.LDP Files

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┏MP056

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┏MP999_0

  MP999_0

┏STS_0

  STS_0
Working on: MP724_4.LDP

Translated and Edited. Quality check. Final in-game test. Legend Grid History Minimal GUI FlatFile mode FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:

衛兵:リメイラ様~・・・あまり、夜更かしばかり
してると・・・
 
Guard:Lady Limeira... if you stay up too
late...
-{b3}-衛兵:-{br}-リメイラ様~・・・あまり、夜更かしばかり-{\\}-してると・・・
Guardsman:Master Limeira, if you stay up too late...
Guard: Lady Limeira~... if you stay up too late...
Guard: Mr. Limeira - If you stay up too late...
衛兵:リメイラ様~・・・あまり、夜更かしばかりしてると・・・




Comment:
Historical edits:
2022-01-25 12:42:21 Ripper : -{WS4002}--{BL1016}--{b3}-Guard:-{br}-Lady Limeira... if you stay up too-{\\}-late...
Guard:Lady Limeira... if you stay up too
late...



Entry 2:

衛兵:地下の化け物に、食べられちまいますよ~!
バク~ッと!!
 
Guard:You′ll be eaten by the underground
monster! Baku~!
-{b3}-衛兵:-{br}-地下の化け物に、食べられちまいますよ~!-{\\}-バク~ッと!!
Guardsman:You're going to get eaten by the monsters in the basement! Baku~!
Guard: The monsters in the basement will eat you up! Bam!
Guard: You'll be eaten by the underground monster! Baku~!
衛兵:地下の化け物に、食べられちまいますよ~!バク~ッと!!




Comment:
Historical edits:
2022-01-25 12:42:36 Ripper : -{WS4002}--{BL1016}--{b3}-Guard:-{br}-You′ll be eaten by the underground-{\\}-monster! Baku~!
Guard:You′ll be eaten by the underground
monster! Baku~!



Entry 3:

地下の・・・化け物?
 
Underground... monster?
-{s3}--{t0}--{a1}--{n1}-地下の・・・化け物?
The underground...monster?
The underground... monster?
Monsters in the Underground?
地下の・・・化け物?




Comment:
Historical edits:
2022-01-25 12:42:45 Ripper : -{WS4002}--{BL1016}--{s3}--{t0}--{a1}--{n1}-Underground... monster?
Underground... monster?



Entry 4:

衛兵:・・・あれ?いつもみたいに、怖がらないん
ですか?
 
Guard:... Huh? Aren′t you scared, like
you usually are?
-{b3}-衛兵:-{br}-・・・あれ?いつもみたいに、怖がらないん-{\\}-ですか?
Guardsman:What...? You're not going to be scared, like you usually are?
Guard: ... Huh? Don't you get scared, like you usually do?
Guard: Huh? Aren't you scared like you usually are?
衛兵:・・・あれ?いつもみたいに、怖がらないんですか?




Comment:
Historical edits:
2022-01-25 12:43:03 Ripper : -{WS4002}--{BL1016}--{b3}-Guard:-{br}-... Huh? Aren′t you scared, like-{\\}-you usually are?
Guard:... Huh? Aren′t you scared, like
you usually are?



Entry 5:

衛兵:なんだ・・・面白くないな・・・
 
Guard:What... this isn′t funny...
-{b3}-衛兵:-{br}-なんだ・・・面白くないな・・・
Guardsman:What the...This is not funny.
Guard: What... this isn't funny...
Guard: What's not funny.
衛兵:なんだ・・・面白くないな・・・




Comment:
Historical edits:
2022-01-25 12:43:21 Ripper : -{WS4002}--{BL1016}--{b3}-Guard:-{br}-What... this isn′t funny...
Guard:What... this isn′t funny...



Entry 6:

ガリィ:え?キ・・・キャ~!怖い~!
 
Alita:What? I′m scared! I′m scared~!
-{b2}-ガリィ:-{br}-え?キ・・・キャ~!怖い~!
Gally:What? S...Aah! I'm scared~!
Gally: What? Ki....cah! I'm scared!
Gally: What? Kicha~! I'm scared~!
ガリィ:え?キ・・・キャ~!怖い~!




Comment:
Historical edits:
2022-01-25 12:43:31 Ripper : -{WS4002}--{BL1016}--{b2}-Gally:-{br}-What? I′m scared! I′m scared~!
Gally:What? I′m scared! I′m scared~!



Entry 7:

衛兵:いいですよ・・・無理に怖がってくれなくても・・・
 
Guard:It′s okay... you don′t have to be
scared...
-{b3}-衛兵:-{br}-いいですよ・・・無理に怖がってくれなくても・・・
Guardsman:It's okay. You don't have to be afraid of me.
Guard : It's okay... you don't have to be scared...
Guard: Okay, you don't have to force me to be scared.
衛兵:いいですよ・・・無理に怖がってくれなくても・・・




Comment:
Historical edits:
2022-01-25 12:43:48 Ripper : -{WS4002}--{BL1016}--{b3}-Guard:-{br}-It′s okay... you don′t have to be-{\\}-scared...
Guard:It′s okay... you don′t have to be
scared...



