Working on: MP102_4.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:
市民:ジャシュガン戦・・・ガンバってくれよォ!!
Citizen:Good luck against Jashugan!
-{b3}-市民:-{br}-ジャシュガン戦・・・ガンバってくれよォ!! Citizen:Against Jashegan...go for it! Citizen : The Jashugan fight..... Citizen: Good luck against Jashugan! 市民:ジャシュガン戦・・・ガンバってくれよォ!!
-{b3}-市民:-{br}-ウワサじゃ、グランド・チャンプは・・・病気-{\\}-らしいじゃねェか? Citizen:Rumor has it the Grand Champ is...Sick, isn't he? Citizen : Rumor has it that the Grand Champ is...ill, isn't he? Citizen: Rumor has it that the Grand Champ is sick, right? 市民:ウワサじゃ、グランド・チャンプは・・・病気らしいじゃねェか?
-{b3}-市民:-{br}-ひょっとすると・・・ようやく世代交代かもな? Citizen:Maybe...maybe it's time for a new generation? Citizen : Maybe... maybe... it's finally a generational shift? Citizen: Maybe it's finally time for a generational change? 市民:ひょっとすると・・・ようやく世代交代かもな?
-{b3}-市民:-{br}-帝王ジャシュガンの時代も・・・ついに終わりを告げることになるか・・・!? Citizen:The era of Jashugan the Emperor will finally come to an end...? Citizen: The era of Emperor Jashugan...will it finally come to an end? Citizen: Will the era of the emperor Jashugan finally come to an end? 市民:帝王ジャシュガンの時代も・・・ついに終わりを告げることになるか・・・!?
-{b3}-市民:-{br}-目が離せねェ、仕合になりそうだな!-{\\}-こりゃァ!! Citizen:I can't take my eyes off him. It's going to be a battle! Holy shit! Citizen: I can't take my eyes off of it, it's going to be a hell of a fight! Holy shit! Citizen: I can't take my eyes off you, this is going to be a fight! This is it! 市民:目が離せねェ、仕合になりそうだな!こりゃァ!!
-{WS2503}--{b3}-市民:-{br}-モーターボールは、毎年シーズン最後の仕合を、その年のチャンピオンが挑戦者と特別ルールで戦って-{\\}-締めくくるんだ。 Citizen:Motorball concludes each year with the last match of the season, with the champion of the year battling a challenger under special rules. Citizen: Motorball concludes each year with the last round of the season with the champion of the year fighting the challenger with special rules. Citizen: Every year, Motorball concludes with a final match of the season, where the champion of the year fights the challenger under special rules. 市民:モーターボールは、毎年シーズン最後の仕合を、その年のチャンピオンが挑戦者と特別ルールで戦って締めくくるんだ。
-{WS2503}--{b3}-市民:-{br}-それを<SHOWDOWN(ショウ・ダウン)>っていってね。その仕合の内容や結果で来年の吉凶を-{\\}-占う人もいる。それぐらい重要なイベントという事さ。 Citizen:We called it "SHOWDOWN". Some people predict next year's good luck or bad luck based on the content and outcome of the match. That's why it's such an important event. Citizen: It's called a "showdown". Some people call it a showdown. That's how important this event is. Citizen: It's called "SHOWDOWN". There are people who predict the next year's fortune based on the results of the showdown. That's how important this event is. 市民:それを<SHOWDOWN(ショウ・ダウン)>っていってね。その仕合の内容や結果で来年の吉凶を占う人もいる。それぐらい重要なイベントという事さ。
-{WS2503}--{b3}-市民:-{br}-スタンドに応援に行くからさ!-{\\}-ガンバってくれよ! Citizen:I'm going to the stands to cheer you on! Keep up the good work, man! Citizen: I'll be in the stands cheering you on! Keep up the good work! Citizen: I'll be in the stands cheering you on! Keep up the good work! 市民:スタンドに応援に行くからさ!ガンバってくれよ!
-{WS2503}--{b3}-市民:-{br}-本物のジャシュガンは、もうとっくに死んでて-{\\}-・・・次の仕合に出てくるのは、ザレムの造った-{\\}-アンドロイドなんですって! Citizen:The real Jashugan is long dead...and the one that's going to appear in the next fight is an android created by Zarem! Citizen: The real Jashugan is long dead... and the next one in the line of work is an android created by Zarem! Citizen: The real Jashugan is long dead, and the next one to appear in the fight will be Andro Ido, created by Tiphares! 市民:本物のジャシュガンは、もうとっくに死んでて・・・次の仕合に出てくるのは、ザレムの造ったアンドロイドなんですって!
-{WS2503}--{b3}-市民:-{br}-ジャシュガンは、もうボロボロの状態で・・・-{\\}-次の仕合を最後に、モーターボールから引退する-{\\}-らしいな? Citizen:Jashegan's already in a ragged state...and I hear he's retiring from motorball at the end of his next bout? Citizen: Jashugan is in a bad shape...he's going to retire from motorball after the next round? Citizen: I heard that Jashugan is retiring from Motorball after the next round in a state of disrepair? 市民:ジャシュガンは、もうボロボロの状態で・・・次の仕合を最後に、モーターボールから引退するらしいな?
-{WS2503}--{b3}-市民:-{br}-出所のハッキリせん、噂に過ぎないが・・・-{\\}-火のない所に煙はたたねェって言うしな! Citizen:I don't know where it came from, it's just a rumor...but they say you can't smoke where there's no fire! Citizen : I'm not sure of the source, it's just a rumor... but they say you can't smoke where there's no fire! Citizen: It's just a rumor with no clear source, but they say there's no smoke without fire! 市民:出所のハッキリせん、噂に過ぎないが・・・火のない所に煙はたたねェって言うしな!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.