.LDP Files

┏━MP001

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP002

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP003

┣━  1
┣━  2
┣━  3

┏━MP004

┣━  0
┣━  1
┣━  2

┏━MP005

┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP006

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9

┏━MP007

┣━  0
┣━  1
┣━  2
┣━  3
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
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┣━  14
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┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23
┣━  24
┣━  26
┣━  27
┣━  28
┣━  29
┣━  30

┏━MP008

┣━  0
┣━  1
┣━  3
┣━  4
┣━  5
┣━  7

┏━MP009

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11

┏━MP010

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23
┣━  24
┣━  25
┣━  26
┣━  27
┣━  28
┣━  29
┣━  31

┏━MP011

┣━  0

┏━MP012

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP013

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP014

┣━  0
┣━  1
┣━  2

┏━MP015

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10

┏━MP016

┣━  1
┣━  2
┣━  3

┏━MP031

┣━  0

┏━MP034

┣━  1
┣━  2
┣━  4
┣━  5

┏━MP035

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP036

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23
┣━  24

┏━MP037

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP038

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23

┏━MP039

┣━  0
┣━  1
┣━  2
┣━  3
┣━  11

┏━MP040

┣━  0
┣━  1
┣━  2
┣━  3
┣━  6
┣━  7
┣━  8
┣━  9
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18