Entry 8:

衛兵:今日はまだ、化け物のうめき声は聞こえてませんから・・・安心してください!
 
Guard:I haven′t heard any monster
moaning yet today... so don′t worry!
-{b3}-衛兵:-{br}-今日はまだ、化け物のうめき声は聞こえてませんから・・・安心してください!
Guardsman:We haven't heard any monstrous moans yet today...so rest assured!
Guard: I haven't heard the monster moaning yet today, so... don't worry!
Guard: Don't worry, I haven't heard any monster moans yet today!
衛兵:今日はまだ、化け物のうめき声は聞こえてませんから・・・安心してください!




Comment:
Historical edits:
2022-01-25 12:44:01 Ripper : -{WS4002}--{BL1016}--{b3}-Guard:-{br}-I haven′t heard any monster-{\\}-moaning yet today... so don′t worry!
Guard:I haven′t heard any monster
moaning yet today... so don′t worry!



Entry 9:

化け物って・・・何のことなんだろ?
 
What do you mean by ″monster″?
-{s3}--{t0}--{a1}--{n1}-化け物って・・・何のことなんだろ?
I don't know what you're talking about.
What do you mean by "monster"?
What do you mean by "monster"?
化け物って・・・何のことなんだろ?




Comment:
Historical edits:
2022-01-25 12:44:08 Ripper : -{WS4002}--{BL1016}--{s3}--{t0}--{a1}--{n1}-What do you mean by ″monster″?
What do you mean by ″monster″?



Total execution time in seconds: 1.5470490455627

WP-xxx-yyy / WP+xxx+yyy

Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227 First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.

BLxxyy

Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.

gx

Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds

t0 + tr

Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.

Character names:

ガリィGallylink
イドIdolink
ゴンズGonzulink
ユーゴHugolink
アリタAlita (See Gally)
ノヴァNovalink
ケイオスKaoslink
ザパンZapanlink
ベクターVectorlink
デッキマンDeckmanlink
ネットマンNetmanlink
ハンター・ウォリア-Hunter Warriorlink
クライヴ・李Clive Leelink
マカクMakakulink
マードックMurdocklink
メギルMegillink
キヌバKinubalink
コヨミKoyomilink
ウィナValorlink
ラウドHubrislink
グローリーGlorylink
フューリーFurylink
シュミラShumiralink
バザルドBarzarldlink
イーライEelailink
エスドックEdlink
バーゼラルドBargeraldlink
ビゴットBigottlink
アジャカティAjakuttylink
ザファル・タキエZafal Takiélink
ディスティ・ノヴァDesty Novalink
アルムブレストArmblessedlink
ジャシュガンJashuganlink
ウンバUmbalink
GR-2AR-2link
ルウLoulink
ヨルグYolglink
フォギアFigure fourlink
バージャックBarjacklink
ボッズルBozzlelink
ケイナKaynalink
ヤスミンJasminelink
Denlink
MIBマシンMIB machinelink
スーパードグマSuper Dogmalink
ガルエデGaruedelink
ポチョムキンPotemkinlink
ベヘモスLe Béhémothlink
メルキゼデクMelchizedeklink
ホッパーHopperlink
リメイラLimeiralink
マスターMasterlink
キバ公Duke Fanglink
ティーゲルTiegellink
ナックルヘッドKnuckleheadlink
イズチIzuchilink
バーサーカーガンBerserker gunlink
地球大使Earth ambassador
月面大使Lunar ambassador
金星大使Venusian ambassador
金星人Venusian
木星大使Jupiter ambassador
火星大使Martian ambassador
土星大使Saturn ambassador
おやじOld man / Father
アナウンサーAnnouncer
オペレーターOperator
コスモ星丸Cosmo Hoshimaru / Cosmo Starfish
ゴンズ・イドGonzu - Ido
サイボーグ少女Cyborg girl
サイボーグ犬Cyborg dog
ズオウZuoh
センチネルSentinel
ハンターHunter
プレイヤーPlayer
ヘルンバインHelnwein (Halberd ?)
ュージョナーFusioner
住民Residents
側近Aides
傭兵Mercenary
執事Steward
執刀医Surgeon
女の子Girl
女性Woman
女性の声Female voice
子供Child
子供達Children
少年Boy / juvenile
巨漢Giant
市民Citizen
店主Shopkeeper
手下Subordinates / minions
技術者Engineer
村民Villagers
注※Note *
注射魔Injector
Man
盗賊Bandit / Thief
看護婦Nurse
老ハンターOld Hunter
Brain
脳髄女王Brain queen
衛兵Guard
謎のでぶMysterious bump
謎の男Mysterious man
警備兵Guards
警備員Security Guard
運転手Driver
Gun
闇医者王Shady doctor

Location names:

クズ鉄町Scrapyard (Scrap Iron City)link
ザレムTiphares (Zalem)link