Working on: MP230_4.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビー・・・同じ列車に乗ってた、-{\\}-死の天使じゃないかぢゅ? Deckman:Baby, isn't that the Angel of Death that was on the train with us? Deckman: Baby... wasn't that the Angel of Death on the same train? Deckman: Baby, aren't you the angel of death who was on the same train? デッキマン:ベイビー・・・同じ列車に乗ってた、死の天使じゃないかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-わざわざ、こんなところまで戻って来たり-{\\}-して・・・一体どうしたんだぢゅ? Deckman:You came all the way back here...What the hell is wrong with you? Deckman: You came all the way back here...what the hell is going on here? Deckman: What the hell is wrong with you that you came all the way back here? デッキマン:わざわざ、こんなところまで戻って来たりして・・・一体どうしたんだぢゅ?
-{b2}-ガリィ:-{br}-ちょっとね。気が向いたんだ。 Gally:Sort of. I've got my heart set on it. Gally: Sort of. I'm in the mood. Gally: Sort of. I just felt like it. ガリィ:ちょっとね。気が向いたんだ。
-{WS2503}--{b3}-デッキマン:-{br}-この遺跡都市は、バージャックの-{\\}-中継基地だぢゅ。 Deckman:This ruins city is a relay base for Barjack. Deckman: This ruined city is a relay station for Barjack. Deckman: This ruin city is Barjack's way station. デッキマン:この遺跡都市は、バージャックの中継基地だぢゅ。
-{WS2503}--{b3}-デッキマン:-{br}-ボッズルとかいうヤツの部隊が出発して-{\\}-すぐに、また別の部隊がやってきて駐屯してるぢゅ! Deckman:Just as soon as this Bozzle guy's unit leaves, another unit comes and takes up residence! Deckman: As soon as that Bozzle guy's troop leaves, another troop comes and garrisons it! Deckman: As soon as Bozzle's unit leaves, another unit arrives and is stationed there! デッキマン:ボッズルとかいうヤツの部隊が出発してすぐに、また別の部隊がやってきて駐屯してるぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-こんなトコに来たって・・・-{\\}-イイ事なんて、なんにもないぢゅ! Deckman:There's nothing good about coming to a place like this! Deckman: Nothing good can come from coming to a place like this... Deckman: There's nothing good about coming here! デッキマン:こんなトコに来たって・・・イイ事なんて、なんにもないぢゅ!
-{b2}-ガリィ:-{br}-そうでもないよ。私は、バージャックの連中に-{\\}-・・・散々な目にあわされてるんだ。 Gally:Well, not really. I'm getting my ass kicked by a bunch of barjacks. Gally: Not really. I've been through a lot...by the Barjack guys. Gally: Not really. I'm getting a lot of abuse from the Barjack guys. ガリィ:そうでもないよ。私は、バージャックの連中に・・・散々な目にあわされてるんだ。
-{b2}-ガリィ:-{br}-別の部隊が駐屯してるのなら・・・そいつら-{\\}-相手に、ストレス解消という手もあるし・・・ね! Gally:If there's another unit stationed there, you can take care of them and de-stress them... Gally: If there's another unit in the area... you could de-stress with them, you know. Gally: If there's another unit stationed there, we can use them as a stress reliever! ガリィ:別の部隊が駐屯してるのなら・・・そいつら相手に、ストレス解消という手もあるし・・・ね!
-{WS2503}--{b3}-デッキマン:-{br}-ベイビー・・・目がマジだぢゅ・・・ Deckman:Baby...my eyes are real. Deckman: Baby, my eyes are serious. Deckman: Baby, my eyes are serious! デッキマン:ベイビー・・・目がマジだぢゅ・・・
-{WS2503}--{b3}-デッキマン:-{br}-ベイビー!どうしたぢゅ?また何か用かぢゅ? Deckman:Baby! What's the matter with you? What do you want again? Deckman: Baby! What's going on? You need something else? Deckman: Baby! What's up? What do you want again? デッキマン:ベイビー!どうしたぢゅ?また何か用かぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-ベイビーが、まだこんなところにいたなんて・・・思わなかったぢゅ! Deckman:I didn't know baby was still in this place! Deckman: I didn't know that baby was still here... Deckman: Baby, I didn't know you were still here! デッキマン:ベイビーが、まだこんなところにいたなんて・・・思わなかったぢゅ!
-{WS2503}--{b3}-デッキマン:-{br}-結構、この遺跡都市が気に入ってるのかぢゅ? Deckman:You really like this ruins city, don't you? Deckman: You really like this historical city, don't you? Deckman: Do you like this ruin city much? デッキマン:結構、この遺跡都市が気に入ってるのかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-用件を聞くぢゅ! Deckman:Well, without further ado...Baby! We've got something to do. Deckman: Well, aside from that...baby! I'll take care of it. Deckman: Well, that's all right, baby! Let's hear what you want! デッキマン:ま、それはさておき・・・ベイビー!用件を聞くぢゅ!
