.LDP Files

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┏MP010

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┏MP011

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┏MP037

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┏MP039

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┏MP040

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┏MP042

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┏MP044

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┏MP049

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┏MP050

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┏MP055

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┏MP056

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┏MP058

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┏MP070

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┏MP105

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┏MP106

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┏MP107

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┏MP110

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┏MP201

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┏MP202

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┏MP203

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┏MP204

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┏MP205

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┏MP207

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┏MP208

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┏MP210

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┏MP212

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┏MP213

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┏MP231

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┏MP234

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┏MP237

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┏MP242

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┏MP259

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┏MP270

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┏MP290

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┏MP314

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┏MP365

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┏MP372

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┏MP382

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┏MP384

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┏MP387

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┏MP388

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┏MP390

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┏MP392

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┏MP426

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┏MP430

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┏MP435

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┏MP436

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┏MP440

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┏MP441

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┏MP445

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┏MP446

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┏MP540

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┏MP550

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┏MP558

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┏MP560

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┏MP570

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┏MP580

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┏MP581

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┏MP582

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┏MP583

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┏MP590

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┏MP601

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┏MP604

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┏MP610

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┏MP612

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┏MP613

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┏MP621

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┏MP622

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┏MP623

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┏MP624

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┏MP625

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┏MP626

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┏MP631

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┏MP632

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┏MP633

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┏MP634

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┏MP635

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┏MP636

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┏MP666

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┏MP701

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┏MP710

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┏MP713

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┏MP714

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┏MP715

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┏MP716

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┏MP720

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┏MP721

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┏MP722

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┏MP723

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┏MP724

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┏MP725

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┏MP726

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┏MP729

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┏MP731

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┏MP733

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┏MP734

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┏MP735

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┏MP737

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┏MP738

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┏MP740

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┏MP741

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┏MP742

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┏MP744

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┏MP760

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┏MP761

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┏MP762

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┏MP780

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┏MP795

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┏MP796

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┏MP801

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┏MP999_0

  MP999_0

┏STS_0

  STS_0
Working on: MP007_12.LDP

Translated and Edited. Quality check. Final in-game test. Legend Grid History Minimal GUI FlatFile mode FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:

イド:ガリィ。ハンター・ウォリア-の仕事の方は、
どんな調子だい?
ガリィ:
 脊椎強盗とやらを追跡してみようかな?
 次の獲物か・・・どうしようかな?
 
Ido:Alita. How′s the hunter-warrior job
going?
Alita:
 Should we track down the spine robber?
 My next kill... what do I do now?
-{b3}-イド:-{br}-ガリィ。ハンター・ウォリア-の仕事の方は、-{\\}-どんな調子だい?-{@@}--{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-脊椎強盗とやらを追跡してみようかな?-{\\}--{[1 }-次の獲物か・・・どうしようかな?-{i010}-
Ido:Gally. How's the hunter-warrior job going? Gally:Maybe we should track down this spine robbery thing. Our next kill...What do we do now?
Ido: Gally, how's the Hunter Warrior business going? Our next victim... what do I do next?
Ido: Hey Gally, how's the Hunter Warrior business going? Gally: I think I'm going to track down a spinal robber. Ido: Gally, how's the Hunter Warrior job going?
イド:ガリィ。ハンター・ウォリア-の仕事の方は、どんな調子だい?ガリィ:脊椎強盗とやらを追跡してみようかな?次の獲物か・・・どうしようかな?




Comment:
Historical edits:

Entry 2:

イド:脊椎強盗事件も、確かにこのまま放置しておく
ことは出来ないと思うけど・・・
闇ブローカーがバックについている以上、犯人もそう
簡単にはしっぽを出さないと思うんだ・・・
 
Ido:It′s true that the spine robbery
case can′t be left as it is...but...
When you′re backed by a black market
broker, I don′t think the criminal is
going to be outwitted that easily...
-{b3}-イド:-{br}-脊椎強盗事件も、確かにこのまま放置しておく-{\\}-ことは出来ないと思うけど・・・-{@@}-闇ブローカーがバックについている以上、犯人もそう-{\\}-簡単にはしっぽを出さないと思うんだ・・・
Ido:It's true that the spine robbery case can't be left as it is...but I don't think the criminals will be able to turn their tails so easily since they are backed by a dark broker...
Ido: I certainly don't think the spinal robbery case can be left alone... but I don't think the perpetrators are going to be able to get their tails out so easily when the black brokers are behind it...
Ido: I don't think we can leave the spinal robbery as it is, but I don't think the criminals will turn tail so easily when they are backed by a black market broker.
イド:脊椎強盗事件も、確かにこのまま放置しておくことは出来ないと思うけど・・・闇ブローカーがバックについている以上、犯人もそう簡単にはしっぽを出さないと思うんだ・・・




Comment:
Historical edits:
2020-07-30 11:27:09 Ripper : -{WS4003}--{BL1016}--{b3}-Ido:-{br}-It′s true that the spine robbery-{\\}-case can′t be left as it is...but...-{@@}-When you′re backed by a black market-{\\}-broker, I don′t think the killer is-{\\}-going to be outwitted that easily...
Ido:It′s true that the spine robbery
case can′t be left as it is...but...
When you′re backed by a black market
broker, I don′t think the killer is
going to be outwitted that easily...