┏━MP042

┣━  0
┣━  1
┣━  7
┣━  8
┣━  10

┏━MP043

┣━  0
┣━  1
┣━  3
┣━  4

┏━MP044

┣━  0
┣━  1
┣━  10

┏━MP045

┣━  0

┏━MP046

┣━  0

┏━MP047

┣━  0

┏━MP048

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7

┏━MP049

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP050

┣━  0
┣━  3
┣━  4

┏━MP051

┣━  0
┣━  3
┣━  4
┣━  7

┏━MP052

┣━  0
┣━  1
┣━  4
┣━  6

┏━MP053

┣━  0
┣━  3

┏━MP055

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20

┏━MP056

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17

┏━MP058

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP059

┣━  5

┏━MP061

┣━  0
┣━  1

┏━MP062

┣━  0
┣━  1

┏━MP063

┣━  0
┣━  1

┏━MP064

┣━  0

┏━MP065

┣━  0
┣━  1

┏━MP066

┣━  0
┣━  1

┏━MP067

┣━  0
┣━  1

┏━MP070

┣━  5

┏━MP071

┣━  1

┏━MP080

┣━  0

┏━MP081

┣━  0

┏━MP082

┣━  0

┏━MP083

┣━  0

┏━MP084

┣━  0

┏━MP085

┣━  0
┣━  1

┏━MP101

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7

┏━MP102

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP103

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP104

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9

┏━MP105

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10

┏━MP106

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14

┏━MP107

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP110

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP201

┣━  0
┣━  1

┏━MP202

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP203

┣━  0

┏━MP204

┣━  0
┣━  1
┣━  2

┏━MP205

┣━  0

┏━MP207

┣━  0
┣━  1

┏━MP208

┣━  0
┣━  1
┣━  2

┏━MP209

┣━  0
┣━  1

┏━MP210

┣━  0

┏━MP211

┣━  0

┏━MP212

┣━  0
┣━  1
┣━  2

┏━MP213

┣━  0

┏━MP214

┣━  0

┏━MP215

┣━  0
┣━  1
┣━  2

┏━MP216

┣━  0
┣━  1

┏━MP217

┣━  0

┏━MP218

┣━  0

┏━MP220

┣━  0
┣━  1

┏━MP221

┣━  0

┏━MP230

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP231

┣━  1

┏━MP233

┣━  0

┏━MP234

┣━  0

┏━MP235

┣━  0

┏━MP236

┣━  0

┏━MP237

┣━  0
┣━  1

┏━MP238

┣━  0

┏━MP240

┣━  0
┣━  1

┏━MP241

┣━  0
┣━  1
┣━  2

┏━MP242

┣━  0
┣━  1

┏━MP243

┣━  0
┣━  1

┏━MP244

┣━  0

┏━MP250

┣━  0
┣━  1

┏━MP251

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP252

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP259

┣━  0

┏━MP260

┣━  0

┏━MP261

┣━  0

┏━MP270

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP271

┣━  0
┣━  1

┏━MP272

┣━  0
┣━  1

┏━MP273

┣━  0
┣━  1
┣━  2

┏━MP274

┣━  0
┣━  1

┏━MP275

┣━  0

┏━MP276

┣━  0
┣━  1

┏━MP277

┣━  0

┏━MP278

┣━  0
┣━  1
┣━  2

┏━MP279

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP280

┣━  0
┣━  2

┏━MP281

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP282

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP290

┣━  0

┏━MP310

┣━  0

┏━MP311

┣━  0
┣━  1

┏━MP312

┣━  0
┣━  1
┣━  2

┏━MP314

┣━  0
┣━  1

┏━MP315

┣━  0

┏━MP365

┣━  0

┏━MP366

┣━  0

┏━MP367

┣━  0

┏━MP372

┣━  0

┏━MP377

┣━  0

┏━MP382

┣━  0

┏━MP384

┣━  0

┏━MP387

┣━  0

┏━MP388

┣━  0

┏━MP390

┣━  0

┏━MP392

┣━  0
┣━  1

┏━MP426

┣━  0
┣━  1

┏━MP430

┣━  0
┣━  1

┏━MP435

┣━  0
┣━  1

┏━MP436

┣━  0

┏━MP438

┣━  0

┏━MP439

┣━  0

┏━MP440

┣━  0

┏━MP441

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP442

┣━  0
┣━  1
┣━  2

┏━MP445

┣━  0
┣━  1
┣━  2

┏━MP446

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP540

┣━  0
┣━  1
┣━  2

┏━MP542

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP550

┣━  0

┏━MP551

┣━  0
┣━  1
┣━  3

┏━MP552

┣━  0

┏━MP553

┣━  0
┣━  1
┣━  3

┏━MP554

┣━  0

┏━MP555

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP556

┣━  0

┏━MP557

┣━  0
┣━  1
┣━  3

┏━MP558

┣━  0

┏━MP559

┣━  0
┣━  1
┣━  3

┏━MP560

┣━  0

┏━MP561

┣━  0
┣━  1
┣━  3

┏━MP570

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP580

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP581

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP582

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP583

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP590

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP591

┣━  0
┣━  1
┣━  2
┣━  4

┏━MP592

┣━  0
┣━  1
┣━  2
┣━  4
┣━  5
┣━  6

┏━MP601

┣━  0
┣━  1
┣━  2

┏━MP602

┣━  0
┣━  1

┏━MP603

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12

┏━MP604

┣━  0
┣━  1

┏━MP610

┣━  0

┏━MP612

┣━  0
┣━  1

┏━MP613

┣━  0
┣━  1
┣━  2

┏━MP621

┣━  0
┣━  1

┏━MP622

┣━  0
┣━  1

┏━MP623

┣━  0
┣━  1

┏━MP624

┣━  0
┣━  1

┏━MP625

┣━  0
┣━  1

┏━MP626

┣━  0
┣━  1

┏━MP631

┣━  0
┣━  1

┏━MP632

┣━  0
┣━  1

┏━MP633

┣━  0
┣━  1

┏━MP634

┣━  0
┣━  1

┏━MP635

┣━  0
┣━  1

┏━MP636

┣━  0
┣━  1

┏━MP666

┣━  0

┏━MP701

┣━  0

┏━MP710

┣━  0

┏━MP713

┣━  1

┏━MP714

┣━  0

┏━MP715

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP716

┣━  0

┏━MP720

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP721

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP722

┣━  0
┣━  1
┣━  2

┏━MP723

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP724

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP725

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP726

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP729

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP731

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP733

┣━  0
┣━  1
┣━  2
┣━  4

┏━MP734

┣━  0
┣━  1
┣━  2

┏━MP735

┣━  0

┏━MP736

┣━  0
┣━  1
┣━  2

┏━MP737

┣━  0
┣━  1

┏━MP738

┣━  0
┣━  1

┏━MP740

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP741

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP742

┣━  0

┏━MP743

┣━  0
┣━  1

┏━MP744

┣━  0

┏━MP760

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP761

┣━  0
┣━  1
┣━  2

┏━MP762

┣━  0
┣━  1
┣━  2

┏━MP780

┣━  0

┏━MP795

┣━  0
┣━  1

┏━MP796

┣━  0

┏━MP801

┣━  0

┏━STS_0

┣━  STS_0
Working on: MP036_7.LDP
   Translated and Edited. Quality check. Final in-game test.

Insert at cursor:
-{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1: -{WS2503}--{b3}-デッキマン:-{br}-この1番シリンダーでは、データのセーブ-{\\}-をおこなってるぢゅ!

デッキマン:この1番シリンダーでは、データのセーブ
をおこなってるぢゅ!
 
Deckman:At cylinder 1 you can save your
data!
Google
Yandex




Comment:
Historical edits:

Entry 2: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーのハンター・ウォリア-としての-{\\}-足跡は、この私がつづって行くことになるぢゅ。以後-{\\}-よろしくたのむぢゅ。

デッキマン:ベイビーのハンター・ウォリア-としての
足跡は、この私がつづって行くことになるぢゅ。以後
よろしくたのむぢゅ。
 
Deckman:Baby′s footsteps as a hunter-
warrior will be followed by yours truly.
I′m looking forward to it from now on.
Google
Yandex




Comment:
Historical edits:

Entry 3: -{WS2503}--{b3}-デッキマン:-{br}-さて、早速今までの活動記録をセーブする-{\\}-かぢゅ?

