Working on: MP036_7.LDP
Translated and Edited. Quality check. Final in-game test.
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Entry 1:
デッキマン:この1番シリンダーでは、データのセーブ をおこなってるぢゅ!
Deckman:At cylinder 1 you can save your data!
-{WS2503}--{b3}-デッキマン:-{br}-この1番シリンダーでは、データのセーブ-{\\}-をおこなってるぢゅ! Deckman:In this first cylinder, we've got a data save! Deckman: This first cylinder is used to save data. Deckman: In this first cylinder, we're saving the data! デッキマン:この1番シリンダーでは、データのセーブをおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーのハンター・ウォリア-としての-{\\}-足跡は、この私がつづって行くことになるぢゅ。以後-{\\}-よろしくたのむぢゅ。 Deckman:Baby's footsteps as a hunter-warrior will be followed by my own. I'm looking forward to it from now on. Deckman: I'll be following in the footsteps of Baby's Hunter Warrior. Please keep in touch. Deckman: I'll be following in Baby's footsteps as Hunter Warrior. Thank you for your continued support. デッキマン:ベイビーのハンター・ウォリア-としての足跡は、この私がつづって行くことになるぢゅ。以後よろしくたのむぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-さて、早速今までの活動記録をセーブする-{\\}-かぢゅ? Deckman:Now, let's save the record of our activities so far, shall we? Deckman: Now, let's start saving the record of our activities, shall we? Deckman: Okay, let's start saving our activities so far, shall we? デッキマン:さて、早速今までの活動記録をセーブするかぢゅ?
Historical edits:
Entry 4:
ガリィ: データセーブをお願いするよ! やっぱりいいや・・・
Alita: Save the data, please! I don′t want to...
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}- Gally:Save the data, please! It's good... Gally: Data save, please! I don't want to... Gally: I'm gonna need a data save! I knew it! ガリィ:データセーブをお願いするよ!やっぱりいいや・・・
Historical edits:
Entry 5:
デッキマン:ベイビーの生き様・・・しかと記録した ぢゅ!
Deckman:I have documented the life of baby!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの生き様・・・しかと記録した-{\\}-ぢゅ! Deckman:I have documented the life of a baby! Deckman: Baby's Way of Life...and I've Documented It! Deckman: I've got a record of your life, baby! デッキマン:ベイビーの生き様・・・しかと記録したぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ところで・・・親愛なるベイビーに、-{\\}-ひとつ忠告があるぢゅ。 Deckman:By the way, I have one piece of advice for you, dear baby. Deckman: By the way........dear baby, I have a word of advice for you. Deckman: By the way, dear baby, I have a piece of advice for you. デッキマン:ところで・・・親愛なるベイビーに、ひとつ忠告があるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーも既に登録を済ませた、一人前の-{\\}-ハンター・ウォリア-である以上・・・これから-{\\}-どんどんバトルの機会が増えてくると思うぢゅ。 Deckman:Baby has already registered as a full-fledged hunter-warrior...I'm sure there will be more and more opportunities to battle from now on. Deckman: Baby has already registered as a full-fledged Hunter Warrior...I'm sure there will be more and more opportunities to battle in the future. Deckman: Baby has already registered, and as a full-fledged Hunter Warrior, I'm sure he'll have more and more opportunities to battle. デッキマン:ベイビーも既に登録を済ませた、一人前のハンター・ウォリア-である以上・・・これからどんどんバトルの機会が増えてくると思うぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-そうなると・・・いつなんどき死の危険に-{\\}-さらされるやもしれないぢゅ。 Deckman:Then...you could be in danger of dying at any moment. Deckman: Then you are in danger of dying at any moment. Deckman: If that's the case, you may be in danger of death at any moment. デッキマン:そうなると・・・いつなんどき死の危険にさらされるやもしれないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-・・・ああ、あそこでちゃんとセーブを-{\\}-おこなっておけばよかった・・・-{@@}-と、悔やみながら死んでいったハンター・ウォリア-も-{\\}-大勢いると聞くぢゅ。 Deckman:I've heard that there are many Hunter Warriors who have died with regret, thinking, "Oh, I should have saved that one right there... Deckman: ...I've heard that many Hunter Warriors have died regretting that they shouldn't have made the save right there... Deckman: I heard that many Hunter Warriors have died regretting that they should have saved there. デッキマン:・・・ああ、あそこでちゃんとセーブをおこなっておけばよかった・・・と、悔やみながら死んでいったハンター・ウォリア-も大勢いると聞くぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-だから、余計なお節介かも知れないが-{\\}-・・・セーブはなるべくマメにおこなうことを、-{\\}-おすすめするぢゅ。 Deckman:So, it may be an unnecessary meddling, but it is recommended that you save as often as possible. Deckman: So, this may be too much for me to say, but.... Deckman : So, I know this is a bit unnecessary, but I'd recommend saving as often as possible. デッキマン:だから、余計なお節介かも知れないが・・・セーブはなるべくマメにおこなうことを、おすすめするぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-じゃあハンター・ウォリア-の仕事、-{\\}-がんばるぢゅ。 Deckman:Well then, I'm going to do my job as a Hunter Warrior. Deckman: Good luck with your Hunter Warrior work. Deckman: I'll work hard on Hunter Warrior then. デッキマン:じゃあハンター・ウォリア-の仕事、がんばるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-また用があれば、いつでも呼んで欲しい-{\\}-ぢゅ! Deckman:If you ever need me again, I'd love to have you! Deckman: If you need me again, please let me know! Deckman: If you need me again, I'm always here! デッキマン:また用があれば、いつでも呼んで欲しいぢゅ!
