Working on: MP250_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ガリィ:追いつめたぞ!ノヴァ!!
Alita:I′m catching up, Nova!
-{b2}-ガリィ:-{br}-追いつめたぞ!ノヴァ!! Gally:We've got him cornered! Nova! Gally: We've caught up with you, Nova! Gally: I'm catching up, Nova! ガリィ:追いつめたぞ!ノヴァ!!
-{b2}-ガリィ:-{br}-それで神にでも、なったつもりかッ!! Gally:You think you're some kind of god, don't you? Gally: You think that makes you a god! Gally: You think you're a god with that? ガリィ:それで神にでも、なったつもりかッ!!
-{WS2503}--{b3}-ノヴァ:-{br}-ほう・・・意識を持って行かれているのに、-{\\}-倒れないとはさすがですね・・・ Nova:Well...it's remarkable that you're not collapsing, even though you're conscious. Nova: Wow.... it's great that you don't fall down, even though you are being carried away by your consciousness... Nova: I'm impressed that you didn't collapse even though your consciousness was taken away! ノヴァ:ほう・・・意識を持って行かれているのに、倒れないとはさすがですね・・・
-{WS2503}--{b3}-ノヴァ:-{br}-頭は眠っていても、体は完全に眠ってはいない-{\\}-ということですか?・・・これはうかつに近付くと-{\\}-斬られてしまいそうだ・・・ Nova:Does this mean that your head is asleep, but your body is not fully asleep? ...I'm going to get cut off if I go near this thing... Nova: So your head is asleep, but your body is not completely asleep? I'm afraid I'll get cut up if I come too close... Nova: So your head is asleep, but your body isn't completely asleep? I'm afraid I'll be cut down if I carelessly approach this one. ノヴァ:頭は眠っていても、体は完全に眠ってはいないということですか?・・・これはうかつに近付くと斬られてしまいそうだ・・・
-{BKC333}--{FRC1}--{b3}-ケイオス:-{br}-これは!?またしても対自核夢・・・-{\\}-ウロボロスに捕らえられたのか? Kaos:What's this! Another anti-self-nuke dream...captured by the Ouroboros? Kaos: This is it! Another anti-nuclear dream ... captured by the Ouroboros? Kaos: What is this! Have we been captured by the anti-nuclear dream ouroboros again? ケイオス:これは!?またしても対自核夢・・・ウロボロスに捕らえられたのか?
-{WS2503}--{b3}-ノヴァ:-{br}-クックックッ・・・TUNEDのオペレーター-{\\}-がいなくなってしまったとは言え・・・TUNED回線-{\\}-自体が切れてしまっているわけではない・・・ Nova:Kookkookkook ...Even though the TUED operator is gone ...it doesn't mean that the TUED line itself has been cut ... Nova : Kukkukkuk... Even though the TUNED operator is gone... the TUNED line itself has not been cut off...
-{WS2503}--{b3}-ノヴァ:-{br}-すなわち!-{\\}-回線をハックしたままのウロボロスは、-{\\}-いつでもガリィ君の意識にアクセス可能!! Nova:Namely! Ouroboros, who has hacked the line, can access Gally's consciousness at any time! Nova: I mean! The Ouroboros, with the line hacked, can access Mr. Gally's consciousness at any time! Nova: I mean! Ouroboros, with the line hacked, can access Gally's consciousness at any time! ノヴァ:すなわち!回線をハックしたままのウロボロスは、いつでもガリィ君の意識にアクセス可能!!
-{BKC333}--{FRC1}--{b3}-ケイオス:-{br}-父上!今のガリィには、ウロボロスなど-{\\}-通用しないよ・・・-{@@}-彼女には、自力でウロボロスから覚醒できるほどの-{\\}-精神力がある! Kaos:Father! The Ouroboros is no match for Gally now...She has enough mental strength to wake up from the Ouroboros on her own! Kaos: Father! There's no such thing as an ouroboros for Gally right now... she has the mental capacity to awaken from an ouroboros on her own! Kaos: Father! She has the mental strength to awaken from the Ouroboros on her own! ケイオス:父上!今のガリィには、ウロボロスなど通用しないよ・・・彼女には、自力でウロボロスから覚醒できるほどの精神力がある!
-{WS2503}--{b3}-ノヴァ:-{br}-・・・もちろんそれは承知の上!-{\\}-そこで、アプローチの方法を少し変えてみることに-{\\}-したのですよ! Nova:...of course I'm aware of that! So, I decided to change up my approach a bit! Nova: ... of course we know that! So we decided to change our approach a bit! Nova: Of course I'm aware of that! So I decided to change my approach a bit! ノヴァ:・・・もちろんそれは承知の上!そこで、アプローチの方法を少し変えてみることにしたのですよ!
-{WS2503}--{b3}-ノヴァ:-{br}-今回は・・・ただ彼女をもてあそぶためだけに-{\\}-ウロボロスにかけたわけではない・・・ Nova:This time...I didn't call on Ouroboros just to toy with her... Nova: This time... I didn't do it just to play her with an ouroboros... Nova: I didn't put her through Ouroboros just to mess with her this time ノヴァ:今回は・・・ただ彼女をもてあそぶためだけにウロボロスにかけたわけではない・・・
-{WS2503}--{b3}-ノヴァ:-{br}-私とて常人の想像を絶する、絶望と狂気の-{\\}-地獄から生還した男!! Nova:I am a man who has come back from a hell of despair and madness that most people can't even imagine! Nova: I am a man who has returned from a hell of despair and insanity that no ordinary person can imagine! Nova: I am a man who has come back from a hell of despair and madness beyond the imagination of ordinary people! ノヴァ:私とて常人の想像を絶する、絶望と狂気の地獄から生還した男!!
-{WS2503}--{b3}-ノヴァ:-{br}-これから私自身が、彼女の<夢>の中へと-{\\}-入り込み・・・ガリィ君の猛々しい闘志を-{\\}-見事消し去って見せましょう!! Nova:From now on, I will go into her dreams and show her that I can make Gally's fierce fighting spirit disappear! Nova: I'm going to enter her dream myself... and I'm going to show her that I can successfully extinguish Gally's fierce fighting spirit! Nova: I will now enter her dream and extinguish Gally's fierce fighting spirit! ノヴァ:これから私自身が、彼女の<夢>の中へと入り込み・・・ガリィ君の猛々しい闘志を見事消し去って見せましょう!!
-{BKC333}--{FRC1}--{b3}-ケイオス:-{br}-なッ・・・何だって?夢の・・・中へ・-{\\}-・・? Kaos:Wha...What did you say? In the dream...? Kaos: What... what did you say? Into... the... dream? Kaos: What? Into a dream? ケイオス:なッ・・・何だって?夢の・・・中へ・・・?
-{WS2503}--{b3}-ノヴァ:-{br}-お前はそっちの世界で、安全に-{\\}-傍観しているがいい! Nova:You can stand on the sidelines, safe and sound, on the other side of the world! Nova: You can safely sit on the sidelines in your world! Nova: You can stay on the sidelines, safe in your world! ノヴァ:お前はそっちの世界で、安全に傍観しているがいい!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.