デッキマン:さて、早速今までの活動記録をセーブする
かぢゅ?
 
Deckman:Now, let′s save the record of
your activities so far, shall we?
Google
Yandex




Comment:
Historical edits:

Entry 4: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}-

ガリィ:
 データセーブをお願いするよ!
 やっぱりいいや・・・
 
Gally:
 Save the data, please!
 I don′t want to...
Google
Yandex




Comment:
Historical edits:

Entry 5: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーの生き様・・・しかと記録した-{\\}-ぢゅ!

デッキマン:ベイビーの生き様・・・しかと記録した
ぢゅ!
 
Deckman:I have documented the life of
baby!
Google
Yandex




Comment:
Historical edits:

Entry 6: -{WS2503}--{b3}-デッキマン:-{br}-ところで・・・親愛なるベイビーに、-{\\}-ひとつ忠告があるぢゅ。

デッキマン:ところで・・・親愛なるベイビーに、
ひとつ忠告があるぢゅ。
 
Deckman:By the way, I have one piece of
advice for you, dear baby.
Google
Yandex




Comment:
Historical edits:

Entry 7: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーも既に登録を済ませた、一人前の-{\\}-ハンター・ウォリア-である以上・・・これから-{\\}-どんどんバトルの機会が増えてくると思うぢゅ。

デッキマン:ベイビーも既に登録を済ませた、一人前の
ハンター・ウォリア-である以上・・・これから
どんどんバトルの機会が増えてくると思うぢゅ。
 
Deckman:Baby has already registered as a
full-fledged hunter-warrior...I′m sure
there will be more and more
opportunities to battle from now on.
Google
Yandex




Comment:
Historical edits:

Entry 8: -{WS2503}--{b3}-デッキマン:-{br}-そうなると・・・いつなんどき死の危険に-{\\}-さらされるやもしれないぢゅ。

デッキマン:そうなると・・・いつなんどき死の危険に
さらされるやもしれないぢゅ。
 
Deckman:Then...you could be in danger of
dying at any moment.
Google
Yandex




Comment:
Historical edits:

Entry 9: -{WS2503}--{b3}-デッキマン:-{br}-・・・ああ、あそこでちゃんとセーブを-{\\}-おこなっておけばよかった・・・-{@@}-と、悔やみながら死んでいったハンター・ウォリア-も-{\\}-大勢いると聞くぢゅ。

デッキマン:・・・ああ、あそこでちゃんとセーブを
おこなっておけばよかった・・・
と、悔やみながら死んでいったハンター・ウォリア-も
大勢いると聞くぢゅ。
 
Deckman:I′ve heard that there are many
Hunter Warriors who have died with
regret, thinking,...
″Oh, I should have saved right there...″
Google
Yandex




Comment:
Historical edits:

Entry 10: -{WS2503}--{b3}-デッキマン:-{br}-だから、余計なお節介かも知れないが-{\\}-・・・セーブはなるべくマメにおこなうことを、-{\\}-おすすめするぢゅ。

デッキマン:だから、余計なお節介かも知れないが
・・・セーブはなるべくマメにおこなうことを、
おすすめするぢゅ。
 
Deckman:So, it may be an unnecessary
meddling, but it is recommended that you
save as often as possible.
Google
Yandex




Comment:
Historical edits:

Entry 11: -{WS2503}--{b3}-デッキマン:-{br}-じゃあハンター・ウォリア-の仕事、-{\\}-がんばるぢゅ。

デッキマン:じゃあハンター・ウォリア-の仕事、
がんばるぢゅ。
 
Deckman:Well then, You′re going to do
your job as a Hunter Warrior.
Google
Yandex




Comment:
Historical edits:

Entry 12: -{WS2503}--{b3}-デッキマン:-{br}-また用があれば、いつでも呼んで欲しい-{\\}-ぢゅ!

デッキマン:また用があれば、いつでも呼んで欲しい
ぢゅ!
 
Deckman:If you ever need me again, I′d
love to have you!
Google
Yandex




Comment:
Historical edits:

Entry 13: -{WS2503}--{b3}-デッキマン:-{br}-1番シリンダーでは、データのセーブを-{\\}-おこなってるぢゅ!

デッキマン:1番シリンダーでは、データのセーブを
おこなってるぢゅ!
 
Deckman:On cylinder 1 you can save your
data!
Google
Yandex




Comment:
Historical edits:

Entry 14: -{WS2503}--{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ?

デッキマン:今までの活動記録をセーブするのかぢゅ?
 
Deckman:Are you going to save the record
of your activities so far?
Google
Yandex




Comment:
Historical edits:

Entry 15: -{WS2503}--{b3}-デッキマン:-{br}-この2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ!

