.LDP Files

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┏MP056

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┏MP604

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┏MP780

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┏MP999_0

  MP999_0

┏STS_0

  STS_0
Working on: MP441_5.LDP

Translated and Edited. Quality check. Final in-game test. Legend Grid History Minimal GUI FlatFile mode FFM + RAW
Insert at cursor:
Notification: -{WS40xx}--{BL1016}-The default MANDATORY tag for all texts!
Entry 1:

ガリィ:この部屋・・・なつかしいな・・・
 
Alita:This room... It′s so long ago...
-{b2}-ガリィ:-{br}-この部屋・・・なつかしいな・・・
Gally:This room...I miss it.
Gally: This room... It's so long ago...
Gally: I miss this room!
ガリィ:この部屋・・・なつかしいな・・・




Comment:
Historical edits:

Entry 2:

ガリィ:TUNEDのオペレーションルームだ・・・
 
Alita:It′s the TUNED operations room...
-{b2}-ガリィ:-{br}-TUNEDのオペレーションルームだ・・・
Gally:It's the TUNED operations room...
Gally: TUNED's operations room...
Gally: TUNED's operations room.
ガリィ:TUNEDのオペレーションルームだ・・・




Comment:
Historical edits:

Entry 3:

ガリィ:・・・私はあそこに立って・・・地上から、
この部屋を見てたんだ・・・
 
Alita:I was standing there...looking at
this room from the surface.
-{b2}-ガリィ:-{br}-・・・私はあそこに立って・・・地上から、-{\\}-この部屋を見てたんだ・・・
Gally:I was standing there ...looking at this room from the ground.
I've been standing over there ... looking at this room from the ground ...
Gally: I was standing over there, looking at this room from the ground.
ガリィ:・・・私はあそこに立って・・・地上から、この部屋を見てたんだ・・・




Comment:
Historical edits:

Entry 4:

ガリィ:ついこないだまで、TUNEDをしてたのに・・・
 
Alita:I was TUNED just the other day...
-{b2}-ガリィ:-{br}-ついこないだまで、TUNEDをしてたのに・・・
Gally:It wasn't long ago that I was TUNED.
Gally: I was TUNED just the other day...
Gally: I was TUNED until just a few weeks ago.
ガリィ:ついこないだまで、TUNEDをしてたのに・・・




Comment:
Historical edits:

Entry 5:

ガリィ:遠い昔のことのように思える・・・
 
Alita:Seems like a long time ago...
-{b2}-ガリィ:-{br}-遠い昔のことのように思える・・・
Gally:Seems like a long time ago...
Gally: Seems like a long time ago...
Gally: It seems like a long time ago
ガリィ:遠い昔のことのように思える・・・




Comment:
Historical edits:

Entry 6:

ガリィ:いろんなことが、一度に起きたからかな・・・
 
Alita:So many things happened all at
once...
-{b2}-ガリィ:-{br}-いろんなことが、一度に起きたからかな・・・
Gally:So many things happened all at once...
Gally: So many things happened all at once...
Gally: I think it's because a lot of things happened at once.
ガリィ:いろんなことが、一度に起きたからかな・・・




Comment:
Historical edits:

Entry 7:

ガリィ:・・・そういえば・・・ザレム人の秘密を
知ったビゴットは、あれからどうしたんだろう・・・
 
Alita:Speaking of which, I wonder what
happened to Bigott after he found out
the secret of the Tiphares.
-{b2}-ガリィ:-{br}-・・・そういえば・・・ザレム人の秘密を-{\\}-知ったビゴットは、あれからどうしたんだろう・・・
Gally:Come to think of it...what did Bigott do after he found out the secret of the Zaremites?
Gally: ...Speaking of which...I wonder what happened to Bigott after he found out the secret of the Tiphares people...
Gally: Speaking of which, I wonder what happened to Bigott after he found out the secret of the Tiphares.
ガリィ:・・・そういえば・・・ザレム人の秘密を知ったビゴットは、あれからどうしたんだろう・・・




Comment:
Historical edits:

Entry 8:

