Working on: MP055_6.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
市民:カンサスにクライヴ・李が来てるらしいなァ?
Citizen:I heard Clive Lee′s in Kansas.
-{WS2503}--{b3}-市民:-{br}-カンサスにクライヴ・李が来てるらしいなァ? Citizen:I heard Clive Lee's in Kansas, right? Citizen : I heard Clive Lee is in Kansas. Citizen: I heard Clive Lee is coming to Kansas? 市民:カンサスにクライヴ・李が来てるらしいなァ?
-{WS2503}--{b3}-市民:-{br}-ヤツもしばらくの間、このあたりで見かけること-{\\}-がなかったから・・・てっきりナワバリを変えたモンだ-{\\}-とばかり思ってたが・・・ Citizen:I hadn't seen him around here for a while...I thought he had changed his gear. Citizen: I haven't seen him around here for a while... I thought he was just a different kind of guy... Citizen: I hadn't seen him around here for a while, so I thought he'd changed his habitat. 市民:ヤツもしばらくの間、このあたりで見かけることがなかったから・・・てっきりナワバリを変えたモンだとばかり思ってたが・・・
-{WS2503}--{b3}-市民:-{br}-なんだってまた急に、舞い戻って来たのかねェ? Citizen:What brings you back all of a sudden? Citizen: What brings you back all of a sudden? Citizen: Why did you suddenly come back again? 市民:なんだってまた急に、舞い戻って来たのかねェ?
-{WS2503}--{b3}-市民:-{br}-クライヴ・李の野郎・・・何かオイシイ賞金首-{\\}-情報でも、ゲットしてンじゃねェだろうな? Citizen:Clive Lee bastard...you're not going to get any good headlines, are you? Citizen: Clive Lee's bastard, he's got some great bounty information, doesn't he? Citizen: I hope that Clive Lee got some good bounty information. 市民:クライヴ・李の野郎・・・何かオイシイ賞金首情報でも、ゲットしてンじゃねェだろうな?
-{b3}-市民:-{br}-おめェ・・・ザパンを見かけたのか? Citizen:You...have you seen Zapan? Citizen: You... you've seen Zapan? Citizen: Have you seen Zapan? 市民:おめェ・・・ザパンを見かけたのか?
-{b3}-市民:-{br}-へェ、そうかい・・・てことは、まだ一応この-{\\}-あたりに居るんだなァ・・・ Citizen:Yeah, well, you're still around, aren't you? Citizen: Well, that means you're still around.... Citizen: Oh, so you're still around, huh? 市民:へェ、そうかい・・・てことは、まだ一応このあたりに居るんだなァ・・・
-{b3}-市民:-{br}-その割には、カンサスには全然寄りついてねェ-{\\}-ようなンだが・・・ Citizen:For what it's worth, I don't seem to have gotten around to Kansas at all... Citizen : Citizen : You don't seem to be anywhere near Kansas, though... Citizen: For all that, you don't seem to be hanging around Kansas at all. 市民:その割には、カンサスには全然寄りついてねェようなンだが・・・
-{b3}-市民:-{br}-やっぱ、アレだな・・・おめェがヤロウのことを-{\\}-タコ殴りにしちまったのが原因だろォなぁ・・・ Citizen:I guess it's because you beat the shit out of Yaro... Citizen: Yeah, this is it........it's all because of you beating up on Yarrow.... Citizen: I guess it's because you beat the crap out of him... 市民:やっぱ、アレだな・・・おめェがヤロウのことをタコ殴りにしちまったのが原因だろォなぁ・・・
-{b3}-市民:-{br}-あン時ゃ・・・めちゃめちゃカッコ悪かったもん-{\\}-なァ、ザパンのヤロウ・・・ Citizen:That time...he was so badass, Yaro of Zapan... Citizen : That was....very uncool.... Citizen: You were so uncool back then, you Zapan bastard! 市民:あン時ゃ・・・めちゃめちゃカッコ悪かったもんなァ、ザパンのヤロウ・・・
-{b3}-市民:-{br}-自信満々にでけェ口たたいた挙げ句に、さっくり-{\\}-返り討ちにあっちまうんだからよォ・・・ Citizen:You talk so confidently, and then they turn around and come back at you... Citizen : You talk so much with your big mouth, and then you get beaten back so fast... Citizen: You talk big and confidently, and then you get beaten right back! 市民:自信満々にでけェ口たたいた挙げ句に、さっくり返り討ちにあっちまうんだからよォ・・・
-{b3}-市民:-{br}-まあザパンも、しばらくはカンサスに来ない-{\\}-つもりだろォな。-{@@}-ヤロウも結構、根に持つタイプみたいだからな・・・ Citizen:Well, I guess Zapan won't be coming to Kansas for a while, too. Yarrow seems to be the type of guy who has a lot of roots... Citizen: Well, Zapan won't be coming to Kansas for a while. Citizen: Well, Zapan is not going to come to Kansas for a while. Citizen: Well, I guess Zapan's not going to be coming to Kansas for a while. Yarou seems to be a very persistent person. 市民:まあザパンも、しばらくはカンサスに来ないつもりだろォな。ヤロウも結構、根に持つタイプみたいだからな・・・
-{WS2503}--{b3}-市民:-{br}-例の脊椎だけを狙ったパーツ強盗ってのは、-{\\}-未だに発見されてねェみてェだなァ。 Citizen:I'm not sure if the spine robbery that was aimed at only the spine has yet to be discovered. Citizen: That spine robbery looks like it's still going undetected. Citizen: It seems that the parts robbery that targeted only the spine has not been discovered yet. 市民:例の脊椎だけを狙ったパーツ強盗ってのは、未だに発見されてねェみてェだなァ。
-{WS2503}--{b3}-市民:-{br}-脊椎ってのは、サイボーグパーツの中でも特に-{\\}-このクズ鉄町で不足しているモンだからよゥ、脊椎だけ-{\\}-を狙ったパーツ強盗が出てくるンだよなァ・・・ Citizen:The spine is one of the most lacking parts of the cyborg, especially here in Kuzu Tekmachi, so there are a lot of parts heists that only target the spine. Citizen: Spines are one of the most scarce cyborg parts in the Scrapyard, and that's why there are people who only want to steal the spine... Citizen: The spine is one of the cyborg parts that is particularly lacking in the Scrapyard, so there will be parts robbers that only target the spine. 市民:脊椎ってのは、サイボーグパーツの中でも特にこのクズ鉄町で不足しているモンだからよゥ、脊椎だけを狙ったパーツ強盗が出てくるンだよなァ・・・
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.