-{WP-072+024}--{WS0905}--{t0}--{[0 }-データセーブ-{\\}--{[1 }-報奨金受取-{\\}--{[2 }-戦果の確認-{\\}--{[3 }-アイテム購入-{\\}--{[4 }-特にないよ・・・-{i010}- Receive data save rewards, buy confirmation items, nothing in particular... Confirmation of bounty receipt of data-save bounties, purchase of items, nothing in particular... Save DataReceive BountiesConfirm Battle ResultsBuy ItemsNot really. データセーブ報奨金受取戦果の確認アイテム購入特にないよ・・・
-{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ? Deckman:Are you going to save the record of your activities so far? Deckman: Are you going to save the record of your activities until now? Deckman: Are you going to save the record of your past activities? デッキマン:今までの活動記録をセーブするのかぢゅ?
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}- Gally:Save the data, please! It's good... Gally: Data save, please! I don't want to... Gally: I'm gonna need a data save! I knew it! ガリィ:データセーブをお願いするよ!やっぱりいいや・・・
Historical edits:
Entry 17:
デッキマン:ベイビーの生き様・・・ しかと記録したぢゅ!
Deckman:I have documented the life of baby!
-{b3}-デッキマン:-{br}-ベイビーの生き様・・・-{\\}-しかと記録したぢゅ! Deckman:I have documented the life of a baby! Deckman: Baby's Way of Life...and I've Documented It! Deckman: I've got a record of your life, baby! デッキマン:ベイビーの生き様・・・しかと記録したぢゅ!
-{b3}-デッキマン:-{br}-報奨金の受け取りをおこなうかぢゅ? Deckman:Do you accept the bounty? Deckman: Will you accept the bounty? Deckman: Do you want to accept the bounty? デッキマン:報奨金の受け取りをおこなうかぢゅ?
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-ああ、受け取っておくよ!-{\\}--{[1 }-まだいいよ・・・-{i010}- Gally:Yeah, I'll take it! I'm not... Gally: Yeah, I'll take it! I'm not done. Gally: Yeah, I'll take that! Still good. ガリィ:ああ、受け取っておくよ!まだいいよ・・・
-{b3}-デッキマン:-{br}-ベイビーの今までの戦果を確認するか-{\\}-ぢゅ? Deckman:Let's see what Baby's done so far, shall we? Deckman: Want to see what happened to baby? Deckman: Let's see what you've got so far, baby? デッキマン:ベイビーの今までの戦果を確認するかぢゅ?
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-別にいいよ・・・-{\\}--{[1 }-・・・一応確認しとこうかな?-{i010}- Gally:It's okay. I'm just gonna check it out for you, okay? Gally: It's okay... I'll just make sure it's okay. Gally: It's okay, I'll just check it out. ガリィ:別にいいよ・・・・・・一応確認しとこうかな?
Historical edits:
Entry 23:
デッキマン:アイテムを購入するのかぢゅ?
Deckman:Do you want to buy items?
-{b3}-デッキマン:-{br}-アイテムを購入するのかぢゅ? Deckman:Do you want to buy items? Deckman: You want to buy an item? Deckman: Will you buy the item? デッキマン:アイテムを購入するのかぢゅ?
-{WP-200+042}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-リストを表示してもらえる?-{\\}--{[1 }-今のところ間に合ってるよ・・・-{i010}- Gally:Can you show me the list, please? So far, I've made it... Gally: Can you show me the list? We're on time for the moment... Gally: Can you show me the list? It's just in time for now. ガリィ:リストを表示してもらえる?今のところ間に合ってるよ・・・
Historical edits:
Entry 25:
デッキマン:他に用があるかぢゅ?
Deckman:Is there anything else you need?
-{b3}-デッキマン:-{br}-他に用があるかぢゅ? Deckman:Is there anything else you need? Deckman: What else can I do for you, huh? Deckman: Is there anything else I can do for you? デッキマン:他に用があるかぢゅ?
-{WS2503}--{b3}-デッキマン:-{br}-それじゃベイビー!-{\\}-また、いつでも来て欲しいぢゅ。 Deckman:Okay, baby! I'd like you to come back anytime. Deckman: Well then, baby! I hope you'll come back anytime. Deckman: Well then, baby! I hope you'll come back anytime. デッキマン:それじゃベイビー!また、いつでも来て欲しいぢゅ。
-{BKC333}--{FRC1}--{b3}--{b3}-ルウ:-{br}-ガリィさん!-{\\}-寄り道してる場合じゃ、ありませんよ! LOU:Mr. Gally! This is no time to take a detour! Lou: Mr. Gally! This is not the time to stop for a detour! Lou: Mr. Gally! This is not the time for a detour! ルウ:ガリィさん!寄り道してる場合じゃ、ありませんよ!
-{BKC333}--{FRC1}--{b3}--{b3}-ルウ:-{br}-用があるなら早めに済ませて・・・-{\\}-先を急ぎましょう! LOU:If you need to do something, do it fast. Let's get a move on. Lou: If you need to do something, get it done early... let's hurry up! Lou: If you have business to attend to, get it done early and move on! ルウ:用があるなら早めに済ませて・・・先を急ぎましょう!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.