Historical edits:
Entry 13:
デッキマン:1番シリンダーでは、データのセーブを おこなってるぢゅ!
Deckman:On cylinder 1 you can save your data!
-{WS2503}--{b3}-デッキマン:-{br}-1番シリンダーでは、データのセーブを-{\\}-おこなってるぢゅ! Deckman:On all cylinders, we've got a data save! Deckman: In the first cylinder, they save the data. Deckman: In cylinder 1, we're saving data! デッキマン:1番シリンダーでは、データのセーブをおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ? Deckman:Are you going to save the record of your activities so far? Deckman: Are you going to save the record of your activities until now? Deckman: Are you going to save the record of your past activities? デッキマン:今までの活動記録をセーブするのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-この2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ! Deckman:With this second cylinder, we're cashing in on the bounty hunter! Deckman: We're redeeming the bounty on this 2nd cylinder! Deckman: This second cylinder is where we exchange bounty for cash! デッキマン:この2番シリンダーでは、賞金首の換金をおこなってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-すでに説明を受けていると思うが・・・-{@@}-ハンター・ウォリア-は、賞金首リストにアップされて-{\\}-いる犯罪者を狩った後、私のところまで申告しに来る-{\\}-ことによって、リストに記載されている額のチップを-{@@}-受け取ることができるぢゅ。 Deckman:As I'm sure you've already been briefed...Hunter Warriors can receive tips in the amount listed on the list by coming to me after hunting criminals who are on the bounty list and declaring them. Deckman: As I'm sure it's been explained to you already... Hunter Warriors who hunt criminals on the bounty list and then come to me to declare themselves as bounty hunters will receive the amount on the list. Deckman: As I'm sure it's already been explained to you, Hunter Warriors can receive a tip of the amount on the list by coming to me after hunting criminals on the bounty list. デッキマン:すでに説明を受けていると思うが・・・ハンター・ウォリア-は、賞金首リストにアップされている犯罪者を狩った後、私のところまで申告しに来ることによって、リストに記載されている額のチップを受け取ることができるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-逆に言えば、いくら賞金首を倒したところ-{\\}-で・・・-{@@}-私に申告をしなければ、いつまでたっても賞金を受け-{\\}-取ることが出来ないので、注意が必要ということ-{\\}-だぢゅ! Deckman:To put it another way, no matter how many bounty hunters you beat...if you don't report to me, you won't be able to receive the prize money for any length of time, so you need to be careful! Deckman: To put it another way, no matter how much you beat the bounty... if you don't file a report to me, you won't get your reward money forever. Deckman: On the contrary, no matter how much bounty you beat, if you don't report it to me, you'll never receive any reward money, so be careful! デッキマン:逆に言えば、いくら賞金首を倒したところで・・・私に申告をしなければ、いつまでたっても賞金を受け取ることが出来ないので、注意が必要ということだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ただし、賞金首を一人倒すたびに、私の-{\\}-ところに来なければ賞金を受け取れないというわけでは-{\\}-ないぢゅ。 Deckman:However, it doesn't mean that every time you defeat a bounty leader, you have to come to me to receive your prize. Deckman: However, it doesn't mean that you have to come to me every time you kill a bounty to get the reward money. Deckman: However, it doesn't mean that you have to come to me every time you defeat a bounty to receive the reward money. デッキマン:ただし、賞金首を一人倒すたびに、私のところに来なければ賞金を受け取れないというわけではないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-賞金首を倒したという事実は、ベイビーの-{\\}-脳にデータとしてストックされていくので、ある程度の-{\\}-数を倒してから来てもらっても一向にかまわないぢゅ。 