Working on: MP202_0.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
盗賊:オオっ?なンでェ!オメェはァ・・・
Thief:Oh? What? What are you...
-{b5}-盗賊:-{br}-オオっ?なンでェ!オメェはァ・・・ Thieves:Oh? What the fuck! You're a... Thief : Oh? What the hell! You are... Thief: Oh? What the hell? What are you? 盗賊:オオっ?なンでェ!オメェはァ・・・
-{b5}-盗賊:-{br}-この先はチト取り込んでてな・・・-{\\}-通すわけにゃーイカンのよォ! Thieves:We've got a lot of catching up to do...and we can't let that pass! Thief: I've got this whole thing under control... but I can't let you through! Thief: You've got to take it in before you go any further... you can't let it through! 盗賊:この先はチト取り込んでてな・・・通すわけにゃーイカンのよォ!
2020-07-11 18:16:34 Gil : -{WS4002}--{BL1016}--{b2}-Gally:-{br}-Are you guys... are you barjack?
Gally:Are you guys... are you barjack?
Entry 4:
盗賊:あァ!? ンなこたァ、オメェの知ったこっちゃねェべ?
Thief:Ah! What do you care about that?
-{b5}-盗賊:-{br}-あァ!?-{\\}-ンなこたァ、オメェの知ったこっちゃねェべ? Thieves:Huh? You don't know what you're talking about, do you? Thief: Ah! What the hell do you want me to do? Thief: Ah! It's none of your business, is it? 盗賊:あァ!?ンなこたァ、オメェの知ったこっちゃねェべ?
-{b5}-盗賊:-{br}-オォ!特にその一輪車・・・-{\\}-結構値が張りそうだべ? Thieves:Oh! That wheelbarrow in particular...It's going to cost a lot, isn't it? Thief: Ooh! Especially that wheelbarrow... it looks pretty pricey, doesn't it? Thief: Ooh! Especially since that wheelbarrow looks pretty pricey, right? 盗賊:オォ!特にその一輪車・・・結構値が張りそうだべ?
-{BKC333}--{FRC1}--{b3}-ルウ:-{br}-むっきー!-{@@}-ザレムの科学の粋を集めた機動ユニットを・・・-{\\}-言うにコト欠いて、一輪車ですってーッ!? LOU:I'm back! A mobile unit with the best of Zarem's science, and not to mention a unicycle! Lou: I don't know what to tell you about the unicycle... Lou: Mookie, you're talking about a unicycle, not to mention a mobility unit that is the culmination of Tiphares' scientific expertise! ルウ:むっきー!ザレムの科学の粋を集めた機動ユニットを・・・言うにコト欠いて、一輪車ですってーッ!?
-{b5}-盗賊:-{br}-オ・・・オイ!兄弟!聞いたか?-{\\}-何かしゃべりおったぞ・・・この一輪車! Thieves:Oh...Hey! Brother! Did you hear that? He said something...my unicycle! Thief: Oi... Oi! Brothers! Did you hear that? He said something about a... wheelbarrow! Thief: Oi! Brother! Did you hear that? You're talking out of your ass on that wheelbarrow! 盗賊:オ・・・オイ!兄弟!聞いたか?何かしゃべりおったぞ・・・この一輪車!
-{b5}-盗賊:-{br}-オオッ!せっかくワシらのナワバリまで、-{\\}-お越しいただいたんじゃ・・・-{@@}-この一輪車は、いただいておくか? Thieves:Whoa! Now that you've made it all the way to our Nawabari...shall we keep this unicycle? Thief : Oh! Now that you've made it all the way to Nawabari, shall we keep the wheelbarrow? Thief: Oh! Since you've come all the way to our territory, why don't you take this wheelbarrow? 盗賊:オオッ!せっかくワシらのナワバリまで、お越しいただいたんじゃ・・・この一輪車は、いただいておくか?
-{BKC333}--{FRC1}--{b3}-ルウ:-{br}-ガリィさん!こんな失礼なヤツラ・・・-{\\}-ブッ飛ばしてやりましょう! LOU:Mr. Gally! Let's just kick the shit out of these rude bastards! Lou: Mr. Gally! This guy is so rude... let's kick his ass! Lou: Mr. Gally! Let's get rid of this rude guy! ルウ:ガリィさん!こんな失礼なヤツラ・・・ブッ飛ばしてやりましょう!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.