.LDP Files

┏━MP001

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP002

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP003

┣━  1
┣━  2
┣━  3

┏━MP004

┣━  0
┣━  1
┣━  2

┏━MP005

┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP006

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9

┏━MP007

┣━  0
┣━  1
┣━  2
┣━  3
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
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┣━  14
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┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23
┣━  24
┣━  26
┣━  27
┣━  28
┣━  29
┣━  30

┏━MP008

┣━  0
┣━  1
┣━  3
┣━  4
┣━  5
┣━  7

┏━MP009

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11

┏━MP010

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23
┣━  24
┣━  25
┣━  26
┣━  27
┣━  28
┣━  29
┣━  31

┏━MP011

┣━  0

┏━MP012

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP013

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP014

┣━  0
┣━  1
┣━  2

┏━MP015

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10

┏━MP016

┣━  1
┣━  2
┣━  3

┏━MP031

┣━  0

┏━MP034

┣━  1
┣━  2
┣━  4
┣━  5

┏━MP035

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP036

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23
┣━  24

┏━MP037

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP038

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20
┣━  21
┣━  22
┣━  23

┏━MP039

┣━  0
┣━  1
┣━  2
┣━  3
┣━  11

┏━MP040

┣━  0
┣━  1
┣━  2
┣━  3
┣━  6
┣━  7
┣━  8
┣━  9
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18

┏━MP042

┣━  0
┣━  1
┣━  7
┣━  8
┣━  10

┏━MP043

┣━  0
┣━  1
┣━  3
┣━  4

┏━MP044

┣━  0
┣━  1
┣━  10

┏━MP045

┣━  0

┏━MP046

┣━  0

┏━MP047

┣━  0

┏━MP048

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7

┏━MP049

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP050

┣━  0
┣━  3
┣━  4

┏━MP051

┣━  0
┣━  3
┣━  4
┣━  7

┏━MP052

┣━  0
┣━  1
┣━  4
┣━  6

┏━MP053

┣━  0
┣━  3

┏━MP055

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17
┣━  18
┣━  19
┣━  20

┏━MP056

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  13
┣━  14
┣━  15
┣━  16
┣━  17

┏━MP058

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP059

┣━  5

┏━MP061

┣━  0
┣━  1

┏━MP062

┣━  0
┣━  1

┏━MP063

┣━  0
┣━  1

┏━MP064

┣━  0

┏━MP065

┣━  0
┣━  1

┏━MP066

┣━  0
┣━  1

┏━MP067

┣━  0
┣━  1

┏━MP070

┣━  5

┏━MP071

┣━  1

┏━MP080

┣━  0

┏━MP081

┣━  0

┏━MP082

┣━  0

┏━MP083

┣━  0

┏━MP084

┣━  0

┏━MP085

┣━  0
┣━  1

┏━MP101

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7

┏━MP102

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP103

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP104

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9

┏━MP105

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10

┏━MP106

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12
┣━  13
┣━  14

┏━MP107

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP110

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP201

┣━  0
┣━  1

┏━MP202

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP203

┣━  0

┏━MP204

┣━  0
┣━  1
┣━  2

┏━MP205

┣━  0

┏━MP207

┣━  0
┣━  1

┏━MP208

┣━  0
┣━  1
┣━  2

┏━MP209

┣━  0
┣━  1

┏━MP210

┣━  0

┏━MP211

┣━  0

┏━MP212

┣━  0
┣━  1
┣━  2

┏━MP213

┣━  0

┏━MP214

┣━  0

┏━MP215

┣━  0
┣━  1
┣━  2

┏━MP216

┣━  0
┣━  1

┏━MP217

┣━  0

┏━MP218

┣━  0

┏━MP220

┣━  0
┣━  1

┏━MP221

┣━  0

┏━MP230

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP231

┣━  1

┏━MP233

┣━  0

┏━MP234

┣━  0

┏━MP235

┣━  0

┏━MP236

┣━  0

┏━MP237

┣━  0
┣━  1

┏━MP238

┣━  0

┏━MP240

┣━  0
┣━  1

┏━MP241

┣━  0
┣━  1
┣━  2

┏━MP242

┣━  0
┣━  1

┏━MP243

┣━  0
┣━  1

┏━MP244

┣━  0

┏━MP250

┣━  0
┣━  1

┏━MP251

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP252

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP259

┣━  0

┏━MP260

┣━  0

┏━MP261

┣━  0

┏━MP270

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP271

┣━  0
┣━  1

┏━MP272

┣━  0
┣━  1

┏━MP273

┣━  0
┣━  1
┣━  2

┏━MP274

┣━  0
┣━  1

┏━MP275

┣━  0

┏━MP276

┣━  0
┣━  1

┏━MP277

┣━  0

┏━MP278

┣━  0
┣━  1
┣━  2

┏━MP279

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP280

┣━  0
┣━  2

┏━MP281

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP282

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP290

┣━  0

┏━MP310

┣━  0

┏━MP311

┣━  0
┣━  1

┏━MP312

┣━  0
┣━  1
┣━  2

┏━MP314

┣━  0
┣━  1

┏━MP315

┣━  0

┏━MP365

┣━  0

┏━MP366

┣━  0

┏━MP367

┣━  0

┏━MP372

┣━  0

┏━MP377

┣━  0

┏━MP382

┣━  0

┏━MP384

┣━  0

┏━MP387

┣━  0

┏━MP388

┣━  0

┏━MP390

┣━  0

┏━MP392

┣━  0
┣━  1

┏━MP426

┣━  0
┣━  1

┏━MP430

┣━  0
┣━  1

┏━MP435

┣━  0
┣━  1

┏━MP436

┣━  0

┏━MP438

┣━  0

┏━MP439

┣━  0

┏━MP440

┣━  0

┏━MP441

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP442

┣━  0
┣━  1
┣━  2

┏━MP445

┣━  0
┣━  1
┣━  2

┏━MP446

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP540

┣━  0
┣━  1
┣━  2

┏━MP542

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP550

┣━  0

┏━MP551

┣━  0
┣━  1
┣━  3

┏━MP552

┣━  0

┏━MP553

┣━  0
┣━  1
┣━  3

┏━MP554

┣━  0

┏━MP555

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP556

┣━  0

┏━MP557

┣━  0
┣━  1
┣━  3

┏━MP558

┣━  0

┏━MP559

┣━  0
┣━  1
┣━  3

┏━MP560

┣━  0

┏━MP561

┣━  0
┣━  1
┣━  3

┏━MP570

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP580

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP581

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP582

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP583

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP590

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP591

┣━  0
┣━  1
┣━  2
┣━  4

┏━MP592

┣━  0
┣━  1
┣━  2
┣━  4
┣━  5
┣━  6

┏━MP601

┣━  0
┣━  1
┣━  2

┏━MP602

┣━  0
┣━  1

┏━MP603

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6
┣━  7
┣━  8
┣━  9
┣━  10
┣━  11
┣━  12

┏━MP604

┣━  0
┣━  1

┏━MP610

┣━  0

┏━MP612

┣━  0
┣━  1

┏━MP613

┣━  0
┣━  1
┣━  2

┏━MP621

┣━  0
┣━  1

┏━MP622

┣━  0
┣━  1

┏━MP623

┣━  0
┣━  1

┏━MP624

┣━  0
┣━  1

┏━MP625

┣━  0
┣━  1

┏━MP626

┣━  0
┣━  1

┏━MP631

┣━  0
┣━  1

┏━MP632

┣━  0
┣━  1

┏━MP633

┣━  0
┣━  1

┏━MP634

┣━  0
┣━  1

┏━MP635

┣━  0
┣━  1

┏━MP636

┣━  0
┣━  1

┏━MP666

┣━  0

┏━MP701

┣━  0

┏━MP710

┣━  0

┏━MP713

┣━  1

┏━MP714

┣━  0

┏━MP715

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP716

┣━  0

┏━MP720

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP721

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP722

┣━  0
┣━  1
┣━  2

┏━MP723

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP724

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5
┣━  6

┏━MP725

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP726

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP729

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP731

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4

┏━MP733

┣━  0
┣━  1
┣━  2
┣━  4

┏━MP734

┣━  0
┣━  1
┣━  2

┏━MP735

┣━  0

┏━MP736

┣━  0
┣━  1
┣━  2

┏━MP737

┣━  0
┣━  1

┏━MP738

┣━  0
┣━  1

┏━MP740

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP741

┣━  0
┣━  1
┣━  2
┣━  3

┏━MP742

┣━  0

┏━MP743

┣━  0
┣━  1

┏━MP744

┣━  0

┏━MP760

┣━  0
┣━  1
┣━  2
┣━  3
┣━  4
┣━  5

┏━MP761

┣━  0
┣━  1
┣━  2

┏━MP762

┣━  0
┣━  1
┣━  2

┏━MP780

┣━  0

┏━MP795

┣━  0
┣━  1

┏━MP796

┣━  0

┏━MP801

┣━  0

┏━STS_0

┣━  STS_0
Working on: MP036_5.LDP
   Translated and Edited. Quality check. Final in-game test.

Insert at cursor:
-{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1: -{WS2503}--{b3}-デッキマン:-{br}-この1番シリンダーでは、データのセーブ-{\\}-をおこなってるぢゅ!

デッキマン:この1番シリンダーでは、データのセーブ
をおこなってるぢゅ!
 
Deckman:At cylinder 1 you can save your
data!
Google
Yandex




Comment:
Historical edits:

Entry 2: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーのハンター・ウォリア-としての-{\\}-足跡は、この私がつづって行くことになるぢゅ。以後-{\\}-よろしくたのむぢゅ。

デッキマン:ベイビーのハンター・ウォリア-としての
足跡は、この私がつづって行くことになるぢゅ。以後
よろしくたのむぢゅ。
 
Deckman:Baby′s footsteps as a hunter-
warrior will be followed by yours truly.
I′m looking forward to it from now on.
Google
Yandex




Comment:
Historical edits:

Entry 3: -{WS2503}--{b3}-デッキマン:-{br}-さて、早速今までの活動記録をセーブする-{\\}-かぢゅ?

デッキマン:さて、早速今までの活動記録をセーブする
かぢゅ?
 
Deckman:Now, let′s save the record of
your activities so far, shall we?
Google
Yandex




Comment:
Historical edits:

Entry 4: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-データセーブをお願いするよ!-{\\}--{[1 }-やっぱりいいや・・・-{i010}-

ガリィ:
 データセーブをお願いするよ!
 やっぱりいいや・・・
 
Gally:
 Save the data, please!
 I don′t want to...
Google
Yandex




Comment:
Historical edits:

Entry 5: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーの生き様・・・しかと記録した-{\\}-ぢゅ!

デッキマン:ベイビーの生き様・・・しかと記録した
ぢゅ!
 
Deckman:I have documented the life of
baby!
Google
Yandex




Comment:
Historical edits:

Entry 6: -{WS2503}--{b3}-デッキマン:-{br}-ところで・・・親愛なるベイビーに、-{\\}-ひとつ忠告があるぢゅ。

デッキマン:ところで・・・親愛なるベイビーに、
ひとつ忠告があるぢゅ。
 
Deckman:By the way, I have one piece of
advice for you, dear baby.
Google
Yandex




Comment:
Historical edits:

Entry 7: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーも既に登録を済ませた、一人前の-{\\}-ハンター・ウォリア-である以上・・・これから-{\\}-どんどんバトルの機会が増えてくると思うぢゅ。

デッキマン:ベイビーも既に登録を済ませた、一人前の
ハンター・ウォリア-である以上・・・これから
どんどんバトルの機会が増えてくると思うぢゅ。
 
Deckman:Baby has already registered as a
full-fledged hunter-warrior...I′m sure
there will be more and more
opportunities to battle from now on.
Google
Yandex




Comment:
Historical edits:

Entry 8: -{WS2503}--{b3}-デッキマン:-{br}-そうなると・・・いつなんどき死の危険に-{\\}-さらされるやもしれないぢゅ。

デッキマン:そうなると・・・いつなんどき死の危険に
さらされるやもしれないぢゅ。
 
Deckman:Then...you could be in danger of
dying at any moment.
Google
Yandex




Comment:
Historical edits:

Entry 9: -{WS2503}--{b3}-デッキマン:-{br}-・・・ああ、あそこでちゃんとセーブを-{\\}-おこなっておけばよかった・・・-{@@}-と、悔やみながら死んでいったハンター・ウォリア-も-{\\}-大勢いると聞くぢゅ。

デッキマン:・・・ああ、あそこでちゃんとセーブを
おこなっておけばよかった・・・
と、悔やみながら死んでいったハンター・ウォリア-も
大勢いると聞くぢゅ。
 
Deckman:I′ve heard that there are many
Hunter Warriors who have died with
regret, thinking,...
″Oh, I should have saved right there...″
Google
Yandex




Comment:
Historical edits:

Entry 10: -{WS2503}--{b3}-デッキマン:-{br}-だから、余計なお節介かも知れないが-{\\}-・・・セーブはなるべくマメにおこなうことを、-{\\}-おすすめするぢゅ。

デッキマン:だから、余計なお節介かも知れないが
・・・セーブはなるべくマメにおこなうことを、
おすすめするぢゅ。
 
Deckman:So, it may be an unnecessary
meddling, but it is recommended that you
save as often as possible.
Google
Yandex




Comment:
Historical edits:

Entry 11: -{WS2503}--{b3}-デッキマン:-{br}-じゃあハンター・ウォリア-の仕事、-{\\}-がんばるぢゅ。

デッキマン:じゃあハンター・ウォリア-の仕事、
がんばるぢゅ。
 
Deckman:Well then, You′re going to do
your job as a Hunter Warrior.
Google
Yandex




Comment:
Historical edits:

Entry 12: -{WS2503}--{b3}-デッキマン:-{br}-また用があれば、いつでも呼んで欲しい-{\\}-ぢゅ!

デッキマン:また用があれば、いつでも呼んで欲しい
ぢゅ!
 
Deckman:If you ever need me again, I′d
love to have you!
Google
Yandex




Comment:
Historical edits:

Entry 13: -{WS2503}--{b3}-デッキマン:-{br}-1番シリンダーでは、データのセーブを-{\\}-おこなってるぢゅ!

デッキマン:1番シリンダーでは、データのセーブを
おこなってるぢゅ!
 
Deckman:On cylinder 1 you can save your
data!
Google
Yandex




Comment:
Historical edits:

Entry 14: -{WS2503}--{b3}-デッキマン:-{br}-今までの活動記録をセーブするのかぢゅ?

デッキマン:今までの活動記録をセーブするのかぢゅ?
 
Deckman:Are you going to save the record
of your activities so far?
Google
Yandex




Comment:
Historical edits:

Entry 15: -{WS2503}--{b3}-デッキマン:-{br}-この2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ!

デッキマン:この2番シリンダーでは、賞金首の換金を
おこなってるぢゅ!
 
Deckman:Here at cylinder 2, you can cash
in the bounty′s!
Google
Yandex




Comment:
Historical edits:

Entry 16: -{WS2503}--{b3}-デッキマン:-{br}-すでに説明を受けていると思うが・・・-{@@}-ハンター・ウォリア-は、賞金首リストにアップされて-{\\}-いる犯罪者を狩った後、私のところまで申告しに来る-{\\}-ことによって、リストに記載されている額のチップを-{@@}-受け取ることができるぢゅ。

デッキマン:すでに説明を受けていると思うが・・・
ハンター・ウォリア-は、賞金首リストにアップされて
いる犯罪者を狩った後、私のところまで申告しに来る
ことによって、リストに記載されている額のチップを
受け取ることができるぢゅ。
 
Deckman:As I′m sure you′ve already been
informed...
after hunting the criminals on the
bounty list, hunter warriors come to me
to cash in the amount of chips.
You will be given the amount of chips
reported on the bounty list.
Google
Yandex




Comment:
Historical edits:

Entry 17: -{WS2503}--{b3}-デッキマン:-{br}-逆に言えば、いくら賞金首を倒したところ-{\\}-で・・・-{@@}-私に申告をしなければ、いつまでたっても賞金を受け-{\\}-取ることが出来ないので、注意が必要ということ-{\\}-だぢゅ!

デッキマン:逆に言えば、いくら賞金首を倒したところ
で・・・
私に申告をしなければ、いつまでたっても賞金を受け
取ることが出来ないので、注意が必要ということ
だぢゅ!
 
Deckman:To put it another way, no matter
how many criminals you beat... if you
don′t report to me,...
you won′t be able to receive the bounty
money for any length of time, so you
need to be careful!
Google
Yandex




Comment:
Historical edits:

Entry 18: -{WS2503}--{b3}-デッキマン:-{br}-ただし、賞金首を一人倒すたびに、私の-{\\}-ところに来なければ賞金を受け取れないというわけでは-{\\}-ないぢゅ。

デッキマン:ただし、賞金首を一人倒すたびに、私の
ところに来なければ賞金を受け取れないというわけでは
ないぢゅ。
 
Deckman:However, it doesn′t mean that
you have to come to me every time you
kill a bounty to get the reward money.
Google
Yandex




Comment:
Historical edits:

Entry 19: -{WS2503}--{b3}-デッキマン:-{br}-賞金首を倒したという事実は、ベイビーの-{\\}-脳にデータとしてストックされていくので、ある程度の-{\\}-数を倒してから来てもらっても一向にかまわないぢゅ。

デッキマン:賞金首を倒したという事実は、ベイビーの
脳にデータとしてストックされていくので、ある程度の
数を倒してから来てもらっても一向にかまわないぢゅ。
 
Deckman:The fact that you′ve defeated a
criminal will be stored in your brain as
data,...
so it doesn′t matter if you′ve defeated
a certain number of them before you
come.
Google
Yandex




Comment:
Historical edits:

Entry 20: -{WS2503}--{b3}-デッキマン:-{br}-その場合、倒した賞金首の合計額が、一気-{\\}-に支払われることになるぢゅ。

デッキマン:その場合、倒した賞金首の合計額が、一気
に支払われることになるぢゅ。
 
Deckman:In this case, the total amount
of the criminals that were defeated
would be paid out at once.
Google
Yandex




Comment:
Historical edits:

Entry 21: -{WS2503}--{b3}-デッキマン:-{br}-さて・・・ベイビーは、もう賞金首を-{\\}-狩って来てるのかぢゅ?

デッキマン:さて・・・ベイビーは、もう賞金首を
狩って来てるのかぢゅ?
 
Deckman:Now...Baby, have you gone
hunting for criminals yet?
Google
Yandex




Comment:
Historical edits:

Entry 22: -{WS2503}--{b3}-デッキマン:-{br}-さっそく、賞金首の換金をおこなうか-{\\}-ぢゅ?

デッキマン:さっそく、賞金首の換金をおこなうか
ぢゅ?
 
Deckman:Shall we start cashing in on the
reward money immediately?
Google
Yandex




Comment:
Historical edits:

Entry 23: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだ狩ってきてないよ・・・-{i010}-

ガリィ:
 換金をお願いするよ!
 まだ狩ってきてないよ・・・
 
Gally:
 Cash out the money!
 I haven′t been hunting...
Google
Yandex




Comment:
Historical edits:

Entry 24: -{WS2503}--{b3}-デッキマン:-{br}-換金を終了したぢゅ!

デッキマン:換金を終了したぢゅ!
 
Deckman:I have finished cashing out!
Google
Yandex




Comment:
Historical edits:

Entry 25: -{WS2503}--{b3}-デッキマン:-{br}-繰り返すが・・・賞金首を狩ったら、-{\\}-ちゃんとここに来てチップを受け取るのを忘れないよう-{\\}-にするぢゅ!

デッキマン:繰り返すが・・・賞金首を狩ったら、
ちゃんとここに来てチップを受け取るのを忘れないよう
にするぢゅ!
 
Deckman:I repeat...when you hunt a
criminal, don′t forget to come back here
to get your chips!
Google
Yandex




Comment:
Historical edits:

Entry 26: -{WS2503}--{b3}-デッキマン:-{br}-さもないと・・・自分のボディのメンテ-{\\}-ナンスも出来ないほどの、ビンボ-暮らしをしなければ-{\\}-ならないことになるぢゅ。

デッキマン:さもないと・・・自分のボディのメンテ
ナンスも出来ないほどの、ビンボ-暮らしをしなければ
ならないことになるぢゅ。
 
Deckman:Otherwise...you′ll have to live
a limbo life to the point where you
can′t even maintain your own body.
Google
Yandex




Comment:
Historical edits:

Entry 27: -{WS2503}--{b3}-デッキマン:-{br}-さて。それじゃ、どんどん賞金首を狩って-{\\}-来るぢゅ!

デッキマン:さて。それじゃ、どんどん賞金首を狩って
来るぢゅ!
 
Deckman:Well. Keep on hunting down the
criminals!
Google
Yandex




Comment:
Historical edits:

Entry 28: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーの活躍と幸運を期待するぢゅ!

デッキマン:ベイビーの活躍と幸運を期待するぢゅ!
 
Deckman:Wishing you all the best and
good luck, baby!
Google
Yandex




Comment:
Historical edits:

Entry 29: -{WS2503}--{b3}-デッキマン:-{br}-2番シリンダーでは、賞金首の換金を-{\\}-おこなってるぢゅ!

デッキマン:2番シリンダーでは、賞金首の換金を
おこなってるぢゅ!
 
Deckman:At cylinder 2, we′re cashing out
the reward money!
Google
Yandex




Comment:
Historical edits:

Entry 30: -{WS2503}--{b3}-デッキマン:-{br}-賞金首の換金をおこなうかぢゅ?

デッキマン:賞金首の換金をおこなうかぢゅ?
 
Deckman:Do you want to cash out the
reward money?
Google
Yandex




Comment:
Historical edits:

Entry 31: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-換金をお願いするよ!-{\\}--{[1 }-まだいいよ・・・-{i010}-

ガリィ:
 換金をお願いするよ!
 まだいいよ・・・
 
Gally:
 Cash out the money!
 I haven′t been hunting...
Google
Yandex




Comment:
Historical edits:

Entry 32: -{WS2503}--{b3}-デッキマン:-{br}-ハ~ロ~ォ~!ベイビ~!-{\\}-調子はどうだぢゅ?

デッキマン:ハ~ロ~ォ~!ベイビ~!
調子はどうだぢゅ?
 
Deckman:Hall-o-! Baby! How′s it going,
huh?
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:43:31 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Hall-o-! Baby! How′s it going,-{\\}-huh?
Deckman:Hall-o-! Baby! How′s it going,
huh?


2020-05-22 04:42:52 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Hall~o~! Baby! How′s it going,-{\\}-huh?
Deckman:Hall~o~! Baby! How′s it going,
huh?



Entry 33: -{WS2503}--{b3}-デッキマン:-{br}-なんだか、久しぶりに会ったような-{\\}-気がするぢゅ!

デッキマン:なんだか、久しぶりに会ったような
気がするぢゅ!
 
Deckman:I feel like we haven′t seen each
other in a long time!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:43:40 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-I feel like we haven′t seen each-{\\}-other in a long time!
Deckman:I feel like we haven′t seen each
other in a long time!



Entry 34: -{WS2503}--{b3}-デッキマン:-{br}-ところで、風の噂で聞いたが・・・-{\\}-ベイビーが、あの賞金首マカクを倒したっていうのは・-{\\}-・・本当のことかぢゅ?

デッキマン:ところで、風の噂で聞いたが・・・
ベイビーが、あの賞金首マカクを倒したっていうのは・
・・本当のことかぢゅ?
 
Deckman:By the way, I heard a rumor on
the wind that baby has defeated that
bounty leader Makaku...is that true?
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:44:07 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-By the way, I heard a rumor on-{\\}-the wind that baby has defeated that-{\\}-bounty leader Makaku...is that true?
Deckman:By the way, I heard a rumor on
the wind that baby has defeated that
bounty leader Makaku...is that true?



Entry 35: -{WS2503}--{b3}-デッキマン:-{br}-・・・そいつはグレイトだぢゅ!-{@@}-何人ものハンターを返り討ちにしてきたあの怪物を、-{\\}-ベイビーみたいなルーキーが倒してしまうなんて、-{\\}-予想だにしてなかったぢゅ!

デッキマン:・・・そいつはグレイトだぢゅ!
何人ものハンターを返り討ちにしてきたあの怪物を、
ベイビーみたいなルーキーが倒してしまうなんて、
予想だにしてなかったぢゅ!
 
Deckman:That′s the Great One!
I never expected that a rookie like Baby
would defeat that monster. That has
turned the tables on so many criminals!
Google
Yandex




Comment:
Historical edits:

Entry 36: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーの勝利を、心より祝福するぢゅ!

デッキマン:ベイビーの勝利を、心より祝福するぢゅ!
 
Deckman:Congratulations from the bottom
of my heart on your victory, baby!
Google
Yandex




Comment:
Historical edits:

Entry 37: -{WS2503}--{b3}-デッキマン:-{br}-今後もこの調子で、どんどん賞金首を-{\\}-狩っていって欲しいぢゅ!

デッキマン:今後もこの調子で、どんどん賞金首を
狩っていって欲しいぢゅ!
 
Deckman:I hope you continue to hunt more
and more criminals!
Google
Yandex




Comment:
Historical edits:

Entry 38: -{WS2503}--{b3}-デッキマン:-{br}-ま、それはさておき・・・ベイビー!-{\\}-今までの戦果を確認するかぢゅ?

デッキマン:ま、それはさておき・・・ベイビー!
今までの戦果を確認するかぢゅ?
 
Deckman:Well, without further ado...
Baby! Let′s see what we′ve got so far.
Google
Yandex




Comment:
Historical edits:

Entry 39: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-別にいいよ・・・-{\\}--{[1 }-一応確認しとこうかな?-{i010}-

ガリィ:
 別にいいよ・・・
 一応確認しとこうかな?
 
Gally:
 It′s fine...
 I′ll just make sure it′s okay.
Google
Yandex




Comment:
Historical edits:

Entry 40: -{WS2503}--{b3}-デッキマン:-{br}-ところでベイビー!!-{\\}-例の襲撃事件については・・・もう聞いたかぢゅ?

デッキマン:ところでベイビー!!
例の襲撃事件については・・・もう聞いたかぢゅ?
 
Deckman:By the way, baby! Have you heard
about the attack yet?
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:44:24 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-By the way, baby! Have you heard-{\\}-about the attack yet?
Deckman:By the way, baby! Have you heard
about the attack yet?



Entry 41: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-襲撃事件?・・・なんだ?それ?-{\\}--{[1 }-ああ!さっそく犯人を追ってみるよ!-{i010}-

ガリィ:
 襲撃事件?・・・なんだ?それ?
 ああ!さっそく犯人を追ってみるよ!
 
Gally:
 The attack? What...attack?
 Oh! I′ll get right on that!
Google
Yandex




Comment:
Historical edits:
2020-08-03 13:06:31 Ripper : -{WP-200+050}--{WS4003}--{BL1016}--{t0}--{b2}-Gally:-{br}--{\\}--{[0 }-The attack? What...attack?-{\\}--{[1 }-Oh! I′ll get right on that!-{i010}-
Gally:
 The attack? What...attack?
 Oh! I′ll get right on that!


2020-05-22 04:47:04 Ripper : -{WP-200+050}--{WS4003}--{BL1016}--{t0}--{b2}-Gally:-{br}--{\\}--{[0 }-The attack? What...attack?-{\\}--{[1 }-Ah! I′m going to track down the killer!-{i010}-
b2Gally:br
[0 }-The attack? What...attack?-{\\}--{ Ah! I′m going to track down the killer!



Entry 42: -{WS2503}--{b3}-デッキマン:-{br}-ベイビー!!まだ知らなかったのかぢゅ?

デッキマン:ベイビー!!まだ知らなかったのかぢゅ?
 
Deckman:Baby! You still don′t know?
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:47:13 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Baby! You still don′t know?
Deckman:Baby! You still don′t know?



Entry 43: -{WS2503}--{b3}-デッキマン:-{br}-それがなんと信じられないことに・・・-{\\}-ファクトリーの倉庫が、襲撃を受けたんだぢゅ!

デッキマン:それがなんと信じられないことに・・・
ファクトリーの倉庫が、襲撃を受けたんだぢゅ!
 
Deckman:And the unbelievable thing
is...the factory warehouse was attacked!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:47:23 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-And the unbelievable thing-{\\}-is...the factory warehouse was attacked!
Deckman:And the unbelievable thing
is...the factory warehouse was attacked!



Entry 44: -{WS2503}--{b3}-デッキマン:-{br}-施設は大破炎上!!-{\\}-そこで働いていた一般労働者達に・・・-{\\}-多数の死者が出た模様だぢゅ!!

デッキマン:施設は大破炎上!!
そこで働いていた一般労働者達に・・・
多数の死者が出た模様だぢゅ!!
 
Deckman:The facility went up in flames!
There seems to have been a lot of deaths
among the factory workers there!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:37:26 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-The facility went up in flames!-{\\}-There seems to have been a lot of deaths-{\\}-among the factory workers there!
Deckman:The facility went up in flames!
There seems to have been a lot of deaths
among the factory workers there!


2020-05-22 04:47:34 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-The facility went up in flames!-{\\}-There seems to have been a lot of deaths-{\\}-among the workers there!
Deckman:The facility went up in flames!
There seems to have been a lot of deaths
among the workers there!



Entry 45: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-いったい・・・何者の仕業だ?-{\\}--{[1 }-大変だったみたいだね・・・-{i010}-

ガリィ:
 いったい・・・何者の仕業だ?
 大変だったみたいだね・・・
 
Gally:
 What the hell...Who did this?
 I heard you had a hard time.
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:48:38 Ripper : -{WP-200+050}--{WS4003}--{BL1016}--{t0}--{b2}-Gally:-{br}--{\\}--{[0 }-What the hell...Who did this?-{\\}--{[1 }-I heard you had a hard time.-{i010}-
Gally:
 What the hell...Who did this?
 I heard you had a hard time.



Entry 46: -{WS2503}--{b3}-デッキマン:-{br}-実行犯はメギル商会!!-{\\}-かつてクズ鉄町の暗黒街を支配していた、-{\\}-犯罪者集団だぢゅ!!

デッキマン:実行犯はメギル商会!!
かつてクズ鉄町の暗黒街を支配していた、
犯罪者集団だぢゅ!!
 
Deckman:The perpetrators are Megil
Corporation! A group of criminals who
once ruled the Scrapyard underworld!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:37:42 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-The perpetrators are Megil-{\\}-Corporation! A group of criminals who-{\\}-once ruled the Scrapyard underworld!
Deckman:The perpetrators are Megil
Corporation! A group of criminals who
once ruled the Scrapyard underworld!


2020-05-22 04:48:57 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-The perpetrators are Megill and-{\\}-Company! A group of criminals who once-{\\}-ruled the Scrapyard underworld!
Deckman:The perpetrators are Megill and
Company! A group of criminals who once
ruled the Scrapyard underworld!



Entry 47: -{WS2503}--{b3}-デッキマン:-{br}-昔はそれなりに大きな組織だったみたい-{\\}-だが・・・今じゃかつての支配力は望むべくもなかった-{\\}-ハズだったぢゅ!

デッキマン:昔はそれなりに大きな組織だったみたい
だが・・・今じゃかつての支配力は望むべくもなかった
ハズだったぢゅ!
 
Deckman:It used to be such a big
organization...but now it′s a force to
be reckoned with!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:50:24 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-It used to be such a big-{\\}-organization...but now it′s a force to-{\\}-be reckoned with!
Deckman:It used to be such a big
organization...but now it′s a force to
be reckoned with!



Entry 48: -{WS2503}--{b3}-デッキマン:-{br}-それがイキナリ今回の襲撃事件・・・-{\\}-まさに寝耳に水の状態なんだぢゅ!

デッキマン:それがイキナリ今回の襲撃事件・・・
まさに寝耳に水の状態なんだぢゅ!
 
Deckman:And then all of a sudden, this
attack...we′re in a state of complete
dumbfoundedness!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:50:35 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-And then all of a sudden, this-{\\}-attack...we′re in a state of complete-{\\}-dumbfoundedness!
Deckman:And then all of a sudden, this
attack...we′re in a state of complete
dumbfoundedness!



Entry 49: -{WS2503}--{b3}-デッキマン:-{br}-ともあれ、組織のボスで今回の事件の-{\\}-首謀者メギルの・・・賞金首リストへのアップも-{\\}-既に済んでるようだぢゅ!!

デッキマン:ともあれ、組織のボスで今回の事件の
首謀者メギルの・・・賞金首リストへのアップも
既に済んでるようだぢゅ!!
 
Deckman:Anyway, it looks like we′ve
already put Megil, the boss of the
organization and the mastermind behind
this incident...on the bounty list!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:37:52 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-Anyway, it looks like we′ve-{\\}-already put Megil, the boss of the-{\\}-organization and the mastermind behind-{\\}-this incident...on the bounty list!
Deckman:Anyway, it looks like we′ve
already put Megil, the boss of the
organization and the mastermind behind
this incident...on the bounty list!


2020-05-22 04:50:48 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-Anyway, it looks like we′ve-{\\}-already put Megill, the boss of the-{\\}-organization and the mastermind behind-{\\}-this incident...on the bounty list!
Deckman:Anyway, it looks like we′ve
already put Megill, the boss of the
organization and the mastermind behind
this incident...on the bounty list!



Entry 50: -{WS2503}--{b3}-デッキマン:-{br}-ぜひともベイビーも、メギル追跡に-{\\}-協力してほしいもんだぢゅ!!

デッキマン:ぜひともベイビーも、メギル追跡に
協力してほしいもんだぢゅ!!
 
Deckman:We′re hoping that baby will help
us track down Megil, too!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:00 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-We′re hoping that baby will help-{\\}-us track down Megil, too!
Deckman:We′re hoping that baby will help
us track down Megil, too!


2020-05-22 04:51:00 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-We′re hoping that baby will help-{\\}-us track down Megill, too!
Deckman:We′re hoping that baby will help
us track down Megill, too!



Entry 51: -{WS2503}--{b3}-デッキマン:-{br}-それにしても・・・-{\\}-メギルのヤツ、ファクトリーにケンカを売るなんて-{\\}-イイ度胸してるぢゅ!!

デッキマン:それにしても・・・
メギルのヤツ、ファクトリーにケンカを売るなんて
イイ度胸してるぢゅ!!
 
Deckman:And yet...Megil′s got some
nerve to pick a fight with the Factory!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:07 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-And yet...Megil′s got some-{\\}-nerve to pick a fight with the Factory!
Deckman:And yet...Megil′s got some
nerve to pick a fight with the Factory!


2020-05-22 04:51:09 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-And yet...Megill′s got some-{\\}-nerve to pick a fight with the Factory!
Deckman:And yet...Megill′s got some
nerve to pick a fight with the Factory!



Entry 52: -{WS2503}--{b3}-デッキマン:-{br}-このままじゃ、ファクトリーの-{\\}-コケンに関わるぢゅ!!ヤツだけは絶対に、-{\\}-放置しておくワケにはいかないぢゅ!

デッキマン:このままじゃ、ファクトリーの
コケンに関わるぢゅ!!ヤツだけは絶対に、
放置しておくワケにはいかないぢゅ!
 
Deckman:If we don′t do this, we′re going
to get involved with the factory′s
troubles! We can′t just leave him out
there!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:54:21 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-If we don′t do this, we′re going-{\\}-to get involved with the factory′s-{\\}-troubles! We can′t just leave him out-{\\}-there!
Deckman:If we don′t do this, we′re going
to get involved with the factory′s
troubles! We can′t just leave him out
there!



Entry 53: -{WS2503}--{b3}-デッキマン:-{br}-メギル許すまじ!!-{\\}-死して己の愚行を呪うがいいぢゅ!!

デッキマン:メギル許すまじ!!
死して己の愚行を呪うがいいぢゅ!!
 
Deckman:Megil, you can′t do this! Die
and curse your foolish ways!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:13 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Megil, you can′t do this! Die-{\\}-and curse your foolish ways!
Deckman:Megil, you can′t do this! Die
and curse your foolish ways!


2020-05-22 04:55:36 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Megill, you can′t do this! Die-{\\}-and curse your foolish ways!
Deckman:Megill, you can′t do this! Die
and curse your foolish ways!



Entry 54: -{WS2503}--{b3}-デッキマン:-{br}-ベイビー!-{\\}-ここはひとつ、よろしく頼んだぢゅ!

デッキマン:ベイビー!
ここはひとつ、よろしく頼んだぢゅ!
 
Deckman:Baby! I′m counting on you to do
this one thing for me!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:55:45 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Baby! I′m counting on you to do-{\\}-this one thing for me!
Deckman:Baby! I′m counting on you to do
this one thing for me!



Entry 55: -{WS2503}--{b3}-デッキマン:-{br}-なんとしてもメギルのヤツを、-{\\}-狩ってきてほしいぢゅ!!

デッキマン:なんとしてもメギルのヤツを、
狩ってきてほしいぢゅ!!
 
Deckman:I want you to go hunt that
Megil!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:21 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-I want you to go hunt that-{\\}-Megil!
Deckman:I want you to go hunt that
Megil!


2020-05-22 04:55:54 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-I want you to go hunt that-{\\}-Megill!
Deckman:I want you to go hunt that
Megill!



Entry 56: -{WS2503}--{b3}-デッキマン:-{br}-ヘェイ!ベイビー!また何か・・・?

デッキマン:ヘェイ!ベイビー!また何か・・・?
 
Deckman:Hey! Baby! Is there something
else...?
Google
Yandex




Comment:
Historical edits:

Entry 57: -{WS2503}--{b3}-デッキマン:-{br}-おっと・・・あの怪物マカクをも倒した-{\\}-凄腕ハンター・ウォリアーに対して、<ベイビー>は、-{\\}-失礼かも知れないぢゅ・・・

デッキマン:おっと・・・あの怪物マカクをも倒した
凄腕ハンター・ウォリアーに対して、<ベイビー>は、
失礼かも知れないぢゅ・・・
 
Deckman:Oops...it may be rude to say
that baby′s a great hunter-warrior, the
one who took out the Makaku monster.
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:56:21 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Oops...it may be rude to say-{\\}-that baby′s a great hunter-warrior, the-{\\}-one who took out the Makaku monster.
Deckman:Oops...it may be rude to say
that baby′s a great hunter-warrior, the
one who took out the Makaku monster.


2020-05-22 04:56:17 Ripper : -{WS2503}--{b3}-Deckman:-{br}-Oops...it may be rude to say that baby′s a great hunter-warrior, the one who took out the Makaku monster.
Deckman:Oops...it may be rude to say that baby′s a great hunter-warrior, the one who took out the Makaku monster.



Entry 58: -{WS2503}--{b3}-デッキマン:-{br}-でもまあ、あまり気にしないで-{\\}-欲しいぢゅ!

デッキマン:でもまあ、あまり気にしないで
欲しいぢゅ!
 
Deckman:But I hope you don′t mind too
much about it!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:56:30 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-But I hope you don′t mind too-{\\}-much about it!
Deckman:But I hope you don′t mind too
much about it!



Entry 59: -{WS2503}--{b3}-デッキマン:-{br}-ベイビーはあくまでベイビーだぢゅ!-{\\}-こうなったら、このデッキマンの目の黒いウチは、-{\\}-ずっとベイビーと呼び続けるから覚悟するぢゅ!

デッキマン:ベイビーはあくまでベイビーだぢゅ!
こうなったら、このデッキマンの目の黒いウチは、
ずっとベイビーと呼び続けるから覚悟するぢゅ!
 
Deckman:Baby is just a baby! If this is
the case, I′ll continue to call this
Deckman′s black-eyed family baby!
Google
Yandex




Comment:
Historical edits:

Entry 60: -{WS2503}--{b3}-デッキマン:-{br}-ところで、ベイビー!-{\\}-メギルの潜伏先について・・・-{\\}-何か心当たりはあるかぢゅ?

デッキマン:ところで、ベイビー!
メギルの潜伏先について・・・
何か心当たりはあるかぢゅ?
 
Deckman:By the way, baby! Do you have
any idea where Megil might be hiding
out?
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:34 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-By the way, baby! Do you have-{\\}-any idea where Megil might be hiding-{\\}-out?
Deckman:By the way, baby! Do you have
any idea where Megil might be hiding
out?


2020-05-22 04:56:39 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-By the way, baby! Do you have-{\\}-any idea where Megill might be hiding-{\\}-out?
Deckman:By the way, baby! Do you have
any idea where Megill might be hiding
out?



Entry 61: -{WP-200+050}--{WS2503}--{t0}--{b2}-ガリィ:-{br}--{\\}--{[0 }-なにか、手がかりでもあるの?-{\\}--{[1 }-問題ない!すぐに狩ってくるよ!-{i010}-

ガリィ:
 なにか、手がかりでもあるの?
 問題ない!すぐに狩ってくるよ!
 
Gally:
 Do you have a clue what′s going on?
 No problem! I′ll be on the hunt soon!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:57:14 Ripper : -{WP-200+050}--{WS4003}--{BL1016}--{t0}--{b2}-Gally:-{br}--{\\}--{[0 }-Do you have a clue what′s going on?-{\\}--{[1 }-No problem! I′ll be on the hunt soon!-{i010}-
Gally:
 Do you have a clue what′s going on?
 No problem! I′ll be on the hunt soon!



Entry 62: -{WS2503}--{b3}-デッキマン:-{br}-ないぢゅ。

デッキマン:ないぢゅ。
 
Deckman:Not at all.
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:57:22 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Not at all.
Deckman:Not at all.



Entry 63: -{WS2503}--{b3}-デッキマン:-{br}-それを調査してゆくのも・・・-{\\}-ハンター・ウォリアーのお仕事だぢゅ!

デッキマン:それを調査してゆくのも・・・
ハンター・ウォリアーのお仕事だぢゅ!
 
Deckman:It′s the Hunter Warrior′s job to
find out what′s going on!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:57:30 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-It′s the Hunter Warrior′s job to-{\\}-find out what′s going on!
Deckman:It′s the Hunter Warrior′s job to
find out what′s going on!



Entry 64: -{WS2503}--{b3}-デッキマン:-{br}-ファクトリーは犯罪者の賞金額を-{\\}-算定するだけで、直接犯人を追跡することはないぢゅ。

デッキマン:ファクトリーは犯罪者の賞金額を
算定するだけで、直接犯人を追跡することはないぢゅ。
 
Deckman:The factory only calculates the
bounty amount of the criminals and does
not directly track down the criminals.
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:57:43 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-The factory only calculates the-{\\}-bounty amount of the criminals and does-{\\}-not directly track down the criminals.
Deckman:The factory only calculates the
bounty amount of the criminals and does
not directly track down the criminals.



Entry 65: -{WS2503}--{b3}-デッキマン:-{br}-だからメギルの潜伏先も、-{\\}-ファクトリーで把握しているワケではないんだぢゅ!

デッキマン:だからメギルの潜伏先も、
ファクトリーで把握しているワケではないんだぢゅ!
 
Deckman:So we don′t even know where
Megil′s hiding place is at the factory!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:42 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-So we don′t even know where-{\\}-Megil′s hiding place is at the factory!
Deckman:So we don′t even know where
Megil′s hiding place is at the factory!


2020-05-22 04:57:52 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-So we don′t even know where-{\\}-Megill′s hiding place is at the factory!
Deckman:So we don′t even know where
Megill′s hiding place is at the factory!



Entry 66: -{WS2503}--{b3}-デッキマン:-{br}-ただ・・・ストリートのどこかで、-{\\}-メギル商会製のカスタムサイボーグパーツが-{\\}-取引されているとのタレコミがあったぢゅ。

デッキマン:ただ・・・ストリートのどこかで、
メギル商会製のカスタムサイボーグパーツが
取引されているとのタレコミがあったぢゅ。
 
Deckman:It′s just...somewhere on the
street, there was a tip-off that a
custom cyborg part made by Megil was
being traded.
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:50 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-It′s just...somewhere on the-{\\}-street, there was a tip-off that a-{\\}-custom cyborg part made by Megil was-{\\}-being traded.
Deckman:It′s just...somewhere on the
street, there was a tip-off that a
custom cyborg part made by Megil was
being traded.


2020-05-22 04:58:07 Ripper : -{BL1016}--{WS4004}--{b3}-Deckman:-{br}-It′s just...somewhere on the-{\\}-street, there was a tip-off that a-{\\}-custom cyborg part made by Megill was-{\\}-being traded.
Deckman:It′s just...somewhere on the
street, there was a tip-off that a
custom cyborg part made by Megill was
being traded.



Entry 67: -{WS2503}--{b3}-デッキマン:-{br}-だからストリートに行けば、-{\\}-メギルの情報を仕入れられるに違いないぢゅ!

デッキマン:だからストリートに行けば、
メギルの情報を仕入れられるに違いないぢゅ!
 
Deckman:So if we go to the streets, we
must be able to get some information
about Megil!
Google
Yandex




Comment:
Historical edits:
2020-05-24 12:38:56 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-So if we go to the streets, we-{\\}-must be able to get some information-{\\}-about Megil!
Deckman:So if we go to the streets, we
must be able to get some information
about Megil!


2020-05-22 04:58:16 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-So if we go to the streets, we-{\\}-must be able to get some information-{\\}-about Megill!
Deckman:So if we go to the streets, we
must be able to get some information
about Megill!



Entry 68: -{WS2503}--{b3}-デッキマン:-{br}-それじゃベイビー!ハリキッて頼むぢゅ!

デッキマン:それじゃベイビー!ハリキッて頼むぢゅ!
 
Deckman:Okay, baby! I′m begging you!
Google
Yandex




Comment:
Historical edits:
2020-05-22 04:58:26 Ripper : -{BL1016}--{WS4003}--{b3}-Deckman:-{br}-Okay, baby! I′m begging you!
Deckman:Okay, baby! I′m begging you!



Entry 69: -{WS2503}--{b3}-デッキマン:-{br}-なんとしてもメギルのヤツを、-{\\}-狩ってきてほしいぢゅ!!

デッキマン:なんとしてもメギルのヤツを、
狩ってきてほしいぢゅ!!
 
Deckman:I want you to go hunt that
Megil!
Google
Yandex




Comment:
Historical edits:

Total execution time in seconds: 0.59896111488342

WP-xxx-yyy / WP+xxx+yyy

Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227 First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.

BLxxyy

Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.

gx

Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Pause text and empty text window.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

text fade-in instead of each character appearing.
s3 = 3 seconds

t0 + tr

Text speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Unknown atm.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.

Character names:

ガリィGallylink
イドIdolink
ゴンズGonzulink
ユーゴHugolink
アリタAlita (See Gally)
ノヴァNovalink
ケイオスKaoslink
ザパンZapanlink
ベクターVectorlink
デッキマンDeckmanlink
ネットマンNetmanlink
ハンター・ウォリア-Hunter Warriorlink
クライヴ・李Clive Leelink
マカクMakakulink
マードックMurdocklink
メギルMegillink
キヌバKinubalink
コヨミKoyomilink
ウィナValorlink
ラウドHubrislink
グローリーGlorylink
フューリーFurylink
シュミラShumiralink
バザルドBarzarldlink
イーライEelailink
エスドックEdlink
バーゼラルドBargeraldlink
ビゴットBigotlink
アジャカティAjakuttylink
ザファル・タキエZafal Takiélink
ディスティ・ノヴァDesty Novalink
アルムブレストArmblessedlink
ジャシュガンJashuganlink
ウンバUmbalink
GR-2AR-2link
ルウLoulink
ヨルグYolglink
フォギアFigure fourlink
バージャックBarjacklink
ボッズルBozzlelink
ケイナKaynalink
ヤスミンJasminelink
Denlink
MIBマシンMIB machinelink
スーパードグマSuper Dogmalink
ガルエデGaruedelink
ポチョムキンPotemkinlink
ベヘモスLe Béhémothlink
メルキゼデクMelchizedeklink
ホッパーHopperlink
リメイラLimeiralink
マスターMasterlink
キバ公Duke Fanglink
ティーゲルTiegellink
ナックルヘッドKnuckleheadlink
イズチIzuchilink
バーサーカーガンBerserker gunlink
地球大使Earth ambassador
月面大使Lunar ambassador
金星大使Venusian ambassador
金星人Venusian
木星大使Jupiter ambassador
火星大使Martian ambassador
土星大使Saturn ambassador
おやじOld man / Father
アナウンサーAnnouncer
オペレーターOperator
コスモ星丸Cosmo Hoshimaru / Cosmo Starfish
ゴンズ・イドGonzu - Ido
サイボーグ少女Cyborg girl
サイボーグ犬Cyborg dog
ズオウZuoh
センチネルSentinel
ハンターHunter
プレイヤーPlayer
ヘルンバインHelnwein (Halberd ?)
ュージョナーFusioner
住民Residents
側近Aides
傭兵Mercenary
執事Steward
執刀医Surgeon
女の子Girl
女性Woman
女性の声Female voice
子供Child
子供達Children
少年Boy / juvenile
巨漢Giant
市民Citizen
店主Shopkeeper
手下Subordinates / minions
技術者Engineer
村民Villagers
注※Note *
注射魔Injector
Man
盗賊Bandit / Thief
看護婦Nurse
老ハンターOld Hunter
Brain
脳髄女王Brain queen
衛兵Guard
謎のでぶMysterious bump
謎の男Mysterious man
警備兵Guards
警備員Security Guard
運転手Driver
Gun
闇医者王Shady doctor

Location names:

クズ鉄町Scrapyard (Scrap Iron City)link
ザレムTiphares (Zalem)link