デッキマン:この2番シリンダーでは、賞金首の換金を
おこなってるぢゅ!
 
Deckman:Here at cylinder 2, you can cash
in the bounty′s!
Google
Yandex




Comment:
Historical edits:

Entry 16: -{WS2503}--{b3}-デッキマン:-{br}-すでに説明を受けていると思うが・・・-{@@}-ハンター・ウォリア-は、賞金首リストにアップされて-{\\}-いる犯罪者を狩った後、私のところまで申告しに来る-{\\}-ことによって、リストに記載されている額のチップを-{@@}-受け取ることができるぢゅ。

デッキマン:すでに説明を受けていると思うが・・・
ハンター・ウォリア-は、賞金首リストにアップされて
いる犯罪者を狩った後、私のところまで申告しに来る
ことによって、リストに記載されている額のチップを
受け取ることができるぢゅ。
 
Deckman:As I′m sure you′ve already been
informed...
after hunting the criminals on the
bounty list, hunter warriors come to me
to cash in the amount of chips.
You will be given the amount of chips
reported on the bounty list.
Google
Yandex




Comment:
Historical edits:

Entry 17: -{WS2503}--{b3}-デッキマン:-{br}-逆に言えば、いくら賞金首を倒したところ-{\\}-で・・・-{@@}-私に申告をしなければ、いつまでたっても賞金を受け-{\\}-取ることが出来ないので、注意が必要ということ-{\\}-だぢゅ!

デッキマン:逆に言えば、いくら賞金首を倒したところ
で・・・
私に申告をしなければ、いつまでたっても賞金を受け
取ることが出来ないので、注意が必要ということ
だぢゅ!
 
Deckman:To put it another way, no matter
how many criminals you beat... if you
don′t report to me,...
you won′t be able to receive the bounty
money for any length of time, so you
need to be careful!
Google
Yandex




Comment:
Historical edits:

Entry 18: -{WS2503}--{b3}-デッキマン:-{br}-ただし、賞金首を一人倒すたびに、私の-{\\}-ところに来なければ賞金を受け取れないというわけでは-{\\}-ないぢゅ。

デッキマン:ただし、賞金首を一人倒すたびに、私の
ところに来なければ賞金を受け取れないというわけでは
ないぢゅ。
 
Deckman:However, it doesn′t mean that
you have to come to me every time you
kill a bounty to get the reward money.
Google
Yandex




Comment:
Historical edits:

Entry 19: -{WS2503}--{b3}-デッキマン:-{br}-賞金首を倒したという事実は、ベイビーの-{\\}-脳にデータとしてストックされていくので、ある程度の-{\\}-数を倒してから来てもらっても一向にかまわないぢゅ。

デッキマン:賞金首を倒したという事実は、ベイビーの
脳にデータとしてストックされていくので、ある程度の
数を倒してから来てもらっても一向にかまわないぢゅ。
 
Deckman:The fact that you′ve defeated a
criminal will be stored in your brain as
data,...
so it doesn′t matter if you′ve defeated
a certain number of them before you
come.
Google
Yandex




Comment:
Historical edits:

Entry 20: -{WS2503}--{b3}-デッキマン:-{br}-その場合、倒した賞金首の合計額が、一気-{\\}-に支払われることになるぢゅ。

デッキマン:その場合、倒した賞金首の合計額が、一気
に支払われることになるぢゅ。
 
Deckman:In this case, the total amount
of the criminals that were defeated
would be paid out at once.
Google
Yandex




Comment:
Historical edits:

Entry 21: -{WS2503}--{b3}-デッキマン:-{br}-さて・・・ベイビーは、もう賞金首を-{\\}-狩って来てるのかぢゅ?

デッキマン:さて・・・ベイビーは、もう賞金首を
狩って来てるのかぢゅ?
 
Deckman:Now...Baby, have you gone
hunting for criminals yet?
Google
Yandex




Comment:
Historical edits:

Entry 22: -{WS2503}--{b3}-デッキマン:-{br}-さっそく、賞金首の換金をおこなうか-{\\}-ぢゅ?

デッキマン:さっそく、賞金首の換金をおこなうか
ぢゅ?
 
Deckman:Shall we start cashing in on the
reward money immediately?
Google
Yandex




Comment:
Historical edits:

Entry 23: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだ狩ってきてないよ・・・-{i010}-

ガリィ:
 換金をお願いするよ!
 まだ狩ってきてないよ・・・
 
Gally:
 Cash out the money!
 I haven′t been hunting...
Google
Yandex




Comment:
Historical edits:

Entry 24: -{WS2503}--{b3}-デッキマン:-{br}-換金を終了したぢゅ!

デッキマン:換金を終了したぢゅ!
 
