Working on: MP441_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
ルウ:ガリィさん・・・ ケイオスさんの容態はどうですか・・・?
Lou:Alita, how′s Kaos′ condition?
-{WS2503}--{b3}-ルウ:-{br}-ガリィさん・・・-{\\}-ケイオスさんの容態はどうですか・・・? LOU:Mr. Galy...how is Mr. Chaos...? Lou: Mr. Gally... How is Kaos' condition...? Lou: Gally, how's Kaos' condition? ルウ:ガリィさん・・・ケイオスさんの容態はどうですか・・・?
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-まだ気を失ったままだ・・・ Gally:He's still unconscious... Gally: I'm still unconscious... Gally: I'm still out cold. ガリィ:まだ気を失ったままだ・・・
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-でも大丈夫、命に別状はないようだ。 Gally:But it's okay, it doesn't look like there's anything wrong with my life. Gally: But don't worry, it looks like he's going to be fine. Gally: But don't worry, it doesn't look life-threatening. ガリィ:でも大丈夫、命に別状はないようだ。
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-ところで・・・-{\\}-ルウに一つ頼みがあるんだけど・・・ Gally:By the way...there's one thing you can do for Lou... Gally : By the way...do Lou a favor... Gally: By the way, I have a favor to ask Lou. ガリィ:ところで・・・ルウに一つ頼みがあるんだけど・・・
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-電の本体がケイオスだったということ・・・-{\\}-ザレムには内緒にしといてもらえないかな? Gally:Don't tell Zarem that Den's body was a Chaos... Gally: The fact that Den's main body was Kaos... could you please not tell Tiphares? Gally: Can you please not tell Tiphares that Den's body was Kaos? ガリィ:電の本体がケイオスだったということ・・・ザレムには内緒にしといてもらえないかな?
-{WS2503}--{b3}-ルウ:-{br}-えーっ!?・・・でも・・・-{\\}-それはすでにTUNED回線を通じて、-{\\}-データとして記録されちゃってるんですけど・・・ LOU:What the hell? But that's already been recorded as data through the TUED line... Lou: What? ...but... it's already on a TUNED line, and it's all recorded... Lou: What? But it's already been recorded as data through the TUNED line. ルウ:えーっ!?・・・でも・・・それはすでにTUNED回線を通じて、データとして記録されちゃってるんですけど・・・
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-じゃあデータをすり替えて、その事実を-{\\}-削除しといてよ。 Gally:Then swap the data and delete that fact. Gally: Then switch the data and delete that fact. Gally: Then switch the data around and delete that fact. ガリィ:じゃあデータをすり替えて、その事実を削除しといてよ。
-{WS2503}--{b3}-ルウ:-{br}-か・・・簡単にいわないでくださいよぉ~ LOU:Don't say it so easily... Lou?啗ell...don't say it so easily! Lou: Please don't say that so easily! ルウ:か・・・簡単にいわないでくださいよぉ~
-{WS2503}--{b3}-ルウ:-{br}-そんなことがバレたら、クビじゃ-{\\}-すみませんよ~ッ!! LOU:If you find out that, I'm sorry I'll get fired~! Lou : I won't be fired if I'm caught doing that! Lou: If you get caught doing that, you won't get fired! ルウ:そんなことがバレたら、クビじゃすみませんよ~ッ!!
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-でも、このままじゃ・・・-{\\}-TUNEDにケイオスを始末するよう、-{\\}-指令が来るのは時間の問題だぞ? Gally:But at this rate...it's only a matter of time before TUNED gets the order to take care of Chaos, isn't it? Gally: But at this rate... it's only a matter of time before TUNED is ordered to take care of Kaos. Gally: But at this rate, it's only a matter of time before TUNED gets the order to take out Kaos. ガリィ:でも、このままじゃ・・・TUNEDにケイオスを始末するよう、指令が来るのは時間の問題だぞ?
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-電と直接やりあわなくても・・・-{\\}-無防備のケイオスを始末すれば、電も消えるわけ-{\\}-なんだから・・・ Gally:If we don't have to deal with Den, if we get rid of the unprotected Chaos, then Den will disappear, too. Gally: I don't have to deal with Den directly... as long as I get rid of the unprotected Kaos, he'll be gone too. Gally: You don't have to fight Den directly, but if you take out the defenseless Kaos, then Den will disappear. ガリィ:電と直接やりあわなくても・・・無防備のケイオスを始末すれば、電も消えるわけなんだから・・・
-{WS2503}--{b3}-ルウ:-{br}-確かにそれはそうかもしれませんけど・・・ LOU:Well, that may be true, but... Lou: That may be true, but... Lou: That may be true, but... ルウ:確かにそれはそうかもしれませんけど・・・
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-なっ!?-{\\}-それに電とケイオスの人格がひとつに統一されたら、-{\\}-どんな男が現れるのか見てみたいと思わない? Gally:What? Besides, wouldn't you like to see what kind of man would show up if Den and Kayos' personalities were united into one? Gally: Huh? And wouldn't it be interesting to see what kind of man would emerge if Den and Kaos' personalities were united into one? Gally: Huh! And wouldn't it be interesting to see what kind of man Den and Kaos would become if their personalities were combined into one? ガリィ:なっ!?それに電とケイオスの人格がひとつに統一されたら、どんな男が現れるのか見てみたいと思わない?
