Working on: MP007_22.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
イド:何だって?ザパンが・・・
Ido:What? Zapan...
-{b3}-イド:-{br}-何だって?ザパンが・・・ Ido:I'm sorry? Zapan... Ido: What did Zapan say? Ido: What did you say, Zapan? イド:何だって?ザパンが・・・
-{b3}-イド:-{br}-ザパンが、この町に戻って来てるらしいってッ? Ido:I heard that Zapan is back in town. Ido: I heard that Zapan is coming back to this town? Ido: I heard that Zapan is coming back to this town? イド:ザパンが、この町に戻って来てるらしいってッ?
-{b3}-イド:-{br}-何てことだ・・・ハンターだけを狙った通り魔-{\\}-事件は、ヤツの仕業だったのか! Ido:Oh, my God...He was the one who wanted to kill all the hunters! Ido: Oh my God...he was the one behind the street crime that targeted only the hunters! Ido: Oh my god, the street crime that only targeted hunters was his doing! イド:何てことだ・・・ハンターだけを狙った通り魔事件は、ヤツの仕業だったのか!
-{b3}-イド:-{br}-まずいな・・・ザパンは、相当に執念深い男だ-{\\}-・・・-{@@}-おそらく君にやられたことを根に持って、復讐しに-{\\}-来たに違いない・・・ Ido:That's not good. Zapan is a pretty vindictive guy. He's probably out for revenge after what you did to him. Ido: This is bad...Zapan is a very vindictive man...he must have come to avenge what you did to him, probably on account of what he did to you... Ido: That's not good, Zapan is a very vindictive man, he's probably upset about what you did to him and has come here for revenge. イド:まずいな・・・ザパンは、相当に執念深い男だ・・・おそらく君にやられたことを根に持って、復讐しに来たに違いない・・・
-{b3}-イド:-{br}-そうか・・・それでカンサスの常連ばかりが-{\\}-狙われていたのか・・・ Ido:Well, that's...that's why they were only after the Kansas regulars. Ido: So that's why they were only targeting Kansas regulars... Ido: So that's why all the Kansas regulars were targeted? イド:そうか・・・それでカンサスの常連ばかりが狙われていたのか・・・
-{b3}-イド:-{br}-このまま放っておけば、また新たな犠牲者がでる-{\\}-のは間違いない!-{@@}-ガリィ!なんとしてもヤツを狩ってくれ! Ido:If we leave it like this, there will definitely be another casualty! Gully! I need you to hunt him down! Ido: If it's left unchecked, there's no doubt that there will be more victims! Ido: If we let this go, there's bound to be another casualty, Gally! イド:このまま放っておけば、また新たな犠牲者がでるのは間違いない!ガリィ!なんとしてもヤツを狩ってくれ!
-{b3}-イド:-{br}-通り魔事件は、ストリートの付近で何度か発生-{\\}-していたはずだ。 Ido:There must have been several incidents of street raids in the vicinity of the street. Ido: There must have been several street incidents in the vicinity of the street. Ido: The street crime must have occurred several times in the vicinity of the street. イド:通り魔事件は、ストリートの付近で何度か発生していたはずだ。
-{b3}-イド:-{br}-ストリートを丹念に調べれば・・・何かヤツに-{\\}-関する手がかりが掴めると思う!-{@@}-頼んだぞ?ガリィ!ヤツを野放しの状態には-{\\}-しておけないッ! Ido:If you dig into the streets...I'm sure we'll find something on this guy! You're on it, right? Gully! We can't just leave him out there in the open! Ido: If we take a closer look at the streets... I think we'll find some clues on this guy! I'm begging you, Gally, we can't let him get away with this! Ido: I think we can get some clues on him by scouring the streets! Gally, we can't let him get away with this! イド:ストリートを丹念に調べれば・・・何かヤツに関する手がかりが掴めると思う!頼んだぞ?ガリィ!ヤツを野放しの状態にはしておけないッ!
-{WS2503}--{b3}-市民:-{br}-ところで通り魔の方は、もうかなり追いつめられ-{\\}-た状況みてェだが・・・闇医者連中のウワサは聞こえて-{\\}-こねェか? Citizen:By the way, it looks like we've already caught up with the passerby...Didn't you hear the rumors about the black doctors? Citizen: Looks like the street thugs are on the ropes. Citizen: By the way, the street demons seem to be pretty much overwhelmed, have you heard any rumors about the dark doctors? 市民:ところで通り魔の方は、もうかなり追いつめられた状況みてェだが・・・闇医者連中のウワサは聞こえてこねェか?
-{WS2503}--{b3}-市民:-{br}-どうやら最近世間を騒がしている闇医者ってのは-{\\}-どうもいつもの連中とは手口が違うみてェなんだが・・・ Citizen:Apparently, those shady doctors who have been making such a fuss lately have a different M.O. than the rest of us... Citizen: It seems that all the black market doctors who are making a lot of noise these days have a different M.O. from the ones we usually see... Citizen: It seems that the black market doctors that have been making a lot of noise lately have a different MO than the usual ones. 市民:どうやら最近世間を騒がしている闇医者ってのはどうもいつもの連中とは手口が違うみてェなんだが・・・
-{WS2503}--{b3}-市民:-{br}-まあ、通り魔の方が一段落ついたら、闇医者の方-{\\}-も何とかしてやってくれや! Citizen:Well, do something about the shady doctor when the whole streetwalker thing is over! Citizen: Well, when the street crime scene is over, do something about the black market doctor, too! Citizen: Well, when you're done with the street criminals, you can do something about the black doctors! 市民:まあ、通り魔の方が一段落ついたら、闇医者の方も何とかしてやってくれや!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.