Deckman:I have finished cashing out!
Google
Yandex




Comment:
Historical edits:

Entry 25: -{WS2503}--{b3}-デッキマン:-{br}-繰り返すが・・・賞金首を狩ったら、-{\\}-ちゃんとここに来てチップを受け取るのを忘れないよう-{\\}-にするぢゅ!

デッキマン:繰り返すが・・・賞金首を狩ったら、
ちゃんとここに来てチップを受け取るのを忘れないよう
にするぢゅ!
 
Deckman:I repeat...when you hunt a
criminal, don′t forget to come back here
to get your chips!
Google
Yandex




Comment:
Historical edits:

Entry 26: -{WS2503}--{b3}-デッキマン:-{br}-さもないと・・・自分のボディのメンテ-{\\}-ナンスも出来ないほどの、ビンボ-暮らしをしなければ-{\\}-ならないことになるぢゅ。

デッキマン:さもないと・・・自分のボディのメンテ
ナンスも出来ないほどの、ビンボ-暮らしをしなければ
ならないことになるぢゅ。
 
Deckman:Otherwise...you′ll have to live
a limbo life to the point where you
can′t even maintain your own body.
Google
Yandex




Comment:
Historical edits:

Entry 27: -{WS2503}--{b3}-デッキマン:-{br}-さて。それじゃ、どんどん賞金首を狩って-{\\}-来るぢゅ!

デッキマン:さて。それじゃ、どんどん賞金首を狩って
来るぢゅ!
 
Deckman:Well. Keep on hunting down the
criminals!
Google
Yandex




Comment:
Historical edits:

Entry 28: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーの活躍と幸運を期待するぢゅ!

デッキマン:ベイビーの活躍と幸運を期待するぢゅ!
 
Deckman:Wishing you all the best and
good luck, baby!
Google
Yandex




Comment:
Historical edits:

Entry 29: -{WS2503}--{b3}-デッキマン:-{br}-2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ!

デッキマン:2番シリンダーでは、賞金首の換金を
おこなってるぢゅ!
 
Deckman:At cylinder 2, we′re cashing out
the reward money!
Google
Yandex




Comment:
Historical edits:

Entry 30: -{WS2503}--{b3}-デッキマン:-{br}-賞金首の換金をおこなうかぢゅ?

デッキマン:賞金首の換金をおこなうかぢゅ?
 
Deckman:Do you want to cash out the
reward money?
Google
Yandex




Comment:
Historical edits:

Entry 31: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだいいよ・・・-{i010}-

ガリィ:
 換金をお願いするよ!
 まだいいよ・・・
 
Gally:
 Cash out the money!
 I haven′t been hunting...
Google
Yandex




Comment:
Historical edits:

Entry 32: -{WS2503}--{b3}-デッキマン:-{br}-ハ~ロ~ォ~!

デッキマン:ハ~ロ~ォ~!
 
Deckman:Hell~o~!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:23:35 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Hell~o~!
Deckman:Hell~o~!



Entry 33: -{WS2503}--{b3}-デッキマン:-{br}-ベイビ~!どうやらメギルを、無事に-{\\}-狩ってくることが出来たようだぢゅ!

デッキマン:ベイビ~!どうやらメギルを、無事に
狩ってくることが出来たようだぢゅ!
 
Deckman:Baby! It looks like you′ve
managed to hunt down Megil in one
piece!
Google
Yandex




Comment:
Historical edits:
2020-08-03 13:14:11 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Baby! It looks like you′ve-{\\}-managed to hunt down Megil in one-{\\}-piece!
Deckman:Baby! It looks like you′ve
managed to hunt down Megil in one
piece!


2020-05-24 12:39:24 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Baby! It looks like we′ve-{\\}-managed to hunt down Megil in one-{\\}-piece!
Deckman:Baby! It looks like we′ve
managed to hunt down Megil in one
piece!


2020-05-22 09:23:46 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Baby! It looks like we′ve-{\\}-managed to hunt down Megill in one-{\\}-piece!
Deckman:Baby! It looks like we′ve
managed to hunt down Megill in one
piece!



Entry 34: -{WS2503}--{b3}-デッキマン:-{br}-さすがベイビー、頼りになるぢゅ!-{@@}--{b3}-デッキマン:-{br}-これでファクトリーのメンツも-{\\}-保たれたし・・・-{\\}-私も溜飲を下げることができたぢゅ!

デッキマン:さすがベイビー、頼りになるぢゅ!
デッキマン:これでファクトリーのメンツも
保たれたし・・・
私も溜飲を下げることができたぢゅ!
 
Deckman:That′s right baby, you′re a
dependable one!
Deckman:Now that we′ve kept the
factory′s dignity...I′ve been able to
sober up!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:24:14 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-That′s right baby, you′re a-{\\}-dependable one!-{@@}--{b3}-Deckman:-{br}-Now that we′ve kept the-{\\}-factory′s dignity...I′ve been able to-{\\}-sober up!
Deckman:That′s right baby, you′re a
dependable one!
Deckman:Now that we′ve kept the
factory′s dignity...I′ve been able to
sober up!