ガリィ:やっぱりノヴァの言うように・・・医療監察局の手によって、消されてしまったんだろうな・・・
 
Alita:I guess Nova was right...it′s been
erased by the Medical Inspection
Bureau...
-{b2}-ガリィ:-{br}-やっぱりノヴァの言うように・・・医療監察局の手によって、消されてしまったんだろうな・・・
Gally:I guess Nova was right...it's been erased by the Medical Examiner's office...
Gally: I knew it was like Nova said... I guess it was wiped out by the Medical Examiner's Office...
Gally: I guess it was erased by the Medical Inspectorate, like Nova said.
ガリィ:やっぱりノヴァの言うように・・・医療監察局の手によって、消されてしまったんだろうな・・・




Comment:
Historical edits:

Entry 9:

ガリィ:・・・
 
Alita:...
-{b2}-ガリィ:-{br}-・・・
Gally:I...
Gally: ...
Gally :
ガリィ:・・・




Comment:
Historical edits:

Entry 10:

ガリィ:証拠隠滅のために、人を殺してしまうだなんて・・・ザレムのシステムは、根本的に間違ってる!
 
Alita:You′re killing people to destroy
evidence...The system in Tiphares is
fundamentally wrong!
-{b2}-ガリィ:-{br}-証拠隠滅のために、人を殺してしまうだなんて・・・ザレムのシステムは、根本的に間違ってる!
Gally:You're killing people to destroy evidence...The system in Salem is fundamentally wrong!
Gally: Killing people to destroy evidence...the Tiphares system is fundamentally wrong!
Gally: There's something fundamentally wrong with the Tiphares system, that they would kill people to destroy evidence!
ガリィ:証拠隠滅のために、人を殺してしまうだなんて・・・ザレムのシステムは、根本的に間違ってる!




Comment:
Historical edits:

Entry 11:

ガリィ:・・・ルウのことが心配だ・・・早く助け
出してやらなきゃ!
 
Alita:I′m worried about Lou. I′ve got to
get her out of there.
-{b2}-ガリィ:-{br}-・・・ルウのことが心配だ・・・早く助け-{\\}-出してやらなきゃ!
Gally:I'm worried about Lou. I've got to get him out of there.
Gally :...I'm worried about Lou...I have to get her out of there!
Gally: I'm worried about Lou, we need to get him out of there!
ガリィ:・・・ルウのことが心配だ・・・早く助け出してやらなきゃ!




Comment:
Historical edits:

Total execution time in seconds: 1.9867579936981

WP-xxx-yyy / WP+xxx+yyy

Window Position measured from top-left of the first character, NOT the actual text window.
The center is located 16 pixels to the right, 13 pixels down from the top-left of the text window.
Pixel coordinates from the top-left game window to the top-left of the text window = 302x227 First is the X offset (- is to the left of center), second the Y (+ is to the bottom from center.
The window offsets are to be multiplied by 1.25 for the XXX and 2.00 for the YYY
The default offsets are -200 for XXX and +032 for YYY when not specified.

WSxxyy

Window Size measured in character width.
xx = characters per line and yy = amount of lines.
xx = 25 / yy = 2 for a standard window on BL1616 and xx = 40 / yy = 2 on BL1016.

BLxxyy

Character box render width / height. Going lower just decreases the box, not the actual font. So less whitespace.
xx = character render width, yy = character render height.
1616 is default and must be declared in the beginning after WS.
1016 is the best spacing for western characters and provide more space on each line. 40 characters instead of 25.
1216 is a good alternative with a little more spacing for uppercase characters. 33 characters.

gx

Margin-left for the next character in pixels.
x = 0-9 where g0 is the default value. 0-9 = pixels, A-F = tab?

cxxx

Color tag for next character only.
xxx = shorthand hex color like f30(red).
The following are used in-game: c0f3, c86f, ce5c, cf0d, cf30, cff0.

CSA0

No definitive answer on this. it looks like a tag used by the game to automatically advance the text through a timer or event.
Keep this at all times!

w+xx

Line start indent spaces.
Adds a space where xx is the amount of spaces.
The xx value is decimal, so 11 is 11 spaces

b0-b7 + br

Text color out of a loaded pallette.
First 8 are "safe" colors and br(78) looks like an end tag that returns to default color.

\\

Line break
Issued after the max amount of characters reached as a forced return or line-break.

