Working on: MP035_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ネットマン:ここはファクトリー33だべし。
Netman:This is Factory 33.
-{WS2503}--{b3}-ネットマン:-{br}-ここはファクトリー33だべし。 Netman:This should be Factory 33. Netman: This is Factory 33. Netman: This should be Factory 33. ネットマン:ここはファクトリー33だべし。
-{WS2503}--{b3}-ネットマン:-{br}-クズ鉄町市民への応対は全て、-{\\}-対人インターフェイス<デッキマン>が執り行うと-{\\}-知るべし。 Netman:You should know that all responses to the citizens of Kuzu Tekmachi will be handled by the interpersonal interface (Deckman). Netman: Know that the Scrapyard citizens will be handled by the Deckman interpersonal interface. Netman: You should know that all dealings with the citizens of the Scrapyard are handled by the interpersonal interface, Deckman. ネットマン:クズ鉄町市民への応対は全て、対人インターフェイス<デッキマン>が執り行うと知るべし。
-{WS2503}--{b3}-ネットマン:-{br}-<デッキマン>は、この回廊の左右にある-{\\}-シリンダールームにて、それぞれ待機しているべし。 Netman:?弋he deckhands should be waiting in the cylinder rooms to the left and right of this corridor, respectively. Netman: Deckman should wait in the cylinder rooms on either side of this corridor. Netman: should be waiting in the cylinder room on either side of this corridor. ネットマン:<デッキマン>は、この回廊の左右にあるシリンダールームにて、それぞれ待機しているべし。
-{WS2503}--{b3}-ネットマン:-{br}-目的の業務を執り行うデッキマンが収め-{\\}-られた、シリンダーに対して-{cf30}-○-{b6}-ボタン-{br}-を押すべし。 Netman:Press the ○ button on the cylinder that contains the deckhands that perform the desired task. Netman: Press the ○ button on the cylinder in which Deckman performs the desired task. Netman: Press the circle button on the cylinder that contains the Deckman who will perform the desired task. ネットマン:目的の業務を執り行うデッキマンが収められた、シリンダーに対して○ボタンを押すべし。
-{WS2503}--{b3}-ネットマン:-{br}-担当のデッキマンが出現するので、用件を-{\\}-伝えるべし。 Netman:The deckmen in charge will appear, so tell him what you want. Netman: Tell him what you want to do when Deckman appears. Netman: The Deckman in charge will appear, and you should tell him what you want. ネットマン:担当のデッキマンが出現するので、用件を伝えるべし。
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-ところで・・・お前は何者なの?-{\\}--{[1 }-デッキマンに頼めばいいんだね?-{i010}- Gally:So...who are you? I can ask the deckhands to do that, can't I? Gally: By the way... who are you, and why do I have to ask Deckman to do it? Gally: By the way, who are you, and why don't you ask Deckman? ガリィ:ところで・・・お前は何者なの?デッキマンに頼めばいいんだね?
-{WS2503}--{b3}-ネットマン:-{br}-デッキマンと同じく、ファクトリー管理下-{\\}-にある外部端末ユニットだべし。 Netman:Like Deckman, this is an external terminal unit under the factory's control. Netman: Like Deckman, this is an external terminal unit under factory control. Netman: Like Deckman, this is an external terminal unit under factory control. ネットマン:デッキマンと同じく、ファクトリー管理下にある外部端末ユニットだべし。
-{WS2503}--{b3}-ネットマン:-{br}-デッキマンがファクトリーの管理業務全般-{\\}-をとりおこなうのに対し、我々ネットマンはクズ鉄町の-{\\}-治安管理がその主たる任務だべし。 Netman:While Deckman is responsible for the overall management of the factory, Netman is mainly responsible for managing the security of the Kuzu Tekmachi. Netman: While Deckman handles all the administrative tasks of the Factory, we, Netman, are mainly responsible for the security of the Scrapyard. Netman: While the Deckman handles all the administrative duties of the factory, the Netman's main duty is to manage the security of the Scrapyard. ネットマン:デッキマンがファクトリーの管理業務全般をとりおこなうのに対し、我々ネットマンはクズ鉄町の治安管理がその主たる任務だべし。
-{WS2503}--{b3}-ネットマン:-{br}-クズ鉄町の犯罪者の中でも、ファクトリー-{\\}-法に抵触する犯罪を犯した者に関しては、賞金首として-{\\}-賞金首リストに登録されることになるべし。 Netman:Even among the criminals in Kuzu Tekmachi, those who committed crimes that violated the Factory Law should be registered on the Bounty List as Bounty Leaders. Netman: The Scrapyard's offenders who have committed crimes in conflict with the Factory Act should be placed on the bounty list as bounty. Netman: Criminals of the Scrapyard who have committed crimes against the Factory Law should be placed on the bounty list as bounty. ネットマン:クズ鉄町の犯罪者の中でも、ファクトリー法に抵触する犯罪を犯した者に関しては、賞金首として賞金首リストに登録されることになるべし。
-{WS2503}--{b3}-ネットマン:-{br}-その賞金首リストを管理し、ハンター・-{\\}-ウォリア-に告示することが、我々ネットマンの-{\\}-もっとも一般的な業務と知るべし。 Netman:We should know that it is the most common job of a netman to maintain that list of prize-winners and announce it to the Hunter Warrior. Netman: It should be noted that maintaining the bounty list and notifying the Hunter Warriors is the most common task for us at Netman. Netman: You should know that it is our most common job as Netman to maintain the bounty list and notify the Hunter-Warrior. ネットマン:その賞金首リストを管理し、ハンター・ウォリア-に告示することが、我々ネットマンのもっとも一般的な業務と知るべし。
-{b2}-ガリィ:-{br}-その賞金首リストっていうの・・・ちょっと-{\\}-見せてもらっていいかな? Gally:That list of winners...Do you mind if I take a look at it? Gally: This bounty list...can we see the bounty list? Gally: Can I see your bounty list? ガリィ:その賞金首リストっていうの・・・ちょっと見せてもらっていいかな?
-{WS2503}--{b3}-ネットマン:-{br}-まずはハンター・ウォリア-の登録を-{\\}-済ませるべし。 Netman:First, you need to register as a Hunter Warrior. Netman: You should register Hunter Warrior first. Netman: You must first register for Hunter Warrior. ネットマン:まずはハンター・ウォリア-の登録を済ませるべし。
-{WS2503}--{b3}-ネットマン:-{br}-それから見ても、遅くはないと知るべし。 Netman:Then you should know that it's not too late to see it. Netman: Then you should know that it's not too late to look. Netman: Then you should know that it's not too late to look. ネットマン:それから見ても、遅くはないと知るべし。
-{b2}-ガリィ:-{br}-分かったよ。とりあえず、ハンター・-{\\}-ウォリア-への登録をしてくるよ。 Gally:I get it. In the meantime, I'm going to sign up for Hunter Warrior. Gally: All right. Anyway, I'm going to register for the Hunter Warrior. Gally: All right. In the meantime, I'm going to go register with the Hunter Warriors. ガリィ:分かったよ。とりあえず、ハンター・ウォリア-への登録をしてくるよ。
-{b2}-ガリィ:-{br}-向かって左の部屋のデッキマンに、頼めば-{\\}-いいんだね? Gally:You can ask the deckhands in the room to the left, right? Gally: I'll ask Deckman in the room to the left, right? Gally: I'll just ask Deckman in the room to the left, right? ガリィ:向かって左の部屋のデッキマンに、頼めばいいんだね?
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.