-{WS2503}--{BKC333}--{FRC1}--{b2}-ガリィ:-{br}-ひょっとするとあいつには、-{\\}-ザレムと地上の関係を変えるほどの可能性が-{\\}-あるかもしれないしな・・・ Gally:Maybe he has enough potential to change the course of our relationship with Zarem on earth... Gally: Maybe that guy has the potential to change the relationship between Tiphares and the ground... Gally: Maybe that guy has the potential to change the relationship between Tiphares and the ground. ガリィ:ひょっとするとあいつには、ザレムと地上の関係を変えるほどの可能性があるかもしれないしな・・・
-{WS2503}--{b3}-ルウ:-{br}-ザレムと地上の関係を・・・ですか? LOU:The relationship between Zarem and the earth...? Lou: The relationship between Tiphares and the ground? Lou: What is the relationship between Tiphares and the ground? ルウ:ザレムと地上の関係を・・・ですか?
-{WS2503}--{b3}-ルウ:-{br}-・・・わかりました・・・-{\\}-やるだけやってみます・・・ LOU:I understand. - I'll do my best. Lou: ... Okay... I'll just do it... Lou: Okay, I'll just give it a try. ルウ:・・・わかりました・・・やるだけやってみます・・・
-{WS2503}--{b3}-ルウ:-{br}-ザレムと地上の関係か・・・ LOU:The earthly connection to Zarem... Lou: Tiphares and earthly relations... Lou: The relationship between Tiphares and the ground? ルウ:ザレムと地上の関係か・・・
-{s3}--{t0}--{a1}--{n1}-<ザレムにいるのが神サマじゃなくてタダの人間なら・-{\\}-・・こんな世界は変えなきゃいけないンだ!!>-{\\}-コヨミちゃんはそう言ってた・・・ ?廬f it's not God in Zarem, it's just people...This world needs to change! ?杁hat's what Koyomi said. ?廬f it's not "God" that's on Tiphares, but just a guy... this world has to change! ?杁hat's what Koyomi said... If the people in Tiphares aren't gods, they're just humans, and this world needs to change! That's what Koyomi said. <ザレムにいるのが神サマじゃなくてタダの人間なら・・・こんな世界は変えなきゃいけないンだ!!>コヨミちゃんはそう言ってた・・・
-{s3}--{t0}--{a1}--{n1}-<この地上の全ての荒廃と停滞!憎悪と悲しみは-{\\}-お前たちザレムのため!!>-{\\}-電はそう言ってた・・・ ?廣ll the desolation and stagnation on this earth! Hatred and sorrow for you, Zarem! ?曠en said... ?廣ll the devastation and stagnation on this earth! Hatred and sorrow for you Tiphares! ?杁hat's what Den said... All the desolation and stagnation on this earth! Hatred and sorrow for you Tiphares! That's what Den said. <この地上の全ての荒廃と停滞!憎悪と悲しみはお前たちザレムのため!!>電はそう言ってた・・・
-{s3}--{t0}--{a1}--{n1}-地上の人たちは、ザレムにいる私たちのことを快く-{\\}-思ってない・・・-{\\}-むしろ憎しみをもって見上げている・・・ The people of the earth do not feel good about us in Zarem ...rather they look up at us with hatred ... People on earth do not feel good about us in Tiphares...rather they look up to us with hatred... The people on earth don't take kindly to us in Tiphares, but rather look up to us with hatred. 地上の人たちは、ザレムにいる私たちのことを快く思ってない・・・むしろ憎しみをもって見上げている・・・
-{s3}--{t0}--{a1}--{n1}-でも私たちザレム人だって、地上の人達のことを・・・-{\\}-さげすんだ目で見下ろしてる・・・ But even we, the Zaremites, look down on the people of the earth with frowning eyes... But even we Timhares are looking down on the people of the earth. But even we Tiphares look down on the people on the ground with condescending eyes. でも私たちザレム人だって、地上の人達のことを・・・さげすんだ目で見下ろしてる・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.