Deckman:The fact that you've defeated a bounty leader will be stored in your baby's brain as data, so it doesn't matter if you've defeated a certain number of them before they come. Deckman: The fact that you killed the bounty is stored in your brain as data, so I don't mind if you come back after you've killed a certain number of them. Deckman: The fact that you've defeated a bounty will be stored as data in the baby's brain, so it doesn't matter if you come back after you've defeated a certain number. デッキマン:賞金首を倒したという事実は、ベイビーの脳にデータとしてストックされていくので、ある程度の数を倒してから来てもらっても一向にかまわないぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-その場合、倒した賞金首の合計額が、一気-{\\}-に支払われることになるぢゅ。 Deckman:In this case, the total amount of the bounty leader that was defeated would be paid out at once. Deckman: In that case, the total amount of the bounty you beat will be paid at once. Deckman: In that case, the total amount of bounty you defeated will be paid at once. デッキマン:その場合、倒した賞金首の合計額が、一気に支払われることになるぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-さて・・・ベイビーは、もう賞金首を-{\\}-狩って来てるのかぢゅ? Deckman:Now...Baby, have you gone hunting for your bounty hunter yet? Deckman: Well...is baby already hunting the bounty? Deckman: Well baby, have you hunted down the bounty yet? デッキマン:さて・・・ベイビーは、もう賞金首を狩って来てるのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-さっそく、賞金首の換金をおこなうか-{\\}-ぢゅ? Deckman:Shall we start cashing in on the prize head immediately? Deckman: Let's get started on the bounty conversion. Deckman: Let's get started on the bounty exchange, shall we? デッキマン:さっそく、賞金首の換金をおこなうかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだ狩ってきてないよ・・・-{i010}- Gally:Thank you for the cash! I haven't been hunting... Gally: I need to redeem my money! I haven't gone hunting. Gally: redemption please! I haven't hunted it down yet. ガリィ:換金をお願いするよ!まだ狩ってきてないよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-繰り返すが・・・賞金首を狩ったら、-{\\}-ちゃんとここに来てチップを受け取るのを忘れないよう-{\\}-にするぢゅ! Deckman:I repeat...when you hunt a bounty hunter, don't forget to come back here to get your chips! Deckman: I repeat...when you hunt a bounty, make sure you come back here to get your tip! Deckman: I repeat, if you hunt bounty, remember to come here and collect your tip! デッキマン:繰り返すが・・・賞金首を狩ったら、ちゃんとここに来てチップを受け取るのを忘れないようにするぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-さもないと・・・自分のボディのメンテ-{\\}-ナンスも出来ないほどの、ビンボ-暮らしをしなければ-{\\}-ならないことになるぢゅ。 Deckman:Otherwise...you'll have to live a bimbo life to the point where you can't even maintain your own body. Deckman: Or you'll have to live a life of bimbo that you can't even maintain your own body. Deckman: Or else you'll have to live in a bimbo, unable to maintain your own body. デッキマン:さもないと・・・自分のボディのメンテナンスも出来ないほどの、ビンボ-暮らしをしなければならないことになるぢゅ。
Historical edits:
Entry 27:
デッキマン:さて。それじゃ、どんどん賞金首を狩って 来るぢゅ!
Deckman:Well. Keep on hunting down the criminals!
-{WS2503}--{b3}-デッキマン:-{br}-さて。それじゃ、どんどん賞金首を狩って-{\\}-来るぢゅ! Deckman:Well. I'm going to hunt down the bounty hunter! Deckman: Well, I'm going to go hunting for bounty. I'm going to go hunting for bounty then! Deckman: Well. Let's go hunt some more bounty! デッキマン:さて。それじゃ、どんどん賞金首を狩って来るぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーの活躍と幸運を期待するぢゅ! Deckman:Wishing you all the best and good luck, baby! Deckman: Wishing you good luck and good luck! Deckman: Good luck and good luck to you baby! デッキマン:ベイビーの活躍と幸運を期待するぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ! Deckman:In cylinder number two, we're cashing in on the bounty hunter! Deckman: We're redeeming the bounty at the second cylinder! Deckman: In cylinder 2, we're redeeming bounty! デッキマン:2番シリンダーでは、賞金首の換金をおこなってるぢゅ!
Historical edits:
Entry 30:
デッキマン:賞金首の換金をおこなうかぢゅ?