Entry 35: -{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-今までの戦果を確認するかぢゅ?

デッキマン:ま、それはさておき・・・ベイビー!
今までの戦果を確認するかぢゅ?
 
Deckman:Well, without further ado...
Baby! Let′s see what we′ve got so far.
Google
Yandex




Comment:
Historical edits:

Entry 36: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-別にいいよ・・・-{\\}--{[1 }-一応確認しとこうかな?-{i010}-

ガリィ:
 別にいいよ・・・
 一応確認しとこうかな?
 
Gally:
 It′s fine...
 I′ll just make sure it′s okay.
Google
Yandex




Comment:
Historical edits:

Entry 37: -{WS2503}--{b3}-デッキマン:-{br}-ところで・・・ちまたでは、最近また脊椎-{\\}-強盗が流行ってきているようだぢゅ!

デッキマン:ところで・・・ちまたでは、最近また脊椎
強盗が流行ってきているようだぢゅ!
 
Deckman:By the way...it seems that spine
robberies are back in style these days!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:24:49 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-By the way...it seems that spine-{\\}-robberies are back in style these days!
Deckman:By the way...it seems that spine
robberies are back in style these days!



Entry 38: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-賞金首リストにはアップされないの?-{\\}--{[1 }-そうみたいだね・・・-{i010}-

ガリィ:
 賞金首リストにはアップされないの?
 そうみたいだね・・・
 
Gally:
 Isn′t it added to the bounty list?
 Yeah, I guess so.
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:39:34 Ripper : -{WP-200+050}--{WS4003}--{BL1016}--{t0}--{b2}-Gally:-{br}--{\\}--{[0 }-Isn′t it added to the bounty list?-{\\}--{[1 }-Yeah, I guess so.-{i010}-
Gally:
 Isn′t it added to the bounty list?
 Yeah, I guess so.


2020-05-22 09:26:54 Ripper : -{WP-200+050}--{WS4003}--{BL1016}--{t0}--{b2}-Gally:-{br}--{\\}--{[0 }-Isn′t it added to the prize list?-{\\}--{[1 }-Yeah, I guess so.-{i010}-
Gally:
 Isn′t it added to the prize list?
 Yeah, I guess so.



Entry 39: -{WS2503}--{b3}-デッキマン:-{br}-確かに・・・脊椎強盗は、賞金首として-{\\}-扱われてしかるべき犯罪の一つだぢゅ!

デッキマン:確かに・・・脊椎強盗は、賞金首として
扱われてしかるべき犯罪の一つだぢゅ!
 
Deckman:Surely spine robbery is one of
the crimes that deserves to be treated
as a bounty!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:27:13 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Surely spine robbery is one of-{\\}-the crimes that deserves to be treated-{\\}-as a bounty!
Deckman:Surely spine robbery is one of
the crimes that deserves to be treated
as a bounty!



Entry 40: -{WS2503}--{b3}-デッキマン:-{br}-ファクトリー法にも、生存者からの身体-{\\}-部品強奪は賞金首級の犯罪であるとして、B級犯罪の-{\\}-項目内にしっかり明示されているぢゅ!

デッキマン:ファクトリー法にも、生存者からの身体
部品強奪は賞金首級の犯罪であるとして、B級犯罪の
項目内にしっかり明示されているぢゅ!
 
Deckman:Even the Factory Act clearly
states that robbing survivors of body
parts is a criminals crime, and it′s a
Class B crime!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:27:49 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-Even the Factory Act clearly-{\\}-states that robbing survivors of body-{\\}-parts is a criminals crime, and it′s a-{\\}-Class B crime!
Deckman:Even the Factory Act clearly
states that robbing survivors of body
parts is a criminals crime, and it′s a
Class B crime!



Entry 41: -{WS2503}--{b3}-デッキマン:-{br}-犠牲者の数も徐々に増えていってる-{\\}-ようだし・・・-{@@}-被害者の中には、コンビナート労働者も含まれている-{\\}-ようなので、このまま放置しておくのが得策でない-{\\}-ことは確かなんだが・・・-{@@}-現状では、賞金首リストへの掲載はおこなえないん-{\\}-だぢゅ!

デッキマン:犠牲者の数も徐々に増えていってる
ようだし・・・
被害者の中には、コンビナート労働者も含まれている
ようなので、このまま放置しておくのが得策でない
ことは確かなんだが・・・
現状では、賞金首リストへの掲載はおこなえないん
だぢゅ!
 
