Working on: MP014_1.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{b2}-ガリィ:-{br}-だけど・・・イドは・・・イドは生き返るんだ-{\\}-・・・ Gally:But Ido...Ido...he can come back to life. Gally: But... Ido... Ido comes back to life... Gally: but Ido is Ido comes back to life! ガリィ:だけど・・・イドは・・・イドは生き返るんだ・・・
-{b2}-ガリィ:-{br}-よかった・・・これで・・・またイドに-{\\}-会えるんだ! Gally:I'm glad...this means...I get to see my id again! Gally: Thank God... now I get to see Ido again! Gally: Thank goodness we get to see Ido again! ガリィ:よかった・・・これで・・・またイドに会えるんだ!
-{b2}-ガリィ:-{br}-ノヴァ・・・あの男を見つけ出して・・・-{\\}-イドに・・・イドに会わなくちゃ!! Gally:Nova...we have to find that man...we have to find Ido...we have to find Ido! Gally: Nova... I have to find that man... Ido... I have to meet Ido! Gally: Nova we need to find that guy and meet Ido to Ido! ガリィ:ノヴァ・・・あの男を見つけ出して・・・イドに・・・イドに会わなくちゃ!!
-{b2}-ガリィ:-{br}-しばらくあんたたちともお別れだよ・・・私は-{\\}-大切な人を捜しに行かなきゃいけないんだ・・・ Gally:I'm gonna have to say goodbye to you guys for a while. I need to go find someone I care about. I have to say goodbye to you guys for a while... I have to go find the love of my life... Gally: I'm leaving you guys for a while, I have to go find someone I care about. ガリィ:しばらくあんたたちともお別れだよ・・・私は大切な人を捜しに行かなきゃいけないんだ・・・
-{b3}-デッキマン:-{br}-その銃を使用したのはお前にまちがい-{\\}-ないか!? Deckman:Are you sure it was you who used that gun? Deckman: Are you sure you're the one who used that gun? Deckman: I'm pretty sure you're the one who used that gun! デッキマン:その銃を使用したのはお前にまちがいないか!?
-{b2}-ガリィ:-{br}-なんだよ?・・・恐い声出したりして・・・-{@@}-そうだよ!私がザパンにコラプサーを撃ち込んで-{\\}-やっつけたんだ。苦しい戦いだったョ・・・ Gally:What the hell? Don't make any threatening noises...I shot Korapsar into Zapan and killed him. It was an uphill battle. Gally: What? ...and make some horrible noises, and... yes. I shot the Zapan with a collapser and took it out. It was a hard fight. Gally: What the hell? You look like you're about to make a horrible noise or something! I shot Zapan with a collapser and killed him. It was a hard fight. ガリィ:なんだよ?・・・恐い声出したりして・・・そうだよ!私がザパンにコラプサーを撃ち込んでやっつけたんだ。苦しい戦いだったョ・・・
-{b3}-デッキマン:-{br}-ファクトリー法治下において、銃器の-{\\}-使用は・・・ Deckman:Under the Factory Law, the use of a firearm is... Deckman: Under factory law, the use of firearms is... Deckman: Under the rule of factory law, the use of firearms is デッキマン:ファクトリー法治下において、銃器の使用は・・・
-{b3}-デッキマン:-{br}-お前は只今をもち、ハンター・ウォリア--{\\}-の登録を抹消し、賞金首リストへアップされるぢゅ! Deckman:You will now be struck off the Hunter Warrior's list and put on the bounty list! Deckman: You are now unregistered as a Hunter Warrior and placed on the bounty list! Deckman: You are hereby de-registered as a Hunter Warrior and uploaded to the bounty list! デッキマン:お前は只今をもち、ハンター・ウォリア-の登録を抹消し、賞金首リストへアップされるぢゅ!
-{b3}-デッキマン:-{br}-冗談じゃないぢゅ! Deckman:You've got to be kidding me! Deckman: You have got to be kidding me! Deckman: You've got to be kidding! デッキマン:冗談じゃないぢゅ!
-{b3}-デッキマン:-{br}-ファクトリー法治下においての銃器の-{\\}-使用はA級犯罪!例外は認められないぢゅ!-{@@}-アーマーネットマンは、速やかに賞金首ガリィのせん滅-{\\}-をおこなうぢゅ!対テロリスト用兵器、ロック解除!! Deckman:The use of a firearm under the Factory Act is a Class A crime! There can be no exceptions! The Armor Netman will promptly destroy the Bounty Leader Gally! Anti-terrorist weapon, unlocked! Deckman: Use of firearms under factory law is a class A crime! There can be no exceptions! Armor Netman promptly decides to destroy the bounty gally. Anti-terrorist weaponry, unlocked! Deckman: The use of firearms under Factory law is a Class A crime! No exceptions allowed! Armor Netman, we will quickly destroy the bounty Gary! Anti-terrorist weapons unlocked! デッキマン:ファクトリー法治下においての銃器の使用はA級犯罪!例外は認められないぢゅ!アーマーネットマンは、速やかに賞金首ガリィのせん滅をおこなうぢゅ!対テロリスト用兵器、ロック解除!!
-{b2}-ガリィ:-{br}-ほめてくれたっていいじゃないかーッ!! Gally:It's all good to be praised! Gally: It's good that you're praising me! Gally: You can't give me a compliment! ガリィ:ほめてくれたっていいじゃないかーッ!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.