Deckman:Do you want to cash in your bounty?
-{WS2503}--{b3}-デッキマン:-{br}-賞金首の換金をおこなうかぢゅ? Deckman:Do you want to cash in on the bounty leader? Deckman: Do you want to redeem the bounty? Deckman: Do you want to redeem your bounty? デッキマン:賞金首の換金をおこなうかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだいいよ・・・-{i010}- Gally:Thank you for the cash! I'm not... Gally: I need to redeem my money! I'm not done. Gally: I'm going to need a cash advance! Still good. ガリィ:換金をお願いするよ!まだいいよ・・・
-{WS2503}--{b3}-デッキマン:-{br}-ベイビ~!どうやらメギルを、無事に-{\\}-狩ってくることが出来たようだぢゅ! Deckman:Baby! It looks like we've managed to hunt down Megill in one piece! Deckman: Baby! It looks like we managed to hunt down Megil in one piece! Deckman: Baby! It looks like we've successfully hunted down Megil! デッキマン:ベイビ~!どうやらメギルを、無事に狩ってくることが出来たようだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-さすがベイビー、頼りになるぢゅ!-{@@}--{b3}-デッキマン:-{br}-これでファクトリーのメンツも-{\\}-保たれたし・・・-{\\}-私も溜飲を下げることができたぢゅ! Deckman:That's right baby, you're a dependable one! Deckman:Now that we've kept the factory's dignity...I've been able to sober up! Deckman: Now that we're in the factory, we can keep up with the guys.... Deckman : That's my baby, I can count on you! Deckman : Now the factory's reputation is preserved, and I'm able to drink my fill! デッキマン:さすがベイビー、頼りになるぢゅ!デッキマン:これでファクトリーのメンツも保たれたし・・・私も溜飲を下げることができたぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-今までの戦果を確認するかぢゅ? Deckman:Well, without further ado...Baby! Let's see what we've got so far. Deckman: Well, aside from that...baby! Want to see what we've done so far? Deckman: Well, that's it, baby! Let's go over the results of the battle so far, shall we? デッキマン:ま、それはさておき・・・ベイビー!今までの戦果を確認するかぢゅ?
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-別にいいよ・・・-{\\}--{[1 }-一応確認しとこうかな?-{i010}- Gally:It's okay. I...I'm just gonna check it out, okay? Gally: No problem... I'll check it out just in case. Gally: I don't mind, I just want to make sure. ガリィ:別にいいよ・・・一応確認しとこうかな?
-{WS2503}--{b3}-デッキマン:-{br}-ところで・・・ちまたでは、最近また脊椎-{\\}-強盗が流行ってきているようだぢゅ! Deckman:By the way...it seems that spine robberies are back in vogue these days! Deckman: By the way... spinal cord robbery has become popular again recently. Deckman: By the way, it seems that spinal robberies are becoming popular again these days! デッキマン:ところで・・・ちまたでは、最近また脊椎強盗が流行ってきているようだぢゅ!
-{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-賞金首リストにはアップされないの?-{\\}--{[1 }-そうみたいだね・・・-{i010}- Gally:You're not going to be up on the prize list? Yeah, I guess so. Gally: Isn't it going to be up on the bounty list? I guess so... Gally: Isn't it going to be up on the bounty list? Looks like it. ガリィ:賞金首リストにはアップされないの?そうみたいだね・・・
-{WS2503}--{b3}-デッキマン:-{br}-確かに・・・脊椎強盗は、賞金首として-{\\}-扱われてしかるべき犯罪の一つだぢゅ! Deckman:Surely spine robbery is one of the crimes that deserves to be treated as a bounty hunter! Deckman: Indeed... spinal robbery is a crime that deserves to be treated as a bounty. Deckman : Spinal robbery is certainly one of those crimes that should be treated as bounty! デッキマン:確かに・・・脊椎強盗は、賞金首として扱われてしかるべき犯罪の一つだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ファクトリー法にも、生存者からの身体-{\\}-部品強奪は賞金首級の犯罪であるとして、B級犯罪の-{\\}-項目内にしっかり明示されているぢゅ! Deckman:Even the Factory Act clearly states that robbing survivors of body parts is a bounty hunter's crime, and it's a Class B crime! Deckman: The Factory Act also clearly states that the robbery of body parts from a survivor is a class B offense. Deckman: The Factory Law also clearly states that robbing a survivor of body parts is a bounty-level crime, and is listed as a Class B crime! デッキマン:ファクトリー法にも、生存者からの身体部品強奪は賞金首級の犯罪であるとして、B級犯罪の項目内にしっかり明示されているぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-犠牲者の数も徐々に増えていってる-{\\}-ようだし・・・-{@@}-被害者の中には、コンビナート労働者も含まれている-{\\}-ようなので、このまま放置しておくのが得策でない-{\\}-ことは確かなんだが・・・-{@@}-現状では、賞金首リストへの掲載はおこなえないん-{\\}-だぢゅ! Deckman:It seems that the