Deckman:It seems that the number of
victims is also gradually increasing...
Since it seems that the factory workers
are included among the victims, it is
certain that it′s not wise to leave it
like this...
In the current situation, we can′t put
them on the bounty list!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:39:56 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-It seems that the number of-{\\}-victims is also gradually increasing...-{\\}--{@@}-Since it seems that the factory workers-{\\}-are included among the victims, it is-{\\}-certain that it′s not wise to leave it-{\\}-like this...-{@@}-In the current situation, we can′t put-{\\}-them on the bounty list!
Deckman:It seems that the number of
victims is also gradually increasing...

Since it seems that the factory workers
are included among the victims, it is
certain that it′s not wise to leave it
like this...
In the current situation, we can′t put
them on the bounty list!


2020-05-22 09:32:23 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-It seems that the number of-{\\}-victims is also gradually increasing...-{\\}--{@@}-Since it seems that the complex workers-{\\}-are included among the victims, it is-{\\}-certain that it′s not wise to leave it-{\\}-like this...-{@@}-In the current situation, we can′t put-{\\}-them on the bounty list!
Deckman:It seems that the number of
victims is also gradually increasing...

Since it seems that the complex workers
are included among the victims, it is
certain that it′s not wise to leave it
like this...
In the current situation, we can′t put
them on the bounty list!



Entry 42: -{WS2503}--{b3}-デッキマン:-{br}-・・・何故って・・・犯罪者の特定が-{\\}-できてないからに決まってるぢゅ!

デッキマン:・・・何故って・・・犯罪者の特定が
できてないからに決まってるぢゅ!
 
Deckman:Because we haven′t identified
the criminals, of course!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:32:34 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Because we haven′t identified-{\\}-the criminals, of course!
Deckman:Because we haven′t identified
the criminals, of course!



Entry 43: -{WS2503}--{b3}-デッキマン:-{br}-現場の目撃情報すら入ってきていない状況-{\\}-では、ファクトリーとしても手の打ちようがないという-{\\}-ことだぢゅ!

デッキマン:現場の目撃情報すら入ってきていない状況
では、ファクトリーとしても手の打ちようがないという
ことだぢゅ!
 
Deckman:There′s nothing the Factory can
do about it now that we haven′t even
gotten sightings of the scene!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:32:44 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-There′s nothing the Factory can-{\\}-do about it now that we haven′t even-{\\}-gotten sightings of the scene!
Deckman:There′s nothing the Factory can
do about it now that we haven′t even
gotten sightings of the scene!



Entry 44: -{WS2503}--{b3}-デッキマン:-{br}-信頼できる目撃情報でもあれば、賞金首-{\\}-リストに掲載することも可能となるぢゅ!

デッキマン:信頼できる目撃情報でもあれば、賞金首
リストに掲載することも可能となるぢゅ!
 
Deckman:If it′s a reliable sighting, we
can put them on the bounty list!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:33:02 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-If it′s a reliable sighting, we-{\\}-can put them on the bounty list!
Deckman:If it′s a reliable sighting, we
can put them on the bounty list!



Entry 45: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーも賞金首狩りのついでにでも、-{\\}-脊椎強盗を追跡して行って欲しいぢゅ!

デッキマン:ベイビーも賞金首狩りのついでにでも、
脊椎強盗を追跡して行って欲しいぢゅ!
 
Deckman:Baby, I want you to go chase
down the spine robbers on your bounty
hunts, too!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:33:21 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Baby, I want you to go chase-{\\}-down the spine robbers on your bounty-{\\}-hunts, too!
Deckman:Baby, I want you to go chase
down the spine robbers on your bounty
hunts, too!



Entry 46: -{WS2503}--{b3}-デッキマン:-{br}-じゃあ、よろしく頼むぢゅ!

デッキマン:じゃあ、よろしく頼むぢゅ!
 
Deckman:Well, I′m counting on you!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:33:32 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Well, I′m counting on you!
Deckman:Well, I′m counting on you!


2020-05-22 09:33:28 Ripper : -{WS2503}--{b3}-Deckman:-{br}-Well, I′m counting on you!
Deckman:Well, I′m counting on you!



Entry 47: -{WS2503}--{b3}-デッキマン:-{br}-ハ~ロ~ォ~!ベイビー!

デッキマン:ハ~ロ~ォ~!ベイビー!
 
Deckman:Hell~o~! Baby!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:33:45 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Hell~o~! Baby!
Deckman:Hell~o~! Baby!



Entry 48: -{WS2503}--{b3}-デッキマン:-{br}-賞金首追跡にあたって、何か困った事-{\\}-などはないかぢゅ?

デッキマン:賞金首追跡にあたって、何か困った事
などはないかぢゅ?
 
Deckman:Do you have any difficulties in
tracking down your bounty′s?
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:34:00 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Do you have any difficulties in-{\\}-tracking down your bounty′s?
Deckman:Do you have any difficulties in
tracking down your bounty′s?