@@

Page break.
When the lines of the text windows are used up or you want to start with a clean text window.
Text continues after pressing the dedicated key.

s3 + sr

Text effect speed (n?). Like a different speed of rising text effect.
s3 = 3 seconds

t0 + tr

Text print speed where 0 is instant and 9 is slow character printing on screen.
tr is return to default.

a0 + ar

Unknown atm.
ar is return to default.

n0 + nr

Text effect. n1 = glowing from dark to light. n2 = rising from the bottom.
nr is return to default.

[0 , [1 , etc

Menu option
2 bytes followed by a blank space 8140 for 1 character padding to accomodate the choice arrow!

[DD0 , [DD1 , etc

Selected menu option.
4 bytes followed by a blank space 8140!

i010

Text display delay tag
i0xx, where xx is the amount of ???
This delays showing the text after the tag.
Also last tag after a menu with t0. xx used are 10, 25, 30.
If it is in the source text use it!

BKAx

Something with the text box background color alpha channel i think. need to check it out more.
x used is either 0 or f.

BKCxxx

Text box background color.
xxx is a shorthand hex color of the semi transparent background.

FRAx

Something with the text box foreground color alpha channel i think. need to check it out more.
x used is either 0 or f.

FRCx

Text box foreground color (border).
Color x is a color from "a" palette.
Only values "1" and "3" are used in the game.

Character names:

ガリィGallylink
イドIdolink
ゴンズGonzulink
ユーゴHugolink
アリタAlita (See Gally)
ノヴァNovalink
ケイオスKaoslink
ザパンZapanlink
ベクターVectorlink
デッキマンDeckmanlink
ネットマンNetmanlink
ハンター・ウォリア-Hunter Warriorlink
クライヴ・李Clive Leelink
マカクMakakulink
マードックMurdocklink
メギルMegillink
キヌバKinubalink
コヨミKoyomilink
ウィナValorlink
ラウドHubrislink
グローリーGlorylink
フューリーFurylink
シュミラShumiralink
バザルドBarzarldlink
イーライEelailink
エスドックEdlink
バーゼラルドBargeraldlink
ビゴットBigottlink
アジャカティAjakuttylink
ザファル・タキエZafal Takiélink
ディスティ・ノヴァDesty Novalink
アルムブレストArmblessedlink
ジャシュガンJashuganlink
ウンバUmbalink
GR-2AR-2link
ルウLoulink
ヨルグYolglink
フォギアFigure fourlink
バージャックBarjacklink
ボッズルBozzlelink
ケイナKaynalink
ヤスミンJasminelink
Denlink
MIBマシンMIB machinelink
スーパードグマSuper Dogmalink
ガルエデGaruedelink
ポチョムキンPotemkinlink
ベヘモスLe Béhémothlink
メルキゼデクMelchizedeklink
ホッパーHopperlink
リメイラLimeiralink
マスターMasterlink
キバ公Duke Fanglink
ティーゲルTiegellink
ナックルヘッドKnuckleheadlink
イズチIzuchilink
バーサーカーガンBerserker gunlink
地球大使Earth ambassador
月面大使Lunar ambassador
金星大使Venusian ambassador
金星人Venusian
木星大使Jupiter ambassador
火星大使Martian ambassador
土星大使Saturn ambassador
おやじOld man / Father
アナウンサーAnnouncer
オペレーターOperator
コスモ星丸Cosmo Hoshimaru / Cosmo Starfish
ゴンズ・イドGonzu - Ido
サイボーグ少女Cyborg girl
サイボーグ犬Cyborg dog
ズオウZuoh
センチネルSentinel
ハンターHunter
プレイヤーPlayer
ヘルンバインHelnwein (Halberd ?)
ュージョナーFusioner
住民Residents
側近Aides
傭兵Mercenary
執事Steward
執刀医Surgeon
女の子Girl
女性Woman
女性の声Female voice
子供Child
子供達Children
少年Boy / juvenile
巨漢Giant
市民Citizen
店主Shopkeeper
手下Subordinates / minions
技術者Engineer
村民Villagers
注※Note *
注射魔Injector
Man
盗賊Bandit / Thief
看護婦Nurse
老ハンターOld Hunter
Brain
脳髄女王Brain queen
衛兵Guard
謎のでぶMysterious bump
謎の男Mysterious man
警備兵Guards
警備員Security Guard
運転手Driver
Gun
闇医者王Shady doctor

Location names:

クズ鉄町Scrapyard (Scrap Iron City)link
ザレムTiphares (Zalem)link