Working on: MP272_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
住民:診療所?おめぇ、イド先生に用があンのけ?
Residents:Clinic? You want to see Dr. Ido?
-{b3}-住民:-{br}-診療所?おめぇ、イド先生に用があンのけ? Residents:The clinic? You wanted to see Dr. Ido? Residents : Clinic? What do you want with Dr. Ido? Residents: Clinic? You want to see Dr. Ido? 住民:診療所?おめぇ、イド先生に用があンのけ?
-{b3}-住民:-{br}-どっか調子でも悪いのけ?-{\\}-診療所なら、この先だっぺ。 Residents:What's wrong with you? What's wrong with you? The clinic is just up ahead. Residents : Is there something wrong with you? The clinic is just down the road. Residents: What's wrong with you? The clinic is just down the road. 住民:どっか調子でも悪いのけ?診療所なら、この先だっぺ。
-{b3}-住民:-{br}-ただイド先生、いつも忙しいから・・・-{\\}-行ってすぐ診てもらえるかどうかは分からないっぺよ。 Residents:But Dr. Ido, he's always busy...I don't know if he can come and see you right away. Residents : But Dr. Ido, you're always so busy... I don't know if you'll be able to get in there and see him right away. Residents: But Dr. Ido, you're always busy, so I'm not sure if you'll be able to see me right away. 住民:ただイド先生、いつも忙しいから・・・行ってすぐ診てもらえるかどうかは分からないっぺよ。
-{b3}-住民:-{br}-なんせ、イド先生の診察を受けるために・・・-{\\}-ファームの外からも患者が訪ねてくるぐらいだからな。 Residents:After all, patients come from outside the farm to see Dr. Ido... Residents: After all, patients come to see Dr. Ido...even from outside the farm. Residents: After all, patients even come from outside the farm to see Dr. Ido. 住民:なんせ、イド先生の診察を受けるために・・・ファームの外からも患者が訪ねてくるぐらいだからな。
-{s3}--{t0}--{a1}--{n1}-イド・・・-{@@}--{s3}--{t0}--{a1}--{n1}-クズ鉄町にいた頃みたいに・・・腕のいいサイバネ医師-{\\}-として患者さんから信頼されてるんだね・・・ Ido...like you did in Kuzu Tekmachi...you're a good cybernetic doctor and your patients trust you... Ido... just like when you were at the Scrapyard... your patients trust you as a skilled cyberphysician... You are trusted by your patients as a skilled cyberphysician, just like when you were at Idothe Scrapyard. イド・・・クズ鉄町にいた頃みたいに・・・腕のいいサイバネ医師として患者さんから信頼されてるんだね・・・
-{b3}-住民:-{br}-診療所なら、この先だっぺよ。 Residents:The clinic is just down the road. Residents: the clinic is just up ahead. Residents: The clinic is just down the road. 住民:診療所なら、この先だっぺよ。
-{b3}-住民:-{br}-ただ、イド先生は忙しいから・・・-{\\}-すぐには会えないかもしれないっぺよ。 Residents:But he's busy...I might not be able to see him right away. Residents : But Ido-sensei is busy...so you may not be able to see him right away. Residents: But Dr. Ido is busy, so you may not be able to see him right away. 住民:ただ、イド先生は忙しいから・・・すぐには会えないかもしれないっぺよ。
-{b2}-ガリィ:-{br}-あぁ・・・-{\\}-なんかドキドキしてきちゃった・・・ Gally:I'm feeling a little nervous... Gally: Ah... I'm getting a little nervous... Gally: Oh, I'm getting nervous! ガリィ:あぁ・・・なんかドキドキしてきちゃった・・・
-{b2}-ガリィ:-{br}-ちゃんと心の準備しなくちゃ・・・ Gally:I've got to be mentally prepared. Gally: You have to be prepared for this... Gally: I need to prepare myself properly! ガリィ:ちゃんと心の準備しなくちゃ・・・
-{b2}-ガリィ:-{br}-・・・それにしても・・・-{\\}-なんて声かければいいんだろ? Gally:And yet...what am I going to say to him? Gally: ...and yet...what should I say to her? Gally: I don't even know what to say to him. ガリィ:・・・それにしても・・・なんて声かければいいんだろ?
-{b2}-ガリィ:-{br}-久しぶり~・・・じゃ他人行儀だし・・・ Gally:It's been a long time...Then I'll just be a stranger. Gally : Long time no see.... Gally: It's been too long! ガリィ:久しぶり~・・・じゃ他人行儀だし・・・
-{b2}-ガリィ:-{br}-生きてたのか、この野郎・・・-{\\}-じゃ、ずうずうしいし・・・ Gally:You're alive, you son of a bitch...Then you're not very nice... You're alive, you son of a bitch... and that's just too cheesy. Gally: You're alive, you bastard, and you're shameless! ガリィ:生きてたのか、この野郎・・・じゃ、ずうずうしいし・・・
-{s3}--{t0}--{a1}--{n1}-昔のままのイドだ・・・なにも変わっていない・・・ It's the same id...nothing has changed... It's the same old Ido... nothing has changed. It's the same old Ido, nothing's changed. 昔のままのイドだ・・・なにも変わっていない・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.