Entry 3:

イド:とりあえず・・・しばらくの間は、他の犯罪者の
追跡を考えた方がいいんじゃないかい?
 
Ido:In the meantime...you might want to
think about tracking other criminals for
a while.
-{b3}-イド:-{br}-とりあえず・・・しばらくの間は、他の犯罪者の-{\\}-追跡を考えた方がいいんじゃないかい?
Ido:In the meantime...you might want to think about tracking other criminals for a while.
Ido: For now... you might want to think about tracking other criminals for a while, don't you?
Ido: For now, you might want to think about tracking down other criminals for a while, don't you think?
イド:とりあえず・・・しばらくの間は、他の犯罪者の追跡を考えた方がいいんじゃないかい?




Comment:
Historical edits:

Entry 4:

イド:そうだな・・・賞金首リストに、新たな犯罪者が
アップされてるかも知れないから・・・
とりあえずファクトリー33にでも行ってきたら
どうだい?
 
Ido:Yeah, well...there might be some new
criminals on the bounty list...
so why don′t you go to Factory 33 and
take a look?
-{b3}-イド:-{br}-そうだな・・・賞金首リストに、新たな犯罪者が-{\\}-アップされてるかも知れないから・・・-{@@}-とりあえずファクトリー33にでも行ってきたら-{\\}-どうだい?
Ido:Yeah, well...there might be some new criminals on the bounty list...so why don't you go to Factory 33 for a while?
Ido: Well... there might be some new criminals up on the bounty list... so why don't you go to Factory 33 for now?
Ido: Well, there might be some new criminals on the bounty list, so why don't you go to Factory 33 anyway?
イド:そうだな・・・賞金首リストに、新たな犯罪者がアップされてるかも知れないから・・・とりあえずファクトリー33にでも行ってきたらどうだい?




Comment:
Historical edits:

Entry 5:

イド:あァ、それと・・・今日からカンサスが営業を
再開するって話だよ。
一度顔を見せに行くのもいいかもしれないね。きっと、
マスターも喜んでくれるよ。
 
Ido:Oh, and... I heard that Kansas is
reopening for business today. It might
be a good idea to go and see them.
I′m sure Master will be happy to see
you.
-{b3}-イド:-{br}-あァ、それと・・・今日からカンサスが営業を-{\\}-再開するって話だよ。-{@@}-一度顔を見せに行くのもいいかもしれないね。きっと、-{\\}-マスターも喜んでくれるよ。
Ido:Oh, and...I'm talking about Kansas being open for business today. It would be nice to go and show your face once. I'm sure the master will be very pleased.
Ido: Oh, and...I heard that Kansas is reopening for business today. It might be a good idea to go and see them. I'm sure Master will be happy to see you.
Ido: Oh, and I heard that Kansas is reopening for business today. It might be a good idea to go see them. I'm sure Master will be happy to see you.
イド:あァ、それと・・・今日からカンサスが営業を再開するって話だよ。一度顔を見せに行くのもいいかもしれないね。きっと、マスターも喜んでくれるよ。




Comment:
Historical edits:

Entry 6:

市民:やれやれ・・・いつまで、こんな情けない状態が
続くのやら・・・
 
Citizen:Oh, my God...How much longer am
I going to be in this miserable state...
-{WS2503}--{b3}-市民:-{br}-やれやれ・・・いつまで、こんな情けない状態が-{\\}-続くのやら・・・
Citizen:Oh, my God...I don't know how much longer I'm going to be in this miserable state...
Citizen : Oh dear... I wonder how long this shameful state of affairs will continue...
Citizen: Oh my god, how much longer will this pathetic state of affairs continue?
市民:やれやれ・・・いつまで、こんな情けない状態が続くのやら・・・




Comment:
Historical edits:

Entry 7:

