Working on: MP007_19.LDP
Translated and Edited. Quality check. Final in-game test.
Legend
Grid
History
Minimal GUI
FlatFile mode
FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
-{WS2503}--{b3}-ゴンズ:-{br}-なんだって!?・・・脊椎強盗事件の犯人は、-{\\}-ユーゴだったってェ? Gonzu:What the hell? Hugo was responsible for the spine robbery, right? Gonzu: What? ...the spine robbery was Hugo? Gonzu: What? Hugo was the culprit in the spinal robbery? ゴンズ:なんだって!?・・・脊椎強盗事件の犯人は、ユーゴだったってェ?
-{WS2503}--{b3}-ゴンズ:-{br}-なんてこった・・・じゃあイドの言っていた-{\\}-通り・・・ユーゴに関する悪い噂は、本当のことだった-{\\}-のか・・・ Gonzu:Holy shit...So it's like Ido said...the bad rumors about Hugo were true... Gonzu: Oh my god... So Ido was right... The bad rumors about Hugo were true... Gonzu: Oh my god, so the bad rumors about Hugo are true, just like Ido said! ゴンズ:なんてこった・・・じゃあイドの言っていた通り・・・ユーゴに関する悪い噂は、本当のことだったのか・・・
-{WS2503}--{b3}-ゴンズ:-{br}-ところで・・・ガリィちゃんは、これからどう-{\\}-するつもりかね?まさか・・・ユーゴをなんとか-{\\}-助けようなどと、思っとるんじゃないだろうな? Gonzu:By the way...What are you going to do now, Gally? You don't think...you're going to do anything to save Yugo, do you? Gonzu: By the way... What are you going to do now, Gally? You're not going to try to save Hugo, are you? Gonzu: By the way, what are you going to do now, Gally? You don't think you're going to help Hugo somehow, do you? ゴンズ:ところで・・・ガリィちゃんは、これからどうするつもりかね?まさか・・・ユーゴをなんとか助けようなどと、思っとるんじゃないだろうな?
-{WS2503}--{b3}-ゴンズ:-{br}-・・・冷たいようだが・・・-{\\}-賞金首として追跡するつもりがねェんなら・・・-{\\}-これ以上ユーゴには関わらん方がいい・・・ Gonzu:I know it's cold, but if we're not going to keep track of you as a bounty hunter we'd better stay away from Hugo. Gonzu: ...I know it's cold... but if you're not going to chase me as a bounty hunter... I'd rather not be associated with Hugo anymore. Gonzu: I don't mean to sound cold, but if you're not going to track him as a bounty, you might as well stay out of Hugo's business. ゴンズ:・・・冷たいようだが・・・賞金首として追跡するつもりがねェんなら・・・これ以上ユーゴには関わらん方がいい・・・
-{WS2503}--{b3}-ゴンズ:-{br}-ハンター・ウォリア-が賞金首をかばったり、-{\\}-逃亡を助けたりすれば・・・-{@@}-ファクトリー反逆罪とみなされ、そのハンターも賞金首-{\\}-として登録されることになっちまうからな・・・ Gonzu:If a hunter warrior covers for his bounty hunter or helps him escape...it's considered factory treason, and the hunter will also be registered as a bounty hunter. Gonzu: If a Hunter Warrior defends a bounty or helps a bounty escape, it would be considered factory treason and the hunter would be listed as a bounty... Gonzu: If a Hunter Warrior defends a bounty or helps it escape, it will be considered factory treason and the Hunter will be registered as a bounty! ゴンズ:ハンター・ウォリア-が賞金首をかばったり、逃亡を助けたりすれば・・・ファクトリー反逆罪とみなされ、そのハンターも賞金首として登録されることになっちまうからな・・・
-{WS2503}--{b3}-ゴンズ:-{br}-イドなら、まだ帰ってきとらんようだな・・・ Gonzu:If Ido's not back yet... Gonzu: Ido doesn't think he's back yet... Gonzu: Looks like Ido hasn't come home yet! ゴンズ:イドなら、まだ帰ってきとらんようだな・・・
-{WS2503}--{b3}-ゴンズ:-{br}-・・・まったく・・・この大変な時に・・・ Gonzu:I mean, it's just...I mean, at a time like this... Gonzu: ...totally... in this time of need... Gonzu: At this difficult time! ゴンズ:・・・まったく・・・この大変な時に・・・
-{b3}-市民:-{br}-やっぱ、あのガキが俺の背骨を持って行き-{\\}-やがったのかッ! Citizen:After all, that kid took my spine! Citizen: I knew it, that kid took my spine! Citizen: I knew that kid took my spine with him! 市民:やっぱ、あのガキが俺の背骨を持って行きやがったのかッ!
-{b3}-市民:-{br}-あのとんでもねェガキを、狩ってきてくれ-{\\}-よォッ!! Citizen:Let's go hunt down that son of a bitch! Citizen: Go hunt that damned kid! Citizen: Go hunt down that ridiculous kid! 市民:あのとんでもねェガキを、狩ってきてくれよォッ!!
Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227
First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.
WSxxyy
Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.
BLxxyy
Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.
gx
Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?
cxxx
Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.
CSA0
No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!
w+xx
Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces
b0-b7 + br
Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.
\\
Line break
Issued after the max amount of characters reached as a forced return or line-break.
@@
Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.
s3 + sr
Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds
t0 + tr
Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.
a0 + ar
Unknown atm.
ar is return to default.
n0 + nr
Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.
[0 , [1 , etc
Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!
[DD0 , [DD1 , etc
Selected menu option.
4 bytes followed by a blank space 8140!
i010
Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!
BKAx
Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.
BKCxxx
Text box background color.
xxx is a shorthand hex color of the semi transparent background.
FRAx
Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.
FRCx
Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.