Entry 49: -{WS2503}--{b3}-デッキマン:-{br}-捜査に行き詰まったら、ストリートで情報-{\\}-を集めてみるといいぢゅ!

デッキマン:捜査に行き詰まったら、ストリートで情報
を集めてみるといいぢゅ!
 
Deckman:If you get stuck on a case, try
gathering information on the streets!
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:34:10 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-If you get stuck on a case, try-{\\}-gathering information on the streets!
Deckman:If you get stuck on a case, try
gathering information on the streets!



Entry 50: -{WS2503}--{b3}-デッキマン:-{br}-あそこは多くのクズ鉄町住民の行き交う-{\\}-場所だから、何かにつけ情報を入手できるはずだぢゅ。

デッキマン:あそこは多くのクズ鉄町住民の行き交う
場所だから、何かにつけ情報を入手できるはずだぢゅ。
 
Deckman:It′s a place where many
Scrapyard residents come and go, so
you′ll be able to get information about
anything.
Google
Yandex




Comment:
Historical edits:
2020-05-22 09:34:31 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-It′s a place where many-{\\}-Scrapyard residents come and go, so-{\\}-you′ll be able to get information about-{\\}-anything.
Deckman:It′s a place where many
Scrapyard residents come and go, so
you′ll be able to get information about
anything.



Total execution time in seconds: 0.45017504692078

WP-xxx-yyy / WP+xxx+yyy

Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227 First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.

BLxxyy

Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.

gx

Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Pause text and empty text window.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

text fade-in instead of each character appearing.
s3 = 3 seconds

t0 + tr

Text speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Unknown atm.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.

Character names:

ガリィGallylink
イドIdolink
ゴンズGonzulink
ユーゴHugolink
アリタAlita (See Gally)
ノヴァNovalink
ケイオスKaoslink
ザパンZapanlink
ベクターVectorlink
デッキマンDeckmanlink
ネットマンNetmanlink
ハンター・ウォリア-Hunter Warriorlink
クライヴ・李Clive Leelink
マカクMakakulink
マードックMurdocklink
メギルMegillink
キヌバKinubalink
コヨミKoyomilink
ウィナValorlink
ラウドHubrislink
グローリーGlorylink
フューリーFurylink
シュミラShumiralink
バザルドBarzarldlink
イーライEelailink
エスドックEdlink
バーゼラルドBargeraldlink
ビゴットBigotlink
アジャカティAjakuttylink
ザファル・タキエZafal Takiélink
ディスティ・ノヴァDesty Novalink
アルムブレストArmblessedlink
ジャシュガンJashuganlink
ウンバUmbalink
GR-2AR-2link
ルウLoulink
ヨルグYolglink
フォギアFigure fourlink
バージャックBarjacklink
ボッズルBozzlelink
ケイナKaynalink
ヤスミンJasminelink
Denlink
MIBマシンMIB machinelink
スーパードグマSuper Dogmalink
ガルエデGaruedelink
ポチョムキンPotemkinlink
ベヘモスLe Béhémothlink
メルキゼデクMelchizedeklink
ホッパーHopperlink
リメイラLimeiralink
マスターMasterlink
キバ公Duke Fanglink
ティーゲルTiegellink
ナックルヘッドKnuckleheadlink
イズチIzuchilink
バーサーカーガンBerserker gunlink
地球大使Earth ambassador
月面大使Lunar ambassador
金星大使Venusian ambassador
金星人Venusian
木星大使Jupiter ambassador
火星大使Martian ambassador
土星大使Saturn ambassador
おやじOld man / Father
アナウンサーAnnouncer
オペレーターOperator
コスモ星丸Cosmo Hoshimaru / Cosmo Starfish
ゴンズ・イドGonzu - Ido
サイボーグ少女Cyborg girl
サイボーグ犬Cyborg dog
ズオウZuoh
センチネルSentinel
ハンターHunter
プレイヤーPlayer
ヘルンバインHelnwein (Halberd ?)
ュージョナーFusioner
住民Residents
側近Aides
傭兵Mercenary
執事Steward
執刀医Surgeon
女の子Girl
女性Woman
女性の声Female voice
子供Child
子供達Children
少年Boy / juvenile
巨漢Giant
市民Citizen
店主Shopkeeper
手下Subordinates / minions
技術者Engineer
村民Villagers
注※Note *
注射魔Injector
Man
盗賊Bandit / Thief
看護婦Nurse
老ハンターOld Hunter
Brain
脳髄女王Brain queen
衛兵Guard
謎のでぶMysterious bump
謎の男Mysterious man
警備兵Guards
警備員Security Guard
運転手Driver
Gun
闇医者王Shady doctor

Location names:

クズ鉄町Scrapyard (Scrap Iron City)link
ザレムTiphares (Zalem)link