should transcend the troubles of this world and return to matter. クライヴ・李:生ある物は、すべからくこの世のわずらわしさを超えて物質に還るべし、という悟りの言葉よ・・・
-{WS2503}--{b3}-クライヴ・李:-{br}-猫ならおそらく・・・この廃工場の-{\\}-どこかにおろう・・・よく捜してみるがよい・・・ Clive Lee:The cat is probably somewhere in this disused factory, so you'd better check it out. The cat is probably in this abandoned factory somewhere... so keep on looking. Clive Lee: If it's a cat, it's probably somewhere in this abandoned factory, and you'd better look hard. クライヴ・李:猫ならおそらく・・・この廃工場のどこかにおろう・・・よく捜してみるがよい・・・
-{b2}-アリタ:-{br}-どうもありがとう!・・・成物・・・ Alita:Thank you so much! The product... Alita: Thank you very much! ...adult... Alita: Thanks a lot! product アリタ:どうもありがとう!・・・成物・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.