number of victims is also gradually increasing...Since it seems that the combinat workers are included among the victims, it is certain that it's not wise to leave it like this...In the current situation, we can't list them on the bounty list! Deckman: The number of victims seems to be rising....and since the victims include combinators, it's not a good idea to just let it go on....but we can't put it on the bounty list at this point! Deckman: It seems that the number of victims is gradually increasing, and the victims include the workers of the industrial complex, so it's definitely not a good idea to leave it like this, but we can't post it on the bounty list at this time! デッキマン:犠牲者の数も徐々に増えていってるようだし・・・被害者の中には、コンビナート労働者も含まれているようなので、このまま放置しておくのが得策でないことは確かなんだが・・・現状では、賞金首リストへの掲載はおこなえないんだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-・・・何故って・・・犯罪者の特定が-{\\}-できてないからに決まってるぢゅ! Deckman:Because we haven't identified the criminals, of course! Deckman: ...because we haven't identified the criminals, of course! Deckman: Why, because we haven't identified the criminals, of course! デッキマン:・・・何故って・・・犯罪者の特定ができてないからに決まってるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-現場の目撃情報すら入ってきていない状況-{\\}-では、ファクトリーとしても手の打ちようがないという-{\\}-ことだぢゅ! Deckman:There's nothing the Factory can do about it now that we haven't even gotten sightings of the scene! Deckman: The factory can't do anything about it when we haven't even received any sightings of the scene! Deckman: If we haven't even received any sightings of the scene, then there's nothing the factory can do about it! デッキマン:現場の目撃情報すら入ってきていない状況では、ファクトリーとしても手の打ちようがないということだぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-信頼できる目撃情報でもあれば、賞金首-{\\}-リストに掲載することも可能となるぢゅ! Deckman:If it's a reliable sighting, we can put you on the prize list! Deckman: Any reliable sightings will get you on the bounty list! Deckman: If you have a reliable sighting, we can put you on the bounty list! デッキマン:信頼できる目撃情報でもあれば、賞金首リストに掲載することも可能となるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーも賞金首狩りのついでにでも、-{\\}-脊椎強盗を追跡して行って欲しいぢゅ! Deckman:Baby, I want you to go chase down the spine robbers on your bounty hunts, too! Deckman: I want you to track down the spine robbers while you're hunting bounty. Deckman: Baby, I want you to go track down the spinal robbers while you're hunting for bounty! デッキマン:ベイビーも賞金首狩りのついでにでも、脊椎強盗を追跡して行って欲しいぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-じゃあ、よろしく頼むぢゅ! Deckman:Well, I'm counting on you! Deckman: Well, it's a pleasure to work with you! Deckman: Well, I'm counting on you! デッキマン:じゃあ、よろしく頼むぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-賞金首追跡にあたって、何か困った事-{\\}-などはないかぢゅ? Deckman:Do you have any difficulties in tracking down your bounty leader? Deckman: Do you have any problems in tracking the bounty? Deckman: Are there any problems with tracking bounty? デッキマン:賞金首追跡にあたって、何か困った事などはないかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-捜査に行き詰まったら、ストリートで情報-{\\}-を集めてみるといいぢゅ! Deckman:If you get stuck on a case, try gathering information on the streets! Deckman: When you're stuck in an investigation, you should take to the streets to gather information. Deckman: If you get stuck in your investigation, try gathering information on the streets! デッキマン:捜査に行き詰まったら、ストリートで情報を集めてみるといいぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-あそこは多くのクズ鉄町住民の行き交う-{\\}-場所だから、何かにつけ情報を入手できるはずだぢゅ。 Deckman:It's a place where many Kuzu Tekmachi residents come and go, so you'll be able to get information about anything. Deckman: That place is frequented by many of the Scrapyard residents, so you should be able to get any information you need. Deckman: It's a place where a lot of the Scrapyard residents come and go, so you should be able to get information about anything there. デッキマン:あそこは多くのクズ鉄町住民の行き交う場所だから、何かにつけ情報を入手できるはずだぢゅ。
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.