市民:だがまあ・・・俺なんて、命があっただけマシ
ってもんかなぁ~
 
Citizen:Still...I guess I′m lucky to be
alive...
-{WS2503}--{b3}-市民:-{br}-だがまあ・・・俺なんて、命があっただけマシ-{\\}-ってもんかなぁ~
Citizen:But, well...I guess I'm lucky to be alive...
Citizen: But, well... I'm just lucky to have a life
Citizen: But well, I'm just lucky to have a life...
市民:だがまあ・・・俺なんて、命があっただけマシってもんかなぁ~




Comment:
Historical edits:

Entry 8:

市民:パーツ強盗にあった犠牲者の大部分は、口封じの
ためにその場で殺されちまうことの方が多いって話
だからなぁ・・・
 
Citizen:It is said that most of the
victims of parts robbery are killed on
the spot to keep their mouths shut...
-{WS2503}--{b3}-市民:-{br}-パーツ強盗にあった犠牲者の大部分は、口封じの-{\\}-ためにその場で殺されちまうことの方が多いって話-{\\}-だからなぁ・・・
Citizen:It is said that most of the victims of the parts robbery are more likely to be killed on the spot to keep them from talking...
Citizen: It's said that most victims of parts heists are killed on the spot to keep their mouths shut...
Citizen: It's said that most victims of parts robberies are killed on the spot to keep their mouths shut.
市民:パーツ強盗にあった犠牲者の大部分は、口封じのためにその場で殺されちまうことの方が多いって話だからなぁ・・・




Comment:
Historical edits:

Total execution time in seconds: 1.8042118549347

WP-xxx-yyy / WP+xxx+yyy

Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227 First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.

BLxxyy

Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.

gx

Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds

t0 + tr

Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.

Character names:

ガリィGallylink
イドIdolink
ゴンズGonzulink
ユーゴHugolink
アリタAlita (See Gally)
ノヴァNovalink
ケイオスKaoslink
ザパンZapanlink
ベクターVectorlink
デッキマンDeckmanlink
ネットマンNetmanlink
ハンター・ウォリア-Hunter Warriorlink
クライヴ・李Clive Leelink
マカクMakakulink
マードックMurdocklink
メギルMegillink
キヌバKinubalink
コヨミKoyomilink
ウィナValorlink
ラウドHubrislink
グローリーGlorylink
フューリーFurylink
シュミラShumiralink
バザルドBarzarldlink
イーライEelailink
エスドックEdlink
バーゼラルドBargeraldlink
ビゴットBigottlink
アジャカティAjakuttylink
ザファル・タキエZafal Takiélink
ディスティ・ノヴァDesty Novalink
アルムブレストArmblessedlink
ジャシュガンJashuganlink
ウンバUmbalink
GR-2AR-2link
ルウLoulink
ヨルグYolglink
フォギアFigure fourlink
バージャックBarjacklink
ボッズルBozzlelink
ケイナKaynalink
ヤスミンJasminelink
Denlink
MIBマシンMIB machinelink
スーパードグマSuper Dogmalink
ガルエデGaruedelink
ポチョムキンPotemkinlink
ベヘモスLe Béhémothlink
メルキゼデクMelchizedeklink
ホッパーHopperlink
リメイラLimeiralink
マスターMasterlink
キバ公Duke Fanglink
ティーゲルTiegellink
ナックルヘッドKnuckleheadlink
イズチIzuchilink
バーサーカーガンBerserker gunlink
地球大使Earth ambassador
月面大使Lunar ambassador
金星大使Venusian ambassador
金星人Venusian
木星大使Jupiter ambassador
火星大使Martian ambassador
土星大使Saturn ambassador
おやじOld man / Father
アナウンサーAnnouncer
オペレーターOperator
コスモ星丸Cosmo Hoshimaru / Cosmo Starfish
ゴンズ・イドGonzu - Ido
サイボーグ少女Cyborg girl
サイボーグ犬Cyborg dog
ズオウZuoh
センチネルSentinel
ハンターHunter
プレイヤーPlayer
ヘルンバインHelnwein (Halberd ?)
ュージョナーFusioner
住民Residents
側近Aides
傭兵Mercenary
執事Steward
執刀医Surgeon
女の子Girl
女性Woman
女性の声Female voice
子供Child
子供達Children
少年Boy / juvenile
巨漢Giant
市民Citizen
店主Shopkeeper
手下Subordinates / minions
技術者Engineer
村民Villagers
注※Note *
注射魔Injector
Man
盗賊Bandit / Thief
看護婦Nurse
老ハンターOld Hunter
Brain
脳髄女王Brain queen
衛兵Guard
謎のでぶMysterious bump
謎の男Mysterious man
警備兵Guards
警備員Security Guard
運転手Driver
Gun
闇医者王Shady doctor

Location names:

クズ鉄町Scrapyard (Scrap Iron City)link
ザレムTiphares (Zalem)link