Working on: MP003_2.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
イド:ああ、ガリィ。どこに行ってたんだい?
Ido:Oh, Alita. Where have you been?
-{b3}-イド:-{br}-ああ、ガリィ。どこに行ってたんだい? Ido:Oh, Gally. Where the hell have you been? Oh, Gally, where have you been? Ido: Oh, Gally, where have you been? イド:ああ、ガリィ。どこに行ってたんだい?
-{b3}-イド:-{br}-いつの間にか、整備処からいなくなっていたから-{\\}-心配してたんだよ。 Ido:I was worried about him because he was gone from the maintenance office before I knew it. Ido: I was worried about you because you were gone from the maintenance area before I knew it. Ido: I've been worried about you since you disappeared from the maintenance place for some time. イド:いつの間にか、整備処からいなくなっていたから心配してたんだよ。
-{b3}-イド:-{br}-ところで・・・カンサスに行く準備は出来た-{\\}-かい? Ido:So...are you ready to go to Kansas? Ido: So... are you ready to go to Kansas? Ido: By the way, are you ready to go to Kansas? イド:ところで・・・カンサスに行く準備は出来たかい?
-{b3}-イド:-{br}-じゃあ、そろそろ行ってみることにしようか? Ido:Well, I guess it's time to go, isn't it? Ido: Well, I guess it's time to get going, right? Ido: Well, let's get going, shall we? イド:じゃあ、そろそろ行ってみることにしようか?
-{b3}-イド:-{br}-ハハハ。あわてなくてもいいから、休息だけでも-{\\}-しっかり取っておくようにね。 Ido:Hahaha. You don't have to be in a hurry, just make sure you get some rest. Ido: Hahaha. There's no need to be in a hurry, just make sure you get some rest. Ido: Hahahaha. There's no need to panic, just make sure you get some rest. イド:ハハハ。あわてなくてもいいから、休息だけでもしっかり取っておくようにね。
-{b3}-イド:-{br}-準備が十分整ってから、呼びに来てくれれば-{\\}-いいよ。 Ido:You can come and call me when you're fully prepared. Ido: You can come and call me when you're fully prepared. Ido: You can come and call me when you're fully prepared. イド:準備が十分整ってから、呼びに